Commit Graph

45604 Commits

Author SHA1 Message Date
Max Horn
4dd4cf8bc0 DS: Remove references to DEVKITARM
In some places we used $DEVKITARM, but in others we hardcode the path
$DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the
latter everywhere for now. Should it turn out that we really want to
have this flexible, we can reintroduce $DEVKITARM in a proper way. In
that case, we could augment configure to set DEVKITARM to
$DEVKITPRO/devkitARM, if it has not been set yet.
2011-05-03 13:22:00 +02:00
Max Horn
f62fd4f25f BACKENDS: Avoid #including .cpp files
So far, the various *-fs-factory.cpp files were #including the
corresponding *-fs.cpp files. This is surprising and hence could lead to
all kinds of problems). To fix this, provide proper headers for the
*-fs.cpp files.
This also makes code reuse via subclassing possible.

Since not all ports were tested, this will likely lead to a few
easy to fix compile regressions.
2011-05-03 13:22:00 +02:00
Paul Gilbert
5ea9e14c2f TSAGE: Bugfix for palette fader crash in Scene #9990 2011-05-03 20:53:30 +10:00
Max Horn
75d9f21580 BACKENDS: Change printf -> debug in vkeybd code 2011-05-03 12:53:14 +02:00
Max Horn
81ff18b0b7 WII: Fix various forbidden symbol clashes 2011-05-03 12:52:28 +02:00
Paul Gilbert
bf9b98f316 TSAGE: Add missing calls to inherited method in various class synchronisation methods 2011-05-03 20:31:51 +10:00
Paul Gilbert
4f70162d94 TSAGE: Bugfixes to savegames when the scene is showing an alternate screen 2011-05-03 20:14:20 +10:00
Max Horn
b737dcbad5 PSP: Fix various forbidden symbol clashes 2011-05-03 11:56:17 +02:00
Max Horn
d67e450f7a DC: Fix various forbidden symbol clashes 2011-05-03 11:56:10 +02:00
Max Horn
bdc7414f80 COMMON: Don't declare a fake printf 2011-05-03 11:41:01 +02:00
Max Horn
eafc54869c PSP: Add FIXME to portdefs.h 2011-05-03 11:40:11 +02:00
Max Horn
3d4e9fe674 BACKENDS: Allow various files to use stuff from time.h 2011-05-03 11:27:44 +02:00
strangerke
3201bb46bd TSAGE: Fix the last action of the game. The ending animation is still screwed due to palette issues 2011-05-03 08:40:28 +02:00
strangerke
fbabcf0047 TSAGE: Fix freeze in scene 4250 2011-05-03 01:02:21 +02:00
strangerke
e149f5bedc TSAGE: Fix a crash and a freeze in scene 4250. 2011-05-03 00:27:10 +02:00
strangerke
210f69c852 TSAGE: Fix two blocking bugs in scene 4301 2011-05-03 00:02:58 +02:00
strangerke
d45909dd18 TSAGE: some little cosmetic modifications 2011-05-03 00:02:13 +02:00
Thierry Crozat
1aff380a15 I18N: Update translations data file 2011-05-02 20:19:13 +01:00
Thierry Crozat
3500bf6581 I18N: Update Swedish translation from patch #3296202 2011-05-02 20:18:55 +01:00
Thierry Crozat
9c834e58fc I18N: Update Polish translation from patch #3296137 2011-05-02 20:18:39 +01:00
Thierry Crozat
58a11f93ff I18N: Update French translation 2011-05-02 20:18:30 +01:00
strangerke
857c6821d1 TSAGE: Fix a couple of glitches in scene 9100 2011-05-02 21:01:24 +02:00
dhewg
b3c792a7af NEWS: Fix whitespace 2011-05-02 19:27:15 +02:00
dhewg
0b023323e6 README: Mention GameCube as supported platform 2011-05-02 19:21:48 +02:00
dhewg
ea547ca3fd ANDROID: Style fix 2011-05-02 18:41:04 +02:00
Matthew Hoops
d6c1e70033 MOHAWK: Add detection for the seussabc Mac demo 2011-05-02 11:24:04 -04:00
Matthew Hoops
ee223528fc SCUMM: Add support for an alternate version of The Dig's demo 2011-05-02 11:24:04 -04:00
Johannes Schickel
b2693c81ec SWORD25: Fix compilation, caused by zlib.h including unistd.h 2011-05-02 17:19:54 +02:00
Johannes Schickel
c0bd496c90 COMMON: Fix compilation when zlib support is enabled. 2011-05-02 17:19:35 +02:00
Max Horn
59e77ed667 ALL: Mark printf and various other symbols as forbidden
Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!

Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
2011-05-02 16:31:31 +02:00
Max Horn
58eebff803 AUDIO: Rename clock() -> updateClock() in SID emulator 2011-05-02 16:31:30 +02:00
Bluddy
185337f6a5 PSP: fixed cursor disappearance bug in 16-bit games
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
2011-05-02 15:48:06 +03:00
Max Horn
a5598aaaa8 TSAGE: Stop shadowing local variables 2011-05-02 14:34:59 +02:00
Max Horn
7407a48cd3 SCUMM: fix whitespaces (patch #3281359) 2011-05-02 14:32:49 +02:00
Max Horn
a48b705c54 GRAPHICS: Turn printf into warning 2011-05-02 13:40:25 +02:00
Max Horn
d521d6a1c2 GUI: Inform use about ignored games when mass adding 2011-05-02 13:40:25 +02:00
strangerke
44e3efe888 TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really playable until scene group 10 2011-05-02 08:37:33 +02:00
Thierry Crozat
9360ec7354 I18N: Update translations data file. 2011-05-01 23:50:39 +01:00
Thierry Crozat
bb7801df5a I18N: Update Polish translation (from patch #3295481) 2011-05-01 23:48:44 +01:00
strangerke
3b5b11bf9a TSAGE: Fix slipping characters in scene 7300 2011-05-02 00:36:11 +02:00
Klaus Reimer
199d7050ef NEWS: Mention new WebOS port. 2011-05-02 00:21:56 +02:00
Klaus Reimer
ef8101ac54 README: Added WebOS to list of supported platforms. 2011-05-02 00:21:56 +02:00
Klaus Reimer
c74fcf19d8 WEBOS: Rewritten webos packaging again. No fancy settings needed anymore. Just "make package". 2011-05-01 23:48:39 +02:00
Klaus Reimer
f9014f1aab WEBOS: Removed special paths from default configuration. 2011-05-01 23:48:39 +02:00
Klaus Reimer
ec05f3dc4f WEBOS: No longer creating paths which are not used anymore. 2011-05-01 23:48:39 +02:00
Klaus Reimer
1d1ee5c979 WEBOS: Added a default prefix and enforcing docdir, datadir and plugin directory. 2011-05-01 23:48:23 +02:00
Matthew Hoops
83cd8268ad SCUMM: Fix v60he games 2011-05-01 17:12:56 -04:00
Ori Avtalion
a896125ee4 VIDEO: Fix flic decoder not including rect.h which is used inline 2011-05-01 18:48:42 +03:00
Johannes Schickel
71bdb86e02 Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16

Conflicts:
	graphics/png.cpp
2011-05-01 16:54:45 +02:00
Paul Gilbert
89b63e3adb TSAGE: Fixed using communicator in Scene #9700 2011-05-02 00:18:58 +10:00