Commit Graph

364 Commits

Author SHA1 Message Date
Paul Gilbert
67975303e6 TSAGE: Bugfix for self-closing drawers in Scene #7700 2011-05-06 22:43:53 +10:00
Paul Gilbert
7b043baf91 TSAGE: Hopefully fix some Valgrind reported warnings 2011-05-06 22:07:53 +10:00
Paul Gilbert
cfd8cfe7cf TSAGE: Added missing destructors for Globals fields 2011-05-06 19:38:17 +10:00
Paul Gilbert
80e23dd653 TSAGE: Initialise player fields to fix Valgrind warning 2011-05-06 19:19:25 +10:00
strangerke
be3de84f7c TSAGE: Review all Speakers 2011-05-06 08:39:22 +02:00
Paul Gilbert
dee398ad6c TSAGE: Fixed problem with text being partly off-screen in Scene #9500 2011-05-05 20:48:46 +10:00
strangerke
10bdc85a27 TSAGE: Fix several glitches in the speakers used in scene 4000. Initial problem still present though. 2011-05-05 02:19:45 +02:00
strangerke
beb1ce9866 TSAGE: Fix a nasty graphical bug in scene 9450 2011-05-05 01:38:47 +02:00
strangerke
427805c2f6 TSAGE: Fix 6 freezes in scene 9850 2011-05-05 00:44:10 +02:00
strangerke
f91ed4e04a TSAGE: fix 3 freezes in scene 9450 2011-05-05 00:22:27 +02:00
Paul Gilbert
9f1dacd72b TSAGE: Added a new command to show hotspot areas 2011-05-04 21:14:58 +10:00
Paul Gilbert
a67dbd5adb TSAGE: Bugfix for skipping cutscenes correctly 2011-05-04 19:19:36 +10:00
md5
340d08bc30 TSAGE: Some more conversions to US English 2011-05-04 11:47:12 +03:00
md5
3430a3f347 TSAGE: Switched to American English, after the relevant discussion on -devel:
serialiser -> serializer
synchronise -> synchronize
2011-05-04 11:41:47 +03:00
md5
5c3b564e0b TSAGE: Now initializing the save game version properly 2011-05-04 11:36:35 +03:00
md5
7b8f3021ac TSAGE: Bumped up savegame version, so that the old savegames are still usable
Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
2011-05-04 10:52:36 +03:00
strangerke
a47eba2b49 TSAGE: for consistency, use display2() when possible 2011-05-03 23:37:59 +02:00
strangerke
9847083d63 TSAGE: Cleanup: Use NULL instead of 0 when handling pointers. Suppress some useless parameters too. 2011-05-03 23:11:13 +02:00
strangerke
ff635a385b TSAGE: Fix a death loop in scene 4300/4250 (use helmet on alien) 2011-05-03 23:11:11 +02:00
Paul Gilbert
0a0ac68722 TSAGE: Bugfixes for displaying the credits 2011-05-03 22:40:49 +10:00
Paul Gilbert
9f30ffa76f TSAGE: Bugfixes to allow for drawing message strings that are empty 2011-05-03 22:40:48 +10:00
Paul Gilbert
5ea9e14c2f TSAGE: Bugfix for palette fader crash in Scene #9990 2011-05-03 20:53:30 +10:00
Paul Gilbert
bf9b98f316 TSAGE: Add missing calls to inherited method in various class synchronisation methods 2011-05-03 20:31:51 +10:00
Paul Gilbert
4f70162d94 TSAGE: Bugfixes to savegames when the scene is showing an alternate screen 2011-05-03 20:14:20 +10:00
strangerke
3201bb46bd TSAGE: Fix the last action of the game. The ending animation is still screwed due to palette issues 2011-05-03 08:40:28 +02:00
strangerke
fbabcf0047 TSAGE: Fix freeze in scene 4250 2011-05-03 01:02:21 +02:00
strangerke
e149f5bedc TSAGE: Fix a crash and a freeze in scene 4250. 2011-05-03 00:27:10 +02:00
strangerke
210f69c852 TSAGE: Fix two blocking bugs in scene 4301 2011-05-03 00:02:58 +02:00
strangerke
d45909dd18 TSAGE: some little cosmetic modifications 2011-05-03 00:02:13 +02:00
strangerke
857c6821d1 TSAGE: Fix a couple of glitches in scene 9100 2011-05-02 21:01:24 +02:00
Max Horn
a5598aaaa8 TSAGE: Stop shadowing local variables 2011-05-02 14:34:59 +02:00
strangerke
44e3efe888 TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really playable until scene group 10 2011-05-02 08:37:33 +02:00
strangerke
3b5b11bf9a TSAGE: Fix slipping characters in scene 7300 2011-05-02 00:36:11 +02:00
Johannes Schickel
71bdb86e02 Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16

Conflicts:
	graphics/png.cpp
2011-05-01 16:54:45 +02:00
Paul Gilbert
89b63e3adb TSAGE: Fixed using communicator in Scene #9700 2011-05-02 00:18:58 +10:00
Paul Gilbert
619a48dfbc TSAGES: Bugfixes for placing the candle and helmet in the inventory in scene #9500 2011-05-01 23:57:34 +10:00
Paul Gilbert
6e16840d56 TSAGE: Bugfix for showing tunic to guard in scene #9200 2011-05-01 23:47:20 +10:00
Paul Gilbert
f7353eedcb TSAGE: Bugfix for picking up tunic in scene #9450 2011-05-01 23:40:39 +10:00
Paul Gilbert
12cae34739 TSAGE: Fix display of tapestries in the Kzin castle hallways 2011-05-01 23:10:21 +10:00
Paul Gilbert
337c770856 TSAGE: Bugfix for hallway setup, and picking up straw in the Blacksmith's room 2011-05-01 22:30:47 +10:00
Paul Gilbert
c76e1592f3 TSAGE: Fix parameter order in NamedHotspot class methods 2011-05-01 22:30:47 +10:00
Paul Gilbert
d876e0f311 TSAGE: Bugfix for having eagle fly away in Scene #9150 2011-05-01 21:15:13 +10:00
Paul Gilbert
6d8d9a4528 TSAGE: Fix timing delay when clicking to remove on-screen messages early
This fixes a problem with the text being removed, but the game still waiting for the original period until doing another action
2011-05-01 20:51:03 +10:00
Paul Gilbert
e1d6b9602c TSAGE: Bugfixes for movement in Scene #9100 2011-05-01 20:38:24 +10:00
Paul Gilbert
77161e231a TSAGE: Fixed NamedHotspot fields to be synchronised to savegames 2011-05-01 20:38:24 +10:00
Paul Gilbert
9585aa24f5 TSAGE: Give player the correct stasis box from Skeenar in Scene #7000 2011-05-01 13:45:17 +10:00
Paul Gilbert
dedc12a198 TSAGE: Fix for animation of Skeenar presenting the stasis box in Scene #7000 2011-05-01 13:37:14 +10:00
Paul Gilbert
bee92b30f7 TSAGE: Fix giving Translator, Jar, and Waldos in Scene #7000 2011-05-01 13:27:26 +10:00
Paul Gilbert
b08d1660d9 TSAGE: Fix for interacting with Skeenar in Scene #7000 2011-05-01 11:06:19 +10:00
Paul Gilbert
de592e07f3 TSAGE: Bugfixes for inventory dialog display with a large number of items 2011-05-01 10:35:03 +10:00