Johannes Schickel
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c4fc0cee96
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AGOS: Make GPL headers consistent in themselves.
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2014-02-18 02:39:32 +01:00 |
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Eugene Sandulenko
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6e795a89b0
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AGOS: Reduced header dependency
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2011-08-06 11:28:40 +01:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Ori Avtalion
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9414d7a6e2
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JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
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2011-04-28 15:08:58 +03:00 |
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Max Horn
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51933629d1
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Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
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2009-11-02 21:54:57 +00:00 |
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Travis Howell
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8d2482813a
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Remove excess spaces.
svn-id: r44030
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2009-09-11 10:22:32 +00:00 |
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Travis Howell
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ea4fb712a3
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The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now.
svn-id: r43358
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2009-08-14 00:44:36 +00:00 |
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Travis Howell
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fa019b0ee6
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Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.
svn-id: r40249
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2009-05-03 04:30:18 +00:00 |
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Travis Howell
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b73fb35203
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Add alternative work around for bug in The Feeble Files.
svn-id: r40248
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2009-05-02 23:30:08 +00:00 |
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Travis Howell
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656638f12a
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Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.
svn-id: r40247
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2009-05-02 23:02:18 +00:00 |
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Travis Howell
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88f2bd813e
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Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.
svn-id: r40246
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2009-05-02 22:59:56 +00:00 |
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Travis Howell
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56189fcf30
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Clarify several errors messages.
svn-id: r39219
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2009-03-08 10:08:09 +00:00 |
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Travis Howell
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5de19ecb28
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Cleanup.
svn-id: r36232
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2009-02-07 03:36:36 +00:00 |
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Travis Howell
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f8da825177
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Bypass copy protection screen completely in Waxworks, since copy protection is disabled in Good Old Games release.
svn-id: r35963
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2009-01-20 22:49:59 +00:00 |
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Torbjörn Andersson
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4273d0db92
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Fixed a crash when quitting Swampy Adventures. (Regression from the RTL changes.)
svn-id: r35722
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2009-01-04 13:14:11 +00:00 |
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Max Horn
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9b160804ab
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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2008-09-30 12:27:38 +00:00 |
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Christopher Page
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8d8c46e36f
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Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
svn-id: r33848
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2008-08-13 20:45:00 +00:00 |
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Christopher Page
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ce3d1e1a7d
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Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33720
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2008-08-09 19:03:29 +00:00 |
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Travis Howell
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fd65ea311a
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Hopefully allow quiting at any stage AGOS engines games again.
svn-id: r33693
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2008-08-08 02:18:17 +00:00 |
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Christopher Page
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30b1a62e81
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Removed unnecessary #inlcudes
svn-id: r32984
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2008-07-10 05:15:19 +00:00 |
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Christopher Page
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e808cdf7a0
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Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
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2008-07-09 02:27:05 +00:00 |
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Christopher Page
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a4f56de13a
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Implemented Common::EventManager::pushEvent() to insert fake events into the event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow.
svn-id: r32952
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2008-07-07 22:34:45 +00:00 |
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Christopher Page
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ca76ef4e1f
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AGOS Engine: Began implementation for a new quit event which will cleanly return to the launcher. This replaces the old shutdown() method within delay()
svn-id: r32203
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2008-05-20 21:40:53 +00:00 |
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Travis Howell
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4d51eb5fb7
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Add work around for script bug in The Feeble Files.
svn-id: r31260
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2008-03-27 01:01:52 +00:00 |
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Travis Howell
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d9f28974ef
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Add alternative hack to main branch, to skip largest speech segment in Simon the Sorcerer 1, when using DS port.
svn-id: r30001
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2007-12-26 01:28:03 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Max Horn
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a6210289f5
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AGOS code cleanup
svn-id: r27794
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2007-06-30 17:34:49 +00:00 |
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Max Horn
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206d167457
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AGOS: Introduced ChildType enum
svn-id: r27792
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2007-06-30 16:25:59 +00:00 |
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Travis Howell
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00829f15c8
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Minor cleanup.
svn-id: r27580
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2007-06-21 06:37:00 +00:00 |
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Travis Howell
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ab9b9a1bf3
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Cleanup, could cause regressions.
svn-id: r27547
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2007-06-19 11:50:22 +00:00 |
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Travis Howell
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2d2bda501e
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Fix timer code in Puzzle Pack, to match original speed.
svn-id: r27275
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2007-06-10 04:14:53 +00:00 |
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Travis Howell
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27083f8fb4
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Fix loading and saving game through the options screen in Amiga CD32 version of Simon the Sorcerer 1.
svn-id: r27097
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2007-06-05 06:04:07 +00:00 |
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Travis Howell
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64413f9cc8
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Only call MIDI code, in games which use MIDI based music.
svn-id: r27080
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2007-06-04 14:25:02 +00:00 |
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Travis Howell
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c983e879e1
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Fix regressions, caused by VGATimerEntry type changes.
svn-id: r27044
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2007-06-01 23:12:22 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Travis Howell
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b6672f37a9
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
svn-id: r26825
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2007-05-13 08:46:48 +00:00 |
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Travis Howell
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5668e15b2e
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Update reporting of invalid script opcodes.
svn-id: r26501
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2007-04-15 14:32:58 +00:00 |
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Travis Howell
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48c21a1e31
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
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2007-04-15 12:04:47 +00:00 |
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Travis Howell
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2d3e77db85
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Split game engines, to allow further cleanups.
svn-id: r26481
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2007-04-15 05:04:48 +00:00 |
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Travis Howell
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b8bbe1b5fe
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Update copy protection bypass for Simon 1/2.
svn-id: r25809
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2007-02-23 11:12:12 +00:00 |
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Travis Howell
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47280b3301
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Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past.
svn-id: r25807
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2007-02-23 10:18:14 +00:00 |
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Travis Howell
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76ac2263f9
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Remove Amiga OCS specific code for copy protection screen in Simon 1, since it no longer required.
svn-id: r25761
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2007-02-21 12:33:34 +00:00 |
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Travis Howell
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29ada82134
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Bypass the copy protection screens in floppy disk releases of Simon the Sorcerer 1 and 2, with permission from Adventure Soft.
svn-id: r25760
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2007-02-21 11:46:35 +00:00 |
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Travis Howell
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affcd0f808
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Update work around for script bug in Amiga AGA/CD32 verisons of Simon the Sorcerer 1.
svn-id: r25513
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2007-02-12 07:03:41 +00:00 |
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Travis Howell
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45692d4323
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Add work around for script bug in Amiga AGA/CD32 verisons of Simon the Sorcerer 1.
svn-id: r25510
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2007-02-12 05:16:03 +00:00 |
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Travis Howell
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bfd3d872b8
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Adjust random opcode for Amiga versions of Simon the Sorcerer 1.
svn-id: r25507
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2007-02-12 04:23:10 +00:00 |
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Travis Howell
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f55320f988
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Add inital pause code for Elvira 1/2 & WW, and cleanup
svn-id: r24723
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2006-11-15 13:11:53 +00:00 |
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Travis Howell
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1b926fee10
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Add inherit code for earlier games
svn-id: r24640
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2006-11-06 14:28:19 +00:00 |
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Travis Howell
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415ec67056
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Cleanup
svn-id: r24639
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2006-11-06 13:59:11 +00:00 |
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Travis Howell
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a1a5c9b38a
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The clear timers script only exists in Simon1
svn-id: r24630
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2006-11-06 01:14:26 +00:00 |
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