Commit Graph

30295 Commits

Author SHA1 Message Date
Paul Gilbert
16748f1341 TSAGE: Bugfixes for laser panel in R2R scene 1200 2013-07-04 19:00:18 -04:00
Paul Gilbert
fb4c860e68 TSAGE: Beginnings of proper movement in R2R scene 1200 2013-07-04 17:57:25 -04:00
Paul Gilbert
fa737fd5af Merge branch 'master' into tsage_r2r 2013-07-04 08:44:49 -04:00
Eugene Sandulenko
49210a803a Merge pull request #331 from sev-/gsoc2012-eventsrecorder
GSoC2012: Event Recorder (reworked)
2013-07-04 04:58:54 -07:00
Filippos Karapetis
2b980e86e3 NEVERHOOD: Move the TODO into our wiki
It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO
2013-07-04 13:28:41 +03:00
Paul Gilbert
a49a7d5ad4 TSAGE: Fix for moving east in R2R maze scene 3500 2013-07-03 22:47:15 -04:00
Paul Gilbert
f355d7bfbd TSAGE: Bugfix for leaving R2R scene 3500 2013-07-03 22:17:01 -04:00
Paul Gilbert
97d8f768c2 TSAGE: Renaming maze Ui field in R2R scene 1200 2013-07-03 08:12:30 -04:00
Filippos Karapetis
e457fc2a26 NEVERHOOD: Add a new console command, "playsound" 2013-07-03 05:49:25 +03:00
Filippos Karapetis
0146b00148 NEVERHOOD: Fix typo in variable name 2013-07-03 05:48:55 +03:00
Paul Gilbert
ce3e765f5f TSAGE: Fixes for moving south in R2R maze scene 3500 2013-07-02 22:41:05 -04:00
Filippos Karapetis
b60b3bbecd NEVERHOOD: Fix save slot selection
My initial suggestion to fix the issue was made in 163023a, which broke
the save slot selection logic. The actual save slot selection problem
was fixed in commit 2ca36ab
2013-07-03 04:41:52 +03:00
Filippos Karapetis
72a523059f SAGA: Fix odd memcmp() conditions, as reported by clang
Thanks to LordHoto for pointing those out - they followed the incorrect
paradigm of previous code
2013-07-02 03:53:09 +03:00
Johannes Schickel
b1dcd252b3 KYRA: Fix (a few) font checks for systems with unsigend char.
Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01 15:10:06 +02:00
Filippos Karapetis
1b7681e9e2 NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
2013-07-01 12:46:01 +03:00
Filippos Karapetis
7804c9cc7f NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
2013-07-01 12:34:47 +03:00
Filippos Karapetis
318200cd86 NEVERHOOD: Fix sound effect heard when the castle elevator door opens
The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
2013-07-01 05:07:14 +03:00
Filippos Karapetis
5de6a876a9 NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room 2013-07-01 04:42:13 +03:00
Filippos Karapetis
507e8ec8f3 NEVERHOOD: Slight cleanup to the navigation scene code 2013-07-01 04:25:51 +03:00
Filippos Karapetis
04dc01109f NEVERHOOD: Fix the second tape sprite in the whale room
The second tape is now correctly faced to the right
2013-07-01 04:25:50 +03:00
Paul Gilbert
264a52aae6 TSAGE: Corrected starting to maze again after rotating in maze 2013-06-30 18:48:52 -04:00
Paul Gilbert
fcd53acb0b TSAGE: Fix for rotating in R2R maze scenes 2013-06-30 17:29:00 -04:00
Paul Gilbert
831c4db6df TSAGE: Rearranged some of the R2R scene 3500 methods to group them 2013-06-30 15:26:24 -04:00
Paul Gilbert
0205c9754d TSAGE: Added extra entries for diagonals to MazeDirection enum 2013-06-30 15:23:38 -04:00
Sven Hesse
9a88fe8485 GOB: Add hypothetical 32bpp support 2013-06-30 19:00:05 +02:00
Paul Gilbert
8e77285bc7 TSAGE: Set up a maze direction enum for R2R mazes 2013-06-30 10:28:21 -04:00
Paul Gilbert
755f6c30a2 TSAGE: Fix moving past intersection in R2R scene 3500 maze 2013-06-30 10:02:37 -04:00
Paul Gilbert
45ea2e0979 TSAGE: Starting to move in R2R scene 3500 maze 2013-06-30 09:44:42 -04:00
Paul Gilbert
8ec07246e6 TSAGE: Fix to display R2R maze map correctly 2013-06-30 08:39:26 -04:00
Paul Gilbert
1e40570ec0 TSAGE: Fix handle leak in resource manager 2013-06-30 08:16:40 -04:00
Paul Gilbert
a075afa48a TSAGE: R2R Maze UI now partially showing map 2013-06-30 00:00:29 -04:00
Paul Gilbert
5eaa253732 TSAGE: Renaming of derived R2R scene 3500 Maze UI 2013-06-29 23:01:45 -04:00
Paul Gilbert
4bc868c896 TSAGE: Further renaming of R2R Maze UI 2013-06-29 21:54:24 -04:00
Paul Gilbert
e74e062bf4 TSAGE: Beginnings of renamings of R2R Maze UI 2013-06-29 21:21:29 -04:00
Paul Gilbert
4dbc1ce5cc TSAGE: Fix for object initialisatioon in R2R scene 3500 2013-06-29 19:38:58 -04:00
sylvaintv
114eff979d TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever
Canceled old character setFacing when a new one is issued during
the character rotation.

Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-30 01:18:07 +02:00
Paul Gilbert
527b1b9b9c TSAGE: Implemented R2R MazeUI::draw method 2013-06-29 18:24:26 -04:00
Paul Gilbert
61df7e35c9 TSAGE: Further cleanup of existing R2R MazeUI code 2013-06-29 12:06:40 -04:00
Paul Gilbert
5ba9f831a0 TSAGE: Beginnings of implementing R2R maze UI 2013-06-29 10:47:37 -04:00
Torbjörn Andersson
7c18021c52 NEVERHOOD: Handle invalid save_slot more gracefully on startup
If the specificed savegame doesn't exist, start the game from the
beginning. Before, it would just hang. The error handling is still
quite primitive, though.
2013-06-28 19:32:59 +02:00
Filippos Karapetis
0658a88737 NEVERHOOD: Fix incorrect checks for the waterfall sounds
Some of the "wall broken" checks were inverse, resulting in the waterfall
sound being incorrectly heard when the wall was broken. Also,
simplified some of the "wall broken" checks
2013-06-28 18:09:35 +03:00
Filippos Karapetis
9f7033120b NEVERHOOD: Use the ScummVM dialogs for saving/loading
An option has been added to use the original ones, if needed
2013-06-28 15:37:48 +03:00
Filippos Karapetis
5a8aa67e50 NEVERHOOD: Remove superfluous description from a console command 2013-06-28 15:33:37 +03:00
Filippos Karapetis
02f11ec76f NEVERHOOD: Add missing music when entering the Hall of Records building
The "Everybody Way Oh" theme should be played in both of the first two
rooms of the Hall of Records building
2013-06-28 13:48:16 +03:00
Filippos Karapetis
7564be51d7 NEVERHOOD: Fix graphics glitch when opening the menu 2013-06-28 13:23:18 +03:00
Filippos Karapetis
63624f8bfa NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house
This looks to be a logic error in the constructor of module 2400, since
all the other modules do not create scenes with the global entrance
number when they are instantiated without an entrance (i.e. when
loading). With that logic error, all the code that handled Kleymen's
entrance to a scene after restoring was incorrectly skipped
2013-06-28 11:20:40 +03:00
Paul Gilbert
ccdc113fe1 TSAGE: Added some descriptions to scene switch list 2013-06-27 21:16:49 -04:00
Paul Gilbert
40b91e588b TSAGE: Fix for R2R freeze returning to scene 2000 from 2425 2013-06-26 21:48:40 -04:00
Paul Gilbert
fdabdae325 TSAGE: Bugfix for starting R2R scene 2000 2013-06-26 20:41:29 -04:00
Torbjörn Andersson
6716fa39a6 HOPKINS: Change some variable names for consistency
This silences a GCC warning about a 'saveFile' variable shadowing
a saveFile() method.
2013-06-26 21:33:30 +02:00