Vincent Hamm
|
2a97cf0dde
|
Fixed gui loop
svn-id: r3807
|
2002-03-24 00:44:28 +00:00 |
|
Vincent Hamm
|
f5741df25c
|
Fixed garbadge in inventory section. Removed unused library in the Makefile
svn-id: r3806
|
2002-03-24 00:27:00 +00:00 |
|
Lionel Ulmer
|
3f53daa8a1
|
Added shaking + 'pixel hunting' and 'right click emulation' modes. Still only working with the 'pre_freeze' label.
svn-id: r3804
|
2002-03-24 00:04:37 +00:00 |
|
Vincent Hamm
|
e63a818d21
|
Implemented the read resource index as the first virtual fonction...
svn-id: r3803
|
2002-03-23 22:03:35 +00:00 |
|
Vincent Hamm
|
ccf69ad76b
|
Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
|
2002-03-23 20:34:47 +00:00 |
|
Vincent Hamm
|
7b1bbf81e0
|
reimplemented opcode 0xEC a better way
svn-id: r3801
|
2002-03-22 11:15:33 +00:00 |
|
Vincent Hamm
|
70f18a9394
|
Partialy implemented opcode 0xEC
svn-id: r3800
|
2002-03-22 10:56:03 +00:00 |
|
James Brown
|
ce04b2b08f
|
Add license boilerplate to akos and gfx.
svn-id: r3799
|
2002-03-22 03:31:55 +00:00 |
|
James Brown
|
ce35bfb10d
|
Add gfx.h and akos.h
svn-id: r3798
|
2002-03-22 03:30:57 +00:00 |
|
James Brown
|
f49bbb0fd8
|
Move some box stuff from scumm.h to new boxes.h
Also move some sound-related items from scumm.h to sound.h
svn-id: r3797
|
2002-03-21 16:12:02 +00:00 |
|
Vincent Hamm
|
e141367386
|
Add system.h that I forgot in the last commit
svn-id: r3796
|
2002-03-21 01:03:27 +00:00 |
|
Vincent Hamm
|
3858266b66
|
Completly change the way the Scumm object is handled. Now the main execution loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls
svn-id: r3795
|
2002-03-21 00:40:18 +00:00 |
|
Vincent Hamm
|
d2d2ae7e7d
|
Now insane stream is unpacked in the main video buffer. So there is no more glitch when going back from insane to scumm. Also less memory is now required during insane playback
svn-id: r3794
|
2002-03-20 23:04:35 +00:00 |
|
Vincent Hamm
|
fbf9c5b318
|
Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
|
2002-03-20 22:58:41 +00:00 |
|
James Brown
|
718392239c
|
I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
|
2002-03-20 17:51:07 +00:00 |
|
James Brown
|
1e5b130846
|
khaleks fix for indy3/zak fonts.
svn-id: r3791
|
2002-03-19 14:39:02 +00:00 |
|
Vincent Hamm
|
3b7018579b
|
Fixed a typo. Sorry guys
svn-id: r3790
|
2002-03-19 07:59:53 +00:00 |
|
Vincent Hamm
|
697b859209
|
Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
svn-id: r3789
|
2002-03-18 22:48:57 +00:00 |
|
Mutwin Kraus
|
44d5753bf8
|
Now the Mac Version also opens games kinda like the -p option
svn-id: r3788
|
2002-03-18 20:04:15 +00:00 |
|
Lionel Ulmer
|
95af63b4d3
|
Fix Yet Another API Change :-)
svn-id: r3787
|
2002-03-18 17:47:04 +00:00 |
|
Mutwin Kraus
|
12d0c9dd72
|
Updated the Event Handling and some other stuff. Should run better now.
svn-id: r3786
|
2002-03-18 16:34:57 +00:00 |
|
Mutwin Kraus
|
020273a3f9
|
Forgot to commit that file, so that it enables USE_QTMUSIC on mac
svn-id: r3785
|
2002-03-18 16:34:13 +00:00 |
|
James Brown
|
86a9461373
|
Make Zak/Indy inventories work.
svn-id: r3784
|
2002-03-18 14:45:57 +00:00 |
|
Vincent Hamm
|
3afe1924df
|
Fixed some object flags thing
svn-id: r3783
|
2002-03-18 14:09:01 +00:00 |
|
James Brown
|
196b9d9832
|
Quick patch to make Save/Load work in Loom/Zak/etc.
svn-id: r3782
|
2002-03-18 12:40:13 +00:00 |
|
James Brown
|
ac19e7001a
|
Do some stuff to fix loom cd-music syncro. Sequences now run without 'speeding' by.. but they are still slightly out of sync.
svn-id: r3781
|
2002-03-18 11:50:09 +00:00 |
|
Nicolas Bacca
|
32186f8614
|
specific define for old savegames management, easier to debug on desktop
svn-id: r3780
|
2002-03-18 01:19:16 +00:00 |
|
Nicolas Bacca
|
8a671e56b5
|
setObjectName fix for Indy4 french
svn-id: r3779
|
2002-03-18 01:15:41 +00:00 |
|
Mutwin Kraus
|
49c49ffdc1
|
Preferences Panel Updated with more Features and a nicer look
svn-id: r3778
|
2002-03-17 15:10:18 +00:00 |
|
Mutwin Kraus
|
316c47c357
|
setWindowName implemented.
svn-id: r3777
|
2002-03-17 13:46:18 +00:00 |
|
Lionel Ulmer
|
80c5753141
|
Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' should fix their front-ends (sorry :-) ).
svn-id: r3776
|
2002-03-17 13:00:11 +00:00 |
|
Mutwin Kraus
|
932973f8fa
|
Fixed a line that prevented to compile.
svn-id: r3775
|
2002-03-17 12:10:41 +00:00 |
|
Mutwin Kraus
|
167793c541
|
A read me with bugs, and how to compile the Mac Carbon Port.
svn-id: r3774
|
2002-03-17 12:08:58 +00:00 |
|
Mutwin Kraus
|
cbe63e501d
|
No launcher for Mac Carbon.
svn-id: r3773
|
2002-03-17 12:07:33 +00:00 |
|
Lionel Ulmer
|
8747124495
|
Upgraded X11 'port' with the new API needed. Added also 'fake right mouse' and 'pixel hunting mode' for the iPAQ.
svn-id: r3772
|
2002-03-17 11:09:04 +00:00 |
|
James Brown
|
721b7134fb
|
MorphOS port (sdl version) + endian fixes for big endian machines.
svn-id: r3771
|
2002-03-16 18:58:51 +00:00 |
|
Marcus Comstedt
|
e91e0f7979
|
Minor gfx bugfix.
svn-id: r3770
|
2002-03-16 18:42:28 +00:00 |
|
Marcus Comstedt
|
3ca1682f26
|
Now sets path to game with -p.
svn-id: r3769
|
2002-03-16 18:13:30 +00:00 |
|
Marcus Comstedt
|
8921d86c93
|
Added new required arg to initGraphics.
svn-id: r3768
|
2002-03-16 18:10:54 +00:00 |
|
Marcus Comstedt
|
bbc9ecb41a
|
Removed unneeded object file gmidi.o, and added needed object file insane.o
svn-id: r3767
|
2002-03-16 18:09:01 +00:00 |
|
James Brown
|
b3e327f36a
|
Remove debug message left in accidently.
svn-id: r3766
|
2002-03-16 18:07:57 +00:00 |
|
James Brown
|
1d97edb2f9
|
Update to my latest local tree. Various stuff - and a fixme hack by khalek to stop loom intro crashing.
svn-id: r3765
|
2002-03-16 18:03:28 +00:00 |
|
James Brown
|
c650f028aa
|
Add missing file.
svn-id: r3764
|
2002-03-16 05:43:38 +00:00 |
|
James Brown
|
c9f8dfc5ea
|
Update VC++ project to include wsock32.lib (for gmidi.cpp stuff)
svn-id: r3763
|
2002-03-16 05:39:14 +00:00 |
|
James Brown
|
3308d6b9da
|
Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
svn-id: r3762
|
2002-03-16 05:33:25 +00:00 |
|
Nicolas Bacca
|
829bad142c
|
Make mp3 sound work (pretty good btw) with WinCE
svn-id: r3761
|
2002-03-15 02:23:44 +00:00 |
|
Nicolas Bacca
|
7a4121a61a
|
cosmetic changes - MI 1 is completable, and remove PocketSCUMM build version
svn-id: r3760
|
2002-03-15 00:37:20 +00:00 |
|
Nicolas Bacca
|
168d7ed652
|
Keyboard issue for WinCE, typo in button type, and reduce the save dialog since random crashes happen when something overlaps the inventory
svn-id: r3759
|
2002-03-15 00:31:51 +00:00 |
|
Nicolas Bacca
|
2a3fb540ac
|
Minor changes to compile WinCE port
svn-id: r3758
|
2002-03-14 22:45:22 +00:00 |
|
Nicolas Bacca
|
5ebbbd8c8f
|
Finishing new WinCE port
svn-id: r3757
|
2002-03-14 22:37:50 +00:00 |
|