Jamieson Christian
4c09e5472f
Finishing the fix
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svn-id: r7923
2003-05-25 01:48:59 +00:00
Jamieson Christian
45a2148d98
Possible fix for [742962] MI1VGA - Crash at Scumm Bar.
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Fixes End of Track that is rewritten from 'AD' resource.
svn-id: r7922
2003-05-25 01:42:53 +00:00
Max Horn
9ba6f4b432
made more stuff protected
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svn-id: r7921
2003-05-25 00:47:36 +00:00
Max Horn
54835862fb
cleanup
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svn-id: r7920
2003-05-25 00:30:48 +00:00
Max Horn
95b7e01548
cleanup
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svn-id: r7919
2003-05-25 00:04:16 +00:00
Max Horn
cb76f85ca6
correction for zak256 SFX
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svn-id: r7918
2003-05-24 23:51:57 +00:00
Max Horn
d356ba4452
simplified addIntToStack a bit *cough*; added experimental code for the message opcode 7 in V2 codes (see also patch #742851 )
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svn-id: r7917
2003-05-24 23:39:40 +00:00
Jonathan Gray
0bd1f1d958
er oops
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svn-id: r7914
2003-05-24 23:21:08 +00:00
Max Horn
0d2ddf2381
work around for comi script calling o6_getActorRoom(255)
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svn-id: r7912
2003-05-24 23:08:03 +00:00
Max Horn
684b7288f3
change behaviour for loading save games from the command line so that if you load a COMI save game from disk 2, you don't have to first insert disk 1
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svn-id: r7910
2003-05-24 22:42:26 +00:00
Max Horn
0384d27e83
(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff in scumm.h
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svn-id: r7908
2003-05-24 22:17:45 +00:00
Max Horn
4cda099c57
don't use _gameDataPath directly; minor cleanup
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svn-id: r7907
2003-05-24 22:13:01 +00:00
Max Horn
41a9cd8ac4
fixed flashlight oddities in Zak256
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svn-id: r7904
2003-05-24 21:33:54 +00:00
Jamieson Christian
0768f103ea
Put the comment back on IMUSE_DEBUG. Duh.
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svn-id: r7903
2003-05-24 19:51:29 +00:00
Jamieson Christian
66c2533681
Possible fix for hanging notes in iMuse
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svn-id: r7902
2003-05-24 19:50:34 +00:00
Jamieson Christian
34162afd9e
Removed more unnecessary code
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svn-id: r7901
2003-05-24 19:43:20 +00:00
Jamieson Christian
30affb5fbc
Various iMuse cleanup
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svn-id: r7900
2003-05-24 19:20:52 +00:00
Max Horn
9d95b025cd
fixed roomOps:1 (thanks to Hoenicke)
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svn-id: r7894
2003-05-24 17:18:23 +00:00
Max Horn
7bc1399e00
this change seems to be 'logical', but could be wrong; would be nice to check the assembly...
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svn-id: r7893
2003-05-24 17:07:50 +00:00
Max Horn
2efa2e1c67
cleanup
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svn-id: r7892
2003-05-24 17:04:54 +00:00
Max Horn
f75c148c8c
corrected FIXME
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svn-id: r7891
2003-05-24 16:45:49 +00:00
Max Horn
07df5bd181
cleanup / minor tweak
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svn-id: r7890
2003-05-24 16:11:47 +00:00
Max Horn
41df21ed6b
temporary work around for bug #742676 (game won't exit anymore, but behaviour is incorrect)
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svn-id: r7889
2003-05-24 16:09:29 +00:00
Max Horn
ac3f871910
some more debug output
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svn-id: r7888
2003-05-24 16:02:07 +00:00
Jamieson Christian
0ffc4fe7da
Fix for bug [742688] FOA: Missing music at Sophia's lecture.
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Added check for 0-length parameter fades, just in case.
svn-id: r7887
2003-05-24 16:00:18 +00:00
Jonathan Gray
9b0e0d14db
we want a word not a byte for object numbers, bug pointed out by Hoenicke
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svn-id: r7882
2003-05-24 10:39:13 +00:00
Jonathan Gray
c8276b4684
returning 1 instead of the id is the correct behaviour I believe, but the scripts check for a 0 result so either will work. I'm just picky :)
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svn-id: r7871
2003-05-24 01:20:50 +00:00
Max Horn
0361f5a6c0
bypass for Zak256 copy protection (can't test this right now, though)
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svn-id: r7870
2003-05-23 23:24:48 +00:00
Jamieson Christian
eb09051517
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
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Added some IMuse property options to support some assumptions that seem to be made by Humongous games.
This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time.
svn-id: r7869
2003-05-23 18:35:53 +00:00
Torbjörn Andersson
8feba0dfaf
cleanup
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svn-id: r7866
2003-05-23 15:48:07 +00:00
Jamieson Christian
4c531d373b
Fixed VC++ warning
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svn-id: r7861
2003-05-23 13:45:45 +00:00
Max Horn
94f0b7f4a7
some more derefActorSafe -> derefActor changes; found out why in COMI o6_getActorRoom is called with param 0
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svn-id: r7860
2003-05-23 13:42:12 +00:00
Max Horn
c333b6d6ec
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM)
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svn-id: r7859
2003-05-23 13:24:41 +00:00
Max Horn
28eade1da4
when iterating from 1 to _numActors over all actors, use _actors[] directly instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed
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svn-id: r7858
2003-05-23 12:48:50 +00:00
Max Horn
f802c2a7ba
clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there for the same reasons as in V2: only to set a default actor talk color)
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svn-id: r7857
2003-05-23 12:08:36 +00:00
Max Horn
bdaefa6727
don't hardcode 9 but rather use the default actor talk color as given in the (v2) bootscript
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svn-id: r7856
2003-05-23 12:07:36 +00:00
James Brown
73c6cf8bc9
Patch #742132 : o2_setobjectname script overwrite fix
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svn-id: r7854
2003-05-23 06:35:47 +00:00
Jamieson Christian
c9e5988e43
Fixed PPQN for old 'AD' music resources
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svn-id: r7852
2003-05-23 04:47:47 +00:00
Jamieson Christian
c6568530bd
Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
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Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).
*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***
This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.
NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....
svn-id: r7849
2003-05-23 04:19:47 +00:00
Jamieson Christian
bb1894e3b7
Fixed VC++ warnings
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svn-id: r7847
2003-05-23 03:34:18 +00:00
Max Horn
a0a096e2e8
added support in the save/load system for 2 dimensional arrays; used this for save/load of localvars -> this fixes many old save games, and allows us to be future compatible
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svn-id: r7846
2003-05-23 02:58:34 +00:00
Max Horn
cafb78a83c
v2 fix for o5_getDist (thx segra)
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svn-id: r7845
2003-05-23 01:33:43 +00:00
Max Horn
1740bfcee3
added tons of asserts; added warnings for other cases where we so far silently ignored invalid actors; replaced a few of such warnings with asserts (if they are needed somewhere, feel free to re-add them, but this time with a comment explaining *why* - i.e. bug id, or explanation on how to reproduce the problem)
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svn-id: r7844
2003-05-23 01:32:15 +00:00
Max Horn
ddd0b6aa69
fixed butterknife + cashcard
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svn-id: r7843
2003-05-23 01:14:29 +00:00
Max Horn
9e58883009
added two more redrawV2Inventory invocations; removed calls to runHook (it does nothing in V2)
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svn-id: r7842
2003-05-23 00:59:46 +00:00
Max Horn
4fc70168b4
o5_walkActorToActor cleanup, and fixed for V2
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svn-id: r7841
2003-05-23 00:52:31 +00:00
Max Horn
edf5946c40
some well placed asserts (triggering any of those means with 99% a bug in some other place; so don't just remove the asserts if you trigger one of 'em!
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svn-id: r7840
2003-05-23 00:22:41 +00:00
Max Horn
47246c35b3
this fixme doesn't seem to be needed anymore
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svn-id: r7839
2003-05-23 00:04:17 +00:00
Max Horn
beb42d7281
oops, swapped set/clear state 2
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svn-id: r7838
2003-05-22 23:45:34 +00:00
Max Horn
b084e13431
fixed more V2 clear/set state opcodes
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svn-id: r7837
2003-05-22 23:01:25 +00:00