Max Horn
2f77e27ca3
Move 'tools' related build rules into tools/module.mk; fixed remainder of bug #1100125 (I hope...)
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svn-id: r16547
2005-01-11 22:02:05 +00:00
Andrew Kurushin
89e6030c58
remove game.h & image.h
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svn-id: r16546
2005-01-11 21:19:53 +00:00
Andrew Kurushin
244b227b19
- remove game.h & image.h
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
2005-01-11 21:10:36 +00:00
Max Horn
f1026ce3eb
Partial fix for bug #1100125
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svn-id: r16544
2005-01-11 20:40:10 +00:00
Andrew Kurushin
f17f5e3cae
last wjp suggested patch - helps reenable "no definition for inline function" warning
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svn-id: r16543
2005-01-11 20:02:12 +00:00
Torbjörn Andersson
d429502d29
Make voicess.res the first IHNM voice file, since that's the one that's
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used in the intro. That way, if the IHNM demo plays an intro we'll use the
first voice file both for the demo and the full game.
Eventually we'll need to implement switching between different voice files,
of course, but that can wait.
svn-id: r16542
2005-01-11 19:40:17 +00:00
Torbjörn Andersson
4dda4eb31b
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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MIN() and MAX(). I then removed util.h from a bunch of files which I don't
think need it any more. (Please let me know if I got too blood-thirsty!)
This reverts some of the changes I made this morning.
svn-id: r16541
2005-01-11 13:25:02 +00:00
Torbjörn Andersson
c5e83de099
Use Fingolfin's new WAV code.
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svn-id: r16540
2005-01-11 08:32:10 +00:00
Torbjörn Andersson
9eecc9406d
16-bit WAVs are little-endian.
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svn-id: r16539
2005-01-11 08:30:28 +00:00
Torbjörn Andersson
13e2c224c8
This is probably not the optimal fix, but at least ScummVM compiles again.
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svn-id: r16538
2005-01-11 08:06:19 +00:00
Eugene Sandulenko
872a032ee9
Update SAGA items
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svn-id: r16537
2005-01-11 00:54:08 +00:00
Eugene Sandulenko
133ff34cb4
o All fonts were mapped. Introduced new FONT_DONTMAP flag
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o Implemented and tested converse drawing. Still some features like
arrows and hardcoded values are present, and it is not used in scripts
svn-id: r16536
2005-01-11 00:51:58 +00:00
Eugene Sandulenko
2dd88384a1
Maybe I added wrong include, but at least it let me compile
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svn-id: r16535
2005-01-11 00:49:56 +00:00
Max Horn
ec79a9a768
A little more moving around #include's (last one for today ;-)
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svn-id: r16534
2005-01-10 22:51:42 +00:00
Eugene Sandulenko
df7f9eb182
Untested converse. Drawing isn't possible due to lack of needed information
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in ITE_interface structure.
svn-id: r16533
2005-01-10 22:51:01 +00:00
Max Horn
f030081647
eek, we put a static RandomSource instance into every file that included fmopl.h...
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svn-id: r16532
2005-01-10 22:46:23 +00:00
Max Horn
f3f1d6be87
Legal header
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svn-id: r16531
2005-01-10 22:43:21 +00:00
Max Horn
5c48717dd2
Remove some more header dependencies
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svn-id: r16530
2005-01-10 22:35:43 +00:00
Max Horn
6f6668ce21
Reduce dependencies on common/savefile.h from 88 to 14
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svn-id: r16528
2005-01-10 22:18:39 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
e794581308
Moved mutex stuff into a seperate header
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svn-id: r16526
2005-01-10 22:04:04 +00:00
Max Horn
788c828026
yet another attempt to get makeInstance working for gcc 3.3, gcc 3.2, and MSVC (thanks to wjp for the suggestion). Works fine with GCC 3.2 and 3.3
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svn-id: r16525
2005-01-10 21:06:49 +00:00
Nicolas Bacca
be6a9e647d
Add keys mapping option to the main option dialog for WinCE - useful for Smartphones and non Scumm games
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svn-id: r16524
2005-01-10 20:53:16 +00:00
Nicolas Bacca
a6d6ec4a77
Fix alignment problem
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svn-id: r16523
2005-01-10 20:49:35 +00:00
Eugene Sandulenko
6cfe0f7968
German retail IHNM patch.re_ md5 is confirmed
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svn-id: r16519
2005-01-10 14:25:27 +00:00
Torbjörn Andersson
81cf3d77ef
Updated the SAGA XMIDI issue.
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svn-id: r16518
2005-01-10 13:16:21 +00:00
Torbjörn Andersson
8619868aed
Added note about the SAGA XMIDI tempo bug.
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svn-id: r16517
2005-01-10 11:17:50 +00:00
Torbjörn Andersson
9f3593df80
Better sync between music and intro.
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svn-id: r16516
2005-01-10 07:56:23 +00:00
Torbjörn Andersson
055231181e
Removed unused variable.
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svn-id: r16515
2005-01-10 07:42:43 +00:00
Travis Howell
358ce9100d
Add back missing items
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svn-id: r16514
2005-01-10 06:31:53 +00:00
Andrew Kurushin
7f1b1b4058
saga update
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svn-id: r16512
2005-01-09 23:45:18 +00:00
Andrew Kurushin
31ceb0bb71
- GameModule is gone
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
2005-01-09 23:41:22 +00:00
Andrew Kurushin
7a8e1c1efd
small fixes:
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- actor barrier rects
- unreachable code
svn-id: r16510
2005-01-09 21:36:20 +00:00
Eugene Sandulenko
ce9f5bd29a
Added proper IHNM scripts lut and run scripts, though not much to see.
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svn-id: r16509
2005-01-09 21:07:19 +00:00
Andrew Kurushin
0e4711cb81
some disabled warning moved from .vcproj to #pragma with comments
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(can anyone update .vcproj for vs2002&vs2005?)
svn-id: r16508
2005-01-09 17:22:55 +00:00
Eugene Sandulenko
47a38a9da8
o Fixed some indentation
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o Now we correctly show Wyrmkeep logo in Mac demos
o Applied patch #1098971 ITE credits
svn-id: r16507
2005-01-09 16:43:57 +00:00
Max Horn
51112e49b5
Fix legal header
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svn-id: r16506
2005-01-09 16:14:56 +00:00
Max Horn
0423866e0a
Ensure these headers match the rest of ScummVM
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svn-id: r16505
2005-01-09 16:07:53 +00:00
Max Horn
9c0f422d0b
Ensure the kyra legal headers match the rest of ScummVM
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svn-id: r16504
2005-01-09 16:06:29 +00:00
Max Horn
7df70de2b1
Mark some places which probably should use loadWAVFromStream(); maybe some of the engine maintainers can look into using it
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svn-id: r16503
2005-01-09 15:57:38 +00:00
Max Horn
9cea3d393f
Added shared code to load WAV(E) data from arbitrary seekable streams (files or memory)
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svn-id: r16502
2005-01-09 15:49:43 +00:00
Max Horn
eeea238ef7
This function is currently not used...
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svn-id: r16501
2005-01-09 15:48:47 +00:00
Max Horn
0fb2bd30f4
cleanup
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svn-id: r16500
2005-01-09 15:48:27 +00:00
Max Horn
6563990ad2
Fix changing the scaler while GUI scaling and the console are active
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svn-id: r16499
2005-01-09 15:40:34 +00:00
Max Horn
dd9335b232
fix warning
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svn-id: r16498
2005-01-09 15:36:54 +00:00
Andrew Kurushin
f3b8221dd6
rewritten sprite class
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- sprites decoded on first load
- some speed optimization
- actors uses kExtended flag to append spriteList
svn-id: r16497
2005-01-09 15:07:49 +00:00
Torbjörn Andersson
9d1f4ff1e6
Since _pos is unsigned it's always >= 0, so testing for negativity will
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generate a warning in GCC.
svn-id: r16496
2005-01-09 14:57:41 +00:00
Eugene Sandulenko
048ceb0c1f
Update SAGA items
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svn-id: r16495
2005-01-09 11:35:01 +00:00
Max Horn
32f0dbdcb2
Moving AppendableAudioStream into SCUMM engine, as it is only used there
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svn-id: r16494
2005-01-09 03:15:59 +00:00
Max Horn
bc44b5ec15
Added new interface SeekableReadStream
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svn-id: r16493
2005-01-09 01:41:43 +00:00