Commit Graph

939 Commits

Author SHA1 Message Date
Johannes Schickel
3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Eugene Sandulenko
23d74fddb4 CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).

Instead of manually updating the list of engines, we now introduce
a new dependency.

I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
2016-03-05 14:25:56 +01:00
Johannes Schickel
e31a4a409e AVALANCHE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Thierry Crozat
7d489da5fa AVALANCHE: Add missing POTFILES 2016-02-20 21:24:14 +00:00
Thierry Crozat
9769dc24c7 AVALANCHE: Translate buttons in load and save dialogs. 2016-02-20 21:08:34 +00:00
Johannes Schickel
8b2fd644c1 AVALANCHE: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Johannes Schickel
299a96c049 AVALANCE: Fix out of bounds array access.
Thanks to uruk for checking on this.
2016-01-11 14:10:53 +01:00
Strangerke
e8ffcdc09c AVALANCHE: Janitorial - remove trailing spaces and tabs 2014-06-07 17:12:24 +02:00
Johannes Schickel
703cfa536b AVALANCHE: Make GraphicManager::drawArc code consistently use float.
I use float over double here because all the changing values were already
stored in variables of type float. This also silences some float conversion
warnings.
2014-06-02 01:00:15 +02:00
Johannes Schickel
ae4ffe01f0 ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86 ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. 2014-05-27 02:04:07 +02:00
Strangerke
2e02e1c938 AVALANCHE: Initialize two variables in GhostRoom() 2014-05-24 01:15:47 +02:00
uruk
9a9bc35a93 AVALANCHE: Fix Timer::afterTheShootemup(). 2014-04-21 23:09:29 +02:00
uruk
33920b734a AVALANCHE: Fix out-of-bounds indexing issue. 2014-04-21 22:43:20 +02:00
uruk
56e9d41ae8 AVALANCHE: Add HighScore. 2014-04-13 10:19:17 +02:00
uruk
f2d5f65d33 AVALANCHE: Fix Ghostroom's destructor. 2014-04-13 10:13:48 +02:00
uruk
85d8dc7245 AVALANCHE: Remove useless warnings. 2014-04-12 23:59:41 +02:00
uruk
fc13180465 AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk. 2014-04-12 21:03:17 +02:00
uruk
759e499626 AVALANCHE: Remove unnecessary TODOs. 2014-04-12 19:51:49 +02:00
uruk
40269800de AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-04-12 19:27:56 +02:00
uruk
c04c59a03d AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning. 2014-04-12 19:19:10 +02:00
uruk
647679b925 AVALANCHE: Remove some leftovers of the mini-games. 2014-04-06 19:42:46 +02:00
uruk
aa55e41b75 AVALANCHE: Fix drawing of the toolbar regardless of loading. 2014-04-06 18:59:45 +02:00
Max Horn
4d02f67bd1 ALL: Resolve multiple clang warnings 2014-03-30 14:38:02 +02:00
Strangerke
531923241d AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of bound) line 2014-03-15 10:52:32 +01:00
uruk
5b9cb372cd AVALANCHE: Implement Parser::bossKey().
Revise some other parts of the engine during the process.
2014-03-07 18:24:58 +01:00
uruk
da157fbccc AVALANCHE: Rework use of ShootEmUp. 2014-03-07 09:04:27 +01:00
uruk
ea5bd95492 AVALANACHE: Rework use of MainMenu. 2014-03-07 09:01:28 +01:00
uruk
d09b482bcb AVALANCHE: Implement MainMenu::wait().
Rework other pieces of the engine to fit to it's mechanism.
2014-03-06 23:02:07 +01:00
uruk
ce72606616 AVALANCHE: Implement MainMenu::centre().
Also rework connected functions.
2014-03-05 18:28:15 +01:00
uruk
ed392518f5 AVALANCHE: Fix parentheses in Help::handleMouse(). 2014-03-04 20:50:25 +01:00
uruk
80e01378d3 AVALANCHE: Implement MainMenu::option().
Rework and implement a lot of connected functions.
2014-03-04 20:27:00 +01:00
uruk
8b16fdcede AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons().
Also rename menuLoadIcons to menuLoadPictures after the unifying.
2014-03-04 15:25:26 +01:00
uruk
d69975af14 AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().
Add and implement necessary graphical functions for the main menu during the process.
2014-03-04 12:01:56 +01:00
uruk
437703962a AVALANCHE: Add MainMenu's skeleton. 2014-03-03 23:12:51 +01:00
uruk
b19dbace42 AVALANCHE: Rename Menu to DropDownMenu. 2014-03-03 22:38:39 +01:00
uruk
7a7bf4f529 AVALANCHE: Replace majorRedraw() with refreshScreen(). 2014-03-03 22:00:16 +01:00
uruk
0dff818594 AVALANCHE: Implement the status leds on the toolbar. 2014-03-03 21:11:07 +01:00
uruk
007d68006a AVALANCHE: Repair ShootEmUp::run(). 2014-03-01 23:29:01 +01:00
uruk
f8b61872ef AVALANCHE: Implement moving in ShootEmUp::readKbd().
Rework the existing parts of the function during the process.
2014-03-01 23:25:15 +01:00
uruk
f2c03e5751 AVALANCHE: Implement shooting in ShootEmUp::readKbd(). 2014-03-01 22:38:25 +01:00
uruk
c47d8a4597 AVALANCHE: Rework define() and the constants in ShootEmUp. 2014-02-25 23:14:27 +01:00
uruk
0e17b464ca AVALANCHE: Repair ShootEmUp::escapeCheck(). 2014-02-25 22:49:44 +01:00
uruk
bb6b3e87b6 AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor. 2014-02-25 22:27:50 +01:00
uruk
e15dafb9e4 AVALANCHE: Rework use of Common::Rect.
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25 21:56:32 +01:00
Strangerke
c03ed78a24 AVALANCHE: Fix destination check in initRunner() 2014-02-25 07:34:17 +01:00
uruk
59f440c36a AVALANCHE: Repair ShootEmUp::updateTime(). 2014-02-22 15:35:43 +01:00
uruk
d23ced0aed AVALANCHE: Repair ShootEmUp::plotThem(). 2014-02-21 16:22:37 +01:00
uruk
5580c0b95e AVALANCHE: Repair define() and defineCameo() in ShootEmUp. 2014-02-21 15:50:37 +01:00
uruk
5571945283 AVALANCHE: Repair ShootEmUp::setup(). 2014-02-21 15:34:47 +01:00