Commit Graph

4117 Commits

Author SHA1 Message Date
Travis Howell
54b813c4a6 Not quite right spot.
svn-id: r14331
2004-07-26 00:12:51 +00:00
Travis Howell
ebdbb97d38 VAR_SOUND_RESULT should be reset.
svn-id: r14330
2004-07-26 00:08:23 +00:00
Gregory Montoir
db4c7d22bf smush codec37 sub1 (FT demo)
svn-id: r14326
2004-07-25 19:05:16 +00:00
Travis Howell
55a4164f33 Fix love sign missing when black light turned on, in Sam & Max regression.
svn-id: r14325
2004-07-25 14:48:07 +00:00
Travis Howell
4105fdd4f6 Merge palette functions.
svn-id: r14324
2004-07-25 11:29:38 +00:00
Travis Howell
290d73ea0b Sam & Max doesn't need separate palette, just uses _shadowPalette.
svn-id: r14323
2004-07-25 09:21:58 +00:00
Travis Howell
ce620d17fd Remove lefts overs of old hack
svn-id: r14320
2004-07-24 14:24:34 +00:00
Travis Howell
370cf65966 Corrtection from disasm., mouth sync uses speech timing.
Fix bug #

svn-id: r14319
2004-07-24 13:36:26 +00:00
Travis Howell
7550ebed81 Rename VAR
svn-id: r14318
2004-07-24 11:15:59 +00:00
Travis Howell
546fd77e1b Ooops commited wrong branch.
svn-id: r14314
2004-07-24 07:18:18 +00:00
Travis Howell
2cbc4039e8 A few HE games are supported now.
svn-id: r14313
2004-07-24 07:14:26 +00:00
Travis Howell
086c8da888 Enable VAR_FADE_DELAY
svn-id: r14309
2004-07-24 04:36:54 +00:00
Travis Howell
334343a340 Ooops
svn-id: r14308
2004-07-24 04:18:26 +00:00
Travis Howell
10ef09ec1f Add another var used by Loom [ega].
svn-id: r14307
2004-07-24 04:09:14 +00:00
Travis Howell
e7997ab91d heap space is used by loom too.
svn-id: r14306
2004-07-24 02:18:05 +00:00
Travis Howell
0afb8635cb Add more details
svn-id: r14305
2004-07-23 09:30:53 +00:00
Travis Howell
840248a972 Mention method used to skip copy protection in original Loom
svn-id: r14304
2004-07-23 08:59:07 +00:00
Travis Howell
28812cae21 Only needed for Zak [ega]
svn-id: r14303
2004-07-23 08:50:16 +00:00
Travis Howell
24e89ad424 Ooops
svn-id: r14301
2004-07-22 11:31:07 +00:00
Travis Howell
c6f6055013 Only used in scumm5 and later.
svn-id: r14300
2004-07-22 05:53:56 +00:00
Travis Howell
2ab9807dd8 Should not be set for any scumm3 games.
svn-id: r14299
2004-07-22 04:42:43 +00:00
Travis Howell
6a1800a2cd Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2.
svn-id: r14298
2004-07-22 04:37:20 +00:00
Travis Howell
e133de4d51 VAR not used in scumm3.
svn-id: r14297
2004-07-22 04:28:31 +00:00
Travis Howell
f09313d6a9 Correction to VAR tables.
svn-id: r14296
2004-07-22 04:13:46 +00:00
Travis Howell
9dfee6c315 Confirmed extra timers are in all PC version of indy3 too.
VAR_DEBUGMODE isn't used in SCUMM3 and below.

svn-id: r14292
2004-07-21 12:05:00 +00:00
Travis Howell
d478bc31ac Extra timer used in Amiga version of indy3 too.
svn-id: r14291
2004-07-21 11:37:41 +00:00
Travis Howell
38ddd36d41 Correct version key in HE 7.0+ games.
svn-id: r14287
2004-07-20 11:54:42 +00:00
Travis Howell
08a260444f Use for HE 7.0 games too.
svn-id: r14286
2004-07-20 11:50:44 +00:00
Travis Howell
6225285a59 Add support for version key in The Dig
svn-id: r14285
2004-07-20 11:30:15 +00:00
Torbjörn Andersson
963aa6085d Valgrind complained about an uninitialized value. This appears to fix it,
and anyway it won't hurt.

svn-id: r14279
2004-07-19 15:26:07 +00:00
Torbjörn Andersson
bc300cb062 Applied patch #993803 (fix for a COMI hang) after some discussion with
aquadran. Let's hope the cure isn't worse than the disease...

svn-id: r14277
2004-07-19 15:21:29 +00:00
Paweł Kołodziejski
9e7f2342c7 removed not needed code and moved pause mixer after pause imuse
svn-id: r14274
2004-07-19 10:51:00 +00:00
Paweł Kołodziejski
dc9963ec97 removed not needed call for pause imuse and non used variable
svn-id: r14271
2004-07-19 09:55:33 +00:00
Travis Howell
5ecfa56b5e Rename object fields
svn-id: r14270
2004-07-19 01:58:08 +00:00
Max Horn
904493bb76 Hack to work around bug #775097 - probably wrong, probably will cause regressions, probably should be undone soon -- but it's an experiment ;-)
svn-id: r14268
2004-07-18 23:41:49 +00:00
Max Horn
fb88830bd6 Too many newlines
svn-id: r14267
2004-07-18 22:29:22 +00:00
Max Horn
8e8b93aec0 Tiny cleanup ;-)
svn-id: r14251
2004-07-18 17:08:00 +00:00
Nicolas Bacca
74d898d160 Fix Digital Imuse deadlocks for CE platforms. Other platforms using event-based timers may be interested in it, too
svn-id: r14248
2004-07-18 16:30:01 +00:00
Travis Howell
c87804b893 FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)
svn-id: r14243
2004-07-18 11:46:50 +00:00
Travis Howell
b317fbb39d Remove out dated comment.
svn-id: r14242
2004-07-18 09:53:58 +00:00
Travis Howell
9563fb9c6e Revert small part of scumm/saveload.cpp revision 1.129.
Fixes bug #884171 - DOTT: Transition effect glitch (regression)

svn-id: r14240
2004-07-18 05:04:30 +00:00
Travis Howell
3aa5d9dd06 Only change actor.frame if actor's frame is actually updated.
svn-id: r14238
2004-07-18 04:24:03 +00:00
Travis Howell
002b9331a8 Minor cleanup
svn-id: r14236
2004-07-17 10:25:22 +00:00
Travis Howell
5b238e17c1 Don't remap arrow keys in later games.
Allow arrows keys to work in lander game of Dig again.

svn-id: r14232
2004-07-17 07:34:34 +00:00
Travis Howell
7da0466ec5 Alter check, since later games set VAR elsewhere.
svn-id: r14230
2004-07-17 05:35:38 +00:00
Travis Howell
60dd6b7d3b Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)
svn-id: r14229
2004-07-17 05:29:56 +00:00
Travis Howell
619c21a318 Set new VARS for older save games.
svn-id: r14227
2004-07-16 14:41:05 +00:00
Travis Howell
078dc6220f Remove old hack and comment
svn-id: r14224
2004-07-16 10:17:41 +00:00
Travis Howell
bd8c7f08f6 Fix bugs:
FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up

svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell
efbd2fe42f Use VAR_DEFAULT_TALK_DELAY
svn-id: r14220
2004-07-15 23:15:13 +00:00