Eugene Sandulenko
2e84bb24df
FULLPIPE: Implement sceneHandler28()
2014-01-06 22:36:16 +02:00
Eugene Sandulenko
ac0b27f25f
FULLPIPE: Sort constants by scene (5-10)
2014-01-06 22:36:16 +02:00
Eugene Sandulenko
7af79dda74
FULLPIPE: Sort constants by scene (1-4)
2014-01-06 22:36:16 +02:00
Eugene Sandulenko
63dd8460bc
FULLPIPE: Implement scene28_updateCursor()
2014-01-06 22:36:16 +02:00
Torbjörn Andersson
475ccb24b2
NEVERHOOD: Minor adjustment to original load/delete dialogs
...
This makes space for one additional savegame slot, giving them the
same number of slots as the original save dialog. I can't compare
to the original, but it arguably looks better this way.
2014-01-06 20:02:20 +01:00
Torbjörn Andersson
cd2e204d99
NEVERHOOD: Fix palette fading
...
The palette didn't fade all the way to white when using the
shrinking machine, which caused visible glitches. I've verified
against a YouTube "Let's Play" that in the original it did fade
all the way. Whether or not it did it in this exact way I do not
know, but... close enough.
2014-01-06 19:34:07 +01:00
johndoe123
62246364c3
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
2014-01-06 16:52:17 +01:00
johndoe123
6cfa27c2d5
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
2014-01-06 16:11:56 +01:00
Torbjörn Andersson
bb4a6c2899
NEVERHOOD: Add mousewheel support to original save/load dialogs
2014-01-06 14:47:17 +01:00
Torbjörn Andersson
ab17bfb3d6
NEVERHOOD: Use constants for messages in a couple of places
...
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
2014-01-06 14:37:56 +01:00
Eugene Sandulenko
0176d343bc
FULLPIPE: Plug scene28 in
2014-01-06 10:03:24 +02:00
Eugene Sandulenko
7f85a36703
FULLPIPE: Initial code for scene28
2014-01-06 10:00:39 +02:00
Eugene Sandulenko
6075da66d0
FULLPIPE: Fix compiler warning
2014-01-06 09:21:06 +02:00
Filippos Karapetis
784786a26d
NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first"
2014-01-06 08:17:19 +02:00
Filippos Karapetis
c0a35b3b00
FULLPIPE: Initial implementation of scene music tracks
2014-01-06 07:40:25 +02:00
Eugene Sandulenko
b0b3e91881
FULLPIPE: Renames in scene26. This completes the scene
2014-01-06 01:19:22 +02:00
Eugene Sandulenko
073241dea7
FULLPIPE: Implement sceneHandler26_animateVents()
2014-01-06 01:16:42 +02:00
Eugene Sandulenko
3b5e4afa40
FULLPIPE: Implement sceneHandler26_testVent()
2014-01-06 01:00:06 +02:00
Eugene Sandulenko
9a5fc82afa
FULLPIPE: Implement sceneHandler26_updatePool()
2014-01-06 00:42:08 +02:00
Eugene Sandulenko
9e8d3c0949
FULLPIPE: Implement sceneHandler26_showVent()
2014-01-06 00:29:58 +02:00
Eugene Sandulenko
07448e89f7
FULLPIPE: Implement sceneHandler26_clickVent()
2014-01-06 00:23:07 +02:00
Eugene Sandulenko
86e244bbe5
FULLPIPE: Enable scene26
2014-01-05 22:42:15 +02:00
Eugene Sandulenko
8707660f31
FULLPIPE: More code to scene26
2014-01-05 22:42:15 +02:00
Eugene Sandulenko
031d47e07b
FULLPIPE: Implement sceneHandler26()
2014-01-05 22:42:14 +02:00
Eugene Sandulenko
541ac83096
FULLPIPE: Implement scene26_updateCursor()
2014-01-05 22:42:14 +02:00
Eugene Sandulenko
c5126d6efe
FULLPIPE: Plug scene26 in
2014-01-05 22:42:14 +02:00
Eugene Sandulenko
c58fa780c3
FULLPIPE: Initial code for scene26
2014-01-05 22:42:14 +02:00
Filippos Karapetis
6849120a9e
NEVERHOOD: Simplify and document Module2800::createScene()
2014-01-05 18:01:10 +02:00
Torbjörn Andersson
acf63388ef
NEVERHOOD: Stop the background music when showing disk player
...
This is consistent with all other disk players in the game. Only
this one had it starting the music instead. Probably a typo.
2014-01-05 16:20:01 +01:00
Eugene Sandulenko
a4cc260b12
FULLPIPE: Rename remaining vars in scene25. This completes the scene
2014-01-05 17:13:33 +02:00
Eugene Sandulenko
9334e4652d
FULLPIPE: Some renames in scene25
2014-01-05 17:13:33 +02:00
Eugene Sandulenko
744e5b7663
FULLPIPE: Enable scene25
2014-01-05 17:13:32 +02:00
Eugene Sandulenko
70bcb0dad3
FULLPIPE: Give proper names to subs in scene25
2014-01-05 17:13:32 +02:00
Eugene Sandulenko
4babc0f9f0
FULLPIPE: Implement StaticANIObject::restartMessageQueue()
2014-01-05 17:13:32 +02:00
Eugene Sandulenko
4d8a50620d
FULLPIPE: Implement sceneHandler25_sub01()
2014-01-05 17:13:32 +02:00
Eugene Sandulenko
f2cf16faa2
FULLPIPE: Implement sceneHandler25_sub02()
2014-01-05 17:13:32 +02:00
Eugene Sandulenko
1cf3fdca3c
FULLPIPE: Implement sceneHandler25_startBearders()
2014-01-05 17:13:32 +02:00
Eugene Sandulenko
863a65dfbc
FULLPIPE: Implement sceneHandler25_tryRow()
2014-01-05 17:13:32 +02:00
Eugene Sandulenko
52d9bb8583
FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()
2014-01-05 17:13:32 +02:00
Eugene Sandulenko
f082991c65
FULLPIPE: Implement sceneHandler25_toLadder()
2014-01-05 17:13:31 +02:00
Eugene Sandulenko
ee242f3e81
FULLPIPE: Implement sceneHandler25_rowShovel()
2014-01-05 17:13:31 +02:00
Eugene Sandulenko
634fd658c9
FULLPIPE: Implement sceneHandler25_rowHand()
2014-01-05 17:13:31 +02:00
Eugene Sandulenko
f615eb4898
FULLPIPE: Implement sceneHandler25_enterTruba()
2014-01-05 17:13:31 +02:00
Eugene Sandulenko
9fad45b7e6
FULLPIPE: Implement sceneHandler25_animateBearders()
2014-01-05 17:13:31 +02:00
Filippos Karapetis
7ca33d1889
FULLPIPE: Implement ModalVideoPlayer::play()
...
The intro Videos are encoded using Intel Indeo 5 (IV50), which isn't
supported yet. Thus, only the audio is heard for now
2014-01-05 15:34:34 +02:00
Eugene Sandulenko
52ec634415
FULLPIPE: More code to scene25
2014-01-05 13:20:47 +02:00
Eugene Sandulenko
2c4c18ade4
FULLPIPE: Implement sceneHandler25()
2014-01-05 13:20:47 +02:00
Eugene Sandulenko
a7b03000f5
FULLPIPE: Implement scene25_updateCursor() and setupWater()
2014-01-05 13:20:47 +02:00
Eugene Sandulenko
68fea7ef51
FULLPIPE: Plug scene25 in
2014-01-05 13:20:47 +02:00
Eugene Sandulenko
0066d02706
FULLPIPE: Initial code for scene25
2014-01-05 13:20:47 +02:00