Nicolas Bacca
1eafbe4d72
Fixed second key page for WinCE, start of volume support
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svn-id: r4163
2002-05-01 22:16:17 +00:00
James Brown
d0b9677f5d
Add autosave support, fix sm and max midi.
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svn-id: r4099
2002-04-27 04:31:25 +00:00
Nicolas Bacca
0e102853cb
New key page in GUI
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svn-id: r4042
2002-04-21 21:54:08 +00:00
James Brown
89d957090e
Use relative include paths to easy some ports.
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svn-id: r4005
2002-04-19 11:12:27 +00:00
James Brown
636d975dde
Don't shake when GUI is displayed.
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svn-id: r3995
2002-04-18 15:02:57 +00:00
James Brown
1df77c2002
Add fix for Zak256/Indy3 actor masks. Thanks jah! Excellent work.
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Let's hope someone will fix Loom actor masks soon... :)
svn-id: r3976
2002-04-17 16:02:29 +00:00
James Brown
72663cdcf4
Fix cursor in GUI for bomp-cursor games (eg, sam and max)
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svn-id: r3975
2002-04-17 15:24:48 +00:00
James Brown
18ee3f37e6
Remove old debug message.
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svn-id: r3946
2002-04-15 17:58:25 +00:00
Ludvig Strigeus
4c95478ccb
fixed colors in gui
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svn-id: r3944
2002-04-15 17:16:10 +00:00
Ludvig Strigeus
ac62a7cb2e
wrote new mixer class,
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cleaned up sound header files,
integrated mixer into scummvm & simon
svn-id: r3937
2002-04-14 18:13:08 +00:00
James Brown
94670b2eef
Fix various warnings, and things preventing non-win32 platforms from compiling.
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svn-id: r3916
2002-04-13 04:39:04 +00:00
Ludvig Strigeus
d2b0070c5f
new video engine (expect broken non-sdl builds),
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simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3912
2002-04-12 21:26:59 +00:00
Ludvig Strigeus
3a4fa636ee
code cleanup - prepares for simon inclusion
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svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
7696081c54
Large pointless reindentation of all the code. Also fixed a few mistakes
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in the object flags code cleanup.
Flags used:
indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer
svn-id: r3908
2002-04-11 17:19:16 +00:00
Vincent Hamm
5425849f43
Wrote the string map for V7. Gui colors are still bad
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svn-id: r3847
2002-04-02 17:15:27 +00:00
Vincent Hamm
13bf453232
Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted every time it's opened
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svn-id: r3832
2002-03-25 18:17:40 +00:00
Vincent Hamm
92a19c45ae
Fixed pal init
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svn-id: r3815
2002-03-24 17:49:47 +00:00
James Brown
f49bbb0fd8
Move some box stuff from scumm.h to new boxes.h
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Also move some sound-related items from scumm.h to sound.h
svn-id: r3797
2002-03-21 16:12:02 +00:00
Vincent Hamm
fbf9c5b318
Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
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svn-id: r3793
2002-03-20 22:58:41 +00:00
James Brown
718392239c
I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
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svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown
196b9d9832
Quick patch to make Save/Load work in Loom/Zak/etc.
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svn-id: r3782
2002-03-18 12:40:13 +00:00
James Brown
1d97edb2f9
Update to my latest local tree. Various stuff - and a fixme hack by khalek to stop loom intro crashing.
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svn-id: r3765
2002-03-16 18:03:28 +00:00
James Brown
3308d6b9da
Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
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svn-id: r3762
2002-03-16 05:33:25 +00:00
Nicolas Bacca
168d7ed652
Keyboard issue for WinCE, typo in button type, and reduce the save dialog since random crashes happen when something overlaps the inventory
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svn-id: r3759
2002-03-15 00:31:51 +00:00
James Brown
bacbe50d2a
Add "options" menu to F5 key. Can set music volumes and stuff :)
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svn-id: r3754
2002-03-14 17:36:13 +00:00
James Brown
9f53d9c938
Last part of the WinCE merge - all should compile and work now.
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I've made some changes from Arismes code, to intergrate some stuff into ScummVM - that bit is still a WIP.
svn-id: r3753
2002-03-14 16:49:59 +00:00
James Brown
fa9cc1d341
Make some code-execution changes to allow early initilisation of GUI.
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svn-id: r3748
2002-03-14 13:57:28 +00:00
James Brown
1f4a5c34f1
Fix pause dialog not appearing bug.
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svn-id: r3736
2002-03-13 01:43:25 +00:00
James Brown
87ac8ae487
Apply some patches by syke to prevent buffer overruns, etc.
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svn-id: r3723
2002-03-10 17:33:04 +00:00
James Brown
c161197117
Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
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svn-id: r3685
2002-03-08 08:42:11 +00:00
Vincent Hamm
c7d58aca84
Final part of V7 merging process. The FULL_THROTTLE define is not required any more
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svn-id: r3660
2002-03-06 00:18:22 +00:00
James Brown
abbc4bf289
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
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svn-id: r3627
2002-02-24 17:25:03 +00:00
Ludvig Strigeus
9ffa30a3c2
fixed bug in Gui::queryString where -1 was used to index an array. (Thanks drigo)
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svn-id: r3547
2002-01-23 17:27:26 +00:00
Ludvig Strigeus
95646feac9
adlib sound support, use USE_ADLIB
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svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
38e2a886ce
very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
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modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)
svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
88dcec7cdb
readability patch (janssen)
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svn-id: r3493
2001-11-14 20:09:39 +00:00
Ludvig Strigeus
b8d259d60e
music support,
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fixed timing bugs
svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
e924c81353
new timing algorithm
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svn-id: r3484
2001-11-10 20:51:55 +00:00
Ludvig Strigeus
2d4bd6d7a0
save/load dialog
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svn-id: r3478
2001-11-09 18:57:46 +00:00