Max Horn
dd98126423
Engines: Fused several init&go methods into a single run method
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svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Filippos Karapetis
28da377ccb
Saving and loading from the GMM is now supported in the cine engine
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svn-id: r35031
2008-11-12 23:21:05 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Kari Salminen
c0701bfcb6
Added detection entry for the Sony published CD version of Future Wars.
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Also added decrypting of the crypted AUTO00.PRC for this particular version.
Now this version should work but no CD audio support for it yet though.
svn-id: r33703
2008-08-08 18:28:13 +00:00
Kari Salminen
092d7224b9
Implemented game speed changing by pressing - or + to e.g. ease testing.
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svn-id: r33689
2008-08-07 21:46:56 +00:00
Kari Salminen
16fe053ab4
Made the savegame loading routine choose between loading a Future Wars or an Operation Stealth savegame format.
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Added a stub for loading the Operation Stealth's temporary savegame format (Not yet implemented).
Made mouse cursor change to a disk icon when loading a savegame and back to normal after its done.
svn-id: r33362
2008-07-28 08:44:49 +00:00
Kari Salminen
06a45c49c7
Added a preliminary saving routine for Operation Stealth (Disabled by default, needs more work still. WIP!).
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Added backgrounds' name saving (8 names in Operation Stealth instead of just 1 like in Future Wars).
Added 256 color palette saving and restoring (One of the palettes isn't properly handled yet though).
svn-id: r33349
2008-07-27 22:50:36 +00:00
Kari Salminen
955d0700f5
Cut savegame loading into smaller functional parts (resetEngine, loadPlainSave etc).
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svn-id: r33338
2008-07-27 14:33:37 +00:00
Kari Salminen
67bef188d3
Patch #2019455 : Patch for reducing the BSS size of Cine engine.
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svn-id: r33087
2008-07-17 07:13:41 +00:00
Kari Salminen
60357650e0
Fix for bug #2016647 (FW: crash with italian amiga version).
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- Consists of a workaround for a script bug that used local
variable 251 when it should've used global variable 251.
- Also added a fix for a crash when failing copy protection
in Amiga or Atari ST versions of Future Wars.
NOTE: That any of the Amiga or Atari ST versions of Future Wars
haven't crashed right in the beginning before seems like plain
luck because accessing local variable 251 is out of bounds!
svn-id: r33068
2008-07-14 23:10:51 +00:00
Max Horn
fefad79249
No need to specify CaseSensitiveString_Hash explicitly anymore
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svn-id: r32663
2008-06-11 06:00:56 +00:00
Gregory Montoir
a94fada0ae
- minor screen fix for OS
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- added new debug channel for sound
- updated 2 opcodes comments
svn-id: r29790
2007-12-09 13:41:59 +00:00
Gregory Montoir
126f55fd0e
backported some changes for OS
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- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables
svn-id: r29749
2007-12-07 20:45:51 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir
45b721d3cc
cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also removed the use of Common::File global objects.
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svn-id: r27021
2007-05-30 18:43:28 +00:00
Gregory Montoir
e6ef2348a4
removed duplicated code (BASESON datafiles can be loaded with the existing bundle related functions)
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svn-id: r26836
2007-05-13 16:07:33 +00:00
Eugene Sandulenko
d3b0ff8ade
Reduce dependency from common/advancedDetector.h
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svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
8fddc12581
Support loading saves from command line.
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svn-id: r24787
2006-11-25 09:28:00 +00:00
Eugene Sandulenko
53faadfdb6
Added per game target saves.
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svn-id: r24718
2006-11-14 09:29:41 +00:00
Eugene Sandulenko
84660f620b
Improve international support in CINE engine.
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svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
95749148cf
Add proper game detection to CinE engine.
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svn-id: r24320
2006-10-15 01:06:44 +00:00
Max Horn
4c14cf6d1a
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files
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svn-id: r23974
2006-09-23 00:42:35 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Eugene Sandulenko
7082e19ff2
Fix script dumping
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svn-id: r21820
2006-04-12 03:45:54 +00:00
Eugene Sandulenko
8679083991
cleanup
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svn-id: r21819
2006-04-12 03:12:56 +00:00
Eugene Sandulenko
75fec17d7e
DEBUG_SCRIPT -> debugC
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svn-id: r21816
2006-04-12 01:48:15 +00:00
Torbjörn Andersson
9c15dc06eb
Use our standard save file manager class to read and write the save games,
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instead of putting them in the current working directory.
svn-id: r21741
2006-04-10 05:37:31 +00:00
Max Horn
66cdbaf1b5
Moved GameSettings to namespace Cine; moved savePath to various.cpp
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svn-id: r21733
2006-04-09 19:44:40 +00:00
Max Horn
8f691e51fa
Removed superfluous addDefaultDirectory call, as well as two unused bad member vars
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svn-id: r21532
2006-04-01 21:31:27 +00:00
Eugene Sandulenko
fced8df162
Got rid of ASSERT and ASSERT_PTR defines
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svn-id: r21412
2006-03-23 03:17:47 +00:00
Gregory Montoir
61a5fb7064
- added defines to handle the different mouse cursors
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- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used
- renamed some variables
- constify'ed function arguments
- minor cleanup
svn-id: r21338
2006-03-16 20:29:07 +00:00
Max Horn
a30f829773
Some more cine header cleanup
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svn-id: r20859
2006-02-25 01:18:01 +00:00
Max Horn
275344a931
Reducing the header dependencies in cine a bit more
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svn-id: r20857
2006-02-25 01:01:27 +00:00
Max Horn
5ea3b8f9cd
- avoid using typedef for structs (it is just not necessary in C++)
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- added a const/static here and there
- started to reduce header dependencies
svn-id: r20856
2006-02-25 00:46:56 +00:00
Max Horn
2fc23c85da
Moved cine engine into namespace Cine
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svn-id: r20851
2006-02-25 00:26:14 +00:00
Gregory Montoir
481094ada0
cleanup
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svn-id: r20846
2006-02-24 22:34:22 +00:00
Travis Howell
3fe8c971f2
Cleanup to remove duplicate type defines
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svn-id: r20821
2006-02-23 09:12:21 +00:00
Eugene Sandulenko
71c170bb13
Initial version of Cinematique engine evo 1.
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svn-id: r20813
2006-02-22 22:40:53 +00:00