Johannes Schickel
c1be2aedbb
SAGA: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Filippos Karapetis
faa7579241
SAGA: Add support for played time
2012-11-11 23:32:07 +02:00
Johannes Schickel
48e6b80253
SAGA: Slight cleanup in querySaveMetaInfos implementation.
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Saves are writable and deletable by default, there is no need to mark them
explicitly as such.
2012-07-03 18:39:46 +02:00
Torbjörn Andersson
a010038492
JANITORIAL: Remove unnecessary semicolons
2011-10-29 11:23:44 +02:00
Christoph Mallon
e35b4f20c1
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
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Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07 15:19:09 +02:00
Filippos Karapetis
0d3a2267c7
SAGA: Removed several game flags, which are now found more reliably on the fly
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- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
2011-07-09 15:59:30 +03:00
Max Horn
593b929047
DETECTOR: Separate code for handling obsolete gameids from advanced detector
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This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID,
and AdvancedDetector::findGameID now is Engines::findGameID.
Doxygen comments were added or improved
2011-06-14 18:52:07 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
6fb0d6e8e9
SAGA: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:44 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
D G Turner
9c2759c1a7
SAGA: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 20:54:49 +01:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
0ce2ca4e00
COMMON: Replace MKID_BE by MKTAG
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
md5
80e362f6ea
SAGA: Fixed bug #3275973 - "IHNM: Dialog options vanish"
2011-04-06 09:49:39 +03:00
Max Horn
efcfb40da9
SAGA: Add some const qualifiers to SagaEngine methods
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svn-id: r53737
2010-10-23 15:45:22 +00:00
Andrew Kurushin
f24394b85f
SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
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add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
2010-10-22 23:13:17 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
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svn-id: r48287
2010-03-18 15:54:40 +00:00
Filippos Karapetis
b4f1960318
Reverted parts of revisions #44298 , #44299 and #44300 , to prevent warnings and issues in compilers which don't support NORETURN
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svn-id: r44314
2009-09-24 17:52:53 +00:00
Filippos Karapetis
6b79910bcb
Fixed some more warnings about unreachable code
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svn-id: r44300
2009-09-24 10:15:50 +00:00
Johannes Schickel
595501b60c
Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in SagaMetaEngine that the last valid save slot for SAGA is slot 95.
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svn-id: r42845
2009-07-27 17:48:40 +00:00
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
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svn-id: r41272
2009-06-06 17:56:41 +00:00
Max Horn
fb79b18571
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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svn-id: r41000
2009-05-29 14:38:22 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Max Horn
28cf213605
Moved AdvancedDetector from common/ to engines/
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svn-id: r36132
2009-01-29 22:13:01 +00:00
Filippos Karapetis
80832ffb8f
Got rid of explicit game sound info
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svn-id: r35727
2009-01-04 15:44:33 +00:00
Filippos Karapetis
203358bcb7
Improved handling of sound resources
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svn-id: r35724
2009-01-04 14:38:03 +00:00
Filippos Karapetis
90d762c261
Wrapped more engine-specific code around appropriate ifdefs
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svn-id: r35679
2009-01-02 19:10:51 +00:00
Eugene Sandulenko
007c39a84d
Let compiled subengines be visible in About dialog.
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svn-id: r35677
2009-01-02 18:20:15 +00:00
Filippos Karapetis
d5b6996c45
- Split the IHNM script functions into a different file
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
2009-01-02 16:52:38 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
9a5f45a40c
- IHNM Mac loads correctly again
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- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos
svn-id: r35615
2008-12-29 17:30:29 +00:00
Filippos Karapetis
9a57f42399
logicalWidth -> width
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logicalHeight -> height
svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
437384a838
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
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- Added detection for the voice file of FTA2
svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
2257db88d3
- Added some stubs for the SAGA2 games dino and fta2
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
a859e2c1c9
Cleanup
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svn-id: r34988
2008-11-10 18:51:51 +00:00
Filippos Karapetis
3ccfce260f
SAGA save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
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svn-id: r34986
2008-11-10 14:11:30 +00:00
Filippos Karapetis
f5729a4a8b
- The GMM save dialog is now working for all engines which support the appropriate features
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- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)
svn-id: r34963
2008-11-09 16:13:34 +00:00
Filippos Karapetis
57e57c49ce
Saving a game from GMM is now working for the SAGA engine, though the description is not set correctly yet
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svn-id: r34932
2008-11-07 19:43:01 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
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svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Max Horn
55c10e0ec6
Patch #2122869 : ALL: Common load dialog
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svn-id: r34883
2008-11-03 18:32:16 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
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svn-id: r34854
2008-10-26 16:42:08 +00:00
Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
82f7b3e6e4
SAGA: Removed patchesCount from SAGAGameDescription
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svn-id: r34693
2008-09-30 09:08:17 +00:00