Commit Graph

2596 Commits

Author SHA1 Message Date
Max Horn
81ec51b8f7 Turned two comments into doxygen comments
svn-id: r25451
2007-02-09 17:47:55 +00:00
Max Horn
a49c22290f fix warning
svn-id: r25450
2007-02-09 17:17:08 +00:00
Torbjörn Andersson
2d84b43dfc Fixed syntax error.
svn-id: r25449
2007-02-09 16:49:02 +00:00
Joachim Eberhard
2ebccb23c9 Correct detection of Amiga versions
svn-id: r25448
2007-02-09 15:43:41 +00:00
Joachim Eberhard
a52b507bfc Correct entry for mh1
svn-id: r25447
2007-02-09 13:31:57 +00:00
Joachim Eberhard
c2876e4350 Minor consistency improvements
svn-id: r25446
2007-02-09 13:06:57 +00:00
Joachim Eberhard
679c2fc5aa Added all info on games from Sarien
svn-id: r25445
2007-02-09 12:45:46 +00:00
Gregory Montoir
c66f919e86 minor cleanup
svn-id: r25444
2007-02-09 12:27:31 +00:00
Paul Gilbert
3dfd1cbda8 Removed redundant line used during testing
svn-id: r25443
2007-02-09 11:03:58 +00:00
Paul Gilbert
a5047b599a Added 'room' command to show room information
svn-id: r25442
2007-02-09 10:59:15 +00:00
Paul Gilbert
87b3f2c6d8 Added new flag for blocked characters and extra checking of dynamic support records versus static schedule entry records
svn-id: r25441
2007-02-09 10:58:06 +00:00
Paul Gilbert
6391e49ee5 Improved character blocked/bumped handling
svn-id: r25440
2007-02-09 10:56:31 +00:00
Paul Gilbert
b79883f3af Removed use of static support data record for player to simplify save process
svn-id: r25439
2007-02-09 10:54:55 +00:00
Paul Gilbert
7f41b6914b Removed use of static support data record for player to simplify save process
svn-id: r25438
2007-02-09 10:54:07 +00:00
Travis Howell
6c1b7114f5 Add demo of Simon the Sorcerer 1 (DOS CD).
svn-id: r25437
2007-02-09 10:53:16 +00:00
Travis Howell
eaeada78ac Add cyx's patch for cleanup for planar conversion code, and support for 32 color planar graphics of Amiga ECS version of Simon the Sorcerer 1.
svn-id: r25436
2007-02-09 00:35:57 +00:00
Travis Howell
f8052bb650 Convert planar images, only when required for drawing.
svn-id: r25433
2007-02-08 23:37:17 +00:00
Nicola Mettifogo
6cbdf9ad59 fixed bug: dialogue questions don't clutter the screen anymore when user is selecting an answer
svn-id: r25429
2007-02-08 21:56:51 +00:00
Torbjörn Andersson
98a8e88f61 Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
cutscene, render the text and play the speech when needed. It probably won't
play as nicely from CD now, but using less memory seems more important to me.

svn-id: r25428
2007-02-08 21:55:37 +00:00
Nicola Mettifogo
65dfc335ef fixed bug in dialogue parsing code: available answers now really depend on game flags
svn-id: r25427
2007-02-08 21:08:54 +00:00
Johannes Schickel
1cc18f6e7b Don't rely on assert when calling functions.
svn-id: r25426
2007-02-08 09:41:10 +00:00
Johannes Schickel
00d4aea7e6 Fixed GUI strings in FM-Towns version.
svn-id: r25425
2007-02-08 09:24:33 +00:00
Johannes Schickel
cab3b23ab2 ops.
svn-id: r25424
2007-02-08 08:41:14 +00:00
Johannes Schickel
aa38257840 - fixed crash in FM-Towns version when entering the grotto
- fixed some palette issues

svn-id: r25423
2007-02-08 08:39:33 +00:00
Eugene Sandulenko
6854f25740 Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums"
svn-id: r25422
2007-02-07 23:23:10 +00:00
Nicola Mettifogo
d1eb91882e fixed location script parsing error causing irritatingly inconsistent gameplay
svn-id: r25421
2007-02-07 23:02:51 +00:00
Nicola Mettifogo
98bd5a6680 changed multiplexed uint32 to const void* to avoid errors on 64 bits systems
svn-id: r25418
2007-02-07 20:28:59 +00:00
Johannes Schickel
6707dcbbb2 Fixed credits in FM-Towns version.
svn-id: r25417
2007-02-07 19:51:19 +00:00
Johannes Schickel
63e3dfb1d1 Support for new kyra.dat, which includes static data from the fm-towns version.
svn-id: r25416
2007-02-07 19:30:49 +00:00
Max Horn
1421a43969 Patch #1543932: BASS: Missing music volume text in v303 french menu
svn-id: r25413
2007-02-07 19:01:37 +00:00
Johannes Schickel
db19d5e9de should silence compiler warnings.
svn-id: r25412
2007-02-07 16:47:34 +00:00
Sven Hesse
2c4a6d6a43 The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so removed the SoundHandle starting for each sample
svn-id: r25411
2007-02-07 16:30:59 +00:00
Johannes Schickel
aee4f7058d Implemented little diff in o1_characterSays for fm-towns version.
svn-id: r25410
2007-02-07 16:28:29 +00:00
Sven Hesse
3442ea1582 - Fixed another freeze in Ween
- Changed cursor visibility handling a bit

svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse
edefc7bde3 Corrected the goblins walking sound (#1621086)
svn-id: r25404
2007-02-06 21:23:14 +00:00
Sven Hesse
8833cdb03f Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (Wrong sprite in foreground)
svn-id: r25403
2007-02-06 19:55:21 +00:00
Sven Hesse
1c9c972d05 - Fixed Ween's inventory in the volcano (#1630113)
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath()

svn-id: r25402
2007-02-06 19:16:41 +00:00
Sven Hesse
d706d8e4c0 Implemented vertical scrolling
svn-id: r25401
2007-02-06 14:42:05 +00:00
Travis Howell
56ff44633f Update HE version for French versions of a few HE games.
svn-id: r25399
2007-02-06 12:29:31 +00:00
Gregory Montoir
f477e964d2 typo
svn-id: r25397
2007-02-05 22:49:58 +00:00
Gregory Montoir
15e2af8e9d 'fixed' o_blastText and updated a comment
svn-id: r25396
2007-02-05 22:47:22 +00:00
Sven Hesse
7082e58289 Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing invalid memory (also possible fix for bug #1652551)
svn-id: r25395
2007-02-05 19:48:12 +00:00
Sven Hesse
7f26069f69 - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352)

svn-id: r25393
2007-02-05 14:08:50 +00:00
Nicola Mettifogo
710105d1c1 solved 64 bit casting issue from BUG #1648325
svn-id: r25391
2007-02-05 12:53:40 +00:00
Sven Hesse
0ed752aa6e - Moved the specific interrupt frequency of 80 Hz out of class Infogrames into the GobEngine's Infogrames instances
- Changed the 80 Hz to 75 Hz, which is more true to the original

svn-id: r25389
2007-02-04 15:59:05 +00:00
Nicola Mettifogo
890ee97285 applied 2nd workaround to avoid crashes caused by labels when switching location
svn-id: r25388
2007-02-04 15:48:51 +00:00
Sven Hesse
f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00
Nicola Mettifogo
8f084baf66 added more debug levels and comments
svn-id: r25386
2007-02-04 15:43:45 +00:00
Max Horn
ae5fb74aef Use full game titles for the official AGI games (small exception: we also number part 1 of series, to avoid user confusion)
svn-id: r25385
2007-02-04 13:40:11 +00:00
Eugene Sandulenko
70833e89a4 Fix warning.
svn-id: r25384
2007-02-04 13:37:02 +00:00