Paul Gilbert
16748f1341
TSAGE: Bugfixes for laser panel in R2R scene 1200
2013-07-04 19:00:18 -04:00
Paul Gilbert
fb4c860e68
TSAGE: Beginnings of proper movement in R2R scene 1200
2013-07-04 17:57:25 -04:00
Paul Gilbert
fa737fd5af
Merge branch 'master' into tsage_r2r
2013-07-04 08:44:49 -04:00
Eugene Sandulenko
49210a803a
Merge pull request #331 from sev-/gsoc2012-eventsrecorder
...
GSoC2012: Event Recorder (reworked)
2013-07-04 04:58:54 -07:00
Filippos Karapetis
2b980e86e3
NEVERHOOD: Move the TODO into our wiki
...
It can now be found at http://wiki.scummvm.org/index.php/Neverhood/TODO
2013-07-04 13:28:41 +03:00
Paul Gilbert
a49a7d5ad4
TSAGE: Fix for moving east in R2R maze scene 3500
2013-07-03 22:47:15 -04:00
Paul Gilbert
f355d7bfbd
TSAGE: Bugfix for leaving R2R scene 3500
2013-07-03 22:17:01 -04:00
Paul Gilbert
97d8f768c2
TSAGE: Renaming maze Ui field in R2R scene 1200
2013-07-03 08:12:30 -04:00
Filippos Karapetis
e457fc2a26
NEVERHOOD: Add a new console command, "playsound"
2013-07-03 05:49:25 +03:00
Filippos Karapetis
0146b00148
NEVERHOOD: Fix typo in variable name
2013-07-03 05:48:55 +03:00
Paul Gilbert
ce3e765f5f
TSAGE: Fixes for moving south in R2R maze scene 3500
2013-07-02 22:41:05 -04:00
Filippos Karapetis
b60b3bbecd
NEVERHOOD: Fix save slot selection
...
My initial suggestion to fix the issue was made in 163023a
, which broke
the save slot selection logic. The actual save slot selection problem
was fixed in commit 2ca36ab
2013-07-03 04:41:52 +03:00
Filippos Karapetis
72a523059f
SAGA: Fix odd memcmp() conditions, as reported by clang
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Thanks to LordHoto for pointing those out - they followed the incorrect
paradigm of previous code
2013-07-02 03:53:09 +03:00
Johannes Schickel
b1dcd252b3
KYRA: Fix (a few) font checks for systems with unsigend char.
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Thanks to wjp for reporting those. This only affects games with SJIS font use.
2013-07-01 15:10:06 +02:00
Filippos Karapetis
1b7681e9e2
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
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The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
2013-07-01 12:46:01 +03:00
Filippos Karapetis
7804c9cc7f
NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button
...
The mouse cursor resource hash used in that scene was incorrect,
resulting in broken palette
2013-07-01 12:34:47 +03:00
Filippos Karapetis
318200cd86
NEVERHOOD: Fix sound effect heard when the castle elevator door opens
...
The condition where the elevator door opening sound is heard is
triggered twice. Now, we prevent it being triggered a second time.
2013-07-01 05:07:14 +03:00
Filippos Karapetis
5de6a876a9
NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room
2013-07-01 04:42:13 +03:00
Filippos Karapetis
507e8ec8f3
NEVERHOOD: Slight cleanup to the navigation scene code
2013-07-01 04:25:51 +03:00
Filippos Karapetis
04dc01109f
NEVERHOOD: Fix the second tape sprite in the whale room
...
The second tape is now correctly faced to the right
2013-07-01 04:25:50 +03:00
Paul Gilbert
264a52aae6
TSAGE: Corrected starting to maze again after rotating in maze
2013-06-30 18:48:52 -04:00
Paul Gilbert
fcd53acb0b
TSAGE: Fix for rotating in R2R maze scenes
2013-06-30 17:29:00 -04:00
Paul Gilbert
831c4db6df
TSAGE: Rearranged some of the R2R scene 3500 methods to group them
2013-06-30 15:26:24 -04:00
Paul Gilbert
0205c9754d
TSAGE: Added extra entries for diagonals to MazeDirection enum
2013-06-30 15:23:38 -04:00
Sven Hesse
9a88fe8485
GOB: Add hypothetical 32bpp support
2013-06-30 19:00:05 +02:00
Paul Gilbert
8e77285bc7
TSAGE: Set up a maze direction enum for R2R mazes
2013-06-30 10:28:21 -04:00
Paul Gilbert
755f6c30a2
TSAGE: Fix moving past intersection in R2R scene 3500 maze
2013-06-30 10:02:37 -04:00
Paul Gilbert
45ea2e0979
TSAGE: Starting to move in R2R scene 3500 maze
2013-06-30 09:44:42 -04:00
Paul Gilbert
8ec07246e6
TSAGE: Fix to display R2R maze map correctly
2013-06-30 08:39:26 -04:00
Paul Gilbert
1e40570ec0
TSAGE: Fix handle leak in resource manager
2013-06-30 08:16:40 -04:00
Paul Gilbert
a075afa48a
TSAGE: R2R Maze UI now partially showing map
2013-06-30 00:00:29 -04:00
Paul Gilbert
5eaa253732
TSAGE: Renaming of derived R2R scene 3500 Maze UI
2013-06-29 23:01:45 -04:00
Paul Gilbert
4bc868c896
TSAGE: Further renaming of R2R Maze UI
2013-06-29 21:54:24 -04:00
Paul Gilbert
e74e062bf4
TSAGE: Beginnings of renamings of R2R Maze UI
2013-06-29 21:21:29 -04:00
Paul Gilbert
4dbc1ce5cc
TSAGE: Fix for object initialisatioon in R2R scene 3500
2013-06-29 19:38:58 -04:00
sylvaintv
114eff979d
TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever
...
Canceled old character setFacing when a new one is issued during
the character rotation.
Bug #3611869 : "TOON: Drew sometimes ends up stuck walking forever"
2013-06-30 01:18:07 +02:00
Paul Gilbert
527b1b9b9c
TSAGE: Implemented R2R MazeUI::draw method
2013-06-29 18:24:26 -04:00
Paul Gilbert
61df7e35c9
TSAGE: Further cleanup of existing R2R MazeUI code
2013-06-29 12:06:40 -04:00
Paul Gilbert
5ba9f831a0
TSAGE: Beginnings of implementing R2R maze UI
2013-06-29 10:47:37 -04:00
Torbjörn Andersson
7c18021c52
NEVERHOOD: Handle invalid save_slot more gracefully on startup
...
If the specificed savegame doesn't exist, start the game from the
beginning. Before, it would just hang. The error handling is still
quite primitive, though.
2013-06-28 19:32:59 +02:00
Filippos Karapetis
0658a88737
NEVERHOOD: Fix incorrect checks for the waterfall sounds
...
Some of the "wall broken" checks were inverse, resulting in the waterfall
sound being incorrectly heard when the wall was broken. Also,
simplified some of the "wall broken" checks
2013-06-28 18:09:35 +03:00
Filippos Karapetis
9f7033120b
NEVERHOOD: Use the ScummVM dialogs for saving/loading
...
An option has been added to use the original ones, if needed
2013-06-28 15:37:48 +03:00
Filippos Karapetis
5a8aa67e50
NEVERHOOD: Remove superfluous description from a console command
2013-06-28 15:33:37 +03:00
Filippos Karapetis
02f11ec76f
NEVERHOOD: Add missing music when entering the Hall of Records building
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The "Everybody Way Oh" theme should be played in both of the first two
rooms of the Hall of Records building
2013-06-28 13:48:16 +03:00
Filippos Karapetis
7564be51d7
NEVERHOOD: Fix graphics glitch when opening the menu
2013-06-28 13:23:18 +03:00
Filippos Karapetis
63624f8bfa
NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) house
...
This looks to be a logic error in the constructor of module 2400, since
all the other modules do not create scenes with the global entrance
number when they are instantiated without an entrance (i.e. when
loading). With that logic error, all the code that handled Kleymen's
entrance to a scene after restoring was incorrectly skipped
2013-06-28 11:20:40 +03:00
Paul Gilbert
ccdc113fe1
TSAGE: Added some descriptions to scene switch list
2013-06-27 21:16:49 -04:00
Paul Gilbert
40b91e588b
TSAGE: Fix for R2R freeze returning to scene 2000 from 2425
2013-06-26 21:48:40 -04:00
Paul Gilbert
fdabdae325
TSAGE: Bugfix for starting R2R scene 2000
2013-06-26 20:41:29 -04:00
Torbjörn Andersson
6716fa39a6
HOPKINS: Change some variable names for consistency
...
This silences a GCC warning about a 'saveFile' variable shadowing
a saveFile() method.
2013-06-26 21:33:30 +02:00