Commit Graph

25572 Commits

Author SHA1 Message Date
Strangerke
2820573b43 TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renaming 2012-01-23 09:50:18 +01:00
Strangerke
e4d6d4780b TSAGE: R2R - Implement scene 1945 2012-01-23 00:58:42 +01:00
Strangerke
888c341c7a TSAGE: R2R - Implement scene 1925 2012-01-22 11:50:15 +01:00
Paul Gilbert
4e118ccf98 TSAGE: Implemented R2R Scene 500 2012-01-22 13:16:09 +11:00
Johannes Schickel
1758845af5 KYRA: Fix out of bounds access caused by a typo.
Thanks to dhewg for pointing this one out.
2012-01-21 19:31:12 +01:00
Paul Gilbert
d62e1f28cb TSAGE: Fix parenthesis in R2R scene 160 2012-01-21 19:52:14 +11:00
Paul Gilbert
cb1eaf4134 TSAGE: Implemented R2R Scene 160 - Credits 2012-01-21 14:15:51 +11:00
Strangerke
1c84ef4738 TSAGE: R2R - Implement scene 1900 2012-01-20 23:39:37 +01:00
Strangerke
0f67509456 TSAGE: R2R - Implement scene 1875 2012-01-20 19:45:24 +01:00
Strangerke
69a2c72c47 TSAGE: R2R - Implement scene 1800 2012-01-20 19:03:12 +01:00
Strangerke
00a9d394a5 TSAGE: R2R - Implement scene 1700 2012-01-18 23:21:50 +01:00
Thierry Crozat
4546ca0e22 SWORD1: Do not look for color indexes in cutscenes when there is no subtitles 2012-01-18 02:44:02 +00:00
Thierry Crozat
ace3bf6187 SWORD1: Use color for subtitles during cutscene
During the game, different colors are used for subtitles depending
which character is speaking. This commit tries to use the same colors
for the cutscene subtitles. The color to use has to be specified in the
subtitle file between the frame end and the start of text using @1, @2,
@3 or @4 (for George, George as a narrator, Nicole and Maguire
respectively).
2012-01-18 02:44:02 +00:00
Strangerke
29a063cb12 TSAGE: R2R - Implement scene 1625 2012-01-17 22:20:19 +01:00
Strangerke
8f03fef3a4 TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)
Thanks eriktorbjorn for pointing it
2012-01-17 18:11:38 +01:00
Strangerke
a410584928 TSAGE: R2R - Implement scene 1580
Also fix a couple of setdetails calls in scene 1550
2012-01-17 17:56:29 +01:00
Strangerke
63c13f91c1 TSAGE: R2R - Partial implementation of scene 1575 2012-01-17 00:46:13 +01:00
Strangerke
4a1da069f4 TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()
Also fix a couple of things in scene 1550
2012-01-16 19:53:55 +01:00
Strangerke
1ae18a2e2b TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF() 2012-01-16 19:23:52 +01:00
Filippos Karapetis
5bb473df88 SCI: Update a workaround for the demo of QFG4 to make it work again 2012-01-16 19:19:09 +02:00
Johannes Schickel
8b391399cc KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".
This was a regression from 6a3d0e7129.

This still assures that the workaround for bug #1498221 works.
2012-01-16 17:06:28 +01:00
athrxx
26a692ff5c KYRA: (EOB) - change behavior of safe game file importing code
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list
- add error check to loading routine for original saves
- also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-16 16:52:13 +01:00
Willem Jan Palenstijn
c60394eb3f SCI: Remove outdated comment 2012-01-16 16:07:48 +01:00
Strangerke
175e8e00fa TSAGE: R2R - Scene 1550: Implement subA4D14() 2012-01-16 00:24:02 +01:00
Strangerke
e0ac42f6c7 TSAGE: R2R - Fix a GCC warning
Thanks LordHoto for pointing it
2012-01-15 23:11:10 +01:00
Strangerke
3d4f4ce799 TSAGE: R2R - Scene 1550: Implement subA2B2F() 2012-01-15 23:04:09 +01:00
Filippos Karapetis
099b2e9249 SCI: Properly handle negative coordinates in drawTextBitmap()
This fixes occasional crashes when going to the map in GK1. Many thanks
to digitall for finding this through Valgrind
2012-01-15 23:00:23 +02:00
Filippos Karapetis
7560007ba9 SCI: Simplify kString(Dup) using the overloaded = operator
Thanks to wjp for his suggestion
2012-01-15 21:42:09 +02:00
Filippos Karapetis
c69ac88be2 SCI: Ignore an invalid export in a script in the demo of RAMA 2012-01-15 21:10:18 +02:00
Filippos Karapetis
cbe7527805 SCI: Use fromString() in kString(Dup) to simplify code 2012-01-15 21:05:10 +02:00
Filippos Karapetis
aff92ea4cd SCI: Zero-terminate strings in SciString::fromString() 2012-01-15 21:02:02 +02:00
Filippos Karapetis
96aa86a60b SCI: Remove wrong script-to-array copying code in kArray 2012-01-15 20:58:14 +02:00
Filippos Karapetis
34b297748c SCI: Fix a nasty bug in kString(Dup)
The rawString variable is no longer pointing to invalidated data. This
fixes cases where strings are manipulated by game scripts, such as the
graveyard and rada drum puzzles in GK1
2012-01-15 20:11:30 +02:00
Willem Jan Palenstijn
56fb56936e SCI: Clean up some memory management and loops 2012-01-15 18:25:00 +01:00
Filippos Karapetis
f2c163a569 SCI: Plug a leak in ResourceManager::processWavePatch()
Many thanks to digitall for finding this one
2012-01-15 19:02:19 +02:00
Filippos Karapetis
0f39a43675 SCI: Plug loads of memory leaks in the SCI32 graphics code
Many thanks to digitall for finding these
2012-01-15 18:35:33 +02:00
Filippos Karapetis
780b2eff16 SCI: Plug a leak in ResourceManager::detectSciVersion()
Many thanks to digitall for finding this one
2012-01-15 18:34:41 +02:00
Johannes Schickel
cdb6cf687f TSAGE: Don't use "&&" synonym "and". 2012-01-15 14:12:45 +01:00
athrxx
ea275d2cda SCUMM: add missing free() 2012-01-15 13:36:58 +01:00
athrxx
d355c536c4 KYRA: (EOB) - add support for original save game files
The engine will try to import original save game files once per target (especially the "Quick Start Party").
Afterwards the user can manually import save files with the debug console.
2012-01-15 13:36:50 +01:00
Eugene Sandulenko
e739846310 Merge pull request #166 from BenCastricum/master
SCUMM: Added detection for more Dutch HE demos
2012-01-15 02:54:44 -08:00
Torbjörn Andersson
16f2c5cdb6 DRACI: Move readByte() and readUint32LE() out of assert() 2012-01-15 00:04:28 +01:00
Torbjörn Andersson
6530da3feb LURE: Move readByte() call out of assert() 2012-01-14 23:58:59 +01:00
Filippos Karapetis
ce0061d9e0 SCI: Add a script patch to fix a script bug in GK1 floppy
This bug leads to a crash after Gabriel interrogates people, and is
caused by incorrect ordering in two checks, which was fixed in the CD
version
2012-01-14 21:02:44 +02:00
Johannes Schickel
6a3d0e7129 KYRA: Make workaround for bug #1498221 work again.
The bug in question is "KYRA1: Glitches when meeting Zanthia".

This is a regression from 0af418e7ea as far as
I can tell.
2012-01-14 17:04:35 +01:00
Johannes Schickel
c805e5f5dc KYRA: Fix missing debug commands.
This is a regression from cfac223cee.
2012-01-14 17:04:35 +01:00
Filippos Karapetis
bf6c42d816 SCI: Don't clip the plane rectangle in kernelDeletePlane()
The actual cause for this clipping has been fixed
2012-01-14 16:37:07 +02:00
Filippos Karapetis
20bcb0545e SCI: When deleting a plane, also delete the items in it
This fixes a crash in GK1 day 2, after using the thermostat outside
Mosely's office
2012-01-14 14:22:54 +02:00
Torbjörn Andersson
96571d9a7e Merge pull request #165 from eriktorbjorn/dig-workaround
SCUMM: Work around spider lair script bug in The Dig

When entering the spider lair, the entry script may optionally start
the sound of running water. However, this sound is never explicitly
stopped, so it may continue for quite a while. (When I tried it with
DOSBox, it didn't stop until I got back to the Nexus.) This workaround
adds a fade-out to the sound when the exit script is about to run.
This is consistent with how that same sound effect is faded out in the
underwater cavern (room 33).
2012-01-14 00:56:03 -08:00
Torbjörn Andersson
28d5922cca SCUMM: Fix workaround for Dig spider lair sound glitch
The soundKludge() function assumes there are always 8 parameters
for Digital iMUSE script commands.
2012-01-14 09:25:52 +01:00