Commit Graph

849 Commits

Author SHA1 Message Date
Andrew Kurushin
961cd63ae9 fix #1324803 ITE: Freeze during storm
svn-id: r19035
2005-10-12 17:56:07 +00:00
Torbjörn Andersson
744a01b449 Looks like my pitch wheel change still has the ability to break things. See
bug #1324103.

I've changed it - again - so that now it only centers the pitch wheels on
unload if a new mpCenterPitchWheelOnUnload property has been set. Currently
only the SAGA engine does that, so if it still breaks it only breaks SAGA.

I've also fixed what looked like an unintentional fall-through in the
MidiParser::property() function. Surently that can't cause any new
regressions? Please.

svn-id: r19032
2005-10-12 06:57:25 +00:00
Torbjörn Andersson
ad8a71783a This is an attempt to fix the actor frames in IHNM. It appears to be at
least partially successful.

svn-id: r19025
2005-10-11 18:11:58 +00:00
Torbjörn Andersson
e44213c832 Cleanups. Mostly whitespace.
svn-id: r19022
2005-10-11 17:39:31 +00:00
Torbjörn Andersson
f405adae1f This should ensure that savegames are endian-safe. Unfortunately, I've just
broken any old savegame made on a big-endian machine. Oh well, better now
than after 0.8.0 ...

svn-id: r19021
2005-10-11 17:20:30 +00:00
Torbjörn Andersson
db4308d60b Rewrote some code that didn't look alignment safe to me.
svn-id: r19020
2005-10-11 14:03:36 +00:00
Torbjörn Andersson
b7e62ffb18 Fix stack underflow when Gorrister examines the mirror in IHNM. opReturnV
was popping *twice* the number of parameters that had originally been
pushed.

This appears to have been a bug in the ITE floppy version as well; one that
was fixed in the CD version.

At least that's how I understand it.

svn-id: r19017
2005-10-11 13:23:47 +00:00
Torbjörn Andersson
2a562aa8ad I was going to fix the IHNM sprite loader, but when I got here this morning
sev had already done that. All that was left for me was this final bit of
cleanup. :-)

svn-id: r19014
2005-10-11 06:08:42 +00:00
Eugene Sandulenko
618a50cec0 Do not draw status text during chapter selection
svn-id: r19013
2005-10-11 02:51:17 +00:00
Eugene Sandulenko
cfd74f19ad oops.
svn-id: r19012
2005-10-11 02:44:25 +00:00
Eugene Sandulenko
f715044e4e Some IHNM changes:
o Fix status text color. (Though text is all ITE-specific)
  o Enable inventory drawing
  o Load inventory sprites
  o Hid now unneeded actor loading debug output

svn-id: r19011
2005-10-11 02:22:53 +00:00
Eugene Sandulenko
02bcf56072 Fixed sprite loading. Now that ugly hack is gone, no wrong reads and every
chapter is selectable without crash. As a side effect all buttons now have
correct backgrounds ;).

svn-id: r19010
2005-10-11 01:42:21 +00:00
Eugene Sandulenko
54449c920b Fix portrait color. I just missed dependency from barometer.
svn-id: r19009
2005-10-11 01:00:56 +00:00
Eugene Sandulenko
7f11a7032c Adjust save reminder position
svn-id: r19007
2005-10-10 23:28:22 +00:00
Torbjörn Andersson
6ce32fd4a5 IHNM verb panel fixes:
* Verb buttons and texts are drawn at the correct coordinates. I've
  compared it to the screenshot on Mobygames.
* Verb text is drawn without shadow.
* The "Walk to", "Look at", "Take" and "Use" buttons all have the correct
  background. For some reason, I can't find the sprites for the remaining
  four buttons.

svn-id: r19004
2005-10-10 17:23:28 +00:00
Torbjörn Andersson
24202dea85 The demo resources list looked incomplete to me. Can anyone check if this
works?

svn-id: r19003
2005-10-10 15:48:15 +00:00
Torbjörn Andersson
832047efc9 Draw the IHNM portrait on the right coordinates.
svn-id: r19002
2005-10-10 15:31:42 +00:00
Travis Howell
bbb1bee568 Add defines for DOS demo resource numbers.
svn-id: r19001
2005-10-10 13:05:09 +00:00
Eugene Sandulenko
4158aa2070 First attempt to run DOS ITE demo
svn-id: r19000
2005-10-10 12:46:26 +00:00
Eugene Sandulenko
836ed9c9e0 Oops. Fix debug leftover.
svn-id: r18997
2005-10-10 02:48:23 +00:00
Eugene Sandulenko
fe88687ce7 Show save reminder in IHNM correctly.
svn-id: r18996
2005-10-10 02:42:50 +00:00
Eugene Sandulenko
b5b6b6ebb7 Eliminate font substitution ugliness.
svn-id: r18995
2005-10-10 02:09:08 +00:00
Eugene Sandulenko
fc11b60674 Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.
svn-id: r18994
2005-10-10 02:02:58 +00:00
Torbjörn Andersson
c79dcadcc0 Apparently, the IHNM crosshair cursor, and the cursor hotspot, are both
hard-coded.

svn-id: r18993
2005-10-09 19:43:15 +00:00
Torbjörn Andersson
e330793547 Added optional parameter to setCursor() to specify which type of cursor you
want. ITE has only one cursor, so in that case the parameter is ignored,
and IHNM currently always gets the hourglass cursor. So it could be
improved. Lots. :-)

svn-id: r18992
2005-10-09 19:10:59 +00:00
Eugene Sandulenko
1e286ca84f Specify some image resources.
svn-id: r18991
2005-10-09 19:00:14 +00:00
Torbjörn Andersson
3568b14a21 Removed TODO comment about actor strings loading.
svn-id: r18990
2005-10-09 16:25:47 +00:00
Eugene Sandulenko
d67009d5e5 Restore cursor after boss key.
svn-id: r18986
2005-10-09 03:45:16 +00:00
Eugene Sandulenko
c11575c99c Boss key like in original. Press F9. Palette seems to be wrong though and
cursor does not reappear.

svn-id: r18985
2005-10-09 03:35:45 +00:00
Eugene Sandulenko
6cd35f7507 Now load actors only on demand. That lets select Nimdok (doctor) part. Just
click on him and move mouse away quickly, so it will not try to get actor's
name which is broken ATM.

svn-id: r18984
2005-10-09 01:43:08 +00:00
Eugene Sandulenko
d972e948c3 Simplified handleChapterSelectionUpdate()
svn-id: r18983
2005-10-09 01:20:46 +00:00
Eugene Sandulenko
d02c35c821 (more) Proper implementation of ChapterSelection panel. Though not all
functionality is implemented but it is enough for now. Lets select any
character.

svn-id: r18982
2005-10-09 01:18:26 +00:00
Torbjörn Andersson
18d33dc078 Read IHNM actor and object strings from the resource file. (This does not
keep whichObject() from crashing, but I don't know why.)

svn-id: r18980
2005-10-08 22:09:21 +00:00
Torbjörn Andersson
da43d814cd Oops, made a typo when rewriting that comment.
svn-id: r18973
2005-10-08 21:33:31 +00:00
Torbjörn Andersson
60b85c5137 Cleanup.
svn-id: r18972
2005-10-08 21:28:14 +00:00
Eugene Sandulenko
f5f57c9a23 Put actors on the ground. No more upside down. Though probably drawClip()
has to be fixed too, but now we have no test case for this.

svn-id: r18966
2005-10-08 20:09:00 +00:00
Eugene Sandulenko
46660feeb2 Quick and dirty hack to enable actors interaction. Still have to compare
that with disasm.

svn-id: r18965
2005-10-08 19:53:38 +00:00
Eugene Sandulenko
528d2b2ca1 Now most artefacts are gone and we're in proper panel mode when running
character selection.

svn-id: r18961
2005-10-08 16:25:18 +00:00
Eugene Sandulenko
cf512d26de Oops. Fix crash introduced by last commit.
svn-id: r18960
2005-10-08 15:35:07 +00:00
Eugene Sandulenko
176f32bfa1 _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
scene height for individual panel modes.

svn-id: r18959
2005-10-08 15:20:11 +00:00
Torbjörn Andersson
a202b15062 Added a "video" panel mode. From what I understand, the beginning of the
IHNM intro should use this, so now it does.

svn-id: r18957
2005-10-07 15:36:28 +00:00
Eugene Sandulenko
313fe937f7 Cleanup sprite header reader.
svn-id: r18956
2005-10-07 10:44:48 +00:00
Eugene Sandulenko
fe48a00517 Draw acrtors (eriktorbjorn, rejoice).
It:
 o breaks intro, as now everything seems to be shifted.
 o Shows problem at our firt scene where there is no inventory drawn
 o Shows problem with our animation code, actor frames are wrong
 o Draws actors upside down and probably at wrong location
 o Due to incomplete implementation of whichObject() it crashes when
   you hover over characters.

svn-id: r18952
2005-10-07 05:31:13 +00:00
Torbjörn Andersson
5f20bf11e6 It should always be possible to interrupt the intro with Escape now. Most
of the job was already done, though. Only the final bit was missing.

svn-id: r18951
2005-10-06 15:56:06 +00:00
Torbjörn Andersson
92f5e206bd Disabled scene background music for IHNM, for now. It was trying to start
the end credits music right after the intro.

svn-id: r18950
2005-10-06 15:54:43 +00:00
Eugene Sandulenko
b332ea95ec oops. reverted last change.
svn-id: r18938
2005-10-05 02:01:52 +00:00
Eugene Sandulenko
b76d1b36ae Fix to fixed palette range.
svn-id: r18937
2005-10-05 02:00:17 +00:00
Eugene Sandulenko
8912fcb805 Simplified palette code.
svn-id: r18936
2005-10-05 01:40:55 +00:00
Eugene Sandulenko
579478a586 IHNM used only 248 colors for game graphics. Top part of the palette
was read from resources. Switching to this scheme fixes magenta outlines
in subtitles.

svn-id: r18935
2005-10-05 01:31:46 +00:00
Eugene Sandulenko
c7e8af5e5e Proper place for cutawaySkip() call
svn-id: r18934
2005-10-04 23:59:09 +00:00