Gregory Montoir
ebd1c15e1f
'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :)
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svn-id: r15965
2004-11-30 21:07:02 +00:00
Max Horn
876e738dce
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
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svn-id: r15901
2004-11-27 00:26:11 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0
Added Engine::init() method; added return value to Engine::go()
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svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
8ac347fd95
Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, though :-)
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svn-id: r15864
2004-11-22 23:25:08 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Max Horn
44ab7ce0be
whitespaces
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svn-id: r15845
2004-11-20 01:55:53 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Eugene Sandulenko
71a2c36fa1
Add global extrapath to GUI and to default directories list.
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svn-id: r15816
2004-11-15 04:41:51 +00:00
James Brown
2ae3166f2d
Add new clearScreen OSystem call. Currently only implemented in SDL backend. This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
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svn-id: r15799
2004-11-13 04:33:33 +00:00
James Brown
cb4b3c1f7e
Prevent infinite loop by displaying the launcher after a game start FAILURE too.
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svn-id: r15787
2004-11-11 14:01:11 +00:00
Chris Apers
4635440998
Cleanup
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svn-id: r15742
2004-11-09 10:39:12 +00:00
Chris Apers
139be2620b
Free more memory on PalmOS
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svn-id: r15741
2004-11-09 10:37:28 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Eugene Sandulenko
805b21181a
Major MT-32 emu overhaul based on KingGuppy's code.
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o added configure option
o mi2 intro doesn't freeze anymore and has no sound glitches
o missing instruments in many titles are fixed
o numerous memory overwrite bugs are fixed
o code is cleaned a lot and splitted into many smaller files
o mt32.cpp went to backends/midi
o synced with upstream code
o reverberation fixed
* don't complain about File class wrapper :)
* all custom types are back
* #pragmas are to do
* maybe some indentation is wrong too
I prefer smaller commits, but this thing came in one piece.
svn-id: r15715
2004-11-06 01:41:32 +00:00
Eugene Sandulenko
9d0b746aaa
Patch #1048326 Better MT-32 support
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svn-id: r15635
2004-10-21 22:37:37 +00:00
Torbjörn Andersson
73f89577d6
Documented the --savepath option.
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svn-id: r15546
2004-10-14 07:17:02 +00:00
Torbjörn Andersson
942ad1dc6c
Remove the "boot_param" and "save_slot" settings from the transient domain
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when returning to the launcher after quitting a game.
From what I understand, if they're in the transient domain it means they
were set from the command-line. And it's unlikely that we want to re-use
the same bootparam or save slot when starting what's likely to be a
completely different game than the one we just quit from.
svn-id: r15541
2004-10-13 08:49:33 +00:00
Torbjörn Andersson
79ef36cf0e
Clear g_engine when an Engine is deleted. This avoids a crash in error()
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when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)
svn-id: r15535
2004-10-13 06:35:13 +00:00
James Brown
09c0855f9a
Reenable persistant launcher, in order to encourage some debugging ;)
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svn-id: r15510
2004-10-10 16:31:15 +00:00
Chris Apers
757f2fdcef
Prevent double slash in path
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svn-id: r15473
2004-10-08 16:09:52 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Chris Apers
3b39dd2ff9
Enable Zodiac driver
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svn-id: r15022
2004-09-12 10:45:15 +00:00
Marcus Comstedt
f6af7cdcc7
Provide unloading of unneeded plugins.
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svn-id: r14829
2004-08-29 19:08:08 +00:00
Marcus Comstedt
77026760c8
Run the DC launcher from inside the regular main() function.
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svn-id: r14787
2004-08-26 21:51:26 +00:00
Marcus Comstedt
ba39d7a3db
Support dynamic plugins on Dreamcast.
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svn-id: r14688
2004-08-22 21:41:22 +00:00
Max Horn
40dcd61a4d
sync with README
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svn-id: r14610
2004-08-14 19:11:20 +00:00
Max Horn
b4223febd3
Enhanced extrapath support
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svn-id: r14470
2004-08-05 11:13:00 +00:00
Max Horn
527c1cd200
Workaround for bug #999122 ; this will fix config files which were broken by the 0.6.1 release
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svn-id: r14444
2004-08-02 17:09:31 +00:00
Travis Howell
4b4ab244b1
Correct default settings used by COMI
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Allow object_labels config option in COMI
svn-id: r14408
2004-08-01 06:52:56 +00:00
Max Horn
adc9313f89
Move g_timer destruction to proper place
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svn-id: r14262
2004-07-18 20:02:27 +00:00
Torbjörn Andersson
70f8f689a1
Applied patch #957544 to make output sample rate configurable at runtime.
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svn-id: r14225
2004-07-16 10:24:29 +00:00
Max Horn
53af3dc670
Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
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svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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svn-id: r14058
2004-06-25 22:39:21 +00:00
Eugene Sandulenko
90032ce348
Proper fix for detecting --platform command line switch
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svn-id: r14023
2004-06-23 11:58:47 +00:00
Paweł Kołodziejski
ce0e71dd1c
now it should be in cvs
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svn-id: r13982
2004-06-20 19:23:04 +00:00
Nicolas Bacca
37b311d628
Remove old savePath handling on WinCE
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svn-id: r13900
2004-05-30 12:30:29 +00:00
Chris Apers
b4f7ab7994
Not yet supported
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svn-id: r13891
2004-05-25 15:03:24 +00:00
Paweł Kołodziejski
f74a675850
removed awe based on Endy statement
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svn-id: r13809
2004-05-09 13:12:19 +00:00
Jonathan Gray
b8bac5f208
mention fmtowns platform option in help
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svn-id: r13784
2004-05-05 09:08:04 +00:00
Paweł Kołodziejski
e29ec6e79c
adding initial code for Another World engine
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svn-id: r13783
2004-05-05 07:25:32 +00:00
Max Horn
8a69ffc46c
Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list)
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svn-id: r13520
2004-04-09 15:10:23 +00:00
James Brown
3978b728db
Add Kyrandia base
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svn-id: r13516
2004-04-09 12:36:06 +00:00
Torbjörn Andersson
349f63ebfc
Changed "voice_volume" to "speech_volume" for consistency with the Broken
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Sword games. (The digial iMUSE code still calls it voice volume, though.)
svn-id: r13483
2004-04-06 11:50:35 +00:00
Paweł Kołodziejski
f141ad488b
added voice group volume to scumm engine for imuse digital and implemeted volume groups control
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svn-id: r13468
2004-04-05 18:24:36 +00:00
Max Horn
b6a4610a77
be tolerant against abuse of ConfMan.getInt(); add missing default value for 'speech_volume' in bs1
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svn-id: r13435
2004-03-31 18:00:46 +00:00
Max Horn
14378cb56e
Renamed more OSystem methods
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svn-id: r13410
2004-03-28 16:30:50 +00:00
Max Horn
66de19015b
With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
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svn-id: r13367
2004-03-23 00:16:36 +00:00
Max Horn
c61622ebaf
fix dynamic version of LOAD_MODULE macro; fixed typo
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svn-id: r13366
2004-03-23 00:12:49 +00:00
James Brown
aff5b4bc4b
Bump version
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svn-id: r13327
2004-03-17 06:08:01 +00:00