Commit Graph

554 Commits

Author SHA1 Message Date
Travis Howell
3825dde852 Add/Update Dutch and French versions of several HE games
svn-id: r23858
2006-09-10 01:59:09 +00:00
Max Horn
bd38f5f4d3 Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter
svn-id: r23857
2006-09-09 18:31:32 +00:00
Max Horn
94bd9ef05d Moved allocResTypeData from ScummEngine to ResourceManager; removed friend declarations from ResourceManager, and performed other minor tweaks
svn-id: r23856
2006-09-09 18:20:28 +00:00
Max Horn
b3ee442693 Moved _heV7RoomIntOffsets initialization
svn-id: r23855
2006-09-09 17:31:44 +00:00
Max Horn
723ec24093 Turned some sound conversion methods into static functions (cleanup)
svn-id: r23854
2006-09-09 17:21:19 +00:00
Travis Howell
4ce79947d3 Update HE version for Dutch versions of lost, maze, socks and water.
svn-id: r23835
2006-09-09 03:52:09 +00:00
Travis Howell
e1ea1b90a2 Fix string formating in Russian versions of HE72+ games
svn-id: r23820
2006-09-02 12:47:29 +00:00
Travis Howell
e8e7ff4629 Add DISABLE_HE check, around HE72+ specific version of convertMessageString()
svn-id: r23818
2006-09-02 05:49:59 +00:00
Travis Howell
8cf8d040d8 Only check old special codes through drawString() in HE71 and earlier games
svn-id: r23817
2006-09-01 12:20:08 +00:00
Eugene Sandulenko
db3baf0c66 More fixes for string usage Russian HE games.
svn-id: r23816
2006-09-01 12:14:43 +00:00
Travis Howell
903d9a2d6c Ooops, re-enable sound code
svn-id: r23815
2006-09-01 12:06:51 +00:00
Travis Howell
7ca75815aa Add HE72+ specific version of convertMessageToString(), to reduce filtering and since special codes aren't used.
svn-id: r23814
2006-09-01 12:04:40 +00:00
Travis Howell
733055cdd9 Add/Update details of English versions of pajama3, putttime and spyfox2
svn-id: r23804
2006-08-29 10:22:39 +00:00
Travis Howell
c7b4ca485c Add Dutch version of Freddi Fish and Luther's Maze Madness
svn-id: r23791
2006-08-28 09:27:30 +00:00
Travis Howell
3750fb7c5a Add details for Dutch versions of many HE games
svn-id: r23768
2006-08-27 01:14:31 +00:00
Max Horn
89e75ae218 WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).
svn-id: r23765
2006-08-26 22:02:16 +00:00
Max Horn
830a309f1c Added some more detecion file sizes (I have a simple script that collects them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
svn-id: r23758
2006-08-26 13:06:32 +00:00
Travis Howell
96ec0d08ac Add the Dutch version of Freddi Fish 1 for Macintosh
svn-id: r23756
2006-08-26 12:15:43 +00:00
Max Horn
3bc38ba7b8 Added some actual file sizes to the MD5 table
svn-id: r23747
2006-08-25 17:52:45 +00:00
Max Horn
cb062b128b Add possibilitz to store file sizes in the MD5 table (for future use)
svn-id: r23746
2006-08-25 17:27:59 +00:00
Max Horn
ceefad6634 Added workaround (and warnings to find corner cases) for bug #1535358
svn-id: r23738
2006-08-21 13:02:47 +00:00
Max Horn
1e683e6124 Yet another paranoia check
svn-id: r23737
2006-08-21 10:52:07 +00:00
Max Horn
2c0967e7bb cleanup & check for sentence overflows
svn-id: r23736
2006-08-21 10:04:04 +00:00
Travis Howell
e9be88c444 Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game.
svn-id: r23727
2006-08-20 00:43:34 +00:00
Eugene Sandulenko
375da47dc0 Add PT_BRA FT MD5 as reported in bugreport #1539740
svn-id: r23711
2006-08-15 19:59:29 +00:00
Max Horn
40835e42b9 There is no need anymore to report EVENT_SCREEN_CHANGED changes to the GUI code
svn-id: r23668
2006-08-04 18:01:43 +00:00
Max Horn
0b50c4966c Activate _dimsInactive for ValueDisplayDialog, makes the text speed/volume change etc. mini-dialogs behave a little bit less weird (TODO: Disable cursor change)
svn-id: r23667
2006-08-04 17:59:53 +00:00
Max Horn
0485f76c8d Changed GUI code to do 'lazy'/'just-in-time' reflowing, so that client code doesn't have to forward EVENT_SCREEN_CHANGED to us (this may initially cause some regressions, please report any induced crashes or oddities you observe to me)
svn-id: r23663
2006-08-04 15:48:37 +00:00
Max Horn
1a10cacfb9 Renamed handleScreenChanged() -> reflowLayout() in the GUI code
svn-id: r23662
2006-08-04 13:55:53 +00:00
Travis Howell
ff10c827fd Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle.
svn-id: r23646
2006-07-31 14:48:58 +00:00
Max Horn
4a80db4c7b * Added copyright string to all engine plugins
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)

svn-id: r23645
2006-07-31 13:41:21 +00:00
Travis Howell
155f65815e Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.
svn-id: r23642
2006-07-31 12:53:15 +00:00
Max Horn
a0599ab773 Cleaned up some comments
svn-id: r23641
2006-07-31 10:57:19 +00:00
Travis Howell
9918eaa6b9 Update details for other HE mini games
svn-id: r23639
2006-07-31 00:32:39 +00:00
Travis Howell
8b38f65d1a Add Pajama Sam 3 and Spy FOX 2 mini games
svn-id: r23635
2006-07-30 13:06:32 +00:00
Travis Howell
7fe844cac6 Fix bug #1496523 - MM: Weird Ed appears backwards at door
svn-id: r23589
2006-07-24 12:49:58 +00:00
Travis Howell
100b809836 Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line
svn-id: r23586
2006-07-24 10:52:14 +00:00
Torbjörn Andersson
c32076e5d0 Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.

svn-id: r23585
2006-07-23 16:13:26 +00:00
Johannes Schickel
a68f7100ce No need for packing SaveInfoSection and ThumbnailHeader anymore.
svn-id: r23572
2006-07-23 02:20:49 +00:00
Max Horn
2859b64702 Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
d272f6c483 Hardcoding header size of the Thumbnail and of the Info section of scumm games.
(because packed struct handling changed and gcc seems not to be happy with it)
This should unbreak new save games made after this commit.

svn-id: r23565
2006-07-22 16:19:00 +00:00
Johannes Schickel
cfd9977425 Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
f59cf1fcdc Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
2006-07-21 21:25:17 +00:00
Travis Howell
993cc4bd66 Copy protection was disabled in the Monkey Island 1 release included with LucasArts Mac CD Game Pack II
svn-id: r23526
2006-07-16 02:39:22 +00:00
Travis Howell
4664fdae6b There are no known releases of indy3ega/monkeyega that require this bypass
svn-id: r23503
2006-07-15 04:53:54 +00:00
Travis Howell
c179895316 There are no known releases of indy3ega/monkeyega that require this bypass
svn-id: r23502
2006-07-15 04:31:17 +00:00
Torbjörn Andersson
6358547a43 More whitespace changes.
svn-id: r23496
2006-07-14 13:33:58 +00:00
Torbjörn Andersson
cf8b0c06d1 Whitespace change, and test to see if I'm able to commit now that I've changed
my password. (See SourceForge status page.)

svn-id: r23492
2006-07-14 09:37:26 +00:00
Travis Howell
e87c31d35d Remove out dated comment
svn-id: r23483
2006-07-11 04:43:14 +00:00
Travis Howell
242edd0e39 Restrict recent walk code changes to to exact SCUMM versions required, to prevent regressions in earlier games
svn-id: r23476
2006-07-10 11:45:40 +00:00