Commit Graph

39 Commits

Author SHA1 Message Date
Nicolas Bacca
1eafbe4d72 Fixed second key page for WinCE, start of volume support
svn-id: r4163
2002-05-01 22:16:17 +00:00
James Brown
d0b9677f5d Add autosave support, fix sm and max midi.
svn-id: r4099
2002-04-27 04:31:25 +00:00
Nicolas Bacca
0e102853cb New key page in GUI
svn-id: r4042
2002-04-21 21:54:08 +00:00
James Brown
89d957090e Use relative include paths to easy some ports.
svn-id: r4005
2002-04-19 11:12:27 +00:00
James Brown
636d975dde Don't shake when GUI is displayed.
svn-id: r3995
2002-04-18 15:02:57 +00:00
James Brown
1df77c2002 Add fix for Zak256/Indy3 actor masks. Thanks jah! Excellent work.
Let's hope someone will fix Loom actor masks soon... :)

svn-id: r3976
2002-04-17 16:02:29 +00:00
James Brown
72663cdcf4 Fix cursor in GUI for bomp-cursor games (eg, sam and max)
svn-id: r3975
2002-04-17 15:24:48 +00:00
James Brown
18ee3f37e6 Remove old debug message.
svn-id: r3946
2002-04-15 17:58:25 +00:00
Ludvig Strigeus
4c95478ccb fixed colors in gui
svn-id: r3944
2002-04-15 17:16:10 +00:00
Ludvig Strigeus
ac62a7cb2e wrote new mixer class,
cleaned up sound header files,
integrated mixer into scummvm & simon

svn-id: r3937
2002-04-14 18:13:08 +00:00
James Brown
94670b2eef Fix various warnings, and things preventing non-win32 platforms from compiling.
svn-id: r3916
2002-04-13 04:39:04 +00:00
Ludvig Strigeus
d2b0070c5f new video engine (expect broken non-sdl builds),
simon the sorcerer 1 & 2 support (non SCUMM games)

svn-id: r3912
2002-04-12 21:26:59 +00:00
Ludvig Strigeus
3a4fa636ee code cleanup - prepares for simon inclusion
svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Vincent Hamm
5425849f43 Wrote the string map for V7. Gui colors are still bad
svn-id: r3847
2002-04-02 17:15:27 +00:00
Vincent Hamm
13bf453232 Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted every time it's opened
svn-id: r3832
2002-03-25 18:17:40 +00:00
Vincent Hamm
92a19c45ae Fixed pal init
svn-id: r3815
2002-03-24 17:49:47 +00:00
James Brown
f49bbb0fd8 Move some box stuff from scumm.h to new boxes.h
Also move some sound-related items from scumm.h to sound.h

svn-id: r3797
2002-03-21 16:12:02 +00:00
Vincent Hamm
fbf9c5b318 Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
2002-03-20 22:58:41 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown
196b9d9832 Quick patch to make Save/Load work in Loom/Zak/etc.
svn-id: r3782
2002-03-18 12:40:13 +00:00
James Brown
1d97edb2f9 Update to my latest local tree. Various stuff - and a fixme hack by khalek to stop loom intro crashing.
svn-id: r3765
2002-03-16 18:03:28 +00:00
James Brown
3308d6b9da Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
svn-id: r3762
2002-03-16 05:33:25 +00:00
Nicolas Bacca
168d7ed652 Keyboard issue for WinCE, typo in button type, and reduce the save dialog since random crashes happen when something overlaps the inventory
svn-id: r3759
2002-03-15 00:31:51 +00:00
James Brown
bacbe50d2a Add "options" menu to F5 key. Can set music volumes and stuff :)
svn-id: r3754
2002-03-14 17:36:13 +00:00
James Brown
9f53d9c938 Last part of the WinCE merge - all should compile and work now.
I've made some changes from Arismes code, to intergrate some stuff into ScummVM - that bit is still a WIP.

svn-id: r3753
2002-03-14 16:49:59 +00:00
James Brown
fa9cc1d341 Make some code-execution changes to allow early initilisation of GUI.
svn-id: r3748
2002-03-14 13:57:28 +00:00
James Brown
1f4a5c34f1 Fix pause dialog not appearing bug.
svn-id: r3736
2002-03-13 01:43:25 +00:00
James Brown
87ac8ae487 Apply some patches by syke to prevent buffer overruns, etc.
svn-id: r3723
2002-03-10 17:33:04 +00:00
James Brown
c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
Vincent Hamm
c7d58aca84 Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
2002-03-06 00:18:22 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
Ludvig Strigeus
9ffa30a3c2 fixed bug in Gui::queryString where -1 was used to index an array. (Thanks drigo)
svn-id: r3547
2002-01-23 17:27:26 +00:00
Ludvig Strigeus
95646feac9 adlib sound support, use USE_ADLIB
svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
88dcec7cdb readability patch (janssen)
svn-id: r3493
2001-11-14 20:09:39 +00:00
Ludvig Strigeus
b8d259d60e music support,
fixed timing bugs

svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
e924c81353 new timing algorithm
svn-id: r3484
2001-11-10 20:51:55 +00:00
Ludvig Strigeus
2d4bd6d7a0 save/load dialog
svn-id: r3478
2001-11-09 18:57:46 +00:00