Eugene Sandulenko
df0869f51d
Patch from Quietust for MM NES
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o objects now update tile colors and mask data
o mask data is drawn from the correct offset
o verbs are drawn in the correct color
svn-id: r17199
2005-03-22 21:07:00 +00:00
Travis Howell
097a3a0aac
Cleanup
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svn-id: r17192
2005-03-22 00:46:48 +00:00
Eugene Sandulenko
0bcb0ac257
Many MM NES fixes/improvements from Quietust:
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o Doesn't crash when going upstairs. Now game is playable up to
the green tentacle
o Proper subtitles colors
o Room mask is decoded but doesn't affect sprites yet
o Inventory draw issues fixed
o Fix actors position when they're facing right
svn-id: r17191
2005-03-21 23:51:48 +00:00
Travis Howell
a9aed6ec52
Last line of verbs work in NES maniac now.
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svn-id: r17166
2005-03-16 04:23:52 +00:00
Eugene Sandulenko
a827bb1c05
Patch from Quietust. Proper drawing of objects and fixes to inventory.
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svn-id: r17162
2005-03-16 02:14:35 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
fb32e12095
Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again
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svn-id: r15853
2004-11-21 14:48:17 +00:00
Max Horn
e29133df12
Whitespace
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svn-id: r15362
2004-09-30 22:39:13 +00:00
Max Horn
cc7ca9ce4b
some more pointless cleanup / moving around of stuff :-)
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svn-id: r15284
2004-09-26 07:30:29 +00:00
Max Horn
5d655be798
gdi.drawBitmap already performs clipping, no need to do it here
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svn-id: r15256
2004-09-24 21:49:52 +00:00
Travis Howell
84549db76a
Oops
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svn-id: r14977
2004-09-09 07:32:03 +00:00
Travis Howell
5e9b5a0594
Ooops
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svn-id: r14976
2004-09-09 07:29:49 +00:00
Travis Howell
f1fdfeda34
Don't check for verbs, if no verbs exist.
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svn-id: r14934
2004-09-06 11:50:32 +00:00
Travis Howell
6bada66d16
Revert verb draw order change.
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Fix recent verb regressions.
svn-id: r14870
2004-09-03 02:08:32 +00:00
Max Horn
0e203f6ccd
Fix for bug #1015941 (COMI: There's only background behind dialogue lines)
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svn-id: r14812
2004-08-28 13:30:59 +00:00
Max Horn
152a5e97fe
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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svn-id: r14612
2004-08-14 19:42:00 +00:00
Travis Howell
acc51d2e29
Fix verbs on computer terminals in FT
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svn-id: r14604
2004-08-14 10:38:34 +00:00
Travis Howell
d42e2af68a
Correct verb order
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svn-id: r14535
2004-08-10 06:13:25 +00:00
Max Horn
835ef5f012
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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svn-id: r14521
2004-08-08 22:10:38 +00:00
Travis Howell
e8a10c219e
COMI/DIG always redraws verbs too
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Remove old var, no longer required
svn-id: r14481
2004-08-06 06:19:14 +00:00
Max Horn
ad1ab2cb62
Fix a small overpainting issue, visible in some of the COMI dialogs
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svn-id: r14476
2004-08-05 22:10:42 +00:00
Travis Howell
002b9331a8
Minor cleanup
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svn-id: r14236
2004-07-17 10:25:22 +00:00
Travis Howell
32335f0ea1
Ooops
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svn-id: r14183
2004-07-10 11:46:15 +00:00
Travis Howell
4b4bb0d726
Full Throttle handles verb differently
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svn-id: r14182
2004-07-10 11:42:31 +00:00
Eugene Sandulenko
7b2a81a8a6
o more _heversion usage
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o hack to ensure 1x scaler is selected for 640x480 games. Begs for better
implementation
o 7.0+-specific extendions to
* resource loading
* o6_resourceRoutines
* o6_actorOps
* o7_pickupObject
* ScummEngine::setVerbObject
Now puttputt.w32 script execution advances little more.
svn-id: r13938
2004-06-06 02:20:53 +00:00
Max Horn
67c6df86d4
Remove obsolete code fragment (a good sign for a refactoring is if it allows you to remove crufty hacks you didn't even think of :-)
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svn-id: r13440
2004-04-02 21:51:56 +00:00
Max Horn
ba5aa37dcc
refactor use of _messagePtr -> instead of using it as an implicit parameter for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh>
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svn-id: r13298
2004-03-15 03:09:48 +00:00
Travis Howell
bd3f51dfdf
Fix verbs regression.
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svn-id: r12429
2004-01-16 10:20:43 +00:00
Max Horn
ac8243d229
use Rect in struct VerbSlot
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svn-id: r12413
2004-01-15 19:25:17 +00:00
Max Horn
6222d6e643
more cleanup
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svn-id: r12234
2004-01-08 03:24:41 +00:00
Max Horn
6c280c96f4
proper fix
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svn-id: r12192
2004-01-06 19:17:01 +00:00
Paweł Kołodziejski
2c2ae5f59f
fixed warning
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svn-id: r12186
2004-01-06 17:23:19 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
cc67301791
renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen comments to VirtScreen; cleanup
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svn-id: r12168
2004-01-06 11:47:34 +00:00
Max Horn
805f512452
replaced many instances of _screenWidth by VirtScreen::width, where approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling
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svn-id: r12131
2004-01-04 13:09:02 +00:00
Max Horn
bceb48f5e0
renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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svn-id: r12122
2004-01-03 22:45:23 +00:00
Max Horn
e3e6bb3191
got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
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svn-id: r11953
2003-12-26 23:11:35 +00:00
Travis Howell
bee21ec3f8
Add extra color table entry for v1 games, for inventory/sentence color.
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svn-id: r11653
2003-12-15 14:54:35 +00:00
Paweł Kołodziejski
d5eddef057
changed some shift operators to *, /
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svn-id: r11315
2003-11-16 20:52:57 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
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svn-id: r10549
2003-10-02 22:42:03 +00:00
Max Horn
0e645f88ae
renamed namespace ScummVM to Common
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svn-id: r10544
2003-10-02 17:43:02 +00:00
Travis Howell
d60237eab9
Revert change that caused more problems
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svn-id: r10395
2003-09-24 07:40:19 +00:00
Travis Howell
e9dd4dc167
Revert change that caused more problems
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svn-id: r10394
2003-09-24 07:38:59 +00:00
Max Horn
d520f2f44c
Patch #790433 : Fix potential buffer overflow
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svn-id: r10049
2003-09-06 20:36:29 +00:00
Travis Howell
ef4fdd03f0
My last commit was wrong, this is correct solution.
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svn-id: r9908
2003-08-29 07:07:55 +00:00
Travis Howell
14e3dd96e0
Ooops, inventory still needs to be clear when moving through inventory.
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svn-id: r9840
2003-08-24 02:27:52 +00:00
Travis Howell
79036c5a1d
Handle hiding of verbs/inventory in v1-v2 games correctly.
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According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change.
svn-id: r9837
2003-08-24 01:47:45 +00:00
Travis Howell
a34f8895cb
Revert color change for v1 maniac, which actually used in pool room.
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svn-id: r9778
2003-08-19 04:47:38 +00:00
Travis Howell
d6105a3064
Cleanup v1/v2 color settings for sentance/inventory/verb area.
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Add highlight color for v1 maniac
svn-id: r9774
2003-08-19 04:15:14 +00:00