Einar Johan Trøan Sømåen
f6d7d05343
WINTERMUTE: Privatize variables in BaseFader
2012-09-28 23:43:35 +02:00
Einar Johan Trøan Sømåen
ee4a92cce5
WINTERMUTE: Privatise member-variables in BaseDynamicBuffer
2012-09-28 15:42:08 +02:00
Strangerke
5a18453863
TONY: Update the Obj tables in other languages
2012-09-28 12:19:05 +02:00
Strangerke
72e32ab35e
TONY: Fix German fonts
2012-09-28 10:58:32 +02:00
Filippos Karapetis
a297ae6195
PARALLACTION: Add a workaround for the end credits of NS
...
The game scripts try to show a non-existing frame. We set it to an existing one
here. Part of the fixes for bug #5866
2012-09-28 01:49:37 +03:00
Filippos Karapetis
17b42b5570
PARALLACTION: Add a workaround for the end credits of NS
...
The end credits reference a version of Dino called "Dinor", which makes the
engine look for a non-existing file. We set the name to "dino", as it should be
in this case, so that the engine loads the correct file. Part of the fixes for
bug #5866
2012-09-28 01:47:38 +03:00
Filippos Karapetis
a1969ae268
PARALLACTION: Add a missing return statement
...
The final credits screen has no background, it just reuses the background of the
final scene. Part of the fixes for bug #5866
2012-09-28 01:44:06 +03:00
Filippos Karapetis
864b4acdf1
PARALLACTION: Fix a script bug in the end of the multilingual DOS version of NS
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The mouse cursor is incorrectly hidden outside the final cave in NS because of
a script bug. A workaround is added to fix that screen and the final screen in
order to make it playable. Part of fixes for bug #5866
2012-09-28 01:40:43 +03:00
Alyssa Milburn
41d337c549
PARALLACTION: Clean up global variables a bit.
2012-09-27 22:41:51 +02:00
Alyssa Milburn
d7b74ed5b1
PARALLACTION: Remove unused function.
2012-09-27 22:33:04 +02:00
Alyssa Milburn
73cb72e318
Merge pull request #281 from fuzzie/parallaction-adlib
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PARALLACTION: Add custom Adlib driver for BRA.
2012-09-27 06:31:43 -07:00
Strangerke
cf78f9a7ac
TONY: Font fix for French version: Some Polish characters are also used.
2012-09-27 07:53:44 +02:00
Strangerke
b1844253d4
TONY: In French version, fix 'ê' in hotspot names by replacing it by 'e', like for other accentuated characters
2012-09-26 23:19:16 +02:00
Johannes Schickel
9942b5ab60
GUI: Support for page restoring for non-continuous save lists in the grid chooser.
2012-09-26 16:14:18 +02:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel
a6c6c74350
PEGASUS: Remove trailing whitespaces.
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Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:11:09 +02:00
Matthew Hoops
d9b204b78e
PEGASUS: Fix minor formatting issue
2012-09-25 22:09:21 -04:00
Matthew Hoops
bbec9fac20
PEGASUS: Initialize _duration in RobotShip
2012-09-25 22:08:55 -04:00
Johannes Schickel
40fb004509
GUI: Fix maximum page number calculation in grid chooser.
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This avoids a off by one error in some cases.
2012-09-26 02:59:32 +02:00
Johannes Schickel
bc1743b225
GUI: Save/restore last scroll position in the list save/load dialog.
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This should give a better user experience, since the user will not have to
scroll back to where he was when he used the dialog last.
Thanks to wjp for suggesting this.
2012-09-26 02:59:32 +02:00
Johannes Schickel
66fb399227
GUI: Save/restore the last used page in the grid save/load dialog.
...
This allows opening the dialog on (nearly) the same page again as when it was
closed. Sadly due to the different number of entries in the save and load
version this is not always exactly the same page as before. Same goes for
resolution changes.
Thanks to wjp for suggesting this.
2012-09-26 02:59:31 +02:00
Strangerke
be9c9e59b7
TONY: Add credits for Tony
2012-09-25 23:07:43 +02:00
Strangerke
c61effaff9
TONY: Use debug channel for fading messages
2012-09-25 22:09:42 +02:00
Willem Jan Palenstijn
c18cacc248
TOUCHE: Add more font entries to French Touche
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The nbsp at position 255 (assuming CP863) was missing (bug #3571138 ).
2012-09-25 19:39:10 +02:00
Alyssa Milburn
050a02c6f8
TONY: Replace abortGame() with nicer error() calls.
2012-09-25 17:33:49 +02:00
Alyssa Milburn
0093c4d13e
TONY: Don't error out on invalid ReleaseOwnership calls.
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A script triggers this at the end of the scene where you give the
flowers to the bearded woman.
2012-09-25 17:32:34 +02:00
Johannes Schickel
dc6b98f64c
GRAPHICS: Slight formatting fixes in aspect.cpp.
2012-09-25 15:16:54 +02:00
Willem Jan Palenstijn
1277a04e60
TONY: Don't mute all sound when using sound config dialog
...
Thanks to fuzzie for noticing this.
2012-09-24 22:05:28 +02:00
Willem Jan Palenstijn
edeedc3cc5
WINTERMUTE: Fix leak
2012-09-24 19:25:31 +02:00
Matthew Hoops
12c8320374
CONFIGURE: Mark some engines off as requiring 16bit color support
2012-09-24 11:35:38 -04:00
Willem Jan Palenstijn
7cdda8efd2
CONFIGURE: Fix subengine status output
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We were reporting subengine status before checking its dependencies.
2012-09-24 17:26:41 +02:00
Alyssa Milburn
2bed1ece7f
SDL: Remove main.cpp.
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Backends have to provide their own main, instantiating OSystem_SDL
directly is unsupported.
2012-09-24 09:41:21 +02:00
Matthew Hoops
64e1483102
VIDEO: Make sure track pause status is reset upon stop too
2012-09-23 21:04:40 -04:00
Torbjörn Andersson
f437e1df32
WINTERMUTE: Remove unnecessary semicolons.
2012-09-24 00:11:49 +02:00
Johannes Schickel
01a458f8f2
SCUMM: Add check for resource fork for ".iMUSE Setups".
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This should help identify incorrect dumps/file naming like what (probably)
happened in bug #3570973
"FOA: Doesn't start anymore after adding Mac sound support".
2012-09-23 21:12:06 +02:00
Matthew Hoops
3a5b3a5145
PEGASUS: Fix saving while in the space chase
2012-09-22 21:03:22 -04:00
Matthew Hoops
50747429cd
PEGASUS: Don't allow loading/saving in a few more places
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Only affects loading/saving from the GMM
2012-09-22 20:43:34 -04:00
Matthew Hoops
b9f6121194
PEGASUS: Fix restoring correct biochip after sub chase
2012-09-22 19:46:51 -04:00
Matthew Hoops
ad632d88d9
PEGASUS: Fix movie pause/resume
2012-09-22 18:13:31 -04:00
Matthew Hoops
48c70d872e
VIDEO: Fix pausing audio in videos
2012-09-22 15:03:15 -04:00
Matthew Hoops
9a1bdfbd08
PEGASUS: Fixed claw scoring time
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It should be set when actually using the claw instead of just looking at the sub control monitors.
Thanks to Keith Kaisershot (blitter) for spotting
2012-09-22 13:26:36 -04:00
Alyssa Milburn
a081ae78ee
PARALLACTION: Add custom Adlib driver for BRA.
...
Thanks to peres for working out how it works in the original engine.
Also, fix the length of MIDI events so it works properly.
2012-09-22 13:20:58 +02:00
Travis Howell
636d3367d5
BUILD: Remove separate engine dist files in Windows build and installer, since the engine dist files are already included in the Windows executable file.
2012-09-22 10:37:47 +10:00
Johannes Schickel
56e59aaea6
AGOS: Rewrite note on events with velocity 0 to note off events in MidiParser_S1D.
2012-09-21 23:55:26 +02:00
Willem Jan Palenstijn
23de059262
VIDEO: Make getCurFrame declaration consistent
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The declaration used int32 while the definition used int.
This should fix building on AmigaOS4 (bug #3570577 ).
2012-09-21 22:35:15 +02:00
Matthew Hoops
42e395859f
PEGASUS: Fix stopping Mercury scoring
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Thanks to Keith Kaisershot (blitter) for figuring it out
2012-09-20 23:22:28 -04:00
Matthew Hoops
65664f8a9a
PEGASUS: Fix avoiding Mars robot scoring
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Thanks to Keith Kaisershot (blitter) for spotting
2012-09-20 23:12:32 -04:00
Johannes Schickel
fad5041a32
TOLTECS: Replace ceil with integer maths.
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This removes an unnecessary use of floating point maths.
2012-09-21 03:01:39 +02:00
Johannes Schickel
1aa12ddb96
PEGASUS: "Fix" segmentation fault for DC toolchain when compiling shuttlehud.cpp.
...
It seems the explicit destructor of ShuttleHUD is problematic. When I move
it's implementation to shuttlehud.cpp it does not segfault. Removing it on
the other hand also does not cause it to segfault. So I chose the latter,
since it has no special implementation anyway.
2012-09-21 02:36:37 +02:00
Johannes Schickel
8aceef9711
PEGASUS: Replace FunctionPtr by our Functor code in Common.
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This "fixes" a segmentation fault in our buildbot's toolchain for DC.
The segmentation fault occured while compiling
engines/pegasus/ai/ai_condition.cpp.
Thanks to clone2727 for looking over this and testing it.
2012-09-21 02:35:50 +02:00