Tarek Soliman
edc5249772
JANITORIAL: Fix template definition whitespace
2012-02-10 21:17:27 -06:00
Gregory Montoir
65608952c2
TUCKER: remove duplicated logic branches in locations 48 and 66 (checked against the original)
2011-12-02 21:13:16 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Filippos Karapetis
86387f1d70
TUCKER: Added FIXMEs for seemingly superfluous logic branches
2011-11-03 22:53:32 +02:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Johannes Schickel
fdfbf4133e
TUCKER: Made some static data const.
2011-09-08 19:53:35 +02:00
Max Horn
879c3c7817
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
...
Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
59d56b6687
TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:46 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
D G Turner
5015d12142
TUCKER: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 18:02:12 +01:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
Max Horn
f04d6c6ee5
TUCKER: Give name to RandomSource, to register it with event recorder
2011-05-17 12:17:27 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
...
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Gregory Montoir
3d0f255912
TUCKER: add missing code for kSupportsLoadingDuringStartup
2011-03-20 18:31:18 +01:00
dhewg
6650e69a30
TUCKER: Get rid of syncSoundSettings()
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And respect global mute settings
2011-03-19 16:49:17 +01:00
Johannes Schickel
e21d6e0d11
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into master
...
Conflicts:
backends/platform/android/android.cpp
engines/sci/graphics/screen.cpp
engines/sci/graphics/transitions.cpp
2011-02-19 21:46:45 +01:00
Gregory Montoir
855b676cd4
TUCKER: cleanup, removed unused variables
2011-02-19 15:52:03 +01:00
Gregory Montoir
c53abb0aba
TUCKER: fix truncated action string in english version
2011-02-19 15:37:24 +01:00
Gregory Montoir
0962f332cb
TUCKER: fix #2872348 - walk bug by switching places in museum
...
Looks like an original game glitch, prevent hard-coded sequence
execution on location switch (after using map).
2011-02-19 12:29:03 +01:00
Gregory Montoir
81a3538706
TUCKER: fix #3106714 - Wrong animation after TV off
...
Some negative values are prefixed by 2 minus signs, skip one
before passing the string to strtol.
2011-02-18 22:28:26 +01:00
Gregory Montoir
34f428ea91
TUCKER: cleanup
2011-02-18 15:20:31 +01:00
Gregory Montoir
0bffd77dfe
TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavy
2011-02-18 15:20:31 +01:00
Gregory Montoir
e552b5a8c3
TUCKER: fix #3106542 - Ego drawn behind background
...
Looks like an original game glitch, the location 14
background bitmap contains some pixels in range
[0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18 15:18:44 +01:00
Gregory Montoir
3557ff5747
TUCKER: fix #3106536 - Punk stuck (moving in background)
2011-02-18 15:18:44 +01:00
Gregory Montoir
a0d74d0459
TUCKER: fix #3106520 - Prison water drop leaves a line
2011-02-18 15:18:44 +01:00
Gregory Montoir
d9140ab626
TUCKER: fix #2628056 - Text Dialogue is out of sync
...
always synchronize text with speech sound. Note, some
subtitles present in the datafiles are inconsistent
(written text different from spoken).
2011-02-18 15:18:44 +01:00
Gregory Montoir
da77a057d1
TUCKER: fix #2627967 - Slow Walking
...
The waitForTimer calls in fade*Palette are actually
duplicated ; mainLoop already handles timing.
2011-02-18 15:18:44 +01:00
Johannes Schickel
362b0cd5e4
TUCKER: Adapt to setPalette RGBA->RGB change.
...
This change has not been tested, since I do not own copy of Tucker.
2011-02-14 17:08:33 +01:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
...
svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
...
svn-id: r55806
2011-02-07 17:52:38 +00:00
Eugene Sandulenko
caa6684752
VIDEO: Move video classes to Video:: namespace
...
svn-id: r55479
2011-01-23 19:08:09 +00:00
Eugene Sandulenko
806ccf5d25
GRAPHICS: Move graphics/video/ to video/. Step 1/2
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svn-id: r55473
2011-01-23 17:14:43 +00:00
Johannes Schickel
645ba4c379
SOUND: Get rid of unused forward declarations in mixer.h.
...
svn-id: r55197
2011-01-10 22:20:51 +00:00
Matthew Hoops
375f32fbe9
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
...
svn-id: r54927
2010-12-16 01:35:13 +00:00
Max Horn
6edc86a19b
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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svn-id: r54815
2010-12-07 18:54:21 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
...
svn-id: r54385
2010-11-19 17:03:07 +00:00
David Turner
71d0526834
TUCKER: Added basic debugging console to engine
...
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54141
2010-11-08 12:24:18 +00:00
Johannes Schickel
ce733ab75a
TUCKER: Add GUIO_NOLAUNCHLOAD to the detection flags.
...
svn-id: r54126
2010-11-07 19:13:30 +00:00
Max Horn
18d40017e8
ENGINES: Unify code layout of all ADParams instances
...
svn-id: r54105
2010-11-07 01:01:18 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
...
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
...
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Gregory Montoir
548015ac10
add missing decodeNextAnimationFrame in default case for sequence 9
...
svn-id: r49458
2010-06-06 14:18:16 +00:00
Gregory Montoir
536e6a9bc3
fix sequence frame numbering (decrement if getCurFrame now returns the last decoded frame number)
...
svn-id: r49455
2010-06-06 13:40:15 +00:00
Gregory Montoir
8e6cc1201a
use palette image during sequence 3 scrolling
...
svn-id: r49452
2010-06-06 13:31:19 +00:00
Matthew Hoops
11cbdd0318
Committing the rest of the VideoDecoder Rewrite from patch #2963496 .
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svn-id: r49079
2010-05-18 14:17:24 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
...
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00