Torbjörn Andersson
a784e6ab98
When dragging the save/load dialog's scrollbar handle past the top of the
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scrollbar, stay at the top. Don't jump to the bottom.
svn-id: r39939
2009-04-11 20:16:37 +00:00
Filippos Karapetis
9d7111006d
- Reworked the different file types a bit
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- Some initial work on Dinotopia's intro sequence
svn-id: r39234
2009-03-08 15:39:19 +00:00
Max Horn
f9ecd95d69
Whitespace cleanup: Convert space followed by tab to just tab
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svn-id: r39203
2009-03-07 19:24:31 +00:00
Filippos Karapetis
d5b6996c45
- Split the IHNM script functions into a different file
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
2009-01-02 16:52:38 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
220af87112
Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games)
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svn-id: r35645
2008-12-31 22:11:20 +00:00
Filippos Karapetis
9a5f45a40c
- IHNM Mac loads correctly again
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- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos
svn-id: r35615
2008-12-29 17:30:29 +00:00
Johannes Schickel
a621158cee
Added const keyword to static data.
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svn-id: r35563
2008-12-26 14:38:45 +00:00
Filippos Karapetis
dec4f1d084
The verb<->textId assignment is needed only for ITE
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svn-id: r35562
2008-12-26 13:50:12 +00:00
Max Horn
6837416556
Made Engine::_timer protected
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svn-id: r35543
2008-12-25 20:53:59 +00:00
Filippos Karapetis
52f464534c
Cleanup
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svn-id: r35538
2008-12-25 15:16:53 +00:00
Filippos Karapetis
c2c439b53d
Slight cleanup
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svn-id: r35523
2008-12-24 09:59:18 +00:00
Filippos Karapetis
9a57f42399
logicalWidth -> width
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logicalHeight -> height
svn-id: r35488
2008-12-22 14:36:58 +00:00
Filippos Karapetis
38f7fa6f4a
Added game ID checks for the ITE puzzle in some places that I've missed
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svn-id: r35486
2008-12-22 14:30:00 +00:00
Filippos Karapetis
437384a838
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
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- Added detection for the voice file of FTA2
svn-id: r35484
2008-12-22 14:13:15 +00:00
Filippos Karapetis
f3db2bf1c3
Added some more stubs for FTA2
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svn-id: r35475
2008-12-21 23:43:12 +00:00
Filippos Karapetis
2257db88d3
- Added some stubs for the SAGA2 games dino and fta2
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
2008-12-21 22:52:44 +00:00
Filippos Karapetis
d0f4f97ea9
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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svn-id: r35467
2008-12-21 15:59:05 +00:00
Filippos Karapetis
0410d6dfae
Removed the hasKey() hackery of my previous commit and used ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default
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svn-id: r35437
2008-12-19 12:03:22 +00:00
Filippos Karapetis
cfa939d151
- Stop passing the scene clip rectangle around for no reason
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- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
2008-12-12 14:23:02 +00:00
Filippos Karapetis
5f4518a2ad
Some more dirty rectangle fixes (some glitches still remain)
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svn-id: r35294
2008-12-09 21:09:45 +00:00
Filippos Karapetis
78fd335a42
More dirty rectangle related changes (dirty rectangle handling is still broken)
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svn-id: r35281
2008-12-07 18:49:35 +00:00
Filippos Karapetis
065694dbb1
- Prevented direct reference to the back buffer in many cases (apart from a few, where it's modified directly)
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- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
2008-12-06 18:23:34 +00:00
Filippos Karapetis
5f2cd3c4a7
Cleanup
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svn-id: r35263
2008-12-06 14:44:09 +00:00
Filippos Karapetis
9c04b0c229
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
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svn-id: r35260
2008-12-06 14:24:40 +00:00
Filippos Karapetis
f3a60a8c96
Cleanup
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svn-id: r35259
2008-12-06 13:35:27 +00:00
Robin Watts
8f3b2e9b4d
Remove warnings from NDS build.
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svn-id: r35172
2008-11-29 18:01:16 +00:00
Eugene Sandulenko
84379f1124
Fix bugs #1981081 : "ITE: No blinking disk icon" and #1971729 : "IHNM: No Animation of Disk Icon"
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svn-id: r34645
2008-09-24 22:44:01 +00:00
Filippos Karapetis
6d4900ad06
Hopefully fixed the chaos with the SAGA volume values. This also fixes the broken volume introduced with the introduction of the RTL code in the engine
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svn-id: r34349
2008-09-05 13:02:03 +00:00
Christopher Page
370cc6615e
Fixed volume change after loading a game in Saga
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svn-id: r33952
2008-08-16 22:30:19 +00:00
Christopher Page
4198ee9623
Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
2008-08-04 22:34:07 +00:00
Filippos Karapetis
0145dd38d9
Added load confirmation dialog for IHNM, like in the original.
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Fixes bug #1971699 - "IHNM: No Load Game Confirmation"
svn-id: r33490
2008-08-01 14:03:20 +00:00
Christopher Page
9560a4c3d3
Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM
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svn-id: r33176
2008-07-21 19:15:28 +00:00
Christopher Page
cbadb51ce7
SAGA works with new GMM implementation
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svn-id: r33000
2008-07-11 01:09:48 +00:00
Christopher Page
dd423f803b
SAGA: Fixed memory leaks in the SAGA engine
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svn-id: r32673
2008-06-12 16:58:02 +00:00
Filippos Karapetis
4b5ed050f1
Initial WIP and still non-working code for the blinking save reminder icon (bug reports #1981081 and #1971729 )
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svn-id: r32521
2008-06-03 21:20:55 +00:00
Filippos Karapetis
966239fc52
Code cleanup:
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
2008-05-26 11:10:46 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Filippos Karapetis
29d1749db5
Added handling of home/end keys in input dialogs and properly filtered out non-alphanumeric keys
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svn-id: r30358
2008-01-09 21:26:38 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis
5b74b676ce
Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
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svn-id: r29956
2007-12-23 02:33:58 +00:00
Filippos Karapetis
aac7886ac9
Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color"
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svn-id: r29929
2007-12-20 19:17:00 +00:00
Filippos Karapetis
335e9da41d
Removed clamp() and used the common CLIP template instead
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svn-id: r29927
2007-12-20 19:00:10 +00:00
Filippos Karapetis
9ec7588e49
Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors of the default palette in the Spanish version of the game are shifted by 1.
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svn-id: r29828
2007-12-11 22:40:39 +00:00
Filippos Karapetis
00e9ed51d9
The palette of the boss screen (F9 key) in IHNM is set correctly now
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svn-id: r29279
2007-10-28 04:42:22 +00:00
Filippos Karapetis
01e88f1fbf
The options panel in IHNM is now shown and functioning correctly when it's opened during a character's speech
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svn-id: r29266
2007-10-27 17:55:50 +00:00
Filippos Karapetis
8ced5d58df
Show the cursor when opening the options screen. Also, fixed a regression with some strings in the game interface
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svn-id: r29151
2007-09-30 14:46:49 +00:00
Filippos Karapetis
f002fcf98a
IHNM does not have excuse texts
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svn-id: r29145
2007-09-30 13:19:31 +00:00
Filippos Karapetis
e065980581
The sales info video for the IHNM demo is now shown when quitting the demo
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svn-id: r28906
2007-09-15 12:57:11 +00:00
Filippos Karapetis
5fa2b1a3c5
Palette fade in when a cutaway starts in IHNM is working now. Also, the fade mode is properly set in all cases where palette fadeout is used. Some code formatting
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svn-id: r28904
2007-09-15 12:09:56 +00:00