292 Commits

Author SHA1 Message Date
Paul Gilbert
9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Paul Gilbert
6b096f3a9f TOUCHE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet
422e749ab3 TOUCHE: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko
f45439add5 TOUCHE: Added override keywords 2020-02-06 23:46:47 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Eugene Sandulenko
7b3fbbdd95 TOUCHE: Added override keywords 2020-01-31 14:33:11 +01:00
D G Turner
fbb60c6d89 TOUCHE: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09 05:42:33 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
D G Turner
b17ca95569 TOUCHE: Remove Various Fixed Sized String Buffer Usage 2019-09-15 00:46:59 +01:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Bastien Bouclet
61f9398b04
Merge pull request #1187 from bgK/detection-refactor-unknown
ENGINES: Return unknown game variants with the list of detected games
2018-05-28 18:43:15 +02:00
Adrian Frühwirth
5cc607f329 TOUCHE: Add TODO 2018-05-10 20:18:25 +02:00
Bastien Bouclet
cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Adrian Frühwirth
a20f90cbb7 JANITORIAL: Fix formatting 2018-04-22 00:56:21 +02:00
Colin Snover
432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Eugene Sandulenko
33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
Ori Avtalion
3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Willem Jan Palenstijn
f94153f07a TOUCHE: Fix semi-intentional array overrun
op_getInventoryItem/op_setInventoryItem could operate on
inventoryItems[4] while inventoryItems has only 4 elements. This
effectively accesses the 'money' field right behind this array.
Due to a broken assert, this was never detected.

This commit fixes it by redirecting accesses to inventoryItems[4] to
money, and also fixes the assert.

An alternative solution would have been enlarging the array, and
removing the money field, but that would require more changes in the
engine.
2016-02-01 20:21:27 +01:00
Willem Jan Palenstijn
8a0e813493 Revert "TOUCHE: Fix buffer overrun. CID 1003934"
This reverts commit 9d2cc7ce84107d93d56371e8266cbe2193a7923b.
2016-02-01 20:17:09 +01:00
Thierry Crozat
38d1bc35b0 TOUCHE: Update list of files that contain translatable strings 2014-10-04 01:08:28 +01:00
Johannes Schickel
ae4ffe01f0 ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86 ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. 2014-05-27 02:04:07 +02:00
Strangerke
e37affcf4a TOUCHE: Move some enums and struct definition to header file, get rid of some void* parameters 2014-05-25 23:30:22 +02:00
Strangerke
f01a402694 TOUCHE: Reduce the scope of a variable 2014-05-25 23:29:03 +02:00
Strangerke
2eee236c8d TOUCHE: Initialize some uninitialized variables, fix a lot of pointers and booleans default values 2014-05-25 22:04:03 +02:00
Johannes Schickel
4e4f51794b TOUCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Johannes Schickel
94f7d01882 TOUCHE: Use keycodes for hotkey handling. 2014-02-14 20:09:14 +01:00
D G Turner
ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Eugene Sandulenko
6491ad1cf9 TOUCHE: Initialize more variables. CID 1002423 2013-11-09 12:49:48 +02:00
Eugene Sandulenko
ba99c3d3b6 TOUCHE: Initialize class variables. CID 1002423 2013-10-29 09:53:34 +02:00
Eugene Sandulenko
9d2cc7ce84 TOUCHE: Fix buffer overrun. CID 1003934 2013-10-29 09:46:59 +02:00
Eugene Sandulenko
7ef9798fd4 TOUCHE: Initialize uninit variables. CID 1002423 2013-10-18 16:11:54 +03:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
D G Turner
c14f45ee05 TOUCHE: Simplify external digital music support slightly.
Checked with valgrind and no leaks are evident.
Thanks to LordHoto for suggesting these changes.
2012-12-16 16:44:34 +00:00
D G Turner
74cd6a4d26 TOUCHE: Fix external music to work with any music format.
This also removes the direct dependency on vorbis.
Thanks to [md5] for the majority of this patch.
2012-12-16 16:03:32 +00:00
D G Turner
101d355b4a TOUCHE: Add commands to play and stop music tracks to engine console. 2012-12-16 13:42:28 +00:00
D G Turner
9986d73e47 Merge branch 'toucheExtMusic' 2012-12-16 13:12:02 +00:00
D G Turner
2c80977b13 TOUCHE: Fix external digital music support.
Thanks to clone2727 for pointing out the issue here.

Tested with Valgrind and no leaks present.
However, the music output is still not correct, when compared to
Midi output. This is due to the track numbering. Either the
external files need renaming or a mapping table will be needed.
2012-12-16 02:34:35 +00:00
D G Turner
702aecf125 TOUCHE: Fixes to external digital music support.
This removes most of the bad accesses and use of invalid pointers, but
it is still not quite correct. Also, it appears the music id and
external track ids may not be a direct mapping.
2012-12-15 03:14:00 +00:00
D G Turner
de39adfb78 TOUCHE: Fix incorrect handle usage. 2012-12-14 23:28:01 +00:00
Johannes Schickel
b0ba4b01a4 COMMON: Add wrapper for isprint.
This is done in the spirit of 658080deeda79d20ea40643569fbcb072573e7cf.
2012-12-13 21:08:47 +01:00
D G Turner
eb30e5c594 TOUCHE: Add support for external digital music.
Detection of the external digital music files works, but they currently
fail to play and cause segfaults if present... Suspected to be related
to premature destruction of audiostream data.
2012-12-13 01:41:54 +00:00