Commit Graph

1916 Commits

Author SHA1 Message Date
Johannes Schickel
81a94a0644 - Put the new factories for MP3, Vorbis and FLAC in place.
- Marked the loop factories with loop related parameters as deprecated.

svn-id: r47061
2010-01-05 23:59:28 +00:00
Johannes Schickel
88b4bbb952 Fix broken Scumm dialogs, which is a regression from r46947. (They used a dummy name, which didn't exist in the theme config and later on just calculated the size on their own...)
svn-id: r47057
2010-01-05 22:18:09 +00:00
Torbjörn Andersson
72eb9ec9ea Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.

svn-id: r46941
2010-01-03 19:37:43 +00:00
Eugene Sandulenko
d10fc79836 Add support for Chinese translated games.
svn-id: r46805
2009-12-31 18:52:42 +00:00
Eugene Sandulenko
70a1f7c89a Fix gcc warning
svn-id: r46796
2009-12-31 10:49:16 +00:00
Fabio Battaglia
a108df30a7 Add Nintendo 64 port to trunk.
svn-id: r46773
2009-12-30 21:11:38 +00:00
Eugene Sandulenko
b0b3c6c836 Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"
svn-id: r46771
2009-12-30 20:51:49 +00:00
Eugene Sandulenko
544a92a468 Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"
svn-id: r46516
2009-12-23 21:12:15 +00:00
Eugene Sandulenko
f6b210bb86 Patch #2898445: "MM NES: Add support for original save/load dialog"
svn-id: r46513
2009-12-23 21:03:28 +00:00
Fabio Battaglia
aa8a227d14 fix typo
svn-id: r46497
2009-12-23 13:34:19 +00:00
Eugene Sandulenko
d910861c5c Specify file size for PC-Spiele German Indy3 as provided in bug#2916434
svn-id: r46489
2009-12-22 23:15:35 +00:00
Eugene Sandulenko
2fec19aa6b Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"
svn-id: r46470
2009-12-21 22:29:00 +00:00
Max Horn
c8873d8492 Changed MidiDriver::createMidi to take a MidiDriverType instead of an int
svn-id: r46316
2009-12-09 18:12:51 +00:00
Max Horn
84f3c98fad Remove the Audio::Mixer parameter from the midi/music plugins
svn-id: r46315
2009-12-09 18:05:20 +00:00
Max Horn
abbf2bf162 Fix bug 2908376: FOA: Won't launch in Win32
svn-id: r46250
2009-12-04 14:25:31 +00:00
Travis Howell
6ad031f743 Add sanguine's patch for bug #2905463 - Loom PCE: missing characters in US font.
svn-id: r46238
2009-12-02 03:55:06 +00:00
Max Horn
abee5aeb3c Some whitespace and formatting fixes
svn-id: r46155
2009-11-26 16:09:47 +00:00
Travis Howell
1c4408f593 Add patch #2857016 - MM C64: meteor landing as work around, with the explaination.
svn-id: r46149
2009-11-26 00:59:57 +00:00
Travis Howell
34b781199c Add patch #2853844 - MM C64: walksounds.
svn-id: r46146
2009-11-26 00:45:06 +00:00
Johannes Schickel
117bcfde95 Remove dependancy on STL.
svn-id: r46144
2009-11-26 00:42:24 +00:00
Travis Howell
8783b0f2f7 Add patch #2839048 - MM C64 sound/music player, with minor changes.
svn-id: r46143
2009-11-26 00:31:19 +00:00
Travis Howell
3fda71b10c Add patch #2903170 - MM C64: costume fix.
svn-id: r46133
2009-11-24 23:34:03 +00:00
Travis Howell
c43d9cacda Add comment.
svn-id: r46132
2009-11-24 23:33:51 +00:00
Max Horn
df651bf20f Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
svn-id: r46128
2009-11-24 22:10:14 +00:00
Travis Howell
47e358cd12 Exclude PCE sound player, from non-16bit color build.
svn-id: r46119
2009-11-24 00:15:10 +00:00
Travis Howell
9b8c088af5 Add patch #2898231 - LOOM: Sound player for PC-Engine.
svn-id: r46110
2009-11-23 23:17:15 +00:00
Max Horn
6b8dd7ab7a COMMON: Remove various variants of the md5_file / md5_file_string funcs; turned the (disabled) MD5 test code into a working unit test
svn-id: r46108
2009-11-23 22:30:22 +00:00
Matthew Hoops
a7e6745ba4 Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's present to get to the correct font data.
svn-id: r46100
2009-11-22 23:33:58 +00:00
Travis Howell
0edf7332b2 Remove obsolete check, since HE72+ uses separate function.
svn-id: r46085
2009-11-22 13:38:18 +00:00
Travis Howell
faceb8d41f Remove obsolete check, since HE72+ uses separate function.
svn-id: r46084
2009-11-22 13:37:33 +00:00
Travis Howell
7b4771bd9f Add mapping of TM and (C) characters in PCE version of Loom, based on information from Tobias.
svn-id: r46083
2009-11-22 13:34:58 +00:00
Travis Howell
40504d7810 Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with minor change.
svn-id: r46081
2009-11-22 11:58:14 +00:00
Travis Howell
bb0c765731 Exclude Loom PCE engine specific code, from non-16bit color build.
svn-id: r46080
2009-11-22 11:43:12 +00:00
Travis Howell
6c2cc3e1bb Removed the incorrect line in CharsetRendererPCE::drawBits1().
svn-id: r46079
2009-11-22 11:36:30 +00:00
Travis Howell
1d948f1012 Virtualise drawBits1().
svn-id: r46076
2009-11-22 11:12:26 +00:00
Torbjörn Andersson
55c03b9aab Better make sure that cursorPCE[] has 16 elements, like some of the other
hard-coded cursors.

svn-id: r46075
2009-11-22 11:00:14 +00:00
Torbjörn Andersson
00708d056a Added hard-coded cursor, and adjusted the colours slightly, for the PC-Engine
version of Loom, based on information from hennymcc.

svn-id: r46074
2009-11-22 10:56:49 +00:00
Travis Howell
326eb2230b Update game details for Japanese PCE version of Loom.
svn-id: r46072
2009-11-22 09:31:07 +00:00
Travis Howell
5ab550da20 Update game details for English PCE version of Loom.
svn-id: r46069
2009-11-22 09:17:33 +00:00
Travis Howell
d81bb78053 Add patch for Tobias, for cursor palette in PCE version of Loom.
svn-id: r46066
2009-11-22 08:55:36 +00:00
Travis Howell
d5d3ca66ce Add patch for Tobias, for more accurate palette in PCE version of Loom.
svn-id: r46065
2009-11-22 08:49:19 +00:00
Travis Howell
94e75b8b6d Fix charset palette in PCE version of Loom, based on information from Tobias.
svn-id: r46064
2009-11-22 08:36:14 +00:00
Travis Howell
2d31fc3af8 Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with minor changes.
svn-id: r46061
2009-11-22 08:20:20 +00:00
Travis Howell
25025f58f0 Add fix from Tobias, for bobbing Bobbin in PCE version of Loom.
svn-id: r45685
2009-11-05 11:40:33 +00:00
Max Horn
51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Torbjörn Andersson
149d784d0b Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawing
the corners on the flashlight. He's probably right, since 'vs' is what we are
drawing to.

svn-id: r45561
2009-10-31 13:43:46 +00:00
Torbjörn Andersson
2f7f5bb4f1 Fixed flashlight drawing in 16 bpp games. (Which probably means PC-Engine Loom
is the only game where it makes any difference.)

svn-id: r45560
2009-10-31 13:34:31 +00:00
Travis Howell
f7fcec1ce2 The verb images for distaff have no mask data, in PCE version of Loom.
svn-id: r45559
2009-10-31 13:15:49 +00:00
Travis Howell
d76c1c6552 Add patch from Tobias, for menu keys in PCE version of Loom, with minor change.
svn-id: r45554
2009-10-31 09:48:19 +00:00
Travis Howell
4f5a99655c Fix charset masking for 16bit color games.
svn-id: r45454
2009-10-28 04:57:54 +00:00