Max Horn
6edc86a19b
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
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svn-id: r54815
2010-12-07 18:54:21 +00:00
Lars Persson
9163b9e032
LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh menu and screen when mouse is moved.
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svn-id: r54747
2010-12-03 09:23:56 +00:00
Max Horn
abe1959d36
COMMON: Simplify DECLARE_SINGLETON macro
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This makes it possible to write
DECLARE_SINGLETON(foo);
instead of
DECLARE_SINGLETON(foo)
without causing a warning about an extra semicolon.
The extra semicolon helps some editors at parsing the C++ code.
svn-id: r54258
2010-11-16 08:23:13 +00:00
Paul Gilbert
db24b2a014
LURE: Fix for Valgrind identified memory leaks
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svn-id: r54236
2010-11-14 00:35:13 +00:00
Max Horn
90b6cdfbdf
LURE: Remove all uses of (f)printf; cleanup
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svn-id: r54106
2010-11-07 01:03:03 +00:00
Max Horn
9a350f4398
ENGINES: Get rid of some (f)printfs
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svn-id: r54011
2010-11-01 16:04:47 +00:00
Max Horn
a1dd7a07a1
ENGINES: Remove some 'using' statements
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svn-id: r54001
2010-11-01 16:00:17 +00:00
Max Horn
c975ed11a1
ALL: Fix various typos (patch #3093266 )
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svn-id: r53762
2010-10-24 13:04:33 +00:00
Paul Gilbert
e868dcd804
LURE: Fix for #3087842 - Code analysis warnings
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This is a somewhat cleaner version than my previous commit
svn-id: r53516
2010-10-15 21:13:35 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Paul Gilbert
63cb051351
LURE: Fix for #3087842 - Code analysis warnings
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Only the warning for res_struct.cpp is valid to be fixed
svn-id: r53469
2010-10-15 08:29:23 +00:00
Paul Gilbert
655e4a961a
LURE: Bugfix for characters getting stuck in Abbey doorway
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svn-id: r53402
2010-10-13 10:12:35 +00:00
Paul Gilbert
b15f51ad7b
LURE: Fix for #3062794 - Diermot cannot leave room 7
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svn-id: r53039
2010-10-06 09:55:41 +00:00
Paul Gilbert
c19c9482b2
LURE: Bugfix for #3008511 - Goewin stuck at counter
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svn-id: r53029
2010-10-05 10:50:22 +00:00
Paul Gilbert
61afea6cbe
LURE: Bugfix for #3060480 - Ratpouch alternating between rooms
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svn-id: r53026
2010-10-05 09:14:18 +00:00
Paul Gilbert
f94752f752
LURE: Partial fix for #3008511 Goewin getting stuck
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This workaround prevents the Weregate from closing whilst Goewin is still within it
svn-id: r52971
2010-10-02 00:08:13 +00:00
Johannes Schickel
6588398ce6
MIDI: Send a reset MIDI device signal on startup.
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
2010-09-15 22:00:20 +00:00
Paul Gilbert
5e66329117
LURE: Workaround for bug #3047234 in English EGA version
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svn-id: r52378
2010-08-25 09:28:29 +00:00
Johannes Schickel
e3d1ec482c
LURE: Make LURE respect the mute settings.
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svn-id: r51101
2010-07-21 20:12:35 +00:00
Max Horn
1d4c82885d
DEBUGGER: Simplify how our console debugger works / is used
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* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
document it.
* Add more doxygen comments
* Cleanup
svn-id: r50963
2010-07-17 18:38:42 +00:00
Florian Kagerer
c35e350531
AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
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svn-id: r50288
2010-06-25 20:51:57 +00:00
Max Horn
bbad3f333a
Patch #1956501 : "GUI/LAUNCHER: Midi device selection"
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svn-id: r50128
2010-06-21 21:36:36 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Max Horn
2149a2383d
Reduce indirect header dependencies further
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svn-id: r48936
2010-05-04 12:00:16 +00:00
Max Horn
970745e60c
Move DebugChannel related code to new header
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svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
460d69e885
COMMON: Move DebugChannel stuff into a new DebugMan singleton
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svn-id: r48821
2010-04-27 21:40:52 +00:00
Paul Gilbert
eb4e7b4c77
Bugfix for making Goewin more smoothly follow player out of the caves
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svn-id: r48813
2010-04-27 11:00:43 +00:00
Paul Gilbert
5a4df6fc95
Minor bugfix for the shop-keeper sequence when you're viewing through the window - it was supposed to check whether Gwyn, rather than Goewin, is not in the room before sticking his fingers in his ears
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svn-id: r48812
2010-04-27 10:59:28 +00:00
Torbjörn Andersson
2e89d9607d
Fixed GCC warning about 'hotspotId' shadowing a member of 'this'. Let's call
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the variable 'charId' instead, like in the debug messages where it's used.
svn-id: r48759
2010-04-21 05:30:38 +00:00
Paul Gilbert
dead0db8d8
Corrected a debug statement that could use an object field after the object was destroyed
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svn-id: r48741
2010-04-20 10:13:27 +00:00
Paul Gilbert
f1979f936f
Bugfix for correctly returning follower to player when they're blocked from acting
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svn-id: r48709
2010-04-19 09:40:20 +00:00
Paul Gilbert
f7ac94db12
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
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svn-id: r48661
2010-04-16 10:00:49 +00:00
Paul Gilbert
cbee83a536
Added a default case for characters that don't have a message set, but try to display one
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svn-id: r48656
2010-04-14 09:33:27 +00:00
Ori Avtalion
003922f43d
Remove unnecessary 'extern' keywords
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svn-id: r48598
2010-04-09 13:46:10 +00:00
Paul Gilbert
4aacbc5351
Corrected check to ensure return isn't issued if it's already in progress
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svn-id: r48535
2010-04-05 07:27:16 +00:00
Paul Gilbert
29a8cb651a
Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times
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svn-id: r48533
2010-04-05 06:07:14 +00:00
Paul Gilbert
7555461ac3
Application of patch #2981748 - Make VGA detection entries take precedence over EGA for command line detection
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svn-id: r48532
2010-04-05 01:49:00 +00:00
David Turner
067fbe23f6
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
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This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc.
This fix should be reviewed and then backported to v1.1.0 branch.
svn-id: r48421
2010-03-30 02:13:49 +00:00
Paul Gilbert
b39222d611
Corrected deallocated of menu data reported by Valgrind
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svn-id: r48412
2010-03-27 22:00:16 +00:00
Paul Gilbert
8dfd670b22
Added explicit initialisation of NPC directions in the hotspot constructors
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svn-id: r48406
2010-03-26 22:16:45 +00:00
Max Horn
92c896d883
Patch #2973290 : Semicolon cleanup
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svn-id: r48359
2010-03-22 20:28:08 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
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svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
d78dba3bca
COMMON: Move Common::RandomSource to common/random.*
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svn-id: r48279
2010-03-18 15:07:11 +00:00
Johannes Schickel
40562798d6
Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
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We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.
svn-id: r48254
2010-03-13 21:55:49 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Johannes Schickel
bfcdbae648
Change some comments to use "AdLib" instead of "adlib".
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svn-id: r47534
2010-01-25 00:39:46 +00:00
Arnaud Boutonné
1f79fd5788
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
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svn-id: r47489
2010-01-23 22:50:24 +00:00
Torbjörn Andersson
4818467908
Silenced some more cppcheck warnings. Some of these may seem silly, but the way
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I figure it the changes are harmless at worst, and making them will make it
easier to find real errors in the (still quite long) list of warnings.
svn-id: r47443
2010-01-22 19:05:02 +00:00