Johannes Schickel
3f37842580
IPHONE: Directly use the game screen's texture buffer.
...
This gets rid of another intermediate buffer.
2012-02-23 21:52:44 +01:00
Johannes Schickel
8edcedf3b6
IPHONE: Directly use the overlay's texture buffer instead of another intermediate buffer.
2012-02-23 21:34:12 +01:00
Johannes Schickel
2ab5958c93
IPHONE: Move screen and overlay texture buffer to VideoContext.
2012-02-23 21:20:24 +01:00
Johannes Schickel
97feac5342
IPHONE: Add a constructor to VideoContext.
2012-02-23 20:59:26 +01:00
Johannes Schickel
5ae958bcf3
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
...
This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
2012-02-23 03:18:00 +01:00
Johannes Schickel
e00fc73eb8
IPHONE: Silence a few signed/unsigned integer comparison warnings.
2012-02-23 02:26:54 +01:00
Johannes Schickel
99ffbfedbc
IPHONE: Use VideoContext in OSystem_IPHONE.
2012-02-23 02:25:26 +01:00
Johannes Schickel
ab15435ad0
IPHONE: Move overlay visibility status to VideoContext.
2012-02-23 02:09:27 +01:00
Johannes Schickel
e1edb20fed
IPHONE: Move VideoContext definition to iphone_common.h.
2012-02-23 02:04:40 +01:00
Johannes Schickel
e83e31c2cc
IPHONE: Move mouse coordinate conversion code to iPhoneView.
2012-02-23 02:02:14 +01:00
Johannes Schickel
c5ccb32b48
IPHONE: Move graphics related OSystem code to a ObjC++ file.
2012-02-23 01:52:50 +01:00
Johannes Schickel
04f9fc3e18
IPHONE: Move projection setup code to its own method.
2012-02-23 01:27:38 +01:00
Johannes Schickel
174127c1dd
IPHONE: Remove some more dead code.
2012-02-23 01:19:34 +01:00
Johannes Schickel
26405be48f
IPHONE: Move setFilterModeForTexture to iPhoneView.
2012-02-23 01:14:39 +01:00
Johannes Schickel
def1471fff
IPHONE: Slight formatting fix.
2012-02-23 01:08:48 +01:00
Johannes Schickel
833ce4f348
IPHONE: Fix scale offset addition in the mouse coordinate code.
...
Formerly the overlay and game screen offset was swapped.
2012-02-23 01:08:47 +01:00
Johannes Schickel
f4579aab9b
IPHONE: Create a struct for shared video context variables.
2012-02-23 01:08:47 +01:00
Johannes Schickel
6c64fdf4f2
IPHONE: Very minor cleanup.
2012-02-22 02:49:14 +01:00
Johannes Schickel
0e182a9587
IPHONE: Use #include instead of #import.
2012-02-22 02:47:16 +01:00
Johannes Schickel
66199978e2
IPHONE: Silence some warnings.
2012-02-22 02:44:25 +01:00
Johannes Schickel
e79f6a6314
IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm).
2012-02-22 02:30:44 +01:00
Johannes Schickel
1b26346fc8
IPHONE: Implement setShakeOffset.
...
This should fix bug #3374656 "IPHONE: setShakePos not implemented".
2012-02-22 01:53:20 +01:00
Johannes Schickel
80b3439817
IPHONE: Rewrite video screen rotation.
...
Now it should be a little bit more sane. Formerly the width and height
was swapped in rotation mode, which resulted in the x coordinate falling
into the range 0..height in landscape mode for example.
This also fixes the cursor offset in the modern theme.
2012-02-21 18:54:26 +01:00
Johannes Schickel
f6edcbde8e
IPHONE: Move _overlayPortraitRatio from global scope to local scope.
2012-02-21 18:54:26 +01:00
Johannes Schickel
cc8a6cc993
IPHONE: Add _overlayRect, which describes the overlay screen rect.
2012-02-21 18:54:26 +01:00
Tarek Soliman
aa42d78658
KEYMAPPER: Remove automapping dead code
2012-02-21 08:20:40 -06:00
Johannes Schickel
6cc5b83bba
IPHONE: Default to portrait mode in case the orientation could not be determined.
2012-02-20 21:17:19 +01:00
Johannes Schickel
d8531a939e
IPHONE: Move OpenGL ES context generation to its own method.
2012-02-20 21:15:14 +01:00
Johannes Schickel
cf44d49d19
IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.
2012-02-20 19:43:51 +01:00
Johannes Schickel
7957cc956e
IPHONE: Use render buffer size instead of application frame size for video size calculations.
...
These match as far as I can tell, but in case they don't match, the render
buffer size should be the correct thing to use.
2012-02-20 18:39:57 +01:00
Johannes Schickel
d91268c4c1
IPHONE: Rename _screenRect to _gameScreenRect.
2012-02-20 18:39:57 +01:00
Johannes Schickel
87fb115def
IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].
2012-02-20 18:39:57 +01:00
Johannes Schickel
624d5547dc
IPHONE: Don't overwrite orientation when the OpenGL ES context is created.
2012-02-20 18:39:57 +01:00
Johannes Schickel
d4c167414d
IPHONE: Refactor event code a bit.
...
Now mouse x/y coordinates are passed as int.
2012-02-20 18:39:57 +01:00
Johannes Schickel
5cc3d754f7
IPHONE: Even more slight formatting fixes.
2012-02-20 18:39:57 +01:00
Johannes Schickel
a291679445
IPHONE: Slight game screen texture related variable renaming.
2012-02-20 15:37:24 +01:00
Johannes Schickel
46e622c0fe
IPHONE: Slight cleanup.
2012-02-20 15:37:24 +01:00
Johannes Schickel
76be031ed4
IPHONE: Remove some unused variables.
2012-02-20 15:37:23 +01:00
Johannes Schickel
ae992bebe3
IPHONE: More formatting fixes.
2012-02-20 13:48:09 +01:00
Johannes Schickel
d77253fbe5
IPHONE: Add support for unfiltered upscaling.
2012-02-20 02:32:10 +01:00
Johannes Schickel
8102e7e645
IPHONE: Implement cursor palette support.
2012-02-20 01:32:48 +01:00
Johannes Schickel
65cda4cd6b
IPHONE: Fix some mismatching malloc/delete calls.
2012-02-20 00:36:13 +01:00
Johannes Schickel
1b9c4f3845
IPHONE: Remove some dead code.
2012-02-20 00:35:44 +01:00
Johannes Schickel
723a38c699
IPHONE: Rename screen related buffers a bit.
2012-02-20 00:35:14 +01:00
Johannes Schickel
93d80793b4
IPHONE: Implement cursor visibility change again.
2012-02-20 00:29:08 +01:00
Johannes Schickel
438bc50115
IPHONE: Fix cursor hotspots.
2012-02-20 00:25:48 +01:00
Johannes Schickel
68bbe973bd
IPHONE: Always use the mouse texture.
...
Formerly the mouse texture was only used when the overlay was visible. When
only the game screen was visible, the code rendered the mouse cursor on the
game screen texture.
This simplifies the drawing pipeline a bit.
2012-02-20 00:08:42 +01:00
Johannes Schickel
87d85a7b20
IPHONE: Use the proper RGBA5551 palette for the mouse cursor.
...
Formerly the overlay cursor was using a RGB565 palette, even though the
texture is really set up as RGBA5551.
2012-02-19 22:19:38 +01:00
Johannes Schickel
ceae3dd191
IPHONE: Rename _palette to _gamePalette.
2012-02-19 22:16:38 +01:00
Johannes Schickel
6a31dadfea
IPHONE: Use include instead of import for all of our headers.
2012-02-19 22:10:08 +01:00