18388 Commits

Author SHA1 Message Date
Joost Peters
4e1d751ba2 override inactive_dialog_shading on PSP
svn-id: r23390
2006-07-07 10:54:37 +00:00
Joost Peters
0f2584d470 fix build with latest psp toolchain
svn-id: r23386
2006-07-07 10:40:11 +00:00
Joost Peters
2b0c4e9bf3 implement grabRawScreen()
svn-id: r23385
2006-07-07 10:38:56 +00:00
Joost Peters
240acc427a make grabRawScreen() pure virtual, since it's now _required_ to be implemented by backends for certain SCUMM games to function properly.
This happened when ScummEngine::moveScreen() was changed in revision 23215 and causes Indy4 to fail the assert(_system->grabRawScreen(...)) on PSP (and Symbian?), where this function was not implemented.

svn-id: r23383
2006-07-07 09:00:18 +00:00
Travis Howell
3f4cc015b2 Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust walk code to closer match original code of earlier games
svn-id: r23381
2006-07-07 07:31:13 +00:00
Max Horn
1d8d9f5510 Moving remaining platform/backends code, as previously threatened
svn-id: r23380
2006-07-06 21:44:48 +00:00
Travis Howell
9269ebe9f5 Fix off by one, in the stomach of pajama3
svn-id: r23377
2006-07-06 12:22:33 +00:00
Travis Howell
41626a6af3 Add cyx's patch for 1513622 - HE: Palette glitch (recent regression)
svn-id: r23376
2006-07-06 11:40:50 +00:00
Travis Howell
4bbdf9daae Fix 1506002 - PUTTTIME: Weird Mouth Movement
svn-id: r23374
2006-07-06 11:17:14 +00:00
Travis Howell
31fa4fbad8 Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga)
svn-id: r23372
2006-07-05 22:27:11 +00:00
Kostas Nakos
6a8749ace0 move ce port to its new home
svn-id: r23366
2006-07-01 08:13:46 +00:00
Travis Howell
294dcea3ef Add French version of the Feeble Files (Windows 4CD)
svn-id: r23362
2006-06-30 23:35:11 +00:00
Max Horn
87d3e4fb0e Moved savefile.cpp to backends, to work around link error
svn-id: r23361
2006-06-30 22:06:45 +00:00
Marcus Comstedt
d71d5774ad Include DCLauncherDialog.h from the new backend dir.
svn-id: r23360
2006-06-30 21:58:40 +00:00
Joost Peters
14fc6d4ca4 fix compilation after backend move
svn-id: r23359
2006-06-30 21:14:34 +00:00
Joost Peters
438f47b041 move psp backend to backends/platforms/psp
svn-id: r23358
2006-06-30 21:00:39 +00:00
Marcus Comstedt
25f68b08ab Moved backends/dc into new platform directory.
svn-id: r23357
2006-06-30 20:21:42 +00:00
Max Horn
8c5ead1f70 No need to calls clearSoundCallback here (engine destructor already does that)
svn-id: r23356
2006-06-30 19:54:12 +00:00
Won Star
b9fa49a176 Align memory address properly. This fixes crash on the GP32.
svn-id: r23354
2006-06-30 16:38:43 +00:00
Torbjörn Andersson
5cea3c7798 Added NEWS sections for 0.10.0 and the inevitable 0.9.1.
svn-id: r23350
2006-06-30 09:19:29 +00:00
Won Star
72a5fea703 Oh. I forgot to change function calls.
svn-id: r23348
2006-06-29 13:18:20 +00:00
Sven Hesse
27a8b8a255 - Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now

svn-id: r23346
2006-06-29 12:55:57 +00:00
Won Star
221afd715a Whoops. Correct varible name.
svn-id: r23344
2006-06-29 12:31:52 +00:00
Won Star
7169e90fad Properly init memory tables.
svn-id: r23342
2006-06-29 09:17:04 +00:00
Won Star
5e7d109e3c Lock sound timer thread.
svn-id: r23340
2006-06-29 05:34:56 +00:00
Won Star
d954c5ebd5 Try to use processor cache efficiently.
svn-id: r23339
2006-06-29 05:25:19 +00:00
Won Star
3a020e7876 Add custom memory management code. malloc() for small allocs became much faster and startup time in the GP32 is now 10~30 secs depend on clock speed.
svn-id: r23338
2006-06-29 05:15:45 +00:00
Travis Howell
fa4aa40b7b Correct docs for copyFrameToBuffer()
svn-id: r23336
2006-06-28 14:27:56 +00:00
Travis Howell
e17fe8e88b Remove left over ;
svn-id: r23335
2006-06-28 14:14:21 +00:00
Travis Howell
1c19735226 Add patch #1504492 - DXA: New compression scheme
svn-id: r23333
2006-06-28 14:10:07 +00:00
Travis Howell
dd57c57982 Add eriktorbjorn's patch for DXA unification, with more changes
svn-id: r23332
2006-06-28 14:06:54 +00:00
Torbjörn Andersson
c367dbfc36 Since the slider's handleMouseMoved() clips the new value, there's no need to
test if X >= 0. Dragging the slider quickly, we may never get an event where X
is exactly 0, so all it does is to make it more difficult to drag the slider to
its minimum value.

svn-id: r23330
2006-06-28 04:52:48 +00:00
Travis Howell
9767fa5aac Add French versions of freddi3, freddicove and pajama2
svn-id: r23326
2006-06-28 03:25:55 +00:00
Travis Howell
2b99a59e5c Resort HE games, by HE version and mark US versions
svn-id: r23323
2006-06-27 11:31:30 +00:00
Torbjörn Andersson
e09bdf84cb Fixed the HE version of the Swedish Freddi Fish 1, and added detection for the
Macintosh version, with a lot of help from Kirben.

svn-id: r23321
2006-06-27 10:54:01 +00:00
Eugene Sandulenko
d2e54d5e3c Patch #1512689: "Fixing AGI Game Detection"
svn-id: r23315
2006-06-26 13:29:40 +00:00
Max Horn
61c69ab4b2 Patch #1511978: Patch for convbdf.c so it compiles with GCC 2.95.3
svn-id: r23308
2006-06-25 10:32:01 +00:00
Oystein Eftevaag
8d3887f170 Fixes a warning with VC++ 2005 Express.
svn-id: r23307
2006-06-25 01:19:34 +00:00
Eugene Sandulenko
163f49240b Add Keith Scroggins to credits as Atari/FreeMiNT builder.
svn-id: r23297
2006-06-24 22:44:51 +00:00
Willem Jan Palenstijn
e53c1af362 listwidget: handle clicking outside of the list more gracefully
svn-id: r23295
2006-06-24 13:21:46 +00:00
Johannes Schickel
7409ae2fbb Upadtes msvc8 project files again.
svn-id: r23294
2006-06-24 12:45:31 +00:00
Max Horn
492c65009c Started to move 'monolithic' parts of our ports to the new 'background/platform' directory (see also the 'Modular_Backends' page in our Wiki)
svn-id: r23293
2006-06-24 12:33:52 +00:00
Willem Jan Palenstijn
dc41d02ac7 fix character clipping as mentioned by Marcus on the mailing list on 22 june
svn-id: r23292
2006-06-24 12:27:07 +00:00
Johannes Schickel
c673860d0e Ok msvc8 builds should link again.
svn-id: r23290
2006-06-24 12:16:03 +00:00
Johannes Schickel
530948bbce Updates msvc8 project file.
svn-id: r23289
2006-06-24 12:09:40 +00:00
Johannes Schickel
ac8607f433 Fixes save/load of kyra engine.
svn-id: r23287
2006-06-24 12:03:30 +00:00
Max Horn
d67f9623cc Typo, and stress that getSavePath() is not to be used for storing savegames via Common::File
svn-id: r23286
2006-06-24 10:46:47 +00:00
Max Horn
3b1b06b09c Added some FIXME comments to AGI engine
svn-id: r23285
2006-06-24 10:45:47 +00:00
Max Horn
5faf5f44c3 Remove unused slash from DEPDIRS (cosmetical change to appease Torbjoern :-)
svn-id: r23284
2006-06-24 10:14:18 +00:00
Max Horn
00ca50beb7 Follow our code formatting guidelines; also, we provide default implementations for getSavefileManager and displayMessageOnOSD, no point in replacing this with empty dummy implementations
svn-id: r23283
2006-06-24 10:12:38 +00:00