Commit Graph

16415 Commits

Author SHA1 Message Date
Johannes Schickel
1e2aa59bcb Added lock() and unlock() again to readBuffer.
Implemented stateCallback1_1.
Fix some small bugs here and there (can't say what the fixed but it should be correct now)
Also set's the correct timer call value (with the other the music was too fast)

svn-id: r20973
2006-02-28 17:02:14 +00:00
Torbjörn Andersson
6ee443f316 Added some basic comments, along with some very, very minor cleanup.
svn-id: r20972
2006-02-28 15:44:39 +00:00
Torbjörn Andersson
f03958be01 Removed unnecessary line.
svn-id: r20971
2006-02-28 09:54:09 +00:00
Torbjörn Andersson
005861cb14 This may be needless paranoia, but I always get nervous about order of
evaluation when there are multiple side-effects on the same variable (in this
case the internal state modified by va_arg()) in the same expression. So let's
just humor me and do the va_arg() calls one at a time.

svn-id: r20970
2006-02-28 08:49:51 +00:00
Travis Howell
41e7bb67e4 These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details.
svn-id: r20967
2006-02-28 01:14:02 +00:00
Travis Howell
e1d96cba87 Typo.
svn-id: r20966
2006-02-28 00:49:54 +00:00
Travis Howell
db925b310e Update code and comment for screen savers issue in Sam & Max.
svn-id: r20965
2006-02-28 00:46:05 +00:00
Johannes Schickel
2bcd6bb95e Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore).
svn-id: r20964
2006-02-27 23:41:27 +00:00
Travis Howell
d0bba4cb56 Typo.
svn-id: r20963
2006-02-27 23:32:59 +00:00
Travis Howell
86c913a5f4 Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check.
svn-id: r20962
2006-02-27 23:25:07 +00:00
Johannes Schickel
f3106feaf5 Added WIP Adlib sound playing code to kyra.
It needs some checks since it doesn't work correctly in every case at the moment.

svn-id: r20960
2006-02-27 22:39:55 +00:00
Gregory Montoir
1b1bc9cde4 Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specific to TheDig
svn-id: r20959
2006-02-27 22:15:21 +00:00
Gregory Montoir
0f5ef6f5b1 Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately.
svn-id: r20958
2006-02-27 21:55:18 +00:00
Gregory Montoir
9c80770411 cleanup
svn-id: r20957
2006-02-27 21:25:59 +00:00
Travis Howell
deecb61656 Use _numStrips when checking for foreced sprite redraw, instead of set values.
svn-id: r20956
2006-02-27 12:23:34 +00:00
Travis Howell
be30d257e3 Charset 0 is loaded on start in original versions of OLD_BUNDLE games too
svn-id: r20955
2006-02-27 12:00:10 +00:00
Lars Persson
fa6821df14 Added CINE and LURE to build information
svn-id: r20954
2006-02-27 09:42:57 +00:00
Torbjörn Andersson
278d0de012 Fixed compilation.
svn-id: r20953
2006-02-27 07:18:49 +00:00
Jamieson Christian
2469e00248 SysEx data now passed around with const pointers. Permits simplification of some SysEx client code.
Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers.

svn-id: r20952
2006-02-27 01:59:07 +00:00
Willem Jan Palenstijn
2d2258f596 clear ALSA event structure before use
svn-id: r20951
2006-02-27 00:01:29 +00:00
Jamieson Christian
52d55bf976 Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the runtime-selectable DEBUG_IMUSE category.
svn-id: r20950
2006-02-26 22:23:29 +00:00
Max Horn
52970c9936 Cleanup
svn-id: r20949
2006-02-26 21:59:44 +00:00
Max Horn
90c916de4b Do not compute the MD5 checksum if an override for it is set
svn-id: r20948
2006-02-26 21:52:49 +00:00
Paul Gilbert
dc75adbb25 Initial add of the Lure of the Temptress disassembly
svn-id: r20947
2006-02-26 21:36:33 +00:00
Jamieson Christian
fbf557cf90 Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ project, for proper theme handling.
svn-id: r20946
2006-02-26 21:13:08 +00:00
Jamieson Christian
d075463c0a Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files.
svn-id: r20941
2006-02-26 18:09:06 +00:00
Chris Apers
0ff49cfb76 Added scumm/plugin.cpp and .h files
svn-id: r20939
2006-02-26 17:25:37 +00:00
Chris Apers
b94c6bbc62 PalmOS project file. Everything is now up to date
svn-id: r20938
2006-02-26 17:06:48 +00:00
Chris Apers
2a5872ace3 Fixed header
svn-id: r20937
2006-02-26 17:04:28 +00:00
Chris Apers
871fe237cc Fixed compilation, this is a 68k part only and will be updated as soon as the 68k backend is ready
svn-id: r20935
2006-02-26 17:02:38 +00:00
Chris Apers
121a933073 New files including moved getFeatures and VG helper
svn-id: r20934
2006-02-26 16:59:28 +00:00
Chris Apers
ae964bfe13 Updated with lastest changes to the launcher
svn-id: r20933
2006-02-26 16:55:35 +00:00
Chris Apers
a32de4c34c New modules resources
svn-id: r20932
2006-02-26 16:51:41 +00:00
Chris Apers
2ef4f1fea2 Move launcher files to a new folder
svn-id: r20931
2006-02-26 16:36:51 +00:00
Chris Apers
1e5c57dade Move launcher files to a new folder
svn-id: r20930
2006-02-26 16:36:30 +00:00
Chris Apers
c26cd4b315 Obsolete, this is an old file previously used with 68k+ARM version
svn-id: r20929
2006-02-26 16:32:06 +00:00
Chris Apers
c3b41a2aa6 Move launcher files to a new folder
svn-id: r20928
2006-02-26 16:30:21 +00:00
Chris Apers
3e6d6d0707 Fixed compilation, ByteSwap not found because endianutils was removed from pace.h
svn-id: r20927
2006-02-26 16:02:23 +00:00
Chris Apers
3427e06732 This file has been renamed
svn-id: r20926
2006-02-26 15:58:02 +00:00
Chris Apers
007da18616 Gather prefix files to a new directory and rename ARM prefix files
svn-id: r20925
2006-02-26 15:50:52 +00:00
Chris Apers
28d9f0add9 Gather prefix files to a new directory, rename 68k prefix files
svn-id: r20924
2006-02-26 15:43:33 +00:00
Chris Apers
0b54f579f6 Move prefix files to a new prefixes/ directory
svn-id: r20923
2006-02-26 15:37:17 +00:00
Chris Apers
8a75385bfa Prefix file for BS2 68k module, for debug purpose only
svn-id: r20922
2006-02-26 15:33:47 +00:00
Chris Apers
9ce196c03c Prefix file for Zodiac ARM modules
svn-id: r20921
2006-02-26 15:32:40 +00:00
Chris Apers
9552b5b551 Prefix file for OS5 ARM modules
svn-id: r20920
2006-02-26 15:32:16 +00:00
Chris Apers
2cc27ebe89 Aeroplayer CD driver
svn-id: r20919
2006-02-26 15:25:34 +00:00
Torbjörn Andersson
094382a6d0 With the added delay to the popup menu loop, it's much more likely that each
iteration will see several events, so pop all events from the queue each time.
Of course, we still only need to check the mouse position once. Warp the mouse
back to neutral even if we're trying to go past the first/last menu entry.

svn-id: r20918
2006-02-26 15:24:11 +00:00
Chris Apers
d6170c87c4 Use the correct function depending on the version
svn-id: r20917
2006-02-26 15:21:21 +00:00
Chris Apers
cd34af1149 Scumm md5 struct for 68k version
svn-id: r20916
2006-02-26 15:20:01 +00:00
Torbjörn Andersson
8acefe1804 The warpMouse() function needs to compensate for aspect-ratio correction, or
the Lure popup menus won't work.

svn-id: r20915
2006-02-26 14:31:44 +00:00