James Brown
|
7afd2a11db
|
Fix removal of objects in Zak/Indy3/Loom
svn-id: r3852
|
2002-04-03 16:20:17 +00:00 |
|
James Brown
|
aa160c52c0
|
Fix window title.
svn-id: r3851
|
2002-04-03 16:09:56 +00:00 |
|
James Brown
|
8258a26aed
|
Fix bad opcode at Zak Airport
svn-id: r3850
|
2002-04-03 15:51:43 +00:00 |
|
James Brown
|
f896193a83
|
Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.
svn-id: r3849
|
2002-04-03 15:45:32 +00:00 |
|
Vincent Hamm
|
60c0e580ab
|
fixed a little glitch that appeared in insane palette
svn-id: r3848
|
2002-04-02 17:22:03 +00:00 |
|
Vincent Hamm
|
5425849f43
|
Wrote the string map for V7. Gui colors are still bad
svn-id: r3847
|
2002-04-02 17:15:27 +00:00 |
|
James Brown
|
1415ba6d0c
|
Fixed saved states - broke format of course, we need to come up with a better way to do this. Thanks jah :)
svn-id: r3846
|
2002-04-01 06:53:59 +00:00 |
|
Nicolas Bacca
|
d304e2da6c
|
Re-enable Monkey Island 2 difficulty level choice
svn-id: r3845
|
2002-03-31 11:55:24 +00:00 |
|
Nicolas Bacca
|
73b8043302
|
Fix charset background problem in VC
svn-id: r3844
|
2002-03-31 09:06:51 +00:00 |
|
Nicolas Bacca
|
8780d0e5d6
|
Reswitched getVarOrDirectByte/Word to SIGNED int - fixes some disappearing objects problem due to an invalid elevation. Please yell if it breaks something else :)
svn-id: r3843
|
2002-03-31 08:35:42 +00:00 |
|
Nicolas Bacca
|
bbf5a49a95
|
Fix AKOS on VC :D
svn-id: r3842
|
2002-03-31 02:01:14 +00:00 |
|
Lionel Ulmer
|
37c990d3ab
|
Another small init fix thanks to Valgrind (using Sam n Max this time).
svn-id: r3841
|
2002-03-30 21:24:15 +00:00 |
|
Lionel Ulmer
|
70850a3b73
|
Added some new initialisations thanks to Valgrind.
Please could people more aware than me of ScummVM internals check if they
are right :-)
svn-id: r3840
|
2002-03-30 20:12:20 +00:00 |
|
Lionel Ulmer
|
73c2f8b640
|
Fixed compilation on Linux (by removing a Windowism :-) ).
svn-id: r3839
|
2002-03-30 10:32:55 +00:00 |
|
James Brown
|
9a751f4e76
|
Fix some VC6++ debug actor-related crashes.
Mask, Charset color and WaitForMessage hangs still remain.
svn-id: r3838
|
2002-03-29 12:15:41 +00:00 |
|
James Brown
|
f5fef4c4c1
|
Allow Visual Studio debug to work. Note, this may be caused by either a fault in ScummVM or a problem with the debug single-threaded runtime....
svn-id: r3837
|
2002-03-27 10:28:52 +00:00 |
|
Travis Howell
|
4d37066213
|
Add recent changes from Makefile
svn-id: r3836
|
2002-03-26 07:22:48 +00:00 |
|
James Brown
|
4045ffa462
|
Update project file, and add some checks for uninitied arrays. Stops full throttle crashing, until the AKOS bug.
svn-id: r3835
|
2002-03-26 05:23:06 +00:00 |
|
James Brown
|
2c3657168f
|
Fix sound under VC++ debug. Actor masks, actor animation and talking are still broken. Help. someone? Anyone?
svn-id: r3834
|
2002-03-26 05:22:07 +00:00 |
|
Vincent Hamm
|
71be0400dc
|
Fixed most of the speed issues of insane
svn-id: r3833
|
2002-03-25 22:46:32 +00:00 |
|
Vincent Hamm
|
13bf453232
|
Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted every time it's opened
svn-id: r3832
|
2002-03-25 18:17:40 +00:00 |
|
Vincent Hamm
|
8d08bdd5dc
|
Add init.cpp to the cvs
svn-id: r3831
|
2002-03-25 17:48:22 +00:00 |
|
Vincent Hamm
|
11cb8db187
|
Various fix in insane
svn-id: r3830
|
2002-03-25 17:45:55 +00:00 |
|
Vincent Hamm
|
c13853de28
|
Implemented gui during insane
svn-id: r3829
|
2002-03-25 14:22:09 +00:00 |
|
Vincent Hamm
|
5ca87c1269
|
Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
svn-id: r3828
|
2002-03-25 12:26:37 +00:00 |
|
Vincent Hamm
|
8a3adc01ee
|
Fixed Makefile
svn-id: r3827
|
2002-03-25 11:09:10 +00:00 |
|
James Brown
|
7d6020f37a
|
Fix text in pre-v3 games. Still broken:
Charset outline color, scripts randomly hanging, sound, actor animations,
bootparams, full throttle.
svn-id: r3826
|
2002-03-25 10:05:32 +00:00 |
|
Travis Howell
|
72d64af24b
|
Update changed filenames
svn-id: r3825
|
2002-03-25 09:54:20 +00:00 |
|
James Brown
|
cc86a591d8
|
Fix game speed.
svn-id: r3824
|
2002-03-25 09:51:05 +00:00 |
|
James Brown
|
5e509a1d18
|
Finish gameDetector renaming.
svn-id: r3823
|
2002-03-25 08:51:34 +00:00 |
|
Paweł Kołodziejski
|
ef7ed53887
|
Visual C++ compilation fixes, and renaming gameDetector
svn-id: r3822
|
2002-03-25 08:46:24 +00:00 |
|
Travis Howell
|
516ad6a28f
|
Add recent changes from Makefile
svn-id: r3821
|
2002-03-25 06:59:50 +00:00 |
|
Vincent Hamm
|
57cf1bfbee
|
Rechanged the way the scumm class is choose (sorry, can't make up my mind). Implemented the different versions of loadCharset
svn-id: r3820
|
2002-03-25 02:09:05 +00:00 |
|
Vincent Hamm
|
055953b329
|
Created all the child scumm class. The good one is now selected according to the game database. Now we need to move all the specific stuff to the child class
svn-id: r3819
|
2002-03-25 01:40:51 +00:00 |
|
Vincent Hamm
|
e732682d9b
|
Little clean up of the v3 specific readIndex
svn-id: r3818
|
2002-03-25 01:31:16 +00:00 |
|
Vincent Hamm
|
29f2188c2d
|
Moved the v3 specific version of readIndex
svn-id: r3817
|
2002-03-25 01:20:05 +00:00 |
|
Vincent Hamm
|
29e08ae6ed
|
Fixed a few things in the launcher
svn-id: r3816
|
2002-03-25 00:45:09 +00:00 |
|
Vincent Hamm
|
92a19c45ae
|
Fixed pal init
svn-id: r3815
|
2002-03-24 17:49:47 +00:00 |
|
James Brown
|
14e6021141
|
Initial variable commit, Known issues:
Speed issues, waitForMessage freeze and initial palette crash.
svn-id: r3814
|
2002-03-24 17:02:31 +00:00 |
|
James Brown
|
000e161afe
|
A few more things, still very much broken.
svn-id: r3813
|
2002-03-24 16:52:59 +00:00 |
|
James Brown
|
7b93625b17
|
Add a few more uninited variables. Not done yet.
svn-id: r3812
|
2002-03-24 16:35:17 +00:00 |
|
James Brown
|
ad70aad4ca
|
Make Visual Studio compile again.
svn-id: r3811
|
2002-03-24 16:05:56 +00:00 |
|
Vincent Hamm
|
f3de680c64
|
Fixed some var init
svn-id: r3810
|
2002-03-24 14:35:06 +00:00 |
|
Travis Howell
|
47c43abe82
|
Added gameDetecter.cpp to makefile
svn-id: r3809
|
2002-03-24 01:56:25 +00:00 |
|
Vincent Hamm
|
bd7cbecbac
|
Fixed a missmatch in the scummvars in V7. Now V7 games are pausable
svn-id: r3808
|
2002-03-24 00:48:14 +00:00 |
|
Vincent Hamm
|
2a97cf0dde
|
Fixed gui loop
svn-id: r3807
|
2002-03-24 00:44:28 +00:00 |
|
Vincent Hamm
|
f5741df25c
|
Fixed garbadge in inventory section. Removed unused library in the Makefile
svn-id: r3806
|
2002-03-24 00:27:00 +00:00 |
|
Lionel Ulmer
|
3f53daa8a1
|
Added shaking + 'pixel hunting' and 'right click emulation' modes. Still only working with the 'pre_freeze' label.
svn-id: r3804
|
2002-03-24 00:04:37 +00:00 |
|
Vincent Hamm
|
e63a818d21
|
Implemented the read resource index as the first virtual fonction...
svn-id: r3803
|
2002-03-23 22:03:35 +00:00 |
|
Vincent Hamm
|
ccf69ad76b
|
Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
|
2002-03-23 20:34:47 +00:00 |
|