Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Torbjörn Andersson
a0250fe0b1
Replaced the old stack macros with ScummVM's FixedStack class.
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svn-id: r35603
2008-12-29 11:55:09 +00:00
Eugene Sandulenko
829cbc4110
Move all video players to separate directory
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svn-id: r35470
2008-12-21 21:08:17 +00:00
Travis Howell
9c20a533bb
Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
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svn-id: r35368
2008-12-14 23:41:48 +00:00
Torbjörn Andersson
1edc1789b1
Changed readLine_OLD() to readLine_NEW(). I guess both this and the previous
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readLine() change could be more robust, but at least it should be no worse than
it was before.
svn-id: r35226
2008-12-03 21:52:51 +00:00
Torbjörn Andersson
a871e01151
Converted the credits scroller to use readLine_NEW() instead of readLine_OLD().
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svn-id: r35224
2008-12-03 21:30:41 +00:00
Johannes Schickel
5a0556f09c
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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svn-id: r35062
2008-11-14 22:08:10 +00:00
Torbjörn Andersson
926193c9c3
Only hide the cursor for in-game pausing. Pausing from the outside is assumed to
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bring up the GUI, which has its own cursor. (This fixes the cursor disappearing
when pausing on one of the engine's own dialog windows.)
svn-id: r34977
2008-11-09 20:35:06 +00:00
Filippos Karapetis
7d8e4ca59b
Added a getMaximumSaveSlot() implementation for sword1 and sword2
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svn-id: r34969
2008-11-09 19:30:09 +00:00
Torbjörn Andersson
b7991b6ad8
Removed some code that was added earlier to deal with dimming/undimming the
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palette when pausing the game in a mid-fade. The game can only be paused in
mid-fade from the outside, and then the palette isn't dimmed/undimmed.
svn-id: r34958
2008-11-09 14:35:45 +00:00
Torbjörn Andersson
d896c892e5
Allow pausing (from the outside) during credits and palette fades. Refactored the
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code to distinguish outside pausing from in-game pausing, to avoid cursor-related
problems. The screen is now only dimmed during in-game pausing.
svn-id: r34957
2008-11-09 14:32:24 +00:00
Torbjörn Andersson
2e9e68fc8e
Fixed pausing during credits.
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svn-id: r34956
2008-11-09 13:50:41 +00:00
Torbjörn Andersson
db3438f2c9
Allow pausing during cutscene movies. (This will need an update to the mixer's
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getSoundElapsedTime() function to work better.)
svn-id: r34954
2008-11-09 13:20:43 +00:00
Torbjörn Andersson
18414f0a0a
Moved sound-related settings to syncSoundSettings() for the global options dialog.
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svn-id: r34947
2008-11-09 11:52:52 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
edf9f24926
Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSystem::getOverlayFormat to several ports (pending testing by the porters)
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svn-id: r34912
2008-11-06 15:02:50 +00:00
Max Horn
f32be87633
Turned enum PluginError into Common::Error, which in the future is to be used in more places. Help with this is highly welcome
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svn-id: r34906
2008-11-05 17:24:56 +00:00
Max Horn
fe2935ad4b
Got rid of the unused 'filename' attribute in SaveStateDescriptor
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svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6
Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
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svn-id: r34854
2008-10-26 16:42:08 +00:00
Torbjörn Andersson
dc75da4348
Use the save file manager's listSavefiles() function to find out if any savegames
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exist at all. (The old method was to potentially try and open a hundred files,
though it would stop after finding the first one.)
svn-id: r34790
2008-10-13 04:24:18 +00:00
Max Horn
3248906156
Engine class changed:
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- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments
svn-id: r34720
2008-10-02 17:48:01 +00:00
Max Horn
c7fde102e3
Renamed FilesystemNode -> FSNode
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svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn
655ce26b3f
Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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svn-id: r34514
2008-09-13 16:51:46 +00:00
Johannes Schickel
0a35842954
Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState".
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svn-id: r34495
2008-09-11 19:47:45 +00:00
Max Horn
2bc093828f
Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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svn-id: r34434
2008-09-07 22:10:58 +00:00
Torbjörn Andersson
ba07d1dd0a
Use readLine() instead of readLine_OLD().
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svn-id: r34336
2008-09-04 21:40:32 +00:00
Max Horn
57e724bfc3
Renamed SeekableReadStream::readLine to SeekableReadStream::readLine_OLD; added a new alternate SeekableReadStream::readLine() instead
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svn-id: r34315
2008-09-03 17:53:25 +00:00
Max Horn
d3642080de
Moved check for shouldRTL() from engines to scummvm_main
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svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn
531bcf847c
Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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svn-id: r34302
2008-09-03 11:22:51 +00:00
Christopher Page
ec8dac5540
Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
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svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page
9d3cdcb2da
Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves
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svn-id: r33909
2008-08-15 18:15:14 +00:00
Christopher Page
4198ee9623
Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
2008-08-04 22:34:07 +00:00
Max Horn
0be985ce83
Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
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svn-id: r33412
2008-07-29 16:09:10 +00:00
Christopher Page
cf97920930
Added --list-saves support for SWORD2
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svn-id: r33396
2008-07-29 05:05:04 +00:00
Christopher Page
09f4fd946e
Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33183
2008-07-21 22:46:39 +00:00
Torbjörn Andersson
702e26965c
Don't crash if you try to use music file #2 as music file #1 . When the music
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wasn't found, it would close the file even if something else was already
playing from it. (Some music is in both files.)
svn-id: r33094
2008-07-18 04:16:00 +00:00
Christopher Page
7f480ac571
Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
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svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page
796e606971
SWORD2 works with the new GMM implementation
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svn-id: r33044
2008-07-13 22:00:39 +00:00
Christopher Page
d2c0b9d003
Sword2 now uses the new _quit flag
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svn-id: r32794
2008-06-26 04:54:29 +00:00
Johannes Schickel
73da6ab51e
- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
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- Added -Wno-empty-body and -Wno-parentheses as compiler flags for g++ 4.3 for *now* (we should think of removing -Wparentheses though)
- Fixed some warnings for g++ 4.3 (only for the engines I'm using)
svn-id: r32540
2008-06-04 17:20:25 +00:00
Torbjörn Andersson
7833dd87a5
Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
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class and the backend, i.e. as far as the game engine is concerned the palette
remains unchanged. (This is similar how to the SCUMM engine handles the "noir"
mode in Sam & Max.)
This is one small step towards allowing the game to be paused anywhere.
svn-id: r32369
2008-05-29 20:32:27 +00:00
Torbjörn Andersson
4b06f42ff3
Initial implementation of pauseEngineIntern(). There are issues, though, since
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the engine doesn't always allow the game to be paused, and some things (GUI,
movie cutscenes, credits, ...) are outside the main engine loop.
svn-id: r32232
2008-05-23 17:54:47 +00:00
Johannes Schickel
600ab40bca
Changed all delete [] usages to delete[].
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svn-id: r31927
2008-05-07 14:31:45 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Max Horn
88bb567e18
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
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svn-id: r30871
2008-02-15 17:01:35 +00:00
Jordi Vilalta Prat
c103290e2b
Initial support for plugin types
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svn-id: r30825
2008-02-08 00:02:23 +00:00
Torbjörn Andersson
441ec75a71
I think this is slightly easier to read...
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svn-id: r30803
2008-02-05 21:39:29 +00:00
Max Horn
8a73356a2d
Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
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svn-id: r30780
2008-02-03 18:56:47 +00:00