James Brown
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5b1490c130
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Change get_costume error to a warning, to let us get down to the garage. Me, or someone, needs to look into why knocking on the door down there freezes (Glottis never makes it out)
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2003-08-20 20:04:52 +00:00 |
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James Brown
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d29b8d08dc
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Write the Residual readme.
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2003-08-20 19:41:36 +00:00 |
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James Brown
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8d6bbabb5c
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Stick in some basic code to let conversations 'work'. I don't know enough about LUA to work out how to typecast the userdata to a usable set of fields yet...
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2003-08-20 16:01:58 +00:00 |
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Pawel Kolodziejski
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815087f458
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changed to exe extension for executable file
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2003-08-20 14:50:05 +00:00 |
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Pawel Kolodziejski
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052ef67676
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added makefile for crosscompilation
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2003-08-20 14:41:27 +00:00 |
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Daniel Schepler
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63178ba191
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Major overhaul and simplification of the construction method for
costumes.
I also added a bit of documentation on the design of the costume class,
along with how I think the bitmap objects should be handled.
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2003-08-20 14:29:59 +00:00 |
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James Brown
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0c4d511b29
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Win32 looks a lot better now we use textured bitmaps
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2003-08-20 11:52:26 +00:00 |
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James Brown
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b6f2dc3b1c
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Do not save last set when running in good_times debug mode
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2003-08-20 11:40:03 +00:00 |
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Lionel Ulmer
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342f73f286
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Disable TEXTURE_2D after background drawing to be in-line to what
engine.cpp does.
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2003-08-20 11:00:39 +00:00 |
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James Brown
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521fc64911
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Update TODO
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2003-08-20 10:47:32 +00:00 |
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James Brown
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31fcae2b0c
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Add bbrox to credits
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2003-08-20 10:43:55 +00:00 |
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James Brown
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ba0b3a74ad
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Remove code duplication
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2003-08-20 10:38:30 +00:00 |
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Lionel Ulmer
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cd9ac833f4
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Use texture engine to draw backdrops... Way faster now than before :-)
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2003-08-20 10:30:07 +00:00 |
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James Brown
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aa94eb9e2f
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Remove debug messages for implemented walkplane code, TODO updates
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2003-08-20 08:10:31 +00:00 |
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James Brown
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0b1b1c7cde
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Allow null-named lights
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2003-08-20 08:01:17 +00:00 |
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James Brown
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eb12c1fa1a
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Fix garage set loading
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2003-08-20 07:44:54 +00:00 |
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James Brown
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98a2789c16
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'De-Flea' Manny (Disable talk animation experiment until I work out why the wrong Chores are playing)
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2003-08-20 06:59:11 +00:00 |
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Daniel Schepler
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aa10b001cd
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Fixed crash when exiting a room with bitmapped objects.
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2003-08-20 01:15:36 +00:00 |
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Daniel Schepler
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4e7c1ef006
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Implemented isPointInSector and GetActorSector.
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2003-08-20 00:35:37 +00:00 |
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Daniel Schepler
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b2e44df459
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Improve stub debugging info for userdata.
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2003-08-19 23:46:16 +00:00 |
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James Brown
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f473d81f41
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Just commit some WIP stuff before bed
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2003-08-19 17:51:37 +00:00 |
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James Brown
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ae469c6b46
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If ecchi is bad, memory leaks are evil :)
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2003-08-19 14:02:25 +00:00 |
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James Brown
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aabbf86d03
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Various bits of started code
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2003-08-19 12:27:17 +00:00 |
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James Brown
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c717e8afb7
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Update Residual todo list, including who's working on what (feel free to update if your doing any Dev work)
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2003-08-19 07:29:47 +00:00 |
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James Brown
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0e355abcaf
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Move walkplane/sector code to seperate file
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2003-08-19 07:20:03 +00:00 |
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James Brown
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452c22287a
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Handle optional data better
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2003-08-18 14:38:33 +00:00 |
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James Brown
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2f7ce42665
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Lights can be optional on some sets (eg, 'ul')
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2003-08-18 14:31:05 +00:00 |
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James Brown
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ab695c1dec
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Whoopsie, blind copy and paste is stilly :)
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2003-08-18 14:25:21 +00:00 |
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James Brown
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dca80db72b
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Some sets (eg, tr) cannot find their room backgrounds?!? Error a little more gracefully than a null-access segfault
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2003-08-18 14:13:09 +00:00 |
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James Brown
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c6e192d37b
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Some set objects (eg, 'al') do not have ZBuffers.
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2003-08-18 13:59:33 +00:00 |
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Daniel Schepler
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7fe43e09c2
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Make actors start out visible by default. (The inventory now at least
shows up, though you still can't exit it.)
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2003-08-17 22:52:15 +00:00 |
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James Brown
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a900bbd00a
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Clamp mixer values
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2003-08-17 16:02:48 +00:00 |
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James Brown
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86a4583fba
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Small TODO updates
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2003-08-17 15:44:50 +00:00 |
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James Brown
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15e0291c46
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This isn't i386 specific, it's just endian specific
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2003-08-17 15:41:33 +00:00 |
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James Brown
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05346287f0
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Import Residual tools
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2003-08-17 11:07:56 +00:00 |
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James Brown
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c31676d9a3
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!(Coding && Hangover)
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2003-08-17 08:30:18 +00:00 |
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James Brown
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4d94385c2e
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If somebody can explain what stupid thing I have done to make 0 > 11 = true... Please tell me! (getSectorName in scene.h)
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2003-08-17 08:11:59 +00:00 |
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Daniel Schepler
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6685abb86d
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Reinstate dependency calculation for Unix-g++ builds.
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2003-08-17 04:22:18 +00:00 |
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Daniel Schepler
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bd132c7f2c
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Fix bug in ResPtr template where assigning the same pointer it already
contained could cause it to free the object.
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2003-08-17 02:48:07 +00:00 |
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Vincent Hamm
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6757a36e79
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Commented a bit the walkplane (sectors).
Fixed the flags
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2003-08-17 00:12:02 +00:00 |
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Jonathan Gray
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fec47c7bee
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no need for this now InputDialog works
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2003-08-16 23:24:53 +00:00 |
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Daniel Schepler
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2e45dd01e1
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Add lua/bin/lua and lua/bin/luac to .cvsignore.
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2003-08-16 21:32:32 +00:00 |
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Daniel Schepler
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aebf6519bb
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Implement GetCurrentScript. Overrides should work better now.
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2003-08-16 20:12:02 +00:00 |
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James Brown
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1f637307bd
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Add fixme for huuuuuuge performance bottleneck
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2003-08-16 17:34:33 +00:00 |
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James Brown
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3bad1b61f3
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Residual todo update
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2003-08-16 17:10:55 +00:00 |
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Pawel Kolodziejski
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722948ff75
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added crosscompiling for me :)
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2003-08-16 16:00:58 +00:00 |
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James Brown
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63854c1510
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Clean this up :)
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2003-08-16 13:01:31 +00:00 |
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James Brown
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1af4851d15
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Add link to example of messed-up Win32 graphics
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2003-08-16 12:43:59 +00:00 |
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James Brown
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ed4ec4ddeb
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Update TODO
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2003-08-16 12:34:05 +00:00 |
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James Brown
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aed2dc49dd
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Repeat after me - Ender is a dumbass
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2003-08-16 12:12:17 +00:00 |
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