138552 Commits

Author SHA1 Message Date
Cameron Cawley
5f06b599c8 GUI: Don't create a popup for the stretch mode if it's not supported 2023-02-05 23:16:06 +01:00
Cameron Cawley
380643315e GRAPHICS: Support flipping in scaleBlit and rotoscaleBlit 2023-02-05 23:14:35 +01:00
sluicebox
d97bd0c817 CREATE_PROJECT: Set Xcode MACOSX_DEPLOYMENT_TARGET 2023-02-05 23:12:06 +01:00
antoniou79
9bebbf2116 DEVTOOLS: Updates to README file
Fix deprecated url for dumper companion as well as some minor edits
2023-02-05 23:09:11 +01:00
antoniou79
3044a8dd0b DEVTOOLS: COMPANION: Fix python error for createmacfonts
Error was in line 686: NameError: name 'io' is not defined. Did you mean: 'id'?
2023-02-05 23:09:11 +01:00
Cameron Cawley
6903fb4be1 COMMON: Simplify API for getHumanReadableBytes() 2023-02-05 23:08:21 +01:00
Vladimir Serbinenko
442365ec84 3DS: Specify version in .cia metadata
.cia supports version only in form X.Y.Z so just put there MAJOR.MINOR.PATCH
2023-02-05 23:03:21 +01:00
Eugene Sandulenko
434316f284
NEWS: Mention KolibriOS support 2023-02-05 23:02:22 +01:00
Roland van Laar
d9da411b06 DIRECTOR: LINGO: Fix segfaults in clean up
Split resetLingo into the cleanup and reset part.
cleanup is necessary on ~Lingo. The reset and cleanup part
when loading the next movie.
2023-02-05 22:56:49 +01:00
Vladimir Serbinenko
31071d7938 CONFIGURE: Support for kolibri OS 2023-02-05 22:55:40 +01:00
Vladimir Serbinenko
37230e79a1 KOLIBRI: Add a launch wrapper
Exporting symbols from main binary is cumbersome on KolibriOS but importing
from another dll is fine. So we make scummvm core into a dll and add a thin
launcher for it.
2023-02-05 22:55:40 +01:00
Vladimir Serbinenko
4bcd4671ab KOLIBRI: Add kolibrios backend 2023-02-05 22:55:40 +01:00
Vladimir Serbinenko
3a3da1b41e SDL: Allow joystick init to fail
It's not critical so can be skipped
2023-02-05 22:55:40 +01:00
Vladimir Serbinenko
8a77ad45c3 SDL: Stub for Kolibri OS resolution 2023-02-05 22:55:40 +01:00
Vladimir Serbinenko
17c5a0ce44 SDL: Don't use SDLK_UNDO prior to its introduction in SDL-1.2.3 2023-02-05 22:55:40 +01:00
Cameron Cawley
58e96a8755 OPENGL: Check if GL_TEXTURE_MAX_LEVEL is supported before using it 2023-02-05 22:31:57 +01:00
eientei95
10e69c7509 MACOS: Fix warning about CFBundleTypeRole
When run from terminal, it'd spit out `NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.` This silences that warning.
2023-02-05 22:31:01 +01:00
Eugene Sandulenko
db0495af5a
IMMORTAL: Remove redundant includes 2023-02-05 22:08:09 +01:00
Eugene Sandulenko
1e9ee2777b
IMMORTAL: Sort files alphabetically in module.mk 2023-02-05 22:06:40 +01:00
Eugene Sandulenko
cae5e1cadd
JANITORIAL: Fix namespace comments 2023-02-05 22:04:44 +01:00
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878fbe404c IMMORTAL: Clean up some of the header dependancies 2023-02-05 21:59:12 +01:00
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4116c881e6 IMMORTAL: Change loadPalette to use readUint16LE() instead of read() 2023-02-05 21:59:12 +01:00
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ffb7ffc6eb IMMORTAL: Pass flameSet list by reference instead of copy 2023-02-05 21:59:12 +01:00
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deb3794626 IMMORTAL: Use AStyle to fix indentation and format issues across all files 2023-02-05 21:59:12 +01:00
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9c2e1a55a8 IMMORTAL: Remove unused debug console channel method 2023-02-05 21:59:12 +01:00
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8a1c1764af IMMORTAL: Add TODO comments for unimplemented methods 2023-02-05 21:59:12 +01:00
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7e0c5b39ab IMMORTAL: Fix formatting for casting 2023-02-05 21:59:12 +01:00
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4103ebe600 IMMORTAL: Fix formatting for switch statements 2023-02-05 21:59:12 +01:00
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9cbe97d557 IMMORTAL: IMMORTAL_IMMORTAL_H -> IMMORTAL_H 2023-02-05 21:59:12 +01:00
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98247630c2 IMMORTAL: Remove unnecessary commented line 2023-02-05 21:59:12 +01:00
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55590df288 IMMORTAL: Fix whitespace at end of most files 2023-02-05 21:59:12 +01:00
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e16f087c54 IMMORTAL: Rewrite loadUniv() based on new understanding of CNM 2023-02-05 21:59:12 +01:00
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8232bfd367 IMMORTAL: Update disk.cpp to use strncpy() instead of strcpy() 2023-02-05 21:59:12 +01:00
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3feb762d90 IMMORTAL: Implement loadUniv() and add stub for makeBlisters() 2023-02-05 21:59:12 +01:00
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a188dced15 IMMORTAL: Formatting and comment adjustments across all several files 2023-02-05 21:59:12 +01:00
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d47efc743b IMMORTAL: Preliminary loadMazeGraphics() and loadUniv() functions 2023-02-05 21:59:12 +01:00
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9e911f29d6 IMMORTAL: Text rendering through textSub() and associated functions preliminary implementation 2023-02-05 21:59:12 +01:00
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13ab4219ae IMMORTAL Remove kStrNoDesc because kStrNull exists 2023-02-05 21:59:12 +01:00
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4ca64366dc IMMORTAL: flameSet and Cycle utilize g_immortal instead of utilities 2023-02-05 21:59:12 +01:00
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7284826303 IMMORTAL: g_engine -> g_immortal + minor adjustments 2023-02-05 21:59:12 +01:00
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bf95330f2c IMMORTAL: level.cpp no longer passes pointers to room object 2023-02-05 21:59:12 +01:00
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5c2163db8e IMMORTAL: Room object utilizes g_immortal instead of passing pointers from engine members 2023-02-05 21:59:12 +01:00
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c996c64b8c IMMORTAL: uint8 -> uint16 for several variables + initStoryStatic moved to story.cpp 2023-02-05 21:59:12 +01:00
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a3697c3bd5 IMMORTAL: univAddSprite() calls addSprite() through g_immortal instead of Utilities 2023-02-05 21:59:12 +01:00
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cdf322b93a IMMORTAL: BMW is assumed to be in bytes and is converted to pixels for drawing 2023-02-05 21:59:12 +01:00
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a2bd437c5e IMMORTAL: addSprite() moved out of utilities 2023-02-05 21:59:12 +01:00
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0467dbdb78 IMMORTAL: Enable sprite drawing in printChr() and drawGauge() 2023-02-05 21:59:12 +01:00
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d8944244a1 IMMORTAL: Implement sprite drawing through superSprites() 2023-02-05 21:59:12 +01:00
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8d9994ba56 IMMORTAL: Sprite drawing preliminarily implemented 2023-02-05 21:59:12 +01:00
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b27988471c IMMORTAL: Implement utilities::inside() and insideRect() 2023-02-05 21:59:12 +01:00