Commit Graph

1749 Commits

Author SHA1 Message Date
Jamieson Christian
4c09e5472f Finishing the fix
svn-id: r7923
2003-05-25 01:48:59 +00:00
Jamieson Christian
45a2148d98 Possible fix for [742962] MI1VGA - Crash at Scumm Bar.
Fixes End of Track that is rewritten from 'AD' resource.

svn-id: r7922
2003-05-25 01:42:53 +00:00
Max Horn
9ba6f4b432 made more stuff protected
svn-id: r7921
2003-05-25 00:47:36 +00:00
Max Horn
54835862fb cleanup
svn-id: r7920
2003-05-25 00:30:48 +00:00
Max Horn
95b7e01548 cleanup
svn-id: r7919
2003-05-25 00:04:16 +00:00
Max Horn
cb76f85ca6 correction for zak256 SFX
svn-id: r7918
2003-05-24 23:51:57 +00:00
Max Horn
d356ba4452 simplified addIntToStack a bit *cough*; added experimental code for the message opcode 7 in V2 codes (see also patch #742851)
svn-id: r7917
2003-05-24 23:39:40 +00:00
Jonathan Gray
0bd1f1d958 er oops
svn-id: r7914
2003-05-24 23:21:08 +00:00
Max Horn
0d2ddf2381 work around for comi script calling o6_getActorRoom(255)
svn-id: r7912
2003-05-24 23:08:03 +00:00
Max Horn
684b7288f3 change behaviour for loading save games from the command line so that if you load a COMI save game from disk 2, you don't have to first insert disk 1
svn-id: r7910
2003-05-24 22:42:26 +00:00
Max Horn
0384d27e83 (somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff in scumm.h
svn-id: r7908
2003-05-24 22:17:45 +00:00
Max Horn
4cda099c57 don't use _gameDataPath directly; minor cleanup
svn-id: r7907
2003-05-24 22:13:01 +00:00
Max Horn
41a9cd8ac4 fixed flashlight oddities in Zak256
svn-id: r7904
2003-05-24 21:33:54 +00:00
Jamieson Christian
0768f103ea Put the comment back on IMUSE_DEBUG. Duh.
svn-id: r7903
2003-05-24 19:51:29 +00:00
Jamieson Christian
66c2533681 Possible fix for hanging notes in iMuse
svn-id: r7902
2003-05-24 19:50:34 +00:00
Jamieson Christian
34162afd9e Removed more unnecessary code
svn-id: r7901
2003-05-24 19:43:20 +00:00
Jamieson Christian
30affb5fbc Various iMuse cleanup
svn-id: r7900
2003-05-24 19:20:52 +00:00
Max Horn
9d95b025cd fixed roomOps:1 (thanks to Hoenicke)
svn-id: r7894
2003-05-24 17:18:23 +00:00
Max Horn
7bc1399e00 this change seems to be 'logical', but could be wrong; would be nice to check the assembly...
svn-id: r7893
2003-05-24 17:07:50 +00:00
Max Horn
2efa2e1c67 cleanup
svn-id: r7892
2003-05-24 17:04:54 +00:00
Max Horn
f75c148c8c corrected FIXME
svn-id: r7891
2003-05-24 16:45:49 +00:00
Max Horn
07df5bd181 cleanup / minor tweak
svn-id: r7890
2003-05-24 16:11:47 +00:00
Max Horn
41df21ed6b temporary work around for bug #742676 (game won't exit anymore, but behaviour is incorrect)
svn-id: r7889
2003-05-24 16:09:29 +00:00
Max Horn
ac3f871910 some more debug output
svn-id: r7888
2003-05-24 16:02:07 +00:00
Jamieson Christian
0ffc4fe7da Fix for bug [742688] FOA: Missing music at Sophia's lecture.
Added check for 0-length parameter fades, just in case.

svn-id: r7887
2003-05-24 16:00:18 +00:00
Jonathan Gray
9b0e0d14db we want a word not a byte for object numbers, bug pointed out by Hoenicke
svn-id: r7882
2003-05-24 10:39:13 +00:00
Jonathan Gray
c8276b4684 returning 1 instead of the id is the correct behaviour I believe, but the scripts check for a 0 result so either will work. I'm just picky :)
svn-id: r7871
2003-05-24 01:20:50 +00:00
Max Horn
0361f5a6c0 bypass for Zak256 copy protection (can't test this right now, though)
svn-id: r7870
2003-05-23 23:24:48 +00:00
Jamieson Christian
eb09051517 Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
Added some IMuse property options to support some assumptions that seem to be made by Humongous games.

This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time.

svn-id: r7869
2003-05-23 18:35:53 +00:00
Torbjörn Andersson
8feba0dfaf cleanup
svn-id: r7866
2003-05-23 15:48:07 +00:00
Jamieson Christian
4c531d373b Fixed VC++ warning
svn-id: r7861
2003-05-23 13:45:45 +00:00
Max Horn
94f0b7f4a7 some more derefActorSafe -> derefActor changes; found out why in COMI o6_getActorRoom is called with param 0
svn-id: r7860
2003-05-23 13:42:12 +00:00
Max Horn
c333b6d6ec replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM)
svn-id: r7859
2003-05-23 13:24:41 +00:00
Max Horn
28eade1da4 when iterating from 1 to _numActors over all actors, use _actors[] directly instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed
svn-id: r7858
2003-05-23 12:48:50 +00:00
Max Horn
f802c2a7ba clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there for the same reasons as in V2: only to set a default actor talk color)
svn-id: r7857
2003-05-23 12:08:36 +00:00
Max Horn
bdaefa6727 don't hardcode 9 but rather use the default actor talk color as given in the (v2) bootscript
svn-id: r7856
2003-05-23 12:07:36 +00:00
James Brown
73c6cf8bc9 Patch #742132: o2_setobjectname script overwrite fix
svn-id: r7854
2003-05-23 06:35:47 +00:00
Jamieson Christian
c9e5988e43 Fixed PPQN for old 'AD' music resources
svn-id: r7852
2003-05-23 04:47:47 +00:00
Jamieson Christian
c6568530bd Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).

*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***

This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.

NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....

svn-id: r7849
2003-05-23 04:19:47 +00:00
Jamieson Christian
bb1894e3b7 Fixed VC++ warnings
svn-id: r7847
2003-05-23 03:34:18 +00:00
Max Horn
a0a096e2e8 added support in the save/load system for 2 dimensional arrays; used this for save/load of localvars -> this fixes many old save games, and allows us to be future compatible
svn-id: r7846
2003-05-23 02:58:34 +00:00
Max Horn
cafb78a83c v2 fix for o5_getDist (thx segra)
svn-id: r7845
2003-05-23 01:33:43 +00:00
Max Horn
1740bfcee3 added tons of asserts; added warnings for other cases where we so far silently ignored invalid actors; replaced a few of such warnings with asserts (if they are needed somewhere, feel free to re-add them, but this time with a comment explaining *why* - i.e. bug id, or explanation on how to reproduce the problem)
svn-id: r7844
2003-05-23 01:32:15 +00:00
Max Horn
ddd0b6aa69 fixed butterknife + cashcard
svn-id: r7843
2003-05-23 01:14:29 +00:00
Max Horn
9e58883009 added two more redrawV2Inventory invocations; removed calls to runHook (it does nothing in V2)
svn-id: r7842
2003-05-23 00:59:46 +00:00
Max Horn
4fc70168b4 o5_walkActorToActor cleanup, and fixed for V2
svn-id: r7841
2003-05-23 00:52:31 +00:00
Max Horn
edf5946c40 some well placed asserts (triggering any of those means with 99% a bug in some other place; so don't just remove the asserts if you trigger one of 'em!
svn-id: r7840
2003-05-23 00:22:41 +00:00
Max Horn
47246c35b3 this fixme doesn't seem to be needed anymore
svn-id: r7839
2003-05-23 00:04:17 +00:00
Max Horn
beb42d7281 oops, swapped set/clear state 2
svn-id: r7838
2003-05-22 23:45:34 +00:00
Max Horn
b084e13431 fixed more V2 clear/set state opcodes
svn-id: r7837
2003-05-22 23:01:25 +00:00