Commit Graph

12313 Commits

Author SHA1 Message Date
Max Horn
1d44b0873f Fix volume regression my previous checkin caused
svn-id: r16337
2004-12-27 16:23:21 +00:00
Jerome Fisher
8290b5989f Corrected size of MT-32 control ROMs.
svn-id: r16335
2004-12-27 15:04:21 +00:00
Max Horn
fd57497d9e Add some compression tool TODOs
svn-id: r16334
2004-12-27 14:43:58 +00:00
Max Horn
01fc7adffd Use the same volume ranges as most of the rest of ScummVM (i.e. 0-255)
svn-id: r16333
2004-12-27 03:00:36 +00:00
Max Horn
357eb38b49 Allow premix channels to use a custom sound type
svn-id: r16332
2004-12-27 02:58:55 +00:00
Max Horn
f15f517bb4 Add 'speech' sound type to mixer; make use of that in iMuse Digital
svn-id: r16331
2004-12-27 01:32:40 +00:00
Max Horn
67b311713d Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
svn-id: r16330
2004-12-27 00:27:00 +00:00
Eugene Sandulenko
6670b2969a Give proper credits to Wyrmkeep folks
svn-id: r16329
2004-12-26 00:20:22 +00:00
Max Horn
81b6e9e1e6 Get rid of the useless & troublesome master_volume
svn-id: r16328
2004-12-25 23:43:05 +00:00
Max Horn
65ca0a0728 Fix warning on OSX
svn-id: r16327
2004-12-25 23:35:30 +00:00
Max Horn
71051f551e Fix bug #1091189 (GUI: Launcher List/Edit game interaction)
svn-id: r16326
2004-12-25 23:20:37 +00:00
Eugene Sandulenko
509f1b040f Fix warning
svn-id: r16325
2004-12-25 23:19:42 +00:00
Max Horn
02c0a25c31 Partial fix for bug #1091189: restore the selection after editing the games list in the launcher
svn-id: r16324
2004-12-25 22:26:28 +00:00
Max Horn
4a0c1b86f7 Make ESC key work in the launcher
svn-id: r16323
2004-12-25 22:13:44 +00:00
Max Horn
ffbbef6f31 Draw the active tab differently: remove the horizontal line at the bottom (inspired by patch #1091165)
svn-id: r16322
2004-12-25 21:56:26 +00:00
Max Horn
5a38c16c27 speech_volume default value gets already set in gameDetector.cpp
svn-id: r16321
2004-12-25 20:59:18 +00:00
Andrew Kurushin
d59a929114 - fix win32 with USE_WINDBG compile error
svn-id: r16320
2004-12-25 19:58:00 +00:00
Eugene Sandulenko
63a46342ee I didn't know that our credits are sorted alphabetically. Move Andrew up.
svn-id: r16319
2004-12-25 19:41:02 +00:00
Max Horn
d6872dba6b Get rid of g_debugLevel (this fixes bug #1091142)
svn-id: r16318
2004-12-25 19:04:18 +00:00
Max Horn
2941d595bd Make loading the config file explicit
svn-id: r16317
2004-12-25 19:03:13 +00:00
Max Horn
fec3df2096 Moved the softsynth midi drivers into a sound/softsynth; amongst other things, this fixes bug #1083058
svn-id: r16316
2004-12-25 18:34:44 +00:00
Max Horn
0d2fa6ecf0 etc is an abbreviation, so a trailing period is required
svn-id: r16315
2004-12-25 18:23:41 +00:00
Max Horn
433711be5e Removing this dead code for now, it only leads to confusion
svn-id: r16314
2004-12-25 18:22:55 +00:00
Eugene Sandulenko
dbe3966624 o Merge game detection and game probing in one function
o Print out message about unknown MD5s

svn-id: r16313
2004-12-25 16:55:13 +00:00
Eugene Sandulenko
26a719e724 Update devs with SAGA and HE engines
Check Text::Wrap version

svn-id: r16312
2004-12-25 16:03:36 +00:00
Eugene Sandulenko
aee60ae1ee Update devs with SAGA and HE engines
svn-id: r16311
2004-12-25 16:03:03 +00:00
Max Horn
263e8735ef Done
svn-id: r16310
2004-12-25 15:02:25 +00:00
Max Horn
1b82711302 There is no 'max' function on some of our targets
svn-id: r16309
2004-12-25 13:19:45 +00:00
Andrew Kurushin
a66080b80a - some "actors walk" work progression
svn-id: r16308
2004-12-25 11:17:03 +00:00
Eugene Sandulenko
a8c8a7ab4c There appeared to be different DOS CD version. Also fixed DOS demo detection
svn-id: r16307
2004-12-25 10:32:05 +00:00
Max Horn
e474cec330 Simplified building of the tools -> should fix compilation problems on Windows
svn-id: r16306
2004-12-25 00:22:01 +00:00
Eugene Sandulenko
385986f4b6 new target fixes
svn-id: r16305
2004-12-24 22:59:05 +00:00
Eugene Sandulenko
5a94c7b9a7 Added targets md5scumm and md5simon for generating headers and web md5.inc file
svn-id: r16304
2004-12-24 22:57:57 +00:00
Max Horn
8135ed2b6b The script I use to build source tarballs
svn-id: r16303
2004-12-24 22:40:14 +00:00
Max Horn
73a441de43 fix credits target
svn-id: r16302
2004-12-24 22:38:39 +00:00
Max Horn
9b56161a3d Disabled example rules on how the md5 headesr could be rebuilt automatically (but I actually think that's not such a useful idea)
svn-id: r16301
2004-12-24 22:33:49 +00:00
Andrew Kurushin
db32aebfa0 - compile error fix
svn-id: r16300
2004-12-24 21:16:24 +00:00
Andrew Kurushin
a905d7c198 - SAGA scetion update
svn-id: r16299
2004-12-24 20:52:53 +00:00
Andrew Kurushin
2289ea371b - remove old stuff
- work on "walking" in progress

svn-id: r16298
2004-12-24 20:44:39 +00:00
Andrew Kurushin
f0bc27f11c - fixed actors state after end of speech
svn-id: r16297
2004-12-24 14:47:52 +00:00
Andrew Kurushin
c8d8972dd0 - resolved protagonist swapping problem
svn-id: r16296
2004-12-24 14:21:47 +00:00
Andrew Kurushin
841962dcb9 -fixing second speech line cut
svn-id: r16295
2004-12-24 13:42:05 +00:00
Eugene Sandulenko
5f5bcfc6c2 Rearrange SAGA items and add couple new items
svn-id: r16294
2004-12-24 13:17:57 +00:00
Eugene Sandulenko
c241041185 Add FIXME to newly added actor animation code
svn-id: r16293
2004-12-24 13:14:23 +00:00
Eugene Sandulenko
af0a1792f8 Implement proper game autodetection
svn-id: r16292
2004-12-24 13:01:47 +00:00
Max Horn
6c4c66edfa Hrm, nobody added the MT-32 emu to the NEWS :-/. And we should agree whether to end NEWS entries with a period or not...
svn-id: r16291
2004-12-24 12:49:52 +00:00
Andrew Kurushin
241155c882 - aninamation cycle now approach to original
svn-id: r16290
2004-12-24 12:47:16 +00:00
Andrew Kurushin
573da1e79c - opCCall* on debuglevel==9 shows script function name
svn-id: r16289
2004-12-24 11:11:01 +00:00
Andrew Kurushin
53852dd52d - fix of 8 to 4 direction conversion
- added sfSetActorState function

svn-id: r16288
2004-12-24 10:22:01 +00:00
Max Horn
426eeb909c Moving convbdf and md5table into scummvm/tools/
svn-id: r16287
2004-12-24 01:43:36 +00:00