aryanrawlani28
4f55c1b689
DIRECTOR & KYRA: MODULES: Use workarounds to skip warnings.
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- When these files are included for the second time, a warning is shown that the previous recipes will be overriden.
- Use_Rules helps with a workaround to disable these warnings.
2020-10-03 14:56:36 +02:00
aryanrawlani28
ac900a06b8
BASE: PLUGINS: Use engines/detection_table header for static plugins
2020-10-03 14:56:36 +02:00
aryanrawlani28
6735c46c41
MAKEFILES: Add a variable which helps in deciding if rules.mk should be used or not
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- It is always enabled by default
- Only disabled when we would include all engine module files, so we don't include unnecessary stuff
2020-10-03 14:56:36 +02:00
aryanrawlani28
911e0e4f3c
GIT: Rename detection_tables inside gitignore which is now present inside engines subdirectory
2020-10-03 14:56:36 +02:00
aryanrawlani28
e64446e4ce
CONFIGURE: Remove detection submodules written to engines.mk
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- Write detection_table inside engines subdirectory
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
274b8a51a1
TONY: Match consistency with other engines & move enums to new header.
2020-10-03 14:56:36 +02:00
aryanrawlani28
f3b9477893
ENGINES: ALL: Add header guards for the new detection-header files.
2020-10-03 14:56:36 +02:00
aryanrawlani28
fea29b04ac
BASE: PLUGINS: Add a plugin suffix only if it is available
2020-10-03 14:56:36 +02:00
aryanrawlani28
7615f37698
BASE: PLUGINS: Add detection tables header file when getting static plugins.
2020-10-03 14:56:36 +02:00
aryanrawlani28
11f46399b6
GIT: Add detection_tables header to .gitignore
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- It is generated by configure and works similiarly to plugins_table.
2020-10-03 14:56:36 +02:00
aryanrawlani28
2ee4cd2878
CONFIGURE: Add functionality for detection modules for each engine
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- In engines.mk, add another module "enginename/detection"
- This module is always added, regardless if the engine is enabled or not.
- Remove the array which helped out when each individual engine port was being added over.
2020-10-03 14:56:36 +02:00
aryanrawlani28
78dd712a1c
PARALLACTION: Adapt to new detection modules and misc changes.
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- Move common enums into detection_enums.h
- Make a new module for detection. See previous commit notes for more info.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
e16ec08d8b
BASE: DETECTION: Use correct header file
2020-10-03 14:56:36 +02:00
aryanrawlani28
5f5363f03b
BASE: MAIN: Load/Unload detection plugin for UncachedPluginMan as/when needed.
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- Used only in context of UncachedPluginMan
- Always load on startup
- When starting a game, unload all other MetaEngines except the one needed.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8dfaf6cc0e
BASE: PLUGINS: Add support for detection plugins to be loaded on demand.
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- Mainly used for UncachedPluginManagers.
- CachedPluginManagers will not handle these, as metaengines will always be available in memory.
2020-10-03 14:56:36 +02:00
aryanrawlani28
b78534dcb0
BASE: PLUGINS: Seperate declaration/definition of StaticPlugins.
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- Move declarations inside plugins.h to make it visible to detection/detection.cpp
2020-10-03 14:56:36 +02:00
aryanrawlani28
408158edc9
BASE: PLUGINS: Add a new type of plugin - DETECTION.
2020-10-03 14:56:36 +02:00
aryanrawlani28
74149fe7cd
BASE: DETECTION: Add a new module detection.
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- This is being done to enable support of building detection as dynamic libraries.
2020-10-03 14:56:36 +02:00
aryanrawlani28
05e170415c
CONFIGURE: TEMP: Add support to build detection features as dynamic.
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- A commit to show how the new makefiles structure and flow would look like. This is not final.
2020-10-03 14:56:36 +02:00
aryanrawlani28
ff74297940
PLUMBERS: Move detection related code to a new folder, add new Detection module.
2020-10-03 14:56:36 +02:00
aryanrawlani28
fa8aa6e9f4
AGI: Move detection related code to a new folder, add AGI-Detection module.
2020-10-03 14:56:36 +02:00
aryanrawlani28
7fe1eb330d
DREAMWEB: Remove redundant and unreachable return statement
2020-10-03 14:56:36 +02:00
aryanrawlani28
53f08789eb
BASE: PLUGINS: Restore functionalities of uncached plugin manager for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8b43e79695
GUI: Fix namespaces for saveload dialogs when cloud is enabled.
2020-10-03 14:56:36 +02:00
aryanrawlani28
84ddd3ac88
BASE: PLUGINS: Remove comments referring to old game detection
2020-10-03 14:56:36 +02:00
aryanrawlani28
92839dce1c
GLK: Split detection features & adapt to new plugins.
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- Additionally, adapt to renaming glulxe -> glulx
2020-10-03 14:56:36 +02:00
aryanrawlani28
27d16ba9c5
GLK: Move game-description struct into a header file from glk.h.
2020-10-03 14:56:36 +02:00
aryanrawlani28
53c772aebb
ULTIMA: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
aryanrawlani28
52a420f4b1
MOHAWK: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
aryanrawlani28
45ad55df2d
MOHAWK: Move shared engine/detection enums to new header file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
b4a0fcca6c
MOHAWK: Dialogs: Use the new classes to help in dialogs correctly.
2020-10-03 14:56:36 +02:00
aryanrawlani28
65320b26a6
MOHAWK: MYST: Move common myst engine/detection code to new class.
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- This new class will help in detection.
2020-10-03 14:56:36 +02:00
aryanrawlani28
2113bbcd9c
MOHAWK: RIVEN: Move shared detection/riven code from engine to a new MetaEngine class.
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- This new class will help detection work properly.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8c324fab42
MOHAWK: RIVEN: Move shared graphics/detection enum to new header.
2020-10-03 14:56:36 +02:00
aryanrawlani28
81ba5d5627
ENGINES: ME & MEC: Allow MEC to build engine options widget.
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- Rename the one in ME to avoid ambiguity.
- ME is named *static & MEC is named *dynamic.
- This change means that engines can build 2 types of option widgets.
- The "Engine" tab is created statically regardless if an engine plugin is present or not.
- The in-game options are built using the MEC.
- With this commit, engines/dialogs is no longer dependant on MetaEngine, and instead used MEC all over.
2020-10-03 14:56:36 +02:00
aryanrawlani28
255af8a0eb
SCI: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
aryanrawlani28
aa353cc4fb
SCI: Move engine/detection common enums to new header.
2020-10-03 14:56:36 +02:00
aryanrawlani28
e644782294
SCI: Move graphics helpers/detection related enums into a new header
2020-10-03 14:56:36 +02:00
aryanrawlani28
c9f2c50380
WINTERMUTE: Split detection features & adapt to new plugins.
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- Update AMEC's getFileProps (changes related to MacResMan)
- This commit also includes a change from other engines.
- Fallback detection here depends upon many Engine resources.
- As such, it might not be suitable to add all of them to executable.
- Thus, shift fallback detection to the dynamic part.
- The static part gets the relevant Engine plugin & then tries to call it.
- This way, fallback detection for Wintermute will depend on the engine plugin.
- Normal detection will still work fine.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0b9df04112
WINTERMUTE: Rename game_description.h -> detection.h
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- Done to match consistency with other engines.
- Remove external header file.
- Match namecalling of header where needed.
2020-10-03 14:56:36 +02:00
aryanrawlani28
b4044c87e7
WINTERMUTE: Move game/engine common enums from /base to a common enum
2020-10-03 14:56:36 +02:00
aryanrawlani28
57b5a93f47
WINTERMUTE: Move engine/game-detection common enum to new header
2020-10-03 14:56:36 +02:00
aryanrawlani28
395f590554
ENGINES: AMEC: Add some fallback detection-related functionality.
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- Add fallbackDetectExtern, meant to be overriden by child classes, if fallbackdetection heavily depends on Engine code.
- Add getFileProperties helper.
- End function names with "extern" to distinguish from normal.
2020-10-03 14:56:36 +02:00
aryanrawlani28
30d2d9167e
ENGINES: ME: Mark destructor as virtual
2020-10-03 14:56:36 +02:00
aryanrawlani28
cd87a9150e
XEEN: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d8c82faf27
SAGA: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
aryanrawlani28
95bc4c0994
SAGA: Move common engine/game-detection related enums into a new header.
2020-10-03 14:56:36 +02:00
aryanrawlani28
a4739197da
SAGA: Move some shared defines between engine/game detection to a new header
2020-10-03 14:56:36 +02:00