Strangerke
84e99ae652
AVALANCHE: Fix savegames compatibility before/after Nim implementation
2013-11-23 10:18:04 +01:00
urukgit
13449472f2
AVALANCHE: Implement Nim::playNim().
...
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Strangerke
dc8dc450fb
AVALANCHE: Janitorial - Align some comments in Parser
2013-11-22 21:57:02 +01:00
Strangerke
95ee8cb9f5
AVALANCHE: Janitorial - Fix Alignment in Nim
2013-11-22 21:56:13 +01:00
Strangerke
11c15bea00
AVALANCHE: Janitorial - Remove extra blank lines
2013-11-22 21:40:16 +01:00
Strangerke
93e5d415c6
AVALANCHE: Janitorial - Removing trailing spaces and tabs
2013-11-22 21:31:39 +01:00
urukgit
be41405969
AVALANCHE: Fix Nim.
2013-11-22 18:39:51 +01:00
urukgit
66109101f8
AVALANCHE: Add skeleton code for the minigame called Nim.
2013-11-22 18:03:08 +01:00
urukgit
838ec38b5f
AVALANCHE: Fix display of speed state.
2013-11-19 19:10:13 +01:00
urukgit
27d302cdb1
AVALANCHE: Fix timer.
2013-11-19 18:25:51 +01:00
urukgit
6244b6afe2
AVALANCHE: Repair the timer.
2013-11-18 15:50:42 +01:00
Strangerke
ed68aea5ba
AVALANCHE: Fix bug when Tuck tries to grab Avvy
2013-11-14 17:52:44 +01:00
Strangerke
e4387e754a
AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable default values.
2013-11-09 14:47:45 +01:00
Willem Jan Palenstijn
660381de1b
AVALANCHE: Fix whitespace
2013-11-05 21:57:50 +01:00
urukgit
1581ed2edb
AVALANCHE: Remove unnecessary whitespaces.
2013-11-05 21:50:41 +01:00
urukgit
b041e322a4
AVALANCHE: Repair display of playtime.
2013-11-05 21:12:50 +01:00
urukgit
e9c5265d45
AVALANCHE: Repair initVariables(), restore the call of it.
...
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit
bb018a908c
AVALANCHE: Remove unnecessary function call.
2013-11-05 20:28:10 +01:00
Strangerke
c24ba381cb
AVALANCHE: Fix CID 1109674
2013-11-03 10:51:15 +01:00
Strangerke
43fb42e917
AVALANCHE: Fix CID 1109678, 1109674
2013-10-30 22:44:04 +01:00
Strangerke
5653a89e81
AVALANCHE: Fix CID 1109696, 1109697
2013-10-28 07:49:40 +01:00
Strangerke
a6fbfd958d
AVALANCHE: Fix CID 1109677, 1109678, 1109694, 1109695
2013-10-28 07:49:38 +01:00
Strangerke
47953d1327
AVALANCHE: Fix CID1109676 - Uninitialized scalar fields (in Dialogs)
2013-10-26 12:04:01 +02:00
Strangerke
f10130c414
AVALANCHE: Fix CID 1109674 - Uninitialized variables in Avalanche.cpp
2013-10-25 23:37:41 +02:00
Strangerke
da2ddbb8f4
AVALANCHE: Fix 3 issues reported by Coverity.
2013-10-25 22:40:09 +02:00
Strangerke
7dc1ea9ada
AVALANCHE: Fix out of bounds reads (CID 1109653-1109655)
2013-10-25 08:10:38 +02:00
Strangerke
8677f9aa3c
AVALANCHE: Fix one more out of bounds - CID 1109651
2013-10-25 07:58:15 +02:00
Strangerke
334e429c0a
AVALANCHE: Fix several other out of bounds access - CID 1109650
2013-10-25 07:49:51 +02:00
Strangerke
0b4baa6873
AVALANCHE: Fix a couple of (theoretical) out of bounds accesses (CID 1109650)
2013-10-24 07:56:32 +02:00
Strangerke
32c52c3df7
AVALANCHE: Fix CID 1109698 - Uninitialized scalar field in Sequence
2013-10-22 11:01:28 +02:00
Strangerke
f7586343b6
AVALANCHE: last modification wasn't in previous commit, fixed.
2013-10-22 10:49:13 +02:00
Strangerke
862a46d5dd
Avalanche: Replace some British English by American English
...
pointed by clone2727
2013-10-22 06:00:00 +02:00
urukgit
38b842ba71
AVALANCHE: callDialogDriver, displayText, unSkrimble, doTheBubble string cleanup
...
Unify callDialogDriver() and displayText(). Rework it, unSkrimble() and
doTheBubble() to use Common::String instead of a private buffer. This
fixes the bug regarding examining the money bag.
2013-10-17 22:17:10 +02:00
Strangerke
1c3fcf22a1
AVALANCHE: Some more refactoring
2013-10-17 22:17:10 +02:00
Strangerke
5f0361c03a
AVALANCHE: Move Bubble pos to Dialogs, make them private
2013-10-17 22:17:10 +02:00
Strangerke
5f180a06ba
AVALANCHE: Rework animation init/remove some more
2013-10-17 22:17:10 +02:00
Strangerke
06f94c1085
AVALANCHE: Remove 3 useless variables in Animation
2013-10-17 22:17:10 +02:00
urukgit
ecb1bf69b9
AVALANCHE: Repair parameters for calling zoomOut().
2013-10-17 22:17:10 +02:00
urukgit
b82a5e6a8b
AVALANCHE: Rework AvalancheEngine::bearing(), repair Background::update().
2013-10-17 22:17:09 +02:00
Strangerke
96ae25eca9
AVALANCHE: Remove a couple of useless variables from Animation. This breaks savegames.
2013-10-17 22:17:09 +02:00
urukgit
964fd22e4a
AVALANCHE: Fix crash on "With" after loading from Launcher.
...
The faulty uninitialized variable was _lastPerson. Better to call the
whole resetVariables() so hopefully nothing similar will happen from now.
2013-10-17 22:16:24 +02:00
urukgit
f24267874e
AVALANCHE: Fix iteration in Dialogs::talkTo().
2013-10-15 10:05:22 +02:00
Strangerke
1f943c0362
AVALANCHE: Fix crash when entering inn, add safeguards
2013-10-15 08:10:37 +02:00
Strangerke
6437179de3
AVALANCHE: Get rid of SpriteInfo
2013-10-15 01:07:26 +02:00
Strangerke
597690ae9d
AVALANCHE: Fix memory corruption in background (drawpicture) blitting
2013-10-15 00:09:08 +02:00
Strangerke
652331a3a9
AVALANCHE: Remove some extra parenthesis in Animation
2013-10-14 23:18:34 +02:00
Strangerke
2c09933641
AVALANCHE: Remove StatType, reduce verbosity some more
2013-10-14 22:43:12 +02:00
urukgit
cb54243763
AVALANCHE: Remove GraphicManager::fleshColors(), move everything from it to GraphicManager::init().
2013-10-14 21:59:06 +02:00
Strangerke
609846ab8a
AVALANCHE: Reduce verbosity in Animation and AnimationType
2013-10-14 21:18:56 +02:00
Strangerke
91e70ce2a8
AVALANCHE: Modifiy AnimationType initialization, add private Animation pointer
2013-10-14 19:10:23 +02:00