Joost Peters
4e1d751ba2
override inactive_dialog_shading on PSP
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svn-id: r23390
2006-07-07 10:54:37 +00:00
Joost Peters
0f2584d470
fix build with latest psp toolchain
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svn-id: r23386
2006-07-07 10:40:11 +00:00
Joost Peters
2b0c4e9bf3
implement grabRawScreen()
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svn-id: r23385
2006-07-07 10:38:56 +00:00
Joost Peters
240acc427a
make grabRawScreen() pure virtual, since it's now _required_ to be implemented by backends for certain SCUMM games to function properly.
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This happened when ScummEngine::moveScreen() was changed in revision 23215 and causes Indy4 to fail the assert(_system->grabRawScreen(...)) on PSP (and Symbian?), where this function was not implemented.
svn-id: r23383
2006-07-07 09:00:18 +00:00
Travis Howell
3f4cc015b2
Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust walk code to closer match original code of earlier games
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svn-id: r23381
2006-07-07 07:31:13 +00:00
Max Horn
1d8d9f5510
Moving remaining platform/backends code, as previously threatened
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svn-id: r23380
2006-07-06 21:44:48 +00:00
Travis Howell
9269ebe9f5
Fix off by one, in the stomach of pajama3
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svn-id: r23377
2006-07-06 12:22:33 +00:00
Travis Howell
41626a6af3
Add cyx's patch for 1513622 - HE: Palette glitch (recent regression)
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svn-id: r23376
2006-07-06 11:40:50 +00:00
Travis Howell
4bbdf9daae
Fix 1506002 - PUTTTIME: Weird Mouth Movement
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svn-id: r23374
2006-07-06 11:17:14 +00:00
Travis Howell
31fa4fbad8
Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga)
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svn-id: r23372
2006-07-05 22:27:11 +00:00
Kostas Nakos
6a8749ace0
move ce port to its new home
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svn-id: r23366
2006-07-01 08:13:46 +00:00
Travis Howell
294dcea3ef
Add French version of the Feeble Files (Windows 4CD)
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svn-id: r23362
2006-06-30 23:35:11 +00:00
Max Horn
87d3e4fb0e
Moved savefile.cpp to backends, to work around link error
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svn-id: r23361
2006-06-30 22:06:45 +00:00
Marcus Comstedt
d71d5774ad
Include DCLauncherDialog.h from the new backend dir.
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svn-id: r23360
2006-06-30 21:58:40 +00:00
Joost Peters
14fc6d4ca4
fix compilation after backend move
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svn-id: r23359
2006-06-30 21:14:34 +00:00
Joost Peters
438f47b041
move psp backend to backends/platforms/psp
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svn-id: r23358
2006-06-30 21:00:39 +00:00
Marcus Comstedt
25f68b08ab
Moved backends/dc into new platform directory.
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svn-id: r23357
2006-06-30 20:21:42 +00:00
Max Horn
8c5ead1f70
No need to calls clearSoundCallback here (engine destructor already does that)
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svn-id: r23356
2006-06-30 19:54:12 +00:00
Won Star
b9fa49a176
Align memory address properly. This fixes crash on the GP32.
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svn-id: r23354
2006-06-30 16:38:43 +00:00
Torbjörn Andersson
5cea3c7798
Added NEWS sections for 0.10.0 and the inevitable 0.9.1.
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svn-id: r23350
2006-06-30 09:19:29 +00:00
Won Star
72a5fea703
Oh. I forgot to change function calls.
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svn-id: r23348
2006-06-29 13:18:20 +00:00
Sven Hesse
27a8b8a255
- Renamed a few mult-variables to something more fitting
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- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
2006-06-29 12:55:57 +00:00
Won Star
221afd715a
Whoops. Correct varible name.
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svn-id: r23344
2006-06-29 12:31:52 +00:00
Won Star
7169e90fad
Properly init memory tables.
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svn-id: r23342
2006-06-29 09:17:04 +00:00
Won Star
5e7d109e3c
Lock sound timer thread.
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svn-id: r23340
2006-06-29 05:34:56 +00:00
Won Star
d954c5ebd5
Try to use processor cache efficiently.
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svn-id: r23339
2006-06-29 05:25:19 +00:00
Won Star
3a020e7876
Add custom memory management code. malloc() for small allocs became much faster and startup time in the GP32 is now 10~30 secs depend on clock speed.
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svn-id: r23338
2006-06-29 05:15:45 +00:00
Travis Howell
fa4aa40b7b
Correct docs for copyFrameToBuffer()
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svn-id: r23336
2006-06-28 14:27:56 +00:00
Travis Howell
e17fe8e88b
Remove left over ;
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svn-id: r23335
2006-06-28 14:14:21 +00:00
Travis Howell
1c19735226
Add patch #1504492 - DXA: New compression scheme
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svn-id: r23333
2006-06-28 14:10:07 +00:00
Travis Howell
dd57c57982
Add eriktorbjorn's patch for DXA unification, with more changes
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svn-id: r23332
2006-06-28 14:06:54 +00:00
Torbjörn Andersson
c367dbfc36
Since the slider's handleMouseMoved() clips the new value, there's no need to
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test if X >= 0. Dragging the slider quickly, we may never get an event where X
is exactly 0, so all it does is to make it more difficult to drag the slider to
its minimum value.
svn-id: r23330
2006-06-28 04:52:48 +00:00
Travis Howell
9767fa5aac
Add French versions of freddi3, freddicove and pajama2
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svn-id: r23326
2006-06-28 03:25:55 +00:00
Travis Howell
2b99a59e5c
Resort HE games, by HE version and mark US versions
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svn-id: r23323
2006-06-27 11:31:30 +00:00
Torbjörn Andersson
e09bdf84cb
Fixed the HE version of the Swedish Freddi Fish 1, and added detection for the
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Macintosh version, with a lot of help from Kirben.
svn-id: r23321
2006-06-27 10:54:01 +00:00
Eugene Sandulenko
d2e54d5e3c
Patch #1512689 : "Fixing AGI Game Detection"
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svn-id: r23315
2006-06-26 13:29:40 +00:00
Max Horn
61c69ab4b2
Patch #1511978 : Patch for convbdf.c so it compiles with GCC 2.95.3
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svn-id: r23308
2006-06-25 10:32:01 +00:00
Oystein Eftevaag
8d3887f170
Fixes a warning with VC++ 2005 Express.
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svn-id: r23307
2006-06-25 01:19:34 +00:00
Eugene Sandulenko
163f49240b
Add Keith Scroggins to credits as Atari/FreeMiNT builder.
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svn-id: r23297
2006-06-24 22:44:51 +00:00
Willem Jan Palenstijn
e53c1af362
listwidget: handle clicking outside of the list more gracefully
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svn-id: r23295
2006-06-24 13:21:46 +00:00
Johannes Schickel
7409ae2fbb
Upadtes msvc8 project files again.
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svn-id: r23294
2006-06-24 12:45:31 +00:00
Max Horn
492c65009c
Started to move 'monolithic' parts of our ports to the new 'background/platform' directory (see also the 'Modular_Backends' page in our Wiki)
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svn-id: r23293
2006-06-24 12:33:52 +00:00
Willem Jan Palenstijn
dc41d02ac7
fix character clipping as mentioned by Marcus on the mailing list on 22 june
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svn-id: r23292
2006-06-24 12:27:07 +00:00
Johannes Schickel
c673860d0e
Ok msvc8 builds should link again.
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svn-id: r23290
2006-06-24 12:16:03 +00:00
Johannes Schickel
530948bbce
Updates msvc8 project file.
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svn-id: r23289
2006-06-24 12:09:40 +00:00
Johannes Schickel
ac8607f433
Fixes save/load of kyra engine.
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svn-id: r23287
2006-06-24 12:03:30 +00:00
Max Horn
d67f9623cc
Typo, and stress that getSavePath() is not to be used for storing savegames via Common::File
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svn-id: r23286
2006-06-24 10:46:47 +00:00
Max Horn
3b1b06b09c
Added some FIXME comments to AGI engine
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svn-id: r23285
2006-06-24 10:45:47 +00:00
Max Horn
5faf5f44c3
Remove unused slash from DEPDIRS (cosmetical change to appease Torbjoern :-)
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svn-id: r23284
2006-06-24 10:14:18 +00:00
Max Horn
00ca50beb7
Follow our code formatting guidelines; also, we provide default implementations for getSavefileManager and displayMessageOnOSD, no point in replacing this with empty dummy implementations
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svn-id: r23283
2006-06-24 10:12:38 +00:00