Travis Howell
5c64695367
Ooops, used wrong one.
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svn-id: r10653
2003-10-07 03:58:29 +00:00
Travis Howell
dacd8ce4d1
FM TOWNS sfx fix, correct sample rate.
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svn-id: r10652
2003-10-07 03:54:49 +00:00
Max Horn
d7660a2662
introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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svn-id: r10571
2003-10-03 18:33:57 +00:00
Max Horn
3f55f2669d
renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
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svn-id: r10549
2003-10-02 22:42:03 +00:00
Jamieson Christian
e78b1aeb44
A few FmTowns games don't fall under the GF_FMTOWNS flag.
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Must not filter them out in stopSound().
svn-id: r10527
2003-10-01 18:27:31 +00:00
Jamieson Christian
9d93e97ed4
Support for FMTowns versions of MI1/2,
...
submitted by Hibernatus.
svn-id: r10511
2003-09-30 17:53:42 +00:00
Jamieson Christian
4ab0dff9eb
This may be an issue in legit gameplay, but GF_FMTOWNS
...
games do use _musicEngine for the FM synth stuff, so
don't exclude it in stopSound(). (Is this assumption
made elsewhere also?)
svn-id: r10506
2003-09-30 16:45:50 +00:00
Max Horn
6f978e9e30
some minor cleanup
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svn-id: r10437
2003-09-27 20:31:19 +00:00
Travis Howell
4a62eb3e3b
More Amiga V2/V3 sound updates from _Q_:
...
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a
2. Some changes to player_v3a as a result of #1 , including reduced music volume
3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h
svn-id: r10392
2003-09-24 06:56:30 +00:00
Torbjörn Andersson
570e60a487
Whitespace changes
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svn-id: r10390
2003-09-24 06:33:59 +00:00
Jamieson Christian
091b41a278
Partial fix for Bug [636985] ZAK256: No kazoo tune
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Implemented a parser for Euphony music. No
FM instrument support yet, as the FM chip used
by FM Towns is not being emulated yet. In the
meantime, a stock FM-emulated GM instrument is
being used instead.
This at least makes the Zak Towns kazoo tune
and the Loom Towns distaff audible. Emulation
of the FM Towns synth chip, or suitable
emulation using the OPL2 synth, is still
under investigation.
svn-id: r10265
2003-09-16 11:44:48 +00:00
Max Horn
8f26c43b49
cleanup
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svn-id: r10260
2003-09-15 19:48:54 +00:00
Travis Howell
7f81defbff
Revert change, was not needed after all.
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svn-id: r10228
2003-09-13 14:09:36 +00:00
Travis Howell
989f3f9215
Another fm towns sound fix from Hibernatus
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svn-id: r10217
2003-09-13 12:04:48 +00:00
Travis Howell
e8f7f2a4e1
Another fm towns sound fix from Hibernatus
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svn-id: r10209
2003-09-13 06:56:47 +00:00
Max Horn
ba34c1f4cf
experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this is a very long standing bug (pre-0.4.1 at the least). This fix may cause regressions in games using CD tracks, beware
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svn-id: r10163
2003-09-10 22:36:46 +00:00
Max Horn
afe56a4aeb
added refCon parameter to timer class
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svn-id: r10156
2003-09-10 12:43:54 +00:00
Max Horn
70df5b782c
another fix for bug #802396 (LOOMCD: Sound often causes lock up)
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svn-id: r10142
2003-09-09 17:50:20 +00:00
Max Horn
90ec1dc34e
make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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svn-id: r10097
2003-09-08 17:06:44 +00:00
Max Horn
84a87ec24c
fix for bug #802396 (LOOMCD: Sound often causes lock up)
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svn-id: r10085
2003-09-08 11:41:28 +00:00
Paweł Kołodziejski
a3aef4e0d6
fix warning
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svn-id: r10081
2003-09-08 07:07:30 +00:00
Max Horn
a9591325ae
properly decode SBL resources by scanning the VOC header in them; added a guess at how SEGA SBLs work (untested, might be completely wrong)
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svn-id: r10074
2003-09-07 20:53:05 +00:00
Max Horn
7342163c7e
make use of voc.h; some cleanup
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svn-id: r10073
2003-09-07 20:30:02 +00:00
Max Horn
a7676e07c3
removed the seperate 'MP3' CD methods in class Sound (besides being misnamed, merging them into their parent functions actually seems clearer to me, reading wise)
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svn-id: r10071
2003-09-07 19:47:58 +00:00
Max Horn
1dbab0237f
cleanup/refactoring
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svn-id: r10070
2003-09-07 19:28:45 +00:00
Max Horn
361c3b95d5
some cleanup; clarified isSoundInUse semantics and the difference between IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus
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svn-id: r10069
2003-09-07 17:14:56 +00:00
Max Horn
38402315d5
make some first use of Scumm::_musicEngine; cleanup; also some changes which *might* cause some breakage, but if they don't, we can build on them to simplify Sound::playSound a little (mainly by removing lots of 'return' statements)
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svn-id: r10068
2003-09-07 16:32:23 +00:00
Max Horn
0012f7fa96
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
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svn-id: r10066
2003-09-07 16:16:19 +00:00
Travis Howell
9de8a0cfa9
Add music player for Amiga versions of indy3ega/loom from unused.
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Revert last change to common.rules for now, it broke compile.
svn-id: r10061
2003-09-07 07:23:20 +00:00
Max Horn
b380affbd5
cleanup
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svn-id: r10055
2003-09-07 00:03:55 +00:00
Max Horn
4e07649c97
small tweak requested by unused on IRC
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svn-id: r10053
2003-09-06 23:35:42 +00:00
Max Horn
0be0196013
removed pauseMixer method from mixer, and renamed stop to stopChannel
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svn-id: r10042
2003-09-06 10:47:30 +00:00
Travis Howell
ff05aeeb9e
zak256 partial sfx loops are working fine.
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svn-id: r10032
2003-09-06 03:05:01 +00:00
Travis Howell
8b4668740e
Search header of Amiga V2 games for rate and volume.
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svn-id: r10031
2003-09-06 02:27:03 +00:00
Travis Howell
8147719ff2
Remove sound looping hack for v2 amiga games.
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svn-id: r10030
2003-09-06 01:44:29 +00:00
Max Horn
318daabdc7
added whitespace, added FIXME comment
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svn-id: r10026
2003-09-05 22:53:36 +00:00
Max Horn
3aa8454efa
moved the sound ID param in playRaw before volume/pan
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svn-id: r10023
2003-09-05 22:09:56 +00:00
Max Horn
d6e4788457
any reasons for playing bundle sounds at 50% volume?
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svn-id: r10020
2003-09-05 21:12:33 +00:00
Max Horn
06b6ff9a44
added default volume/pan values
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svn-id: r10019
2003-09-05 21:06:32 +00:00
Max Horn
11193b0746
cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency
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svn-id: r10018
2003-09-05 20:48:32 +00:00
Travis Howell
0c4d151381
*** empty log message ***
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svn-id: r10006
2003-09-05 15:28:22 +00:00
Travis Howell
3187b565dd
Add atarist and macintosh options, since there seem to be no way to detect version been used.
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svn-id: r9999
2003-09-05 07:36:05 +00:00
Paweł Kołodziejski
7bc63a0ce3
fixes for uninitialized pan and volume
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svn-id: r9998
2003-09-05 06:22:10 +00:00
Travis Howell
df963e48bd
Corrections for Amiga V2/V3 games from unused.
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svn-id: r9994
2003-09-05 03:29:29 +00:00
Torbjörn Andersson
94df02c799
Implement the ACTOR_PAN opcode. The only place I know of where it's used is
...
between between ship-to-ship combats, so I didn't bother yet to store it in
savegames.
svn-id: r9988
2003-09-03 17:00:33 +00:00
Paweł Kołodziejski
5a6bce590b
changed sounds volume to original volume level, and fixed sounds in bass intro
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svn-id: r9963
2003-09-02 07:49:40 +00:00
Paweł Kołodziejski
f59a0633d6
fixed if check
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svn-id: r9962
2003-09-02 07:18:24 +00:00
Travis Howell
3f2ca2b36a
Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak.
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svn-id: r9960
2003-09-02 03:21:14 +00:00
Travis Howell
7b26efda21
Add sound looping for Amiga zak/maniac
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svn-id: r9959
2003-09-01 17:11:09 +00:00
Paweł Kołodziejski
743a3fbdaf
added sound handle stuff to mixer streams
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svn-id: r9956
2003-09-01 13:43:22 +00:00
Paweł Kołodziejski
2533b23a60
added mixer features: volume and pan control per channel
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svn-id: r9944
2003-08-31 20:26:21 +00:00
Travis Howell
890c5cde04
Very basic sfx support for Amiga version of maniac/zak
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svn-id: r9922
2003-08-30 15:32:57 +00:00
Travis Howell
144b9ed71c
Alter last commit, since looping would never be stopped on Mac version.
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svn-id: r9919
2003-08-30 09:42:29 +00:00
Travis Howell
5fe5bd2e0d
*** empty log message ***
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svn-id: r9918
2003-08-30 09:15:10 +00:00
Travis Howell
21814137c2
indy3ega [mac] use same sound effects format as indy3ega [amiga]
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svn-id: r9917
2003-08-30 09:12:45 +00:00
Jonathan Gray
485852ba6c
change sound queue overflow error to warning as error was supposed to be temporarily apparently...
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svn-id: r9812
2003-08-22 01:47:15 +00:00
Travis Howell
f16aec61f0
Fix speedy music regression in monkeyega/vga/pass.
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Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga.
svn-id: r9801
2003-08-20 15:19:23 +00:00
Travis Howell
a892474a4f
Fix my fix
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svn-id: r9711
2003-08-15 15:17:25 +00:00
Travis Howell
7e611160a9
*** empty log message ***
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svn-id: r9707
2003-08-15 14:18:09 +00:00
Travis Howell
f9aea7673f
Correct comment
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svn-id: r9702
2003-08-15 10:07:31 +00:00
Travis Howell
f76980af39
Restrict monkeyega/vga music stop hack to ADL and RO sound resources
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svn-id: r9697
2003-08-15 04:16:51 +00:00
Jonathan Gray
78b6cb41a9
patch #788078 Improved Amiga V3 SFX support by Quietust
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svn-id: r9695
2003-08-15 01:21:59 +00:00
Travis Howell
7faa06aecd
Revert bad change
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svn-id: r9687
2003-08-14 09:27:33 +00:00
Travis Howell
fa6d96086d
Remove debug stuff that shouldn't have been commited
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svn-id: r9678
2003-08-14 02:52:52 +00:00
Travis Howell
cd40c899b2
Inital support for v1 maniac sound from Hoenicke
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Had to move music init for v1/v2 games to get this working
svn-id: r9675
2003-08-14 02:28:19 +00:00
Travis Howell
679bc2d271
Adds finals changes for choice of sound formats in older games.
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Only works wit monkeyvga, since ScummVM has it set as version 4.
Remove some old debugging comments
svn-id: r9659
2003-08-13 15:37:28 +00:00
Travis Howell
de3f72c676
temp. fixme for music in monkeyega/vga
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svn-id: r9652
2003-08-13 01:46:48 +00:00
Travis Howell
b198fbc3bb
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
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svn-id: r9649
2003-08-12 16:09:41 +00:00
Max Horn
9d56a50678
work around odd cases with odd lens for 16 bit audio data
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svn-id: r9591
2003-08-07 23:54:59 +00:00
Jamieson Christian
1615278ecc
Upgraded IMuse::doCommand() to support more than 8 parameters.
...
V6 scripts can specify up to 16 parameters to be passed to
doCommand(). In most cases 8 or fewer parameters were used,
but occasional uses of 9 or 10 parameters resulted in
incorrect iMuse behavior due to lost doCommand() data.
ImTrigger was also upgraded to support 8 parameters instead
of 4, since the incorrect behavior that was observed involved
the use of triggered commands that required more than 4
parameters. Since ImTrigger data is not currently being saved
(which is bad), we do not at this time have to go to another
savegame format to support the additional ImTrigger data
(which is good).
This fix corrects a problem in the Tunnel of Love. When the
"execution scene" music finishes and the hidden door opens,
the Tunnel of Love music is supposed to start up again. In
ScummVM, it never would, do to the loss of parameters for a
trigger-based "Parameter Fade" command.
A bit of miscellaneous cleanup has also been made.
svn-id: r9579
2003-08-06 18:20:15 +00:00
Max Horn
002f5262e3
remove obsolete warning for non-22050 Vorbis files
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svn-id: r9555
2003-08-06 12:11:10 +00:00
Travis Howell
8bf012d966
Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from patch #770862
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svn-id: r9480
2003-08-05 05:21:57 +00:00
Max Horn
4a2a1fcdd0
enable partial looping: However this is *completely* untested since I have no clue where this feature is used, so i can't test it... if somebody tells me where this occurs, I can fix it, if it's not working already
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svn-id: r9361
2003-08-01 12:50:19 +00:00
Max Horn
0b4e48b59e
revamped MP3/Vorbis CD 'emulation' code to use a PlayingSoundHandle -> this allows to finally get rid of the hackish isChannelActive/isChannelUsed methods in SoundMixer
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svn-id: r9346
2003-07-31 20:24:10 +00:00
Max Horn
6b470390f7
cleanup
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svn-id: r9281
2003-07-29 12:39:41 +00:00
Max Horn
c62b74a08f
Added FIXME
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svn-id: r9265
2003-07-29 00:05:19 +00:00
Max Horn
791efd853a
lots of mixer changes: replaced _volumeTable by _globalVolume (applying volume after resampling is more accurate); made more member vars of SoundMixer protected (and thus added some new getter methods); added (untested) support for a second (stereo) channel when playing MP3
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svn-id: r9184
2003-07-25 01:19:14 +00:00
Travis Howell
2b0e1b7000
Small correction for mac loom
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svn-id: r9143
2003-07-23 05:36:08 +00:00
Travis Howell
fc5080bfb2
Ooops that should not have been commmited
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svn-id: r9142
2003-07-23 05:18:47 +00:00
Travis Howell
13dae9b394
fm towns cd audio fix from Hibernatus
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svn-id: r9141
2003-07-23 05:17:21 +00:00
Max Horn
2becb78d86
fix for bug #762593 (ZAK256: Audio CD not handled properly)
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svn-id: r9135
2003-07-22 22:14:14 +00:00
Max Horn
9bd7cdbce0
so it's not the endFrame, but the duration (in frames), after all! grmbl, took me long enough to figure this out, now I can fix up system.h, and then decide whom I can blame for this mess (yeah I know I renamed everything to endFrame in here, but it was named incorrectly in many other places already... ah well, at least now we know :-)
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svn-id: r9130
2003-07-22 20:27:54 +00:00
Travis Howell
d3f303bb46
Small update to Amogs sfx support for indy3/loom, patch #771355
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svn-id: r9081
2003-07-19 16:07:33 +00:00
James Brown
be4446f945
Ignore me, I'm a carrot.
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svn-id: r9073
2003-07-19 07:43:13 +00:00
James Brown
b295340912
Restore size hack properly
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svn-id: r9072
2003-07-19 07:42:01 +00:00
Travis Howell
e4b598fb5d
Change back to warning
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svn-id: r9071
2003-07-19 07:32:26 +00:00
Travis Howell
b887fd708e
Another fix from Hibernatus
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svn-id: r9070
2003-07-19 04:32:35 +00:00
Travis Howell
fdb79e01cc
More fix from Hibernatus
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svn-id: r9069
2003-07-19 03:54:33 +00:00
Travis Howell
9c026748f3
Another fix from Hibernatus
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svn-id: r9066
2003-07-18 14:48:18 +00:00
Travis Howell
8fbb8a6df8
Add 22KHz sounds effect support for fm towns games, patch #773434
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svn-id: r9063
2003-07-18 05:59:32 +00:00
Travis Howell
f20c47bb21
Add Indy3 FM Towns support, patch #773434
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svn-id: r9062
2003-07-18 05:49:21 +00:00
Travis Howell
09984089fb
Revert part of last changes.
...
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled.
svn-id: r9059
2003-07-17 12:27:13 +00:00
Travis Howell
5a1dce2773
Ooops
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svn-id: r9058
2003-07-17 11:56:47 +00:00
Travis Howell
05b40887d9
Make the Amiga option costumes/palette only again.
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svn-id: r9057
2003-07-17 11:20:31 +00:00
Max Horn
8fbc3ed31b
proper fix for the small regression caused by my COMI fix last night; this also fixes bug #766382
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svn-id: r9047
2003-07-15 22:21:30 +00:00
Max Horn
83a3afab42
temporary fix for bug #771562 , I am working on a proper one now
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svn-id: r9044
2003-07-15 20:51:18 +00:00
Travis Howell
eddf075495
Remove warning in simon
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Add INDY3EGA Amiga - experimental support for sound effects, patch #771355
svn-id: r9033
2003-07-15 07:29:23 +00:00
Max Horn
9e27fe9c95
temporarily changed this to an error to help track down what is causing the sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin
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svn-id: r9028
2003-07-14 22:24:18 +00:00
Max Horn
bb87787314
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
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svn-id: r9025
2003-07-14 21:37:45 +00:00
Travis Howell
21266bfc79
zak v1 uses same sound resources as zak v2
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svn-id: r9002
2003-07-14 08:42:02 +00:00
Jonathan Gray
fcc52b238b
remove unused variable which is also incorrectly cast...
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svn-id: r8948
2003-07-12 15:38:27 +00:00
James Brown
d50009b7c7
Preemptive code cleanup to prevent ear damage during certain Euphony tunes
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svn-id: r8947
2003-07-12 15:27:41 +00:00
Jonathan Gray
dfdebc39ae
add support for MRAW/dmu files in 3DO humongous games, has the overlapping music problem again so will probably have to play music via digital imuse at some point
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svn-id: r8803
2003-07-06 15:02:13 +00:00
Max Horn
98027c2072
the amiga check should be separate since the big FIXME comment does not apply to it at all
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svn-id: r8798
2003-07-06 10:39:02 +00:00
Travis Howell
bdbd7c98bf
Add back change that got lost on last two commits
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svn-id: r8795
2003-07-06 07:17:50 +00:00
Travis Howell
81871c5ad0
zak256 sound updates from Hibernatus
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svn-id: r8793
2003-07-06 06:47:26 +00:00
Travis Howell
580e9ec770
Add support for Amiga version of Monkey Island 1
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Palette is still wrong
svn-id: r8790
2003-07-06 06:19:52 +00:00
James Brown
093a31839b
Insert preliminary Zak256 sound looping support. It's not perfect, as some Zak256 sounds only loop a part of the sample - which our mixer API doesn't yet support.
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svn-id: r8741
2003-07-04 14:10:44 +00:00
Max Horn
470b406587
oops
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svn-id: r8738
2003-07-04 12:35:08 +00:00
Max Horn
fb16fb3e24
added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format
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svn-id: r8737
2003-07-04 12:34:09 +00:00
Max Horn
fe8719d7bd
more cleanup
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svn-id: r8707
2003-07-02 11:04:48 +00:00
Max Horn
2cb05bedb9
possible fix for bug #763714 : DIG: 'Trying to append to a nonexistant stream 0'
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svn-id: r8697
2003-07-02 00:46:24 +00:00
Max Horn
095b68d74f
partially implemented the Audio CD query opcode in Zak256 (see bug #762589 ); cleanup
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svn-id: r8680
2003-06-30 23:18:20 +00:00
Max Horn
67a1aa89db
Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renamed start/delay -> startFrame/endFrame)
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svn-id: r8679
2003-06-30 22:25:08 +00:00
Max Horn
c52337b128
fix for bug #755899 (thanks Hibernatus)
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svn-id: r8677
2003-06-30 20:50:52 +00:00
Max Horn
c10905b975
cleanup
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svn-id: r8662
2003-06-27 00:10:17 +00:00
Max Horn
aa19687a4c
fixed memory leak when restarting
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svn-id: r8661
2003-06-26 23:04:41 +00:00
Max Horn
7f3118f8d8
more const qualifiers
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svn-id: r8649
2003-06-25 23:49:54 +00:00
Max Horn
870ce2879e
added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks
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svn-id: r8648
2003-06-25 23:25:52 +00:00
Paweł Kołodziejski
a1f760b944
this should prevent changing music in some room in the DIG
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svn-id: r8641
2003-06-23 21:23:10 +00:00
Max Horn
4ead10e4d5
Change names of the stream API in the mixer; added endStream method (stop() halts stream immediately; endStream() lets it first finish playing)
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svn-id: r8603
2003-06-22 11:47:03 +00:00
Max Horn
4ad5a183ce
renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regression in it caused by removing _beginSlots (I hope); added isActiveChannel method used by scumm/sound.cpp (this allowed me to move the Channel class from mixer.h into mixer.cpp); replaced Channel::soundFinished method by isActive
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svn-id: r8597
2003-06-22 01:55:53 +00:00
Max Horn
bd4370c251
lots of mixer cleanup / refactoring / reengineering
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svn-id: r8594
2003-06-21 23:29:34 +00:00
Max Horn
7c332d7fdb
modified & cleaned up the playStream/append code a bit; but this API really could stand some refinement
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svn-id: r8592
2003-06-21 21:17:08 +00:00
Jonathan Gray
20b3ba1d28
add id for segacd monkey island and don't attempt to play sbl sounds for now
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svn-id: r8555
2003-06-19 12:29:13 +00:00
Max Horn
101df28e0b
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
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svn-id: r8496
2003-06-15 01:42:19 +00:00
Max Horn
f1fc68773d
made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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svn-id: r8493
2003-06-15 00:54:14 +00:00
Max Horn
f7a8cbf7c7
Patch #754151 : Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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svn-id: r8482
2003-06-14 18:52:30 +00:00
Torbjörn Andersson
6c1a5573af
Cast %c error() parameters to byte before printing, like we do elsewhere.
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svn-id: r8461
2003-06-13 18:09:18 +00:00
Max Horn
49b9a8fc9d
follow our coding conventions
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svn-id: r8377
2003-06-07 00:49:36 +00:00
Max Horn
86df3537b9
replaced GF_AFTER with _version
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svn-id: r8372
2003-06-07 00:13:26 +00:00
Travis Howell
97aaab9410
Don't attempt to play music/sfx on v1 games
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svn-id: r8292
2003-06-04 13:33:50 +00:00
Max Horn
f8ab6ad8da
wtf is this doing here?!
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svn-id: r8269
2003-06-02 10:17:46 +00:00
Max Horn
8b39e81afe
cleanup
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svn-id: r8236
2003-06-01 13:11:30 +00:00
Jonathan Gray
a871dfafaf
don't attempt to play sound on amiga versions of zak/maniac
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svn-id: r8029
2003-05-26 23:23:44 +00:00
Jamieson Christian
dbad55e532
Added Hoenicke's PC-speaker waveform generator
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
2003-05-26 22:03:04 +00:00
Max Horn
54835862fb
cleanup
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svn-id: r7920
2003-05-25 00:30:48 +00:00
Max Horn
95b7e01548
cleanup
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svn-id: r7919
2003-05-25 00:04:16 +00:00
Max Horn
cb76f85ca6
correction for zak256 SFX
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svn-id: r7918
2003-05-24 23:51:57 +00:00
Max Horn
4cda099c57
don't use _gameDataPath directly; minor cleanup
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svn-id: r7907
2003-05-24 22:13:01 +00:00
Jamieson Christian
eb09051517
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
...
Added some IMuse property options to support some assumptions that seem to be made by Humongous games.
This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time.
svn-id: r7869
2003-05-23 18:35:53 +00:00
Max Horn
c333b6d6ec
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActorSafe/assert pairs by derefActor (gives better error message); replaced various derefActorSafe/if(a!=0) pairs by derefActor (in cases where the deref should never fail, ever, except due to a bug in ScummVM)
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svn-id: r7859
2003-05-23 13:24:41 +00:00
Max Horn
c78664cbc9
renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
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svn-id: r7819
2003-05-22 09:58:33 +00:00
Max Horn
86d57f3c7a
many pedantic warning fixes (and some actual potential buglets fixed, too)
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svn-id: r7795
2003-05-21 18:09:49 +00:00
Max Horn
8d1110bfee
init all Bundle members properly; make _voiceFile/_musicFile protected
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svn-id: r7718
2003-05-20 11:56:36 +00:00
Jamieson Christian
ad39f15e05
Auto loop for non-puttdemo games
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svn-id: r7693
2003-05-19 18:49:16 +00:00
Jonathan Gray
6cb61537f4
enable midi for non puttdemo humongous games. need to properly return the result of whether music is running though...
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svn-id: r7673
2003-05-19 08:04:47 +00:00
Jamieson Christian
e088227e3b
Removed annoying debug output
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svn-id: r7671
2003-05-19 05:14:18 +00:00
Jamieson Christian
417dc08484
Proof of concept for XMIDI parser in Humongous games.
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You must still uncomment the VAR_SOUNDPARAM setting for this to work...?
svn-id: r7670
2003-05-19 05:04:38 +00:00
Max Horn
b43ea06a80
fixed illegal var access in V7/V8 games
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svn-id: r7475
2003-05-12 19:53:18 +00:00
Max Horn
98881c3a6a
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
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svn-id: r7393
2003-05-08 15:48:50 +00:00
Max Horn
b3eb397ad2
reordered iMuseDigital stuff to be next to each other
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svn-id: r7289
2003-05-03 20:45:31 +00:00
Max Horn
00d796e451
slightly better hack because it will work with loaded games, too, and doesn't use any evil static vars
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svn-id: r7282
2003-05-03 12:41:35 +00:00
Max Horn
24b3b32b16
fix for my hack :-)
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svn-id: r7281
2003-05-03 12:28:37 +00:00
Max Horn
029b99691a
hack that avoids buglet where music doesn't stop in MonkeyVGA/EGA
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svn-id: r7280
2003-05-03 11:42:25 +00:00
Max Horn
48293bd132
various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
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svn-id: r7237
2003-05-01 00:04:05 +00:00
Max Horn
2b74abd2c9
PalmOS changes
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svn-id: r7224
2003-04-30 13:23:31 +00:00
Jonathan Gray
d60bc44587
add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :)
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svn-id: r7072
2003-04-22 11:34:46 +00:00
Max Horn
a33e4dddac
ignore sound resource in OLD_BUNDLE games for now
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svn-id: r6992
2003-04-12 19:42:12 +00:00
Jonathan Gray
9bfcce6e79
remove incorrect cast
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svn-id: r6925
2003-04-06 23:22:54 +00:00
Nicolas Bacca
fb20404df0
Watch this cast
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svn-id: r6912
2003-04-05 11:24:58 +00:00
Nicolas Bacca
103937ea63
Add delay in ms for tremor vorbis implementation and possible autodetection
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svn-id: r6911
2003-04-05 09:55:12 +00:00
Max Horn
c409895483
make the volume controls in the global options dialog work
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svn-id: r6863
2003-03-25 15:55:27 +00:00
Max Horn
be47bc121e
cleanup
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svn-id: r6847
2003-03-23 13:14:54 +00:00
Max Horn
1baa7e30d0
cleanup
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svn-id: r6836
2003-03-18 22:07:49 +00:00
Max Horn
0602882b18
cleanup
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svn-id: r6832
2003-03-18 16:13:52 +00:00
Max Horn
8073abd096
clean up / some more sanity checks
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svn-id: r6760
2003-03-08 00:05:27 +00:00
Max Horn
7ec34ab1a9
refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
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svn-id: r6751
2003-03-07 21:38:46 +00:00
Paweł Kołodziejski
39510ce4cc
changed voice buffer allocation to needed size
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svn-id: r6737
2003-03-07 07:49:10 +00:00
Paweł Kołodziejski
26144eda33
decreased sound buffer for imuse digital, bundle music, and cmi smush audio
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svn-id: r6735
2003-03-07 06:41:44 +00:00
Max Horn
dd24a5d797
overlooked one
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svn-id: r6730
2003-03-07 01:36:42 +00:00
Max Horn
7222d05d68
uhh - code did modify ptr, then free() it (even before my change, which exposed the problem by always freeing, not just upon errors
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svn-id: r6729
2003-03-07 01:35:54 +00:00
Max Horn
fd2e1c2413
fixed memory leak (1 MB each time a bundle sound was plyed... ouch)
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svn-id: r6728
2003-03-07 01:21:55 +00:00
Paweł Kołodziejski
aa3766018f
updated copyrights headers
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svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a
and more cleanup
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svn-id: r6718
2003-03-06 17:58:13 +00:00
Jonathan Gray
91786c253d
add bundle file names for comi demo, and only add .IMX when playing the full version
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svn-id: r6688
2003-03-04 06:10:07 +00:00
Jonathan Gray
d31b7439e1
we were reading 8 bytes too much on DIGI sounds
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svn-id: r6648
2003-03-01 13:32:45 +00:00
Jonathan Gray
88906b0360
hacky support for humongous talkie format
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svn-id: r6646
2003-03-01 12:44:52 +00:00
Jonathan Gray
0e5a19e13e
change rate for humongous DIGI sounds to 11025
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svn-id: r6644
2003-02-28 11:32:43 +00:00
Max Horn
5863805e2c
more stuff made 'protected'
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svn-id: r6592
2003-02-08 00:38:17 +00:00
Jonathan Gray
b5d15825d3
revert part of the no sound device present stuff that was causing speech to finish prematurely
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svn-id: r6583
2003-02-03 12:59:54 +00:00
James Brown
afec98c655
Stop the sound que stuff erroring(). This code was nasty, it LET itself write out of bounds -then- error()'ed. Youch.
...
There is still a problem, as this warning will come up quite frequently - leading me to believe the que is not being processed
properly?
svn-id: r6564
2003-01-29 04:00:45 +00:00
Paweł Kołodziejski
dc7a876136
added "implementation" of imGetMusicPosition
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svn-id: r6550
2003-01-26 14:26:03 +00:00
James Brown
8d9b84b98e
Patch 671701: SO_TALK_FREQUENCY
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svn-id: r6547
2003-01-26 10:54:34 +00:00
Paweł Kołodziejski
091c7089f8
added assert for voice samples
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svn-id: r6541
2003-01-25 20:01:23 +00:00
Paweł Kołodziejski
8e8575003b
implemented properly comi sound codecs
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svn-id: r6538
2003-01-25 18:41:32 +00:00
Paweł Kołodziejski
d942441f7f
applied patch #674141 : CMI: Smush sync tuning
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svn-id: r6537
2003-01-25 12:13:41 +00:00
James Brown
5f7cd1c93d
LCA'03 commit: Fix talking where no sound hardware is present
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svn-id: r6536
2003-01-24 06:41:10 +00:00
Jonathan Gray
846d73c536
patch #670660 by Daniel Schepler, properly handle disc switching wrt voice file in comi
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svn-id: r6522
2003-01-20 05:59:25 +00:00
Paweł Kołodziejski
050a3fcd12
fix compilation under VC6
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svn-id: r6494
2003-01-18 14:00:59 +00:00
James Brown
35d3d26f0c
Fix old-game resource error dialog
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svn-id: r6441
2003-01-13 13:13:36 +00:00
James Brown
374e3a3f26
Fix ComI music bundle switching on disk change
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svn-id: r6434
2003-01-12 19:15:30 +00:00
Paweł Kołodziejski
a8f4c821cf
added missing SYNC opcode
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svn-id: r6380
2003-01-10 08:25:16 +00:00
James Brown
9df455ce38
Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
...
room in-game, but it works for bootparams and saved games..
svn-id: r6322
2003-01-02 10:36:17 +00:00
Max Horn
d59dc6cf17
endian fix
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svn-id: r6318
2003-01-01 20:59:59 +00:00
Max Horn
cdeaf66794
cleaned up soundKludge
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svn-id: r6303
2002-12-31 21:56:58 +00:00
Paweł Kołodziejski
edacf91d7f
fixed play CMI music
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svn-id: r6246
2002-12-29 01:28:44 +00:00
Paweł Kołodziejski
8969d5e59c
added missing return
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svn-id: r6243
2002-12-28 21:55:32 +00:00
Paweł Kołodziejski
3102fd42e3
added more stuff for CMI music
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svn-id: r6241
2002-12-28 21:46:49 +00:00
Max Horn
b794c3c375
fixed warning
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svn-id: r6238
2002-12-28 16:38:15 +00:00
Paweł Kołodziejski
9d664c9003
added 16 bits samples to playVoice
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svn-id: r6235
2002-12-28 15:48:37 +00:00
Paweł Kołodziejski
642cfec556
fix playVoice
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svn-id: r6234
2002-12-28 15:42:44 +00:00
Paweł Kołodziejski
b90ef60f2a
added CMI sound codec
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svn-id: r6232
2002-12-28 15:02:23 +00:00
James Brown
540667567e
Voice sample support, again missing a required codec
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svn-id: r6195
2002-12-27 12:10:22 +00:00
James Brown
d3ade5b23e
Add skeleton music support for CMI (but codec not implemented)
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svn-id: r6193
2002-12-27 11:47:00 +00:00
Max Horn
c44512ff71
added FIXME comment
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svn-id: r6178
2002-12-26 22:02:58 +00:00
Max Horn
ad7fefd34e
map V8 talk opcodes to the right V6 opcodes; however, talking still locks up after the first sentence is uttered (looking into that now); various cleanup; added a guess at VAR_EGO (based on what cmidec says is the 'default_actor')
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svn-id: r6176
2002-12-26 21:50:13 +00:00
Max Horn
004ea9f8eb
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
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svn-id: r6132
2002-12-25 14:46:39 +00:00
Jamieson Christian
50b69cb2db
Fixed inappropriate expiration of sound resources,
...
which fixes concurrency issues esp. in PocketPC and MorphOS.
Stubbed SysEx command 2 (start of song) to get rid of annoying warning.
Changed MT-32 instrument warnings to fit on one (80-char) line.
svn-id: r5842
2002-12-05 21:45:55 +00:00
Max Horn
1a97719ae5
fix warning when compiling w/o vorbis/mp3 support
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svn-id: r5603
2002-11-19 01:52:22 +00:00
Jamieson Christian
5da9c10dab
Fixes to Master/SFX/Music volumes:
...
- All are in 0-255 range now. No 0-127 mismatches.
- Master volume now affects SFX and Music, consistent with LEC behavior.
- The [ and ] keys now affect Music volume, not Master. Consistent with LEC behavior.
Also changed [ and ] increment to 16, for 256/16 = 16 volume increments outside the GUI.
svn-id: r5592
2002-11-17 17:59:00 +00:00
Max Horn
775adc7a4f
more initialisation fixes
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svn-id: r5533
2002-11-13 15:08:22 +00:00
Max Horn
973032dd90
fixed warnings
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svn-id: r5425
2002-11-05 21:29:44 +00:00
Max Horn
4bde7140a2
fix for bug #633082 ; added some asserts to catch similiar problems in the future
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svn-id: r5417
2002-11-05 13:39:09 +00:00
Jonathan Gray
6614318d2f
fix the fixme.. changing one of the pcm_seek calls back to time_seek was what I meant to do...
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svn-id: r5356
2002-10-31 00:39:48 +00:00
Jonathan Gray
605b7f1d2a
force non integer math to make loom work properly with vorbis again
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svn-id: r5355
2002-10-31 00:32:54 +00:00
James Brown
63ee97b1ee
Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.
...
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to
'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else'
condition.
svn-id: r5344
2002-10-28 12:56:42 +00:00
Paweł Kołodziejski
bf3505da5c
don't put samples into stream SoundMixer if sound card is disabled
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svn-id: r5338
2002-10-27 19:32:36 +00:00
Travis Howell
a0734ef3f9
Add monster.sog support, patch #629362
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Enable ogg support by default in mingw builds and link in ogg lib
svn-id: r5333
2002-10-27 11:41:08 +00:00
Jonathan Gray
d93e639086
patch #628997 support for ogg vorbis instead of cd tracks by Daniel Schepler. Uncomment the relevant lines in the makefile to use
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svn-id: r5320
2002-10-27 01:12:10 +00:00
Max Horn
ab13e67b09
fix -Wshadow warnings
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svn-id: r5270
2002-10-23 00:24:43 +00:00
Max Horn
5151e561d5
fixing various warnings that occur with -Wshadow;some other minor cleanup
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svn-id: r5239
2002-10-22 11:48:24 +00:00
James Brown
34ec25201c
Patch 622642
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svn-id: r5218
2002-10-21 16:27:23 +00:00
Max Horn
8af300fec3
The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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svn-id: r5216
2002-10-21 13:23:25 +00:00
Max Horn
31c773923e
use File::size() method were it makes sense; one small change to simon.cpp based on comment on bug #595813
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svn-id: r5210
2002-10-21 12:34:54 +00:00
James Brown
628eea3de4
Patch 625904: CD Looping
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svn-id: r5199
2002-10-20 13:17:43 +00:00
James Brown
80ce915f3d
Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.
...
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene
sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig.
svn-id: r5186
2002-10-18 11:45:57 +00:00
James Brown
96c900f095
Make it possible to disable digitalimuse by just commenting out it's
...
creation in scummvm.cpp
svn-id: r5162
2002-10-16 09:11:08 +00:00
Paweł Kołodziejski
41b61adac0
fixes to imuse
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svn-id: r5161
2002-10-16 07:59:11 +00:00
Paweł Kołodziejski
09225027f1
changes to imuse
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svn-id: r5157
2002-10-15 21:55:04 +00:00
Paweł Kołodziejski
45b1a8ea45
cleanup sfx and music in imuse, changed talkdelay description(disable) in the dig
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svn-id: r5148
2002-10-15 06:53:42 +00:00
Paweł Kołodziejski
63762d48de
synced with local sources (imuse)
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svn-id: r5110
2002-10-08 19:35:39 +00:00
Paweł Kołodziejski
f9b36a3404
applied patch: #619275
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svn-id: r5099
2002-10-06 15:31:58 +00:00
Paweł Kołodziejski
60874d4200
hack: enabled exit from loop on bad opcode.
...
some FT samples (ex. 362) has bad length, 2 bytes
svn-id: r5098
2002-10-06 10:55:04 +00:00
Paweł Kołodziejski
01ccb6be9a
added looping voc samples in imuse(not tested)
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svn-id: r5087
2002-10-04 08:04:35 +00:00
Paweł Kołodziejski
aa2d21d68e
FT also use Imuse
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svn-id: r5086
2002-10-03 23:16:10 +00:00
Max Horn
a9d25bb24a
patch #617417 : Sound fix for Sam & Max demo
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svn-id: r5085
2002-10-03 09:16:14 +00:00
Paweł Kołodziejski
518cfaafcc
fixed compilation and indent
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svn-id: r5077
2002-10-02 17:52:20 +00:00
Paweł Kołodziejski
98d90696ad
added panning control in imuse and reverse stereo support
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svn-id: r5076
2002-10-02 17:31:55 +00:00
Max Horn
f3281f93c5
patch #617419 : SAM: sound fix
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svn-id: r5075
2002-10-02 17:30:26 +00:00
James Brown
b7e83decd7
Fix 'isSoundRunning' for Creative samples (eg, Full Throttle)
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svn-id: r5072
2002-10-02 10:12:19 +00:00
Paweł Kołodziejski
ce182dbaf3
changed from byte to int16 to handle sound number greater than 255
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svn-id: r5056
2002-09-30 22:59:42 +00:00
Paweł Kołodziejski
5d6498faef
changed the dig music into stream sound
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svn-id: r5054
2002-09-30 19:31:41 +00:00
Paweł Kołodziejski
a9c1eb6075
synced with local sources (imuse)
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svn-id: r5053
2002-09-30 19:10:35 +00:00
James Brown
4a64ba5024
Patch #616146 : Hack to prevent multiple sounds on DOTT/SamNmax (not sure if it's the correct
...
behavior for Sam, seems right for DOTT tho)
svn-id: r5034
2002-09-29 15:12:18 +00:00
Paweł Kołodziejski
037b08130e
framework of Imuse sound for The Dig
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svn-id: r5031
2002-09-29 07:08:31 +00:00
Max Horn
09f56dc233
some fixes for the message dialog; added some comments
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svn-id: r5021
2002-09-26 12:29:10 +00:00
James Brown
522ee88b62
Patch 614223: _sfxMode fix
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svn-id: r5019
2002-09-26 09:59:47 +00:00
Max Horn
a681eb029e
renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
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svn-id: r4995
2002-09-22 01:17:53 +00:00
Max Horn
e886ba64d2
yet more warning fixes
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svn-id: r4992
2002-09-22 00:04:04 +00:00