Travis Howell
3825dde852
Add/Update Dutch and French versions of several HE games
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svn-id: r23858
2006-09-10 01:59:09 +00:00
Max Horn
bd38f5f4d3
Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter
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svn-id: r23857
2006-09-09 18:31:32 +00:00
Max Horn
94bd9ef05d
Moved allocResTypeData from ScummEngine to ResourceManager; removed friend declarations from ResourceManager, and performed other minor tweaks
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svn-id: r23856
2006-09-09 18:20:28 +00:00
Max Horn
b3ee442693
Moved _heV7RoomIntOffsets initialization
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svn-id: r23855
2006-09-09 17:31:44 +00:00
Max Horn
723ec24093
Turned some sound conversion methods into static functions (cleanup)
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svn-id: r23854
2006-09-09 17:21:19 +00:00
Travis Howell
4ce79947d3
Update HE version for Dutch versions of lost, maze, socks and water.
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svn-id: r23835
2006-09-09 03:52:09 +00:00
Travis Howell
e1ea1b90a2
Fix string formating in Russian versions of HE72+ games
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svn-id: r23820
2006-09-02 12:47:29 +00:00
Travis Howell
e8e7ff4629
Add DISABLE_HE check, around HE72+ specific version of convertMessageString()
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svn-id: r23818
2006-09-02 05:49:59 +00:00
Travis Howell
8cf8d040d8
Only check old special codes through drawString() in HE71 and earlier games
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svn-id: r23817
2006-09-01 12:20:08 +00:00
Eugene Sandulenko
db3baf0c66
More fixes for string usage Russian HE games.
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svn-id: r23816
2006-09-01 12:14:43 +00:00
Travis Howell
903d9a2d6c
Ooops, re-enable sound code
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svn-id: r23815
2006-09-01 12:06:51 +00:00
Travis Howell
7ca75815aa
Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
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svn-id: r23814
2006-09-01 12:04:40 +00:00
Travis Howell
733055cdd9
Add/Update details of English versions of pajama3, putttime and spyfox2
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svn-id: r23804
2006-08-29 10:22:39 +00:00
Travis Howell
c7b4ca485c
Add Dutch version of Freddi Fish and Luther's Maze Madness
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svn-id: r23791
2006-08-28 09:27:30 +00:00
Travis Howell
3750fb7c5a
Add details for Dutch versions of many HE games
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svn-id: r23768
2006-08-27 01:14:31 +00:00
Max Horn
89e75ae218
WORKAROUND for bug #1514457 : INDY3: Crash in castle Brunwald (german version).
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svn-id: r23765
2006-08-26 22:02:16 +00:00
Max Horn
830a309f1c
Added some more detecion file sizes (I have a simple script that collects them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
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svn-id: r23758
2006-08-26 13:06:32 +00:00
Travis Howell
96ec0d08ac
Add the Dutch version of Freddi Fish 1 for Macintosh
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svn-id: r23756
2006-08-26 12:15:43 +00:00
Max Horn
3bc38ba7b8
Added some actual file sizes to the MD5 table
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svn-id: r23747
2006-08-25 17:52:45 +00:00
Max Horn
cb062b128b
Add possibilitz to store file sizes in the MD5 table (for future use)
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svn-id: r23746
2006-08-25 17:27:59 +00:00
Max Horn
ceefad6634
Added workaround (and warnings to find corner cases) for bug #1535358
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svn-id: r23738
2006-08-21 13:02:47 +00:00
Max Horn
1e683e6124
Yet another paranoia check
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svn-id: r23737
2006-08-21 10:52:07 +00:00
Max Horn
2c0967e7bb
cleanup & check for sentence overflows
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svn-id: r23736
2006-08-21 10:04:04 +00:00
Travis Howell
e9be88c444
Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
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svn-id: r23727
2006-08-20 00:43:34 +00:00
Eugene Sandulenko
375da47dc0
Add PT_BRA FT MD5 as reported in bugreport #1539740
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svn-id: r23711
2006-08-15 19:59:29 +00:00
Max Horn
40835e42b9
There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI code
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svn-id: r23668
2006-08-04 18:01:43 +00:00
Max Horn
0b50c4966c
Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
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svn-id: r23667
2006-08-04 17:59:53 +00:00
Max Horn
0485f76c8d
Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
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svn-id: r23663
2006-08-04 15:48:37 +00:00
Max Horn
1a10cacfb9
Renamed handleScreenChanged() -> reflowLayout() in the GUI code
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svn-id: r23662
2006-08-04 13:55:53 +00:00
Travis Howell
ff10c827fd
Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle.
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svn-id: r23646
2006-07-31 14:48:58 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Travis Howell
155f65815e
Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.
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svn-id: r23642
2006-07-31 12:53:15 +00:00
Max Horn
a0599ab773
Cleaned up some comments
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svn-id: r23641
2006-07-31 10:57:19 +00:00
Travis Howell
9918eaa6b9
Update details for other HE mini games
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svn-id: r23639
2006-07-31 00:32:39 +00:00
Travis Howell
8b38f65d1a
Add Pajama Sam 3 and Spy FOX 2 mini games
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svn-id: r23635
2006-07-30 13:06:32 +00:00
Travis Howell
7fe844cac6
Fix bug #1496523 - MM: Weird Ed appears backwards at door
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svn-id: r23589
2006-07-24 12:49:58 +00:00
Travis Howell
100b809836
Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line
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svn-id: r23586
2006-07-24 10:52:14 +00:00
Torbjörn Andersson
c32076e5d0
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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for consistency with other #includes.
svn-id: r23585
2006-07-23 16:13:26 +00:00
Johannes Schickel
a68f7100ce
No need for packing SaveInfoSection and ThumbnailHeader anymore.
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svn-id: r23572
2006-07-23 02:20:49 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
d272f6c483
Hardcoding header size of the Thumbnail and of the Info section of scumm games.
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(because packed struct handling changed and gcc seems not to be happy with it)
This should unbreak new save games made after this commit.
svn-id: r23565
2006-07-22 16:19:00 +00:00
Johannes Schickel
cfd9977425
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
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svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Travis Howell
993cc4bd66
Copy protection was disabled in the Monkey Island 1 release included with LucasArts Mac CD Game Pack II
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svn-id: r23526
2006-07-16 02:39:22 +00:00
Travis Howell
4664fdae6b
There are no known releases of indy3ega/monkeyega that require this bypass
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svn-id: r23503
2006-07-15 04:53:54 +00:00
Travis Howell
c179895316
There are no known releases of indy3ega/monkeyega that require this bypass
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svn-id: r23502
2006-07-15 04:31:17 +00:00
Torbjörn Andersson
6358547a43
More whitespace changes.
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svn-id: r23496
2006-07-14 13:33:58 +00:00
Torbjörn Andersson
cf8b0c06d1
Whitespace change, and test to see if I'm able to commit now that I've changed
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my password. (See SourceForge status page.)
svn-id: r23492
2006-07-14 09:37:26 +00:00
Travis Howell
e87c31d35d
Remove out dated comment
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svn-id: r23483
2006-07-11 04:43:14 +00:00
Travis Howell
242edd0e39
Restrict recent walk code changes to to exact SCUMM versions required, to prevent regressions in earlier games
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svn-id: r23476
2006-07-10 11:45:40 +00:00