Strangerke
|
84e99ae652
|
AVALANCHE: Fix savegames compatibility before/after Nim implementation
|
2013-11-23 10:18:04 +01:00 |
|
urukgit
|
13449472f2
|
AVALANCHE: Implement Nim::playNim().
Repair naming of variables in Nim and add some helper functions.
|
2013-11-23 07:50:29 +01:00 |
|
Eugene Sandulenko
|
d58775f792
|
FULLPIPE: Implement sceneHandler04_updateBottle()
|
2013-11-22 16:17:20 -07:00 |
|
Strangerke
|
dc8dc450fb
|
AVALANCHE: Janitorial - Align some comments in Parser
|
2013-11-22 21:57:02 +01:00 |
|
Strangerke
|
95ee8cb9f5
|
AVALANCHE: Janitorial - Fix Alignment in Nim
|
2013-11-22 21:56:13 +01:00 |
|
Strangerke
|
11c15bea00
|
AVALANCHE: Janitorial - Remove extra blank lines
|
2013-11-22 21:40:16 +01:00 |
|
Strangerke
|
93e5d415c6
|
AVALANCHE: Janitorial - Removing trailing spaces and tabs
|
2013-11-22 21:31:39 +01:00 |
|
Strangerke
|
b76b301d4f
|
TSAGE: R2R - Add a hack to avoid the display of giant character in circular hall (scene 3375)
|
2013-11-22 21:21:55 +01:00 |
|
urukgit
|
be41405969
|
AVALANCHE: Fix Nim.
|
2013-11-22 18:39:51 +01:00 |
|
urukgit
|
66109101f8
|
AVALANCHE: Add skeleton code for the minigame called Nim.
|
2013-11-22 18:03:08 +01:00 |
|
Eugene Sandulenko
|
70e471acd7
|
FULLPIPE: Continued work on scene 4
|
2013-11-22 00:45:32 -07:00 |
|
Eugene Sandulenko
|
b0ca746a18
|
FULLPIPE: More work on scene 4
|
2013-11-22 00:45:32 -07:00 |
|
Eugene Sandulenko
|
8ae2cf1ed4
|
FULLPIPE: Implement switchScene04
|
2013-11-22 00:45:32 -07:00 |
|
Eugene Sandulenko
|
dc2685ddef
|
FULLPIPE: More work on sceneSwitcher04
|
2013-11-22 00:45:32 -07:00 |
|
Eugene Sandulenko
|
13529e06fd
|
FULLPIPE: Further work on sceneSwitcher04
|
2013-11-22 00:45:32 -07:00 |
|
Eugene Sandulenko
|
af4d1227b1
|
FULLPIPE: Started work on sceneSwitcher04
|
2013-11-22 00:45:31 -07:00 |
|
Strangerke
|
5996cdc56c
|
TSAGE: R2R - Fix animation bug in scene 3350
|
2013-11-22 07:52:08 +01:00 |
|
Strangerke
|
ce857d77d2
|
TSAGE: R2R - Fix bug in the initialization of an actor
|
2013-11-22 01:12:05 +01:00 |
|
Strangerke
|
86d6b75759
|
TSAGE: R2R - Fix Animation issue in scene 3150
|
2013-11-22 00:56:13 +01:00 |
|
Martin Kiewitz
|
37f72f56b2
|
SCI: script patcher bug numbers to the new ones
comment changes only
|
2013-11-22 00:12:09 +01:00 |
|
Martin Kiewitz
|
c64808b0f2
|
SCI: script patch for laurabow2 to fix system menu
fixes game bug (CD only), fixes bug #6440
may cause side-effects in the game, affects all room changes in the whole game
|
2013-11-21 23:29:01 +01:00 |
|
Martin Kiewitz
|
ba3656d84e
|
SCI: fix script patcher for games w/o vocab
|
2013-11-21 22:41:07 +01:00 |
|
Martin Kiewitz
|
ffe2426628
|
SCI: changed workaround for lb2 audio+text patch
|
2013-11-21 20:51:42 +01:00 |
|
Eugene Sandulenko
|
fced15bef8
|
FULLPIPE: Enable scene04
|
2013-11-21 08:49:12 -08:00 |
|
Eugene Sandulenko
|
08f8bc8b6f
|
FULLPIPE: Implement scene04_updateCursor()
|
2013-11-21 08:43:16 -08:00 |
|
Eugene Sandulenko
|
91713e695e
|
FULLPIPE: More work on scene04
|
2013-11-21 07:45:15 -08:00 |
|
Martin Kiewitz
|
39efe3999a
|
SCI: improved lb2/kq6 patch
|
2013-11-21 12:10:07 +01:00 |
|
Martin Kiewitz
|
103463296c
|
SCI: made lb2 text+audio patches apply to kq6
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
|
2013-11-21 12:06:18 +01:00 |
|
Willem Jan Palenstijn
|
1019c0148b
|
SCI: Fix warning
|
2013-11-21 09:41:44 +01:00 |
|
Willem Jan Palenstijn
|
3ea127e877
|
SCI: Fix warning
|
2013-11-21 09:39:19 +01:00 |
|
Matthew Hoops
|
55583214ad
|
Revert "SWORD1: Let the XA audio use its own looping"
This reverts commit 481a5e0e7c .
Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
|
2013-11-20 21:36:16 -05:00 |
|
Eugene Sandulenko
|
b1b9844f3d
|
FULLPIPE: Actually add scene04.cpp file
|
2013-11-20 17:22:16 -08:00 |
|
Eugene Sandulenko
|
b6944479d3
|
FULLPIPE: Started scene04 implementation
|
2013-11-20 17:07:00 -08:00 |
|
Eugene Sandulenko
|
59c11d842f
|
FULLPIPE: Change data type in Movement member
|
2013-11-20 17:07:00 -08:00 |
|
Johannes Schickel
|
78401ad55a
|
KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1.
This should fix annoying erroring out when invalid PAK or APK files are
in the CWD (like for example some Android package files).
|
2013-11-20 23:48:37 +01:00 |
|
Martin Kiewitz
|
4e2b1f0200
|
SCI: script patch for laura bow 2 for audio+text
at the same time
needs indepth testing
|
2013-11-20 23:31:36 +01:00 |
|
Strangerke
|
82e0045a30
|
TSAGE: R2R - Document a fix, remove useless braces
|
2013-11-20 23:05:19 +01:00 |
|
Willem Jan Palenstijn
|
fb05395ded
|
OPENGL: Fix texture re-allocation check
This fixes a crash when opening the menu in the SCI Laura Bow 2 intro.
|
2013-11-20 21:49:07 +01:00 |
|
Eugene Sandulenko
|
a5c920cbab
|
FULLPIPE: Reduce header dependency
|
2013-11-20 12:36:11 -08:00 |
|
Eugene Sandulenko
|
2a2e0e4db3
|
FULLPIPE: Moved sceneDbg to a separate file
|
2013-11-20 12:33:30 -08:00 |
|
Eugene Sandulenko
|
3aa648e519
|
FULLPIPE: Move scene03 into separate file
|
2013-11-20 12:28:47 -08:00 |
|
Eugene Sandulenko
|
120cecdfe4
|
FULLPIPE: Move scene02 to separate file
|
2013-11-20 12:25:03 -08:00 |
|
Eugene Sandulenko
|
b255148097
|
FULLPIPE: Move scene01 to separate file
|
2013-11-20 12:21:59 -08:00 |
|
Eugene Sandulenko
|
df33980691
|
FULLPIPE: Move sceneIntro to separate file
|
2013-11-20 12:18:02 -08:00 |
|
Eugene Sandulenko
|
24bfdd9e7c
|
FULLPIPE: Move message handlers into separate file
|
2013-11-20 12:11:58 -08:00 |
|
Eugene Sandulenko
|
39f4a502e2
|
FULLPIPE: Consolidate lift-related functions in one file
|
2013-11-20 12:02:42 -08:00 |
|
Strangerke
|
82ddda825d
|
TSAGE: R2R - Fix missing variable initialization
|
2013-11-20 08:14:02 +01:00 |
|
Strangerke
|
e13692c092
|
TSAGE: R2R - Fix bug in Scene 1950
|
2013-11-20 07:51:35 +01:00 |
|
Eugene Sandulenko
|
78896e562d
|
FULLPIPE: Complete scene02
|
2013-11-19 19:02:31 -08:00 |
|
Eugene Sandulenko
|
0ba2fbc2d0
|
FULLPIPE: More work on scene02
|
2013-11-19 19:02:31 -08:00 |
|