Travis Howell
b575dba642
Remove newline from debug.
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svn-id: r18168
2005-05-18 15:50:03 +00:00
Eugene Sandulenko
80ee8188d3
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
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svn-id: r18100
2005-05-14 23:28:22 +00:00
Eugene Sandulenko
3588b96d4f
Added --disable-hq and --disable-scumm-7-8 options. Also improved
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DISABLE_HE so more HE-specific code gets excluded.
svn-id: r18099
2005-05-14 22:56:41 +00:00
Travis Howell
739e0640ad
HE demos sometimes call music tracks that don't exist.
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svn-id: r18080
2005-05-13 08:45:42 +00:00
Max Horn
2de46dc8eb
Moved some more stuff to namespace Audio (enough for tonight)
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svn-id: r18040
2005-05-11 00:01:44 +00:00
Max Horn
1a615346ab
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn
b75c969e66
Moved class File and the MD5 stuff to namespace Common
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svn-id: r18037
2005-05-10 22:56:25 +00:00
Travis Howell
bb8ca7e8ab
Check that speech file is open.
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svn-id: r18028
2005-05-10 08:42:23 +00:00
Travis Howell
c80f614981
Add a few more md5s
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Set sfxMode mode for speech in HE games again.
svn-id: r17985
2005-05-09 00:42:11 +00:00
Travis Howell
f52ef27fe8
Should be an error now.
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svn-id: r17966
2005-05-08 14:38:56 +00:00
Travis Howell
01b2f38670
HE games queue speech as sound resource 1.
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svn-id: r17965
2005-05-08 14:31:27 +00:00
Travis Howell
cb6c2b9da5
Add extra cases for readdemo.
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svn-id: r17879
2005-05-01 03:17:45 +00:00
Travis Howell
ce909a35b3
Some sound resources in soccer2004 are compressed too.
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Add Moonbase demo, as testing target only.
svn-id: r17866
2005-04-29 15:33:07 +00:00
Travis Howell
3065bab0cb
Add some basic support for pjgames.
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svn-id: r17831
2005-04-27 04:47:02 +00:00
Travis Howell
8e36728526
No music file in lost/smaller.
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svn-id: r17799
2005-04-25 05:59:01 +00:00
Travis Howell
9380304832
Read index of music file in HE games at startup.
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Only reliable way to always get correct music tracks.
svn-id: r17798
2005-04-25 05:44:12 +00:00
Travis Howell
29532320c1
Corection a few more heversion checks, caused music regression.
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svn-id: r17785
2005-04-24 10:26:31 +00:00
Max Horn
c46ea8bc40
Replaced the platform specific GF_FOO switches (using _platform instead now)
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svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
2009b72679
Replace all GF_HUMONGOUS use with _heversion.
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Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.
svn-id: r17698
2005-04-20 01:33:44 +00:00
Travis Howell
c3bc118dc8
Add RIFF sound type.
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svn-id: r17688
2005-04-19 10:35:25 +00:00
Travis Howell
d4ba67a497
Use correct music offsets for HE games, only a few demos use wrong tunes now.
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Get all music details for HE games from one function only.
svn-id: r17662
2005-04-18 07:18:33 +00:00
Travis Howell
e9be61a465
Disable again, some sounds loop forever.
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svn-id: r17619
2005-04-16 11:31:00 +00:00
Max Horn
871e278f8b
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
34098ae3c7
Simplify the substResFileName system a bit
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svn-id: r17475
2005-04-09 11:59:43 +00:00
Travis Howell
4f08551643
Add comment to TODO
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Check that string pointer exists, before reading data.
Don't attempt to play speech in soccer2004, since it uses compression.
svn-id: r17470
2005-04-09 07:25:41 +00:00
Max Horn
3d5b5f2ad8
Moved createResource, resourceStats, expireResources to ResourceManager
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svn-id: r17420
2005-04-06 17:31:35 +00:00
Max Horn
9e2e00881f
Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
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svn-id: r17377
2005-04-04 17:43:00 +00:00
Travis Howell
172e558050
Missed a function.
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svn-id: r17374
2005-04-04 11:58:42 +00:00
Travis Howell
74c124628a
Muddled ifs
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svn-id: r17373
2005-04-04 11:47:38 +00:00
Travis Howell
f230fe65e8
Add 8 sound channel support for HE games
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-Allows sound looping to work
Added support for WAVE format musuc used in later HE100 games.
svn-id: r17372
2005-04-04 11:43:25 +00:00
Max Horn
ac247c9b94
Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx)
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svn-id: r17311
2005-03-31 21:39:31 +00:00
Eugene Sandulenko
7ae3da082e
Support for direct reading from NES ROM:
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o extend MemoryReadStream with XOR facility
o implement MemoryWriteStream
o _fileHandle now is a reference to BaseScummFile class and is created on the fly
o implement ScummNESFile class which is basically extract_mm_nes utility
o update NES MM md5's due to above changes
NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename
ROM to standard conventional name 'Maniac Mansion (XXX).nes'
svn-id: r17300
2005-03-30 21:59:12 +00:00
Travis Howell
c9424192c4
Fix spyozon regression
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svn-id: r17113
2005-03-13 06:07:25 +00:00
Max Horn
7cd2cb2b17
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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svn-id: r17106
2005-03-12 18:56:09 +00:00
Travis Howell
7ee1a2d495
Broke HE music looping
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svn-id: r17089
2005-03-12 11:06:07 +00:00
Travis Howell
c39a92933d
Add key to toggle speech/subtitles
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svn-id: r17082
2005-03-12 00:47:17 +00:00
Max Horn
0ec193b4be
changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
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svn-id: r17052
2005-03-09 18:12:54 +00:00
Travis Howell
f5b493d735
Add HE sound todos
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svn-id: r17050
2005-03-09 13:41:33 +00:00
Travis Howell
d2dab23510
Add HE100 difference in opcode.
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svn-id: r17033
2005-03-08 03:52:02 +00:00
Torbjörn Andersson
d1f6a40583
Re-phrased comment to make it sound more like the fact it is and less like
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a "FIXME".
svn-id: r16797
2005-02-15 10:32:55 +00:00
Torbjörn Andersson
e3ed9f7b32
This should keep ScummVM from trying to free invalid pointers. I hope.
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svn-id: r16796
2005-02-15 08:15:35 +00:00
Travis Howell
0e1a22729b
Correct sound TAG for Backyard sports games
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Fix memory leak.
svn-id: r16789
2005-02-14 10:02:34 +00:00
Travis Howell
40768ac29d
Add basic support for DISK index block in later HE games.
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svn-id: r16784
2005-02-14 03:12:41 +00:00
Eugene Sandulenko
a9ceee26d8
Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
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method. Right now it is used to eliminate those Windows HE titles which
have different target base names.
If you want to use it, then define another entry in substDataFileNameTable[].
If your version with different base name has other features then you need
to define GF_MULTIPLE_VERSIONS for main entry and add any additional
entries to multiple_versions_md5_settings based on MD5 of the entry.
svn-id: r16764
2005-02-11 03:45:10 +00:00
Travis Howell
339df486e1
Ooops
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svn-id: r16707
2005-01-30 11:10:50 +00:00
Travis Howell
bebad400d6
Check sound queue for music in HE games.
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Avoid extra sound channel.
svn-id: r16706
2005-01-30 11:03:49 +00:00
Travis Howell
0199bf70fe
Music regression in some HE games.
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svn-id: r16705
2005-01-30 09:11:38 +00:00
Travis Howell
f23cf81ace
HE100 difference
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svn-id: r16703
2005-01-30 05:34:04 +00:00
Travis Howell
ee3baf60ec
Speech filename difference in Macintosh version of HE60 games.
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svn-id: r16699
2005-01-30 02:06:41 +00:00
Eugene Sandulenko
66c524f0ee
Add support for Humongous Mac titles in native format. Please test :)
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svn-id: r16693
2005-01-29 17:58:47 +00:00