Commit Graph

60556 Commits

Author SHA1 Message Date
Eugene Sandulenko
a7a54c5d60 FULLPIPE: More work on scene02 2013-11-19 13:42:26 -08:00
Eugene Sandulenko
eb9d53b999 FULLPIPE: Do some renaming in scene02 2013-11-19 13:07:40 -08:00
urukgit
838ec38b5f AVALANCHE: Fix display of speed state. 2013-11-19 19:10:13 +01:00
urukgit
27d302cdb1 AVALANCHE: Fix timer. 2013-11-19 18:25:51 +01:00
Paul Gilbert
03e7fd3941 TSAGE: Graphic fix for image flags affecting frame centroid location 2013-11-19 09:02:41 -05:00
Paul Gilbert
40a936dd11 TSAGE: R2R fix for using ladder at bottom of lift shaft 2013-11-19 09:01:52 -05:00
Filippos Karapetis
0d6b80adb7 TSAGE: Don't assert in PlayStream::getFileOffset() when no data exists
This function returns 0 when no valid voice data is found, at the place
where it's used. This prevents the game asserting during the intro, when
no speech file is present, in platforms with limited disk space
2013-11-18 22:35:48 +02:00
Eugene Sandulenko
b7855ed937 FULLPIPE: Started scene02 implementation 2013-11-18 08:28:03 -08:00
urukgit
6244b6afe2 AVALANCHE: Repair the timer. 2013-11-18 15:50:42 +01:00
Einar Johan Trøan Sømåen
b1bcf12791 WINTERMUTE: Add a fake detection entry for Czech Dead City.
The language data for the Czech version are in data.dcp, but the pairs
of {language.dcp, data.dcp} get preference over just a match on data.dcp,
thus we need to detect Czech as one of these pairs, giving the user the
choice of language on detection. In this case I just copied the english-detection.
2013-11-18 12:05:21 +01:00
Einar Johan Trøan Sømåen
ff574579bb WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select languages properly.
Reversion 1.3 seems to have one language file in it’s main-folder, and
a full set in languages/ (not language/ like a few other games), the names
of the language-files are also different from what we’ve seen earlier.
2013-11-18 12:00:34 +01:00
Strangerke
a09bc5d5b7 TSAGE: R2R - Some renaming in scene 1750 2013-11-18 08:17:26 +01:00
Strangerke
de7fa24bc5 TSAGE: R2R - Remove useless function in scene 1750 2013-11-18 08:10:38 +01:00
Eugene Sandulenko
fc107e0005 FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue() 2013-11-17 16:40:20 -08:00
Eugene Sandulenko
4e4a4bb005 FULLPIPE: Get rid of ambiguity in MovGraph2 class 2013-11-17 16:40:20 -08:00
Martin Kiewitz
52ec143e6d SCI: added script patch to fix sq5 toolbox bug
fixes bug #6457
2013-11-18 00:52:04 +01:00
Strangerke
e80eef3bcd TSAGE: R2R - Add comments related to flag 52, 53 and 54 in scene 1100 2013-11-17 23:51:52 +01:00
Johannes Schickel
2094bd31ec OPENGL: Fix >1Bpp mouse cursors which do not require format conversion. 2013-11-17 20:28:16 +01:00
Paul Gilbert
7c753d3a13 TSAGE: Cleanup and correct entrance/exits for R2R balloon launch 2013-11-16 18:42:38 -05:00
Paul Gilbert
027e8b3367 TSAGE: R2R fix for Quinn moving from output to ARM ship 2013-11-16 17:49:26 -05:00
Matthew Hoops
7a16890eb8 JANITORIAL: Fix engine ordering 2013-11-16 15:57:51 -05:00
Eugene Sandulenko
c870f52d01 FULLPIPE: MovGraph2::buildMovInfo1MessageQueue(), more types 2013-11-16 22:29:26 +02:00
Martin Kiewitz
297d5764fd SCI: workaround for sq4 hintbook script bug (#6447) 2013-11-16 20:07:28 +01:00
Martin Kiewitz
2f3df97a71 SCI: fixing warning about missing braces 2013-11-16 19:26:48 +01:00
Eugene Sandulenko
6ee9433816 FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation. Almost there 2013-11-16 00:45:05 +02:00
Strangerke
ee7b4819ca TSAGE: R2R - Add hardcoded logic to handle Seeker failing to open door in scene 1800. This fixes a bug in the original game. 2013-11-15 20:38:53 +01:00
Einar Johan Trøan Sømåen
eceaf7f8cb WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now).
This is mostly a quick fix to solve the rather common case of wanting
to use bold Arial. This will not handle the user adding the actual Arial.ttf
file to the folder yet, but atleast it solves the common case of having
to fallback to FreeSans.
2013-11-15 15:27:50 +01:00
Paul Gilbert
441632de70 TSAGE: Fix for Quinn's visage in R2R forest campfire sequence 2013-11-14 22:39:53 -05:00
Paul Gilbert
f4f56fafea TSAGE: Full height bugfix for R2R balloon landing scene 2013-11-14 22:01:06 -05:00
Paul Gilbert
aabadad155 TSAGE: Bugfixing and minor renaming for R2R Maglev scene 2013-11-14 21:19:45 -05:00
Eugene Sandulenko
228c1af0f6 FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation 2013-11-14 23:57:32 +02:00
D G Turner
8b9d4348f8 SDL: Fix bug where config file path could exceed maximum path length.
The fix is the change in the MAXPATHLEN check, but have also migrated
this to Common::String to make the fix easier.

Thanks to klusark for pointing out this problem.
2013-11-14 18:35:03 +00:00
Strangerke
ed68aea5ba AVALANCHE: Fix bug when Tuck tries to grab Avvy 2013-11-14 17:52:44 +01:00
Joel Teichroeb
51dceaf165 GUI: Use Common::String for console history, to ensure buffer safety.
Previously, if the user enters a command that is more than 256
characters, it will overflow the history buffer.

By using a Common::String, this is not possible.
2013-11-14 15:23:01 +00:00
Joel Teichroeb
0ccc918940 GUI: Fix for potential bad cursor palette access in warning case.
Previously, if the colorsFound exceeded the maximum number of
cursor colors, a bad access to the cursor palette buffer could be
performed before the warning was emitted. This reordering avoids
that.
2013-11-14 15:11:16 +00:00
Paul Gilbert
180e660749 TSAGE: Fix for R2R Rimwall crash cutscene to be full screen 2013-11-13 22:27:46 -05:00
Paul Gilbert
7bd33ec8ea TSAGE: Fix for walk regions around R2R intact spaceport ship 2013-11-13 22:20:28 -05:00
Paul Gilbert
a197516500 TSAGE: Fix to show walk cursor after getting joystick 2013-11-13 21:41:22 -05:00
Paul Gilbert
d23e803d75 TSAGE: Fix for corrupted R2R bridge speakers. This invalidates prior scene 300 saves 2013-11-13 20:51:30 -05:00
Strangerke
d034d92713 TSAGE: R2R - Fix wreckage disappearing when grabbing the diagnostic display, in scene 1550 2013-11-14 00:12:35 +01:00
Strangerke
842021e198 TSAGE: R2R - comment out some noisy warnings 2013-11-13 23:54:20 +01:00
Eugene Sandulenko
df0e33a09c FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation con't 2013-11-13 23:38:14 +02:00
Paul Gilbert
601e18023c TSAGE: Fix for R2R spaceport check for when to trigger ARM arriving cutscene 2013-11-13 07:56:56 -05:00
Paul Gilbert
9a0c24fa12 TSAGE: Fix for showing correct cursor on R2R bridge post spaceport landing 2013-11-13 07:20:18 -05:00
Paul Gilbert
058179d314 TSAGE: Fix to show UI after landing on spaceport cutscene 2013-11-13 07:11:38 -05:00
Strangerke
d16ba43669 TSAGE: R2R - Fix a crash when switching from active to passive scan after visiting canyon people 2013-11-13 08:49:31 +01:00
Paul Gilbert
73542cdff0 TSAGE: Fix for R2R crash loading voice after landing on spaceport 2013-11-12 22:08:29 -05:00
Paul Gilbert
4f7913c355 TSAGE: R2R Fix for restoriong scenes with objects using a shadow map 2013-11-12 21:50:52 -05:00
Paul Gilbert
2b8281b319 TSAGE: Fix for R2R cutscene scene 1500 to be full screen 2013-11-12 21:21:42 -05:00
Paul Gilbert
fe6ed6008e TSAGE: Animation player fix to match speed with the original 2013-11-12 21:13:14 -05:00