427 Commits

Author SHA1 Message Date
James Brown
7afd2a11db Fix removal of objects in Zak/Indy3/Loom
svn-id: r3852
2002-04-03 16:20:17 +00:00
James Brown
aa160c52c0 Fix window title.
svn-id: r3851
2002-04-03 16:09:56 +00:00
James Brown
8258a26aed Fix bad opcode at Zak Airport
svn-id: r3850
2002-04-03 15:51:43 +00:00
James Brown
f896193a83 Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.
svn-id: r3849
2002-04-03 15:45:32 +00:00
Vincent Hamm
60c0e580ab fixed a little glitch that appeared in insane palette
svn-id: r3848
2002-04-02 17:22:03 +00:00
Vincent Hamm
5425849f43 Wrote the string map for V7. Gui colors are still bad
svn-id: r3847
2002-04-02 17:15:27 +00:00
James Brown
1415ba6d0c Fixed saved states - broke format of course, we need to come up with a better way to do this. Thanks jah :)
svn-id: r3846
2002-04-01 06:53:59 +00:00
Nicolas Bacca
d304e2da6c Re-enable Monkey Island 2 difficulty level choice
svn-id: r3845
2002-03-31 11:55:24 +00:00
Nicolas Bacca
73b8043302 Fix charset background problem in VC
svn-id: r3844
2002-03-31 09:06:51 +00:00
Nicolas Bacca
8780d0e5d6 Reswitched getVarOrDirectByte/Word to SIGNED int - fixes some disappearing objects problem due to an invalid elevation. Please yell if it breaks something else :)
svn-id: r3843
2002-03-31 08:35:42 +00:00
Nicolas Bacca
bbf5a49a95 Fix AKOS on VC :D
svn-id: r3842
2002-03-31 02:01:14 +00:00
Lionel Ulmer
37c990d3ab Another small init fix thanks to Valgrind (using Sam n Max this time).
svn-id: r3841
2002-03-30 21:24:15 +00:00
Lionel Ulmer
70850a3b73 Added some new initialisations thanks to Valgrind.
Please could people more aware than me of ScummVM internals check if they
are right :-)

svn-id: r3840
2002-03-30 20:12:20 +00:00
Lionel Ulmer
73c2f8b640 Fixed compilation on Linux (by removing a Windowism :-) ).
svn-id: r3839
2002-03-30 10:32:55 +00:00
James Brown
9a751f4e76 Fix some VC6++ debug actor-related crashes.
Mask, Charset color and WaitForMessage hangs still remain.

svn-id: r3838
2002-03-29 12:15:41 +00:00
James Brown
f5fef4c4c1 Allow Visual Studio debug to work. Note, this may be caused by either a fault in ScummVM or a problem with the debug single-threaded runtime....
svn-id: r3837
2002-03-27 10:28:52 +00:00
Travis Howell
4d37066213 Add recent changes from Makefile
svn-id: r3836
2002-03-26 07:22:48 +00:00
James Brown
4045ffa462 Update project file, and add some checks for uninitied arrays. Stops full throttle crashing, until the AKOS bug.
svn-id: r3835
2002-03-26 05:23:06 +00:00
James Brown
2c3657168f Fix sound under VC++ debug. Actor masks, actor animation and talking are still broken. Help. someone? Anyone?
svn-id: r3834
2002-03-26 05:22:07 +00:00
Vincent Hamm
71be0400dc Fixed most of the speed issues of insane
svn-id: r3833
2002-03-25 22:46:32 +00:00
Vincent Hamm
13bf453232 Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted every time it's opened
svn-id: r3832
2002-03-25 18:17:40 +00:00
Vincent Hamm
8d08bdd5dc Add init.cpp to the cvs
svn-id: r3831
2002-03-25 17:48:22 +00:00
Vincent Hamm
11cb8db187 Various fix in insane
svn-id: r3830
2002-03-25 17:45:55 +00:00
Vincent Hamm
c13853de28 Implemented gui during insane
svn-id: r3829
2002-03-25 14:22:09 +00:00
Vincent Hamm
5ca87c1269 Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
svn-id: r3828
2002-03-25 12:26:37 +00:00
Vincent Hamm
8a3adc01ee Fixed Makefile
svn-id: r3827
2002-03-25 11:09:10 +00:00
James Brown
7d6020f37a Fix text in pre-v3 games. Still broken:
Charset outline color, scripts randomly hanging, sound, actor animations,
bootparams, full throttle.

svn-id: r3826
2002-03-25 10:05:32 +00:00
Travis Howell
72d64af24b Update changed filenames
svn-id: r3825
2002-03-25 09:54:20 +00:00
James Brown
cc86a591d8 Fix game speed.
svn-id: r3824
2002-03-25 09:51:05 +00:00
James Brown
5e509a1d18 Finish gameDetector renaming.
svn-id: r3823
2002-03-25 08:51:34 +00:00
Paweł Kołodziejski
ef7ed53887 Visual C++ compilation fixes, and renaming gameDetector
svn-id: r3822
2002-03-25 08:46:24 +00:00
Travis Howell
516ad6a28f Add recent changes from Makefile
svn-id: r3821
2002-03-25 06:59:50 +00:00
Vincent Hamm
57cf1bfbee Rechanged the way the scumm class is choose (sorry, can't make up my mind). Implemented the different versions of loadCharset
svn-id: r3820
2002-03-25 02:09:05 +00:00
Vincent Hamm
055953b329 Created all the child scumm class. The good one is now selected according to the game database. Now we need to move all the specific stuff to the child class
svn-id: r3819
2002-03-25 01:40:51 +00:00
Vincent Hamm
e732682d9b Little clean up of the v3 specific readIndex
svn-id: r3818
2002-03-25 01:31:16 +00:00
Vincent Hamm
29f2188c2d Moved the v3 specific version of readIndex
svn-id: r3817
2002-03-25 01:20:05 +00:00
Vincent Hamm
29e08ae6ed Fixed a few things in the launcher
svn-id: r3816
2002-03-25 00:45:09 +00:00
Vincent Hamm
92a19c45ae Fixed pal init
svn-id: r3815
2002-03-24 17:49:47 +00:00
James Brown
14e6021141 Initial variable commit, Known issues:
Speed issues, waitForMessage freeze and initial palette crash.

svn-id: r3814
2002-03-24 17:02:31 +00:00
James Brown
000e161afe A few more things, still very much broken.
svn-id: r3813
2002-03-24 16:52:59 +00:00
James Brown
7b93625b17 Add a few more uninited variables. Not done yet.
svn-id: r3812
2002-03-24 16:35:17 +00:00
James Brown
ad70aad4ca Make Visual Studio compile again.
svn-id: r3811
2002-03-24 16:05:56 +00:00
Vincent Hamm
f3de680c64 Fixed some var init
svn-id: r3810
2002-03-24 14:35:06 +00:00
Travis Howell
47c43abe82 Added gameDetecter.cpp to makefile
svn-id: r3809
2002-03-24 01:56:25 +00:00
Vincent Hamm
bd7cbecbac Fixed a missmatch in the scummvars in V7. Now V7 games are pausable
svn-id: r3808
2002-03-24 00:48:14 +00:00
Vincent Hamm
2a97cf0dde Fixed gui loop
svn-id: r3807
2002-03-24 00:44:28 +00:00
Vincent Hamm
f5741df25c Fixed garbadge in inventory section. Removed unused library in the Makefile
svn-id: r3806
2002-03-24 00:27:00 +00:00
Lionel Ulmer
3f53daa8a1 Added shaking + 'pixel hunting' and 'right click emulation' modes. Still only working with the 'pre_freeze' label.
svn-id: r3804
2002-03-24 00:04:37 +00:00
Vincent Hamm
e63a818d21 Implemented the read resource index as the first virtual fonction...
svn-id: r3803
2002-03-23 22:03:35 +00:00
Vincent Hamm
ccf69ad76b Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
2002-03-23 20:34:47 +00:00