Commit Graph

102 Commits

Author SHA1 Message Date
Torbjörn Andersson
e8ad4df1fa SWORD1: Enable American ("Circle of Blood") panel
If the language is explicitly set to American English, use the
American version of the panel for the main control panel. In all
other aspects, American English will behave as British English,
so it shouldn't break anything.
2012-10-06 16:24:00 +02:00
Matthew Hoops
df21e72fe2 SWORD1: Add support for PSX stream playback 2012-02-23 22:48:17 +01:00
Johannes Schickel
3a15c10241 SWORD1: Made some static data const. 2011-09-08 00:05:09 +02:00
Johannes Schickel
928cb5ab11 SWORD1: Made code conform a bit better to our formatting guidelines.
Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...
2011-09-07 23:54:34 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
dhewg
02956eaf0b SWORD1: Cleanup syncSoundSettings() 2011-03-19 16:49:15 +01:00
Max Horn
668adaa461 GUI: Rename gui/GuiManager.* to gui/gui-manager.*
svn-id: r54265
2010-11-16 10:19:01 +00:00
David Turner
cb734285a5 SWORD1: Added basic debugging console to engine
SWORD1 does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.

svn-id: r54140
2010-11-08 12:22:58 +00:00
Johannes Schickel
a5c28de26b SWORD1: Switch to the new play time counting of the Engine class.
svn-id: r53924
2010-10-29 16:53:46 +00:00
Eugene Sandulenko
ba04f31ade SWORD1: Fix bug #3032772: SWORD1: Mute setting does not work
svn-id: r52827
2010-09-20 20:37:34 +00:00
Max Horn
b3e404109c Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.

svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
5568a8473b Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.

svn-id: r48933
2010-05-04 11:56:52 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Johannes Schickel
c50940bbf4 Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
2009-09-23 00:15:00 +00:00
Torbjörn Andersson
b21b200a95 Clarify things a bit by using the constant name rather than zero.
svn-id: r44072
2009-09-13 21:12:05 +00:00
Eugene Sandulenko
bd91c1129d Patch #1936137: "Speech for Mac BS1 english"
svn-id: r42423
2009-07-12 18:52:38 +00:00
Fabio Battaglia
14c85028b1 sword1: add Broken Sword PSX demo support
svn-id: r41369
2009-06-08 12:37:24 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia
1956c1c68f Added missing checkCd() execution when loading through GMM
svn-id: r39096
2009-03-03 21:33:45 +00:00
Fabio Battaglia
7fc8bb81a7 Enabled and hopefully fixed GMM saving/loading for sword1
svn-id: r39095
2009-03-03 20:05:00 +00:00
Fabio Battaglia
0077889eeb Add playtime feature support to sword1
svn-id: r39083
2009-03-02 22:37:09 +00:00
Eugene Sandulenko
5aa50ec889 Patch #2638336: Broken Sword PSX Support
svn-id: r38956
2009-02-28 10:46:33 +00:00
Filippos Karapetis
781d7da6b1 Applied my patch for the BS1/2 video player
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot.
- Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed
- The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG)
- The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported

svn-id: r38236
2009-02-15 13:29:48 +00:00
Johannes Schickel
690b88f982 Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManager.h
svn-id: r35668
2009-01-02 03:21:40 +00:00
Filippos Karapetis
7650b61d27 Applied a slightly modified version of my patch #2307224 - "BS1: Save/load overhaul"
svn-id: r35111
2008-11-18 16:31:55 +00:00
Johannes Schickel
2ef8a32a01 Fixed various g++ warnings ("format not a string literal and no format arguments").
svn-id: r35096
2008-11-16 20:20:31 +00:00
Johannes Schickel
5a0556f09c Committed my patch #2123680 "SDL: Backend transaction / rollback support".
svn-id: r35062
2008-11-14 22:08:10 +00:00
Filippos Karapetis
ebb72cdfdf Moved sword1 detection and meta engine specific code from sword1.cpp into detection.cpp, like other engines
svn-id: r35043
2008-11-13 12:22:58 +00:00
Filippos Karapetis
7d8e4ca59b Added a getMaximumSaveSlot() implementation for sword1 and sword2
svn-id: r34969
2008-11-09 19:30:09 +00:00
Max Horn
40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
f32be87633 Turned enum PluginError into Common::Error, which in the future is to be used in more places. Help with this is highly welcome
svn-id: r34906
2008-11-05 17:24:56 +00:00
Max Horn
fe2935ad4b Got rid of the unused 'filename' attribute in SaveStateDescriptor
svn-id: r34905
2008-11-05 15:41:12 +00:00
Max Horn
61aadb378d Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
svn-id: r34896
2008-11-04 16:11:40 +00:00
Filippos Karapetis
b7a219ebc6 Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, as discussed in patch #2122869
svn-id: r34854
2008-10-26 16:42:08 +00:00
Torbjörn Andersson
c8312fdacc Another attempt at making the Broken Sword 1 savegame list in the launcher match
the in-game one. Only show savegames which actually have a corresponding save
file. (That's a trick the in-game dialog doesn't know yet.) The match isn't
perfect, though: The launcher lists the first save slot as 0, while the in-game
dialog lists it as 1. But changing the launcher one will make it set the wrong
"save_slot" value.

svn-id: r34851
2008-10-26 11:19:10 +00:00
Torbjörn Andersson
e3312288d7 Removed obsolete FIXME.
svn-id: r34846
2008-10-23 16:58:01 +00:00
Kari Salminen
4d4042df36 Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML.
svn-id: r34839
2008-10-22 20:29:17 +00:00
Johannes Schickel
a5a73ff9d6 Formatting.
svn-id: r34830
2008-10-20 21:55:20 +00:00
Torbjörn Andersson
07220529dc Fix - at least partially - the list of savegames for the launcher's load dialog.
But I suspect there are still bugs lurking in that code. I really dislike how
Broken Sword 1 handles savegames...

svn-id: r34829
2008-10-20 21:47:46 +00:00
Max Horn
c7fde102e3 Renamed FilesystemNode -> FSNode
svn-id: r34716
2008-10-02 16:58:59 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Torbjörn Andersson
46a5320f0d Allow quitting or returning to the launcher while cutscenes are playing.
svn-id: r34657
2008-09-27 17:47:22 +00:00
Max Horn
2bc093828f Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
2008-09-07 22:10:58 +00:00
Max Horn
d3642080de Moved check for shouldRTL() from engines to scummvm_main
svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn
531bcf847c Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
svn-id: r34302
2008-09-03 11:22:51 +00:00
Christopher Page
ec8dac5540 Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
svn-id: r33921
2008-08-16 02:53:16 +00:00
Christopher Page
dca5f7dc20 If the last savegame is deleted, reset save_slot in config man to -1
svn-id: r33918
2008-08-15 21:25:24 +00:00
Christopher Page
603f0a2f8c Fixes for Sword1 engine loading from launcher
svn-id: r33915
2008-08-15 20:49:56 +00:00