Sven Hesse
b13e7ce8ec
- Fixed the Adlib data ugliness
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- Worked around the caching of raw sprite video memory to a file
svn-id: r25244
2007-01-28 13:19:17 +00:00
Eugene Sandulenko
93687d376b
Add more paramteres to AdvancedDetector. Not used yet.
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svn-id: r25241
2007-01-28 07:31:26 +00:00
Eugene Sandulenko
281ee019e0
Oops. Revert accidental commit
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svn-id: r25233
2007-01-27 22:41:18 +00:00
Eugene Sandulenko
6365546fc5
Fixes and gfx rendering works
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svn-id: r25232
2007-01-27 22:38:27 +00:00
Torbjörn Andersson
0080ae687a
Stop movie lead-in/out when restarting the game (as I already claimed in a
...
comment that I was doing) to *really* fix bug #1645480 . This time for sure...
svn-id: r25231
2007-01-27 22:10:50 +00:00
Torbjörn Andersson
0fdd4b6481
Moved the setupPremix() calls to initSound() and deinitSound(), instead of the
...
sound manager's constructor/destructor. Maybe this will fix the rare crashes on
startup?
svn-id: r25225
2007-01-27 05:23:56 +00:00
Gregory Montoir
3c8b67f3cf
added missing MKID_BE macros
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svn-id: r25224
2007-01-27 02:30:17 +00:00
Gregory Montoir
2b61c0d6c1
cleanup (made NutRenderer::loadFont protected, added call during initialisation of the renderer object)
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svn-id: r25223
2007-01-27 02:26:37 +00:00
Stuart George
843b304031
Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2
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svn-id: r25222
2007-01-27 01:59:37 +00:00
Torbjörn Andersson
aaa2973bac
Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussing
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it with Fingolfin.
svn-id: r25221
2007-01-27 01:50:41 +00:00
Travis Howell
82cc1db794
Revert audiostream changes for VOC sound, due to sgin differences in Amiga CD32 verison of Simon 1.
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svn-id: r25220
2007-01-27 01:07:12 +00:00
Travis Howell
b867202199
Correct md5 details for restart file in Amiga/AtariST versions of Elvira 1/2 and Waxworks.
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svn-id: r25218
2007-01-27 00:27:58 +00:00
Nicola Mettifogo
c77ac3380a
removed printf's spewing out tons of debug messages
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svn-id: r25217
2007-01-27 00:20:41 +00:00
Nicola Mettifogo
3be5b0cca2
fixed out-of-bounds error causing random crashes in dialogues
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svn-id: r25215
2007-01-26 23:26:28 +00:00
Nicola Mettifogo
da096e4b17
added more debug messages
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svn-id: r25214
2007-01-26 23:24:12 +00:00
Nicola Mettifogo
b5a04fc2df
added NULLity checks
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svn-id: r25213
2007-01-26 23:21:04 +00:00
Nicola Mettifogo
221e9e77dd
make sure current archive is closed before opening a new one
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svn-id: r25212
2007-01-26 23:19:50 +00:00
Johannes Schickel
3a164d63ed
Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong").
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svn-id: r25211
2007-01-26 22:27:59 +00:00
Gregory Montoir
10e45199c2
updated NutRenderer::drawShadowChar() comment
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svn-id: r25210
2007-01-26 22:07:38 +00:00
Gregory Montoir
51fd5c8c4b
templatified some Wiz decoding functions
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svn-id: r25209
2007-01-26 22:03:41 +00:00
Oystein Eftevaag
7a5284922f
Some adjustments to the menu code to better suit longer strings in some language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version
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svn-id: r25208
2007-01-26 21:47:42 +00:00
Sven Hesse
a0d804411a
Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug #1632362 ("Moray Eel Game Freeze (Wreck Scene)").
...
The CD track name is "aquatique", while the script checks for "AQUATIQUE"
svn-id: r25207
2007-01-26 20:44:10 +00:00
Max Horn
c32c50122a
oops, no idea how that happened
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svn-id: r25206
2007-01-26 20:42:35 +00:00
Sven Hesse
8e6cd81333
- Just warn, don't die, when a CD-Track isn't found
...
- Before using _vm->_adlib, first check whether it's actually there
svn-id: r25205
2007-01-26 19:00:41 +00:00
Torbjörn Andersson
d2910fe758
Added separate function for playing cutscene lead-in/out sounds, and made sure
...
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480 . (This was a regression added during the rewrite to support DXA.)
svn-id: r25204
2007-01-26 18:21:41 +00:00
Max Horn
7165d42c70
Don't convert FSNode to a path when we don't have to
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svn-id: r25203
2007-01-26 17:15:12 +00:00
Johannes Schickel
4cf1c3565b
little parameter reodering.
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svn-id: r25201
2007-01-26 13:09:48 +00:00
Max Horn
78380da9e8
removed unused var, added comment to SO_CHARSET_COLOR case
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svn-id: r25200
2007-01-26 13:08:22 +00:00
Johannes Schickel
dd5b1e41fb
remvoed some unneeded static keywords.
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svn-id: r25198
2007-01-26 10:39:30 +00:00
Travis Howell
cbd16b110f
SO_CHARSET_COLOR is a no-op in the original COMI disasm.
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svn-id: r25197
2007-01-26 09:26:20 +00:00
Gregory Montoir
35b6cfcd9c
fixed kSfxFlagRestart
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svn-id: r25196
2007-01-25 23:17:05 +00:00
Gregory Montoir
519af02245
modified CUP player code to read data directly from a file stream instead of a large memory buffer.
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svn-id: r25195
2007-01-25 21:42:18 +00:00
Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
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svn-id: r25194
2007-01-25 21:16:57 +00:00
Johannes Schickel
6844eef41a
Adds special case in snd_playSoundEffect for CD audio.
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svn-id: r25193
2007-01-25 17:47:06 +00:00
Johannes Schickel
b64032810a
Adds CD audio support.
...
svn-id: r25192
2007-01-25 17:43:48 +00:00
Sven Hesse
43fb2e6ed9
Moved Paula and Infogrames to sound/mods/
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svn-id: r25191
2007-01-25 15:17:46 +00:00
Johannes Schickel
f7c6643841
Support for loading the correct EMC pak file in the FM-Towns version.
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svn-id: r25190
2007-01-25 14:38:11 +00:00
Sven Hesse
604077827f
- Some clean-up
...
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/
svn-id: r25189
2007-01-25 14:18:12 +00:00
Johannes Schickel
30b7ac3db5
Adds basic support for the FM Towns version with some restrictions:
...
- just english playable
- no audio
svn-id: r25188
2007-01-25 12:52:27 +00:00
Johannes Schickel
48c2b96c26
typo.
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svn-id: r25187
2007-01-25 12:09:22 +00:00
Johannes Schickel
934ddb1091
cleanup
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svn-id: r25186
2007-01-25 11:34:32 +00:00
Johannes Schickel
1f70013b15
Using 0 flags for null id instead of KYRA2_UNK_FLAGS.
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svn-id: r25185
2007-01-25 11:32:50 +00:00
Johannes Schickel
67916d5295
Adding language/platform overwriting removed in r25170 (by accident?)
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svn-id: r25184
2007-01-25 11:26:13 +00:00
Travis Howell
d8a33123a8
Add another Dutch version of SPY FOX 1 for Windows.
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svn-id: r25182
2007-01-25 10:24:04 +00:00
Travis Howell
d3b4e89e80
Add Dutch version of Freddi Fish and Luther's Maze Madness for Mac.
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svn-id: r25180
2007-01-25 09:54:47 +00:00
Eugene Sandulenko
bb3cc79bc6
Reduce #include dependencies
...
svn-id: r25178
2007-01-25 01:05:25 +00:00
Eugene Sandulenko
6eb9f41e68
Use file sizes in detection too.
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svn-id: r25172
2007-01-25 00:37:12 +00:00
Max Horn
30d517613a
Fix typos in some warnings
...
svn-id: r25171
2007-01-25 00:36:48 +00:00
Max Horn
38ded04da9
Don't invoke AdvancedDetector directly, but rather use ADVANCED_DETECTOR_DETECT_INIT_GAME like the other AD based engines
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svn-id: r25170
2007-01-25 00:32:49 +00:00
Max Horn
1986fff67c
Merged setupGameFlags into Engine_KYRA_create (removing some obsolete code in the process)
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svn-id: r25169
2007-01-25 00:07:48 +00:00
Eugene Sandulenko
3d8e290f3c
Sync with last AdvancedDetector changes
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svn-id: r25167
2007-01-24 23:13:00 +00:00
Eugene Sandulenko
318210ad96
Add optional size parameter to ADGameFileDescription. Not used now.
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svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
edd2422a55
Hide all AdvacedDetector parameters into a structure for easier maintenance
...
and extensibility
svn-id: r25163
2007-01-24 22:24:52 +00:00
Max Horn
dc8dde1872
Patch from bug report #1615417 : SCUMM (v6): Cursor isn't updated after hotspot changes
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svn-id: r25162
2007-01-24 00:11:22 +00:00
Sven Hesse
a8c6b02a9c
Added support for Infogrames/RobHubbard2 (amiga) music
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svn-id: r25160
2007-01-23 19:40:28 +00:00
Gregory Montoir
d2f15566d3
added handler for sfx sync (abc-slideshow.cup, bda-slideshow.cup) and sfx looping, cleanup
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svn-id: r25158
2007-01-21 22:08:02 +00:00
Gregory Montoir
3341f49429
cleanup
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svn-id: r25157
2007-01-21 22:06:54 +00:00
Eugene Sandulenko
d3b0ff8ade
Reduce dependency from common/advancedDetector.h
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svn-id: r25156
2007-01-21 20:24:38 +00:00
Torbjörn Andersson
01a5faa6a0
Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
...
memory usage and number of allocations made by the NUT font renderer.
svn-id: r25155
2007-01-21 17:14:53 +00:00
Max Horn
44cbf4996b
Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction)
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svn-id: r25154
2007-01-21 16:57:13 +00:00
Max Horn
fef501c205
openForSaving can fail, so it should be handled gracefully -- but better to assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-)
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svn-id: r25151
2007-01-21 15:19:30 +00:00
Johannes Schickel
e0aa34bc51
Fixes implementation of o1_updateSceneAnimations.
...
svn-id: r25149
2007-01-21 14:23:32 +00:00
Nicola Mettifogo
0147a83180
fixed ordering of engine jobs: no more known graphics glitches
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svn-id: r25146
2007-01-21 11:05:22 +00:00
Nicola Mettifogo
c12fe85922
fixed occasional border issues in inventory
...
svn-id: r25145
2007-01-21 11:00:07 +00:00
Nicola Mettifogo
d17f18223e
fixed out-of-bounds error causing premature crashes on some systems
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svn-id: r25140
2007-01-21 08:53:18 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
...
return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Johannes Schickel
b6b75af524
Completed implementation of o1_restoreAllObjectBackgrounds.
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svn-id: r25127
2007-01-20 15:28:03 +00:00
Torbjörn Andersson
37f94f7cba
Hopefully fixed the SAN seeking (used by Full Throttle's bike fighting) that I
...
accidentally broke when removing the timer callback from the SMUSH player.
svn-id: r25120
2007-01-18 22:08:02 +00:00
Max Horn
2ac841f18b
Make use of Surface::getBasePtr
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svn-id: r25119
2007-01-18 21:48:23 +00:00
Nicola Mettifogo
7d8ddb9a5b
fixed walk bug: characters now walk along complex paths
...
svn-id: r25117
2007-01-18 21:25:02 +00:00
Torbjörn Andersson
684a71cee0
Fixed a warning.
...
svn-id: r25112
2007-01-17 20:11:31 +00:00
Nicola Mettifogo
2541fcd82a
fixed broken tab widths
...
svn-id: r25111
2007-01-17 11:12:02 +00:00
Travis Howell
f9d66e96d4
Update details of several French HE demos.
...
svn-id: r25108
2007-01-16 22:15:05 +00:00
Travis Howell
cc0c0b0dd1
Update details for German version of Elvira 2
...
svn-id: r25107
2007-01-16 21:41:38 +00:00
Nicola Mettifogo
0c9d01ad81
added first debug messages
...
svn-id: r25106
2007-01-16 21:30:18 +00:00
David Symonds
080d7083d0
Fix a minor compiler warning.
...
svn-id: r25105
2007-01-16 13:12:05 +00:00
David Symonds
810cc513f7
Restore missing svn:keyword attributes.
...
svn-id: r25104
2007-01-16 13:11:08 +00:00
David Symonds
a2f49d31fb
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
...
svn-id: r25103
2007-01-16 13:09:42 +00:00
Paweł Kołodziejski
b47eb95316
Formating names in source code
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svn-id: r25101
2007-01-16 12:40:51 +00:00
David Symonds
994604527b
Finish restructuring font data header for const correctness.
...
svn-id: r25100
2007-01-16 09:24:13 +00:00
David Symonds
f9857455aa
Start restructuring font data header for const correctness.
...
svn-id: r25099
2007-01-16 09:23:22 +00:00
Stuart George
c99fda16f2
removed detection for two hacked titles (Gold Rush and Manhunter I)
...
svn-id: r25098
2007-01-15 23:37:05 +00:00
Nicola Mettifogo
a3df05727a
removed definition of _glyphWidths
...
svn-id: r25097
2007-01-15 21:59:56 +00:00
Nicola Mettifogo
79d98bf52a
made _glyphWidths only referenced into graphics.cpp
...
svn-id: r25096
2007-01-15 21:58:51 +00:00
Max Horn
abb7d49bca
Fixing const related warnings in the parallaction engine
...
svn-id: r25095
2007-01-15 21:14:34 +00:00
Nicola Mettifogo
a90529c323
enforced MemoryReadStream usage instead of custom byte swapping in background loading
...
svn-id: r25094
2007-01-15 20:46:06 +00:00
Nicola Mettifogo
3545af0275
fixed pointer casting in InputData management
...
svn-id: r25093
2007-01-15 20:11:49 +00:00
Torbjörn Andersson
48061b3392
Fixed warning.
...
svn-id: r25092
2007-01-15 19:56:27 +00:00
Nicola Mettifogo
1bde157987
Made Nippon Safes start from the regular splash screen
...
svn-id: r25091
2007-01-15 12:59:40 +00:00
Paweł Kołodziejski
13129f6eba
fix warning
...
svn-id: r25089
2007-01-15 08:24:45 +00:00
Max Horn
3c537cb3c9
Zone names get free'd, so don't assign a static string to it (it causes a const warning, too)
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svn-id: r25087
2007-01-14 23:48:11 +00:00
David Symonds
90abeb5ae5
Be more flexible w.r.t. interpreter version being emulated.
...
svn-id: r25086
2007-01-14 23:23:44 +00:00
Willem Jan Palenstijn
d38d85b8bc
mark 64bit issues
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svn-id: r25084
2007-01-14 21:58:18 +00:00
Eugene Sandulenko
e5c7ce83b8
Initial import of Parallaction engine
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svn-id: r25083
2007-01-14 21:29:12 +00:00
Eugene Sandulenko
549f818e31
Add few more fanmade games. But they all will go away soon to an external
...
file.
svn-id: r25082
2007-01-14 20:52:14 +00:00
Travis Howell
bc041f4b25
Add French versions of several HE game demos
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svn-id: r25074
2007-01-13 23:23:45 +00:00
Eugene Sandulenko
24c9735588
Rename special debug levels to conform our suggested naming scheme.
...
svn-id: r25073
2007-01-13 15:35:02 +00:00
Johannes Schickel
3efe809e83
Fix for language selection.
...
svn-id: r25071
2007-01-13 10:24:26 +00:00
Stuart George
baf9d63f5b
Fixed version number printing in alt-d dialogue box
...
svn-id: r25070
2007-01-12 02:31:04 +00:00
Eugene Sandulenko
1403c8e6b0
Slighty modified patch #1631229 : "Revamp of AGI savegame system"
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svn-id: r25069
2007-01-12 02:29:20 +00:00
Eugene Sandulenko
5e29ed6e6e
Patch #1632505 : "AGI: Typo in detection code"
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svn-id: r25068
2007-01-12 02:11:53 +00:00
Travis Howell
1638cf2f0b
Add Spanish version of Elvira 2
...
svn-id: r25066
2007-01-10 23:17:17 +00:00
Travis Howell
4c964d58ba
Add German version of SPY Fox 3.
...
svn-id: r25063
2007-01-10 22:20:53 +00:00
Travis Howell
5287a1c11d
Add German version of Putt-Putt Joins the Circus.
...
svn-id: r25062
2007-01-10 22:14:13 +00:00
Eugene Sandulenko
835d5997cc
Specify language for some fan made games.
...
svn-id: r25061
2007-01-09 19:02:49 +00:00
Eugene Sandulenko
ee4971f957
Add... ahem... 188 AGI fanmade games to detector.
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svn-id: r25060
2007-01-09 18:39:55 +00:00
Johannes Schickel
d61a84e0ab
Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I tried memmove here, but it also crashed on Win32 with memmove, so I reverted it back to how it was.
...
svn-id: r25059
2007-01-09 11:50:22 +00:00
Johannes Schickel
49f773d2f8
Little fix.
...
svn-id: r25058
2007-01-09 00:33:23 +00:00
Johannes Schickel
965d82ea46
Fix for bug #1586735 ("KYRA1: Sprite not redrawn")
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svn-id: r25057
2007-01-08 23:55:14 +00:00
Gregory Montoir
53d842f377
renamed an opcode, fixed an assert condition
...
svn-id: r25056
2007-01-08 12:39:31 +00:00
Gregory Montoir
8668200a64
added missing reference to tracker item, indentation
...
svn-id: r25054
2007-01-08 12:34:53 +00:00
Gregory Montoir
8863ad6279
added arrow keys mapping to match behavior of original interpreter (dialogue choices can still be selected using the mouse wheel)
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svn-id: r25053
2007-01-08 12:32:26 +00:00
David Symonds
4f9f4641b6
Disable duplicate detection entry for AGI game MUMG.
...
svn-id: r25052
2007-01-08 04:45:09 +00:00
Gregory Montoir
216bcae211
possible fix for bug #1193185
...
svn-id: r25051
2007-01-07 23:18:18 +00:00
Max Horn
29f59fc468
Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup
...
svn-id: r25047
2007-01-07 18:02:54 +00:00
David Symonds
f1e5f04287
Fix interpretation of enable.item() and disable.item() AGI functions; they affect *all* menu items with the given event code. This is most relevant to menu separators which are normally disabled, and often all share the same event code.
...
svn-id: r25046
2007-01-07 13:00:54 +00:00
David Symonds
70f323e091
Add KQ2 2.1 (PC version) to AGI detection list.
...
svn-id: r25045
2007-01-07 12:33:38 +00:00
David Symonds
05ab06ca3d
Add a PQ1 (2.0G) detection entry.
...
svn-id: r25044
2007-01-07 12:18:44 +00:00
Max Horn
7f0156322f
Updated POD explanation link
...
svn-id: r25040
2007-01-06 19:09:39 +00:00
Oystein Eftevaag
ee221cc5df
Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery instead
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svn-id: r25039
2007-01-06 18:52:30 +00:00
Johannes Schickel
46271f2145
formatting
...
svn-id: r25038
2007-01-06 18:45:43 +00:00
David Symonds
ee1d36b915
Removed almost all the remaining hires code.
...
svn-id: r25037
2007-01-06 17:53:15 +00:00
David Symonds
fc2454556a
Another set of unused hires code bites the dust.
...
svn-id: r25036
2007-01-06 17:21:33 +00:00
David Symonds
e2ff69d230
More hires removal, this time from sprites.
...
svn-id: r25035
2007-01-06 17:17:27 +00:00
Oystein Eftevaag
8fbf9a1e23
A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame
...
svn-id: r25034
2007-01-06 17:11:08 +00:00
David Symonds
5e2bd94f7a
Start removing hires code from AGI engine.
...
svn-id: r25033
2007-01-06 17:07:13 +00:00
Travis Howell
f6c87460de
Remove excess space
...
svn-id: r25028
2007-01-06 12:16:08 +00:00
Travis Howell
4fa852b7ee
Add another German version of Freddi Fish 3
...
svn-id: r25026
2007-01-06 12:10:20 +00:00
Sven Hesse
6e0835da11
- Fixed cut off and missing sounds
...
- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089 )
- Fixed using unitialised values after allocating the variables
svn-id: r25025
2007-01-06 11:17:20 +00:00
David Symonds
61d741514e
Extended text rendering code to allow "checkerboarding", and switch menu code
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to using this checkerboard effect for disabled menu items (this is how Sierra's
interpreter works).
svn-id: r25024
2007-01-06 05:11:41 +00:00
David Symonds
a16a3f258d
Menus should wrap around at top and bottom.
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svn-id: r25023
2007-01-06 04:19:28 +00:00
Gregory Montoir
ef2d914742
Enabled exit from in-game options
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svn-id: r25017
2007-01-05 23:51:50 +00:00
Gregory Montoir
cd79d127fa
Since Actor::initActor is now virtual, it shouldn't be called directly from the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup).
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svn-id: r25015
2007-01-05 23:33:13 +00:00
Travis Howell
2cc2b09e82
Add filename prefix used by German version of Freddi Fish 3
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svn-id: r25011
2007-01-05 22:48:06 +00:00
Gregory Montoir
d1ecb0122c
got rid of an assertion triggered when trying to play a speech file after switching from silent mode to talk mode. Minor cleanup.
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svn-id: r25010
2007-01-05 22:45:29 +00:00
Sven Hesse
b30c615165
Fixed the loading delay bug I introduced with the playing from CD fix ( #1626308 )
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svn-id: r25006
2007-01-05 18:16:05 +00:00
Travis Howell
250760ba80
Make sure warning is shown for CD versions of Gobliins 2, when playing from CD under Windows
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svn-id: r24986
2007-01-04 02:26:46 +00:00
Travis Howell
c653a2cba5
Add the Amiga version of Gobiins 2 demo
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svn-id: r24985
2007-01-04 02:15:20 +00:00
Travis Howell
25141dd901
Limit keyboard specific verb code to arrow keys only in PP/WW
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svn-id: r24972
2007-01-03 11:40:39 +00:00
Torbjörn Andersson
85b780baf1
Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
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frames before a sound effect is triggered. This is not dependent on _gameSpeed.
svn-id: r24971
2007-01-03 07:56:24 +00:00
Torbjörn Andersson
6496482de5
Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
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svn-id: r24970
2007-01-03 07:36:44 +00:00
Travis Howell
bca2bacf23
The arrows keys aren't monitored in DIMP
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svn-id: r24969
2007-01-03 01:41:34 +00:00
Gregory Montoir
7db298ecd1
workaround a scripting bug (see tracker item #1623356 )
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svn-id: r24968
2007-01-02 02:46:53 +00:00
Travis Howell
ea9ae8af0d
Add volume support for music in swampy
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svn-id: r24966
2007-01-01 11:29:20 +00:00
Travis Howell
66249c651e
Add eriktorbjorn's patch for secondary sound looping in swampy, with minor changes for uncompressed sounds.
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svn-id: r24965
2007-01-01 09:58:00 +00:00
Torbjörn Andersson
6944797891
At Kirben's request, I've applied my old keyboard repeat patch for the AGOS
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engine. Swampy's Adventures really needs it, and the more generic solution to
keyboard repeat is apparently stalled.
svn-id: r24964
2007-01-01 07:37:07 +00:00
Travis Howell
cbe3cb850c
Cleanup
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svn-id: r24963
2007-01-01 05:44:34 +00:00
Travis Howell
9b6c3f3a87
Add dxa file extension for short version of filenames too.
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svn-id: r24961
2007-01-01 04:49:10 +00:00
Travis Howell
590bd33a9e
Fix bug #1624767 - FF: save games will not load.
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svn-id: r24960
2007-01-01 04:35:27 +00:00
Stuart George
84bc1e62ca
Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)
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svn-id: r24959
2006-12-31 15:25:59 +00:00
Torbjörn Andersson
95a7b6507a
Cleanup
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svn-id: r24953
2006-12-30 05:14:54 +00:00
Torbjörn Andersson
c0ccf07010
Fixed warning.
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svn-id: r24952
2006-12-30 04:50:55 +00:00
Travis Howell
b0cd34a28b
Add German version of PP - Swampy Adventures
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svn-id: r24951
2006-12-30 01:20:19 +00:00
Gregory Montoir
2e5b25e15d
added explicit call to parent method
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svn-id: r24950
2006-12-29 23:50:54 +00:00
Gregory Montoir
7f01700ac5
workaround a scripting bug (see tracker item #1622114 )
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svn-id: r24949
2006-12-29 23:44:08 +00:00
Gregory Montoir
c553807bfc
minor simplification
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svn-id: r24948
2006-12-29 23:43:36 +00:00
Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
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svn-id: r24947
2006-12-29 00:03:03 +00:00
James Brown
9cc4b3d4c9
Add a few AGI md5sums (sq1, pq1, lsl1)
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svn-id: r24940
2006-12-28 11:52:24 +00:00
Eugene Sandulenko
4e52f4438f
Fix bug #1595627 : "SCUMM: F5 crashes game (640x480)". This partially
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reverts commit r24656 for fixing bug #1590596 and effectively fixes both.
svn-id: r24933
2006-12-27 00:47:57 +00:00
Travis Howell
352549c6e6
Set maximum saved game file to 998, since 999 is used for as restart state in FF
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svn-id: r24927
2006-12-25 23:25:28 +00:00
Max Horn
ae4ea4d989
Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)
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svn-id: r24924
2006-12-25 17:21:54 +00:00
Max Horn
ba991e3b3a
SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
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svn-id: r24923
2006-12-25 15:37:20 +00:00
Max Horn
4ce7b74085
Changed ScummEngine::_actors from an Actor array to a an array of Actor points (i.e. indirection)
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svn-id: r24922
2006-12-25 15:03:36 +00:00
Eugene Sandulenko
d1f0ca423c
Add md5 for interactive gob2 demo.
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svn-id: r24921
2006-12-24 19:56:13 +00:00
Gregory Montoir
487391edef
passing the room as an argument to putActor is optionnal here
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svn-id: r24911
2006-12-21 15:18:26 +00:00
Gregory Montoir
cfd4ffb321
fixed bug #1620023 (script calls putActorAtXY with y == -1)
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svn-id: r24910
2006-12-21 15:09:13 +00:00
Eugene Sandulenko
e6f95af215
Fix copyright and svn properties.
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svn-id: r24909
2006-12-21 02:08:53 +00:00
Stuart George
b9cd2ae97f
Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP
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svn-id: r24908
2006-12-20 23:59:09 +00:00
Torbjörn Andersson
3f0f9045aa
Tiny whitespace changes.
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svn-id: r24907
2006-12-20 20:10:37 +00:00
Sven Hesse
97ad57e9bb
Changed CD playing a bit, now playing directly from the CD should be possible again. Playing without an audio track at all works now, too
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svn-id: r24903
2006-12-20 15:50:13 +00:00
Gregory Montoir
cfc50e7850
workaround a scripting bug (see tracker item #1618700 ) and renamed an opcode
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svn-id: r24900
2006-12-20 01:52:46 +00:00
Max Horn
6eef02245c
Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
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svn-id: r24899
2006-12-20 00:08:51 +00:00
Max Horn
dc30c2304c
Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse
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svn-id: r24898
2006-12-19 23:59:26 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
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svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn
07c6fa980f
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::name to the more suitable ADGameDescription::gameid)
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svn-id: r24895
2006-12-19 23:37:03 +00:00
Max Horn
2969144120
* Simplified code in AdvancedDetector::detectGame
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* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame
simply takes the MD5 byte limit as an extra parameter
svn-id: r24894
2006-12-19 23:14:15 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
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constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Max Horn
cd46b0d57d
Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ support in Indy3), and fixed a memory leak in o5_saveLoadGame
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svn-id: r24892
2006-12-19 21:52:29 +00:00
Gregory Montoir
3e5240d702
fixed bug #1618695
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svn-id: r24888
2006-12-19 14:34:03 +00:00
Max Horn
d8d32812c8
Merged SagaEngine::postInitGame() into SagaEngine::initGame()
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svn-id: r24887
2006-12-19 13:50:34 +00:00
Max Horn
d82d2c4513
Fix warning about a const cast
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svn-id: r24886
2006-12-19 12:24:41 +00:00
Sven Hesse
a6cb2df4c2
Stomped the well/diving-bug
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svn-id: r24884
2006-12-19 09:12:52 +00:00
Sven Hesse
4446f2c851
Fixed backspace and delete in the note-pad
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svn-id: r24883
2006-12-19 07:38:33 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
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svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
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svn-id: r24881
2006-12-19 03:52:04 +00:00
Stuart George
bdf98587c8
Changed game id's back to agi. Added some KQ2 entries
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svn-id: r24880
2006-12-19 01:57:30 +00:00
Eugene Sandulenko
66910854c9
oops
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svn-id: r24879
2006-12-19 01:47:28 +00:00
Eugene Sandulenko
d73a3f26ed
Update makefile
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svn-id: r24878
2006-12-19 01:45:12 +00:00
Stuart George
374f87d7cb
Added AdvancedDetection to AGI engine. Only added KQ1 for testing
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svn-id: r24877
2006-12-19 01:11:41 +00:00
Sven Hesse
2e6ad11d6d
Fixed the note-pad, font changing and date/time-display
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svn-id: r24875
2006-12-18 20:38:31 +00:00
Sven Hesse
fc6f8a47f1
Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well.
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svn-id: r24874
2006-12-18 14:33:37 +00:00
Torbjörn Andersson
4c46f4a878
The MPEG player no longer handles frame syncing/dropping, so this comment is
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obsolete now.
svn-id: r24872
2006-12-18 07:55:31 +00:00
Sven Hesse
17700e2b52
Fixed a walking animations related mistake
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svn-id: r24867
2006-12-17 21:21:26 +00:00
Sven Hesse
a2e9bc706c
Added a range check in Draw_v2::printText(), fixing invalid reads. It *shouldn't* pose any problem
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s
svn-id: r24866
2006-12-17 21:20:51 +00:00
Travis Howell
c680f79eef
Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
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svn-id: r24860
2006-12-17 10:17:13 +00:00
Travis Howell
eb86007b31
Add code for stopping video playback in HE100 games
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svn-id: r24858
2006-12-15 23:54:42 +00:00
Gregory Montoir
10a9989a58
added basic handlers for SFXB and SNDE tags in .CUP player
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svn-id: r24857
2006-12-15 23:48:38 +00:00
Travis Howell
0141cbd1df
GF_DEMO is only required by the PC version of Broken Sword 1 demo
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svn-id: r24853
2006-12-15 00:59:11 +00:00
Eugene Sandulenko
3244d20ee2
Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.
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svn-id: r24851
2006-12-14 21:23:24 +00:00
Sven Hesse
eb012d8110
Smashed the wizard's house bug
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svn-id: r24850
2006-12-14 19:07:43 +00:00