Strangerke
2820573b43
TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renaming
2012-01-23 09:50:18 +01:00
Strangerke
e4d6d4780b
TSAGE: R2R - Implement scene 1945
2012-01-23 00:58:42 +01:00
Strangerke
888c341c7a
TSAGE: R2R - Implement scene 1925
2012-01-22 11:50:15 +01:00
Paul Gilbert
4e118ccf98
TSAGE: Implemented R2R Scene 500
2012-01-22 13:16:09 +11:00
Johannes Schickel
1758845af5
KYRA: Fix out of bounds access caused by a typo.
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Thanks to dhewg for pointing this one out.
2012-01-21 19:31:12 +01:00
Paul Gilbert
d62e1f28cb
TSAGE: Fix parenthesis in R2R scene 160
2012-01-21 19:52:14 +11:00
Paul Gilbert
cb1eaf4134
TSAGE: Implemented R2R Scene 160 - Credits
2012-01-21 14:15:51 +11:00
Strangerke
1c84ef4738
TSAGE: R2R - Implement scene 1900
2012-01-20 23:39:37 +01:00
Strangerke
0f67509456
TSAGE: R2R - Implement scene 1875
2012-01-20 19:45:24 +01:00
Strangerke
69a2c72c47
TSAGE: R2R - Implement scene 1800
2012-01-20 19:03:12 +01:00
Strangerke
00a9d394a5
TSAGE: R2R - Implement scene 1700
2012-01-18 23:21:50 +01:00
Thierry Crozat
4546ca0e22
SWORD1: Do not look for color indexes in cutscenes when there is no subtitles
2012-01-18 02:44:02 +00:00
Thierry Crozat
ace3bf6187
SWORD1: Use color for subtitles during cutscene
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During the game, different colors are used for subtitles depending
which character is speaking. This commit tries to use the same colors
for the cutscene subtitles. The color to use has to be specified in the
subtitle file between the frame end and the start of text using @1, @2,
@3 or @4 (for George, George as a narrator, Nicole and Maguire
respectively).
2012-01-18 02:44:02 +00:00
Strangerke
29a063cb12
TSAGE: R2R - Implement scene 1625
2012-01-17 22:20:19 +01:00
Strangerke
8f03fef3a4
TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)
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Thanks eriktorbjorn for pointing it
2012-01-17 18:11:38 +01:00
Strangerke
a410584928
TSAGE: R2R - Implement scene 1580
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Also fix a couple of setdetails calls in scene 1550
2012-01-17 17:56:29 +01:00
Strangerke
63c13f91c1
TSAGE: R2R - Partial implementation of scene 1575
2012-01-17 00:46:13 +01:00
Strangerke
4a1da069f4
TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()
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Also fix a couple of things in scene 1550
2012-01-16 19:53:55 +01:00
Strangerke
1ae18a2e2b
TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF()
2012-01-16 19:23:52 +01:00
Filippos Karapetis
5bb473df88
SCI: Update a workaround for the demo of QFG4 to make it work again
2012-01-16 19:19:09 +02:00
Johannes Schickel
8b391399cc
KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".
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This was a regression from 6a3d0e7129
.
This still assures that the workaround for bug #1498221 works.
2012-01-16 17:06:28 +01:00
athrxx
26a692ff5c
KYRA: (EOB) - change behavior of safe game file importing code
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- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list
- add error check to loading routine for original saves
- also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-16 16:52:13 +01:00
Willem Jan Palenstijn
c60394eb3f
SCI: Remove outdated comment
2012-01-16 16:07:48 +01:00
Strangerke
175e8e00fa
TSAGE: R2R - Scene 1550: Implement subA4D14()
2012-01-16 00:24:02 +01:00
Strangerke
e0ac42f6c7
TSAGE: R2R - Fix a GCC warning
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Thanks LordHoto for pointing it
2012-01-15 23:11:10 +01:00
Strangerke
3d4f4ce799
TSAGE: R2R - Scene 1550: Implement subA2B2F()
2012-01-15 23:04:09 +01:00
Filippos Karapetis
099b2e9249
SCI: Properly handle negative coordinates in drawTextBitmap()
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This fixes occasional crashes when going to the map in GK1. Many thanks
to digitall for finding this through Valgrind
2012-01-15 23:00:23 +02:00
Filippos Karapetis
7560007ba9
SCI: Simplify kString(Dup) using the overloaded = operator
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Thanks to wjp for his suggestion
2012-01-15 21:42:09 +02:00
Filippos Karapetis
c69ac88be2
SCI: Ignore an invalid export in a script in the demo of RAMA
2012-01-15 21:10:18 +02:00
Filippos Karapetis
cbe7527805
SCI: Use fromString() in kString(Dup) to simplify code
2012-01-15 21:05:10 +02:00
Filippos Karapetis
aff92ea4cd
SCI: Zero-terminate strings in SciString::fromString()
2012-01-15 21:02:02 +02:00
Filippos Karapetis
96aa86a60b
SCI: Remove wrong script-to-array copying code in kArray
2012-01-15 20:58:14 +02:00
Filippos Karapetis
34b297748c
SCI: Fix a nasty bug in kString(Dup)
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The rawString variable is no longer pointing to invalidated data. This
fixes cases where strings are manipulated by game scripts, such as the
graveyard and rada drum puzzles in GK1
2012-01-15 20:11:30 +02:00
Willem Jan Palenstijn
56fb56936e
SCI: Clean up some memory management and loops
2012-01-15 18:25:00 +01:00
Filippos Karapetis
f2c163a569
SCI: Plug a leak in ResourceManager::processWavePatch()
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Many thanks to digitall for finding this one
2012-01-15 19:02:19 +02:00
Filippos Karapetis
0f39a43675
SCI: Plug loads of memory leaks in the SCI32 graphics code
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Many thanks to digitall for finding these
2012-01-15 18:35:33 +02:00
Filippos Karapetis
780b2eff16
SCI: Plug a leak in ResourceManager::detectSciVersion()
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Many thanks to digitall for finding this one
2012-01-15 18:34:41 +02:00
Johannes Schickel
cdb6cf687f
TSAGE: Don't use "&&" synonym "and".
2012-01-15 14:12:45 +01:00
athrxx
ea275d2cda
SCUMM: add missing free()
2012-01-15 13:36:58 +01:00
athrxx
d355c536c4
KYRA: (EOB) - add support for original save game files
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The engine will try to import original save game files once per target (especially the "Quick Start Party").
Afterwards the user can manually import save files with the debug console.
2012-01-15 13:36:50 +01:00
Eugene Sandulenko
e739846310
Merge pull request #166 from BenCastricum/master
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SCUMM: Added detection for more Dutch HE demos
2012-01-15 02:54:44 -08:00
Torbjörn Andersson
16f2c5cdb6
DRACI: Move readByte() and readUint32LE() out of assert()
2012-01-15 00:04:28 +01:00
Torbjörn Andersson
6530da3feb
LURE: Move readByte() call out of assert()
2012-01-14 23:58:59 +01:00
Filippos Karapetis
ce0061d9e0
SCI: Add a script patch to fix a script bug in GK1 floppy
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This bug leads to a crash after Gabriel interrogates people, and is
caused by incorrect ordering in two checks, which was fixed in the CD
version
2012-01-14 21:02:44 +02:00
Johannes Schickel
6a3d0e7129
KYRA: Make workaround for bug #1498221 work again.
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The bug in question is "KYRA1: Glitches when meeting Zanthia".
This is a regression from 0af418e7ea
as far as
I can tell.
2012-01-14 17:04:35 +01:00
Johannes Schickel
c805e5f5dc
KYRA: Fix missing debug commands.
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This is a regression from cfac223cee
.
2012-01-14 17:04:35 +01:00
Filippos Karapetis
bf6c42d816
SCI: Don't clip the plane rectangle in kernelDeletePlane()
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The actual cause for this clipping has been fixed
2012-01-14 16:37:07 +02:00
Filippos Karapetis
20bcb0545e
SCI: When deleting a plane, also delete the items in it
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This fixes a crash in GK1 day 2, after using the thermostat outside
Mosely's office
2012-01-14 14:22:54 +02:00
Torbjörn Andersson
96571d9a7e
Merge pull request #165 from eriktorbjorn/dig-workaround
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SCUMM: Work around spider lair script bug in The Dig
When entering the spider lair, the entry script may optionally start
the sound of running water. However, this sound is never explicitly
stopped, so it may continue for quite a while. (When I tried it with
DOSBox, it didn't stop until I got back to the Nexus.) This workaround
adds a fade-out to the sound when the exit script is about to run.
This is consistent with how that same sound effect is faded out in the
underwater cavern (room 33).
2012-01-14 00:56:03 -08:00
Torbjörn Andersson
28d5922cca
SCUMM: Fix workaround for Dig spider lair sound glitch
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The soundKludge() function assumes there are always 8 parameters
for Digital iMUSE script commands.
2012-01-14 09:25:52 +01:00