Eugene Sandulenko
a7a54c5d60
FULLPIPE: More work on scene02
2013-11-19 13:42:26 -08:00
Eugene Sandulenko
eb9d53b999
FULLPIPE: Do some renaming in scene02
2013-11-19 13:07:40 -08:00
urukgit
838ec38b5f
AVALANCHE: Fix display of speed state.
2013-11-19 19:10:13 +01:00
urukgit
27d302cdb1
AVALANCHE: Fix timer.
2013-11-19 18:25:51 +01:00
Paul Gilbert
03e7fd3941
TSAGE: Graphic fix for image flags affecting frame centroid location
2013-11-19 09:02:41 -05:00
Paul Gilbert
40a936dd11
TSAGE: R2R fix for using ladder at bottom of lift shaft
2013-11-19 09:01:52 -05:00
Filippos Karapetis
0d6b80adb7
TSAGE: Don't assert in PlayStream::getFileOffset() when no data exists
...
This function returns 0 when no valid voice data is found, at the place
where it's used. This prevents the game asserting during the intro, when
no speech file is present, in platforms with limited disk space
2013-11-18 22:35:48 +02:00
Eugene Sandulenko
b7855ed937
FULLPIPE: Started scene02 implementation
2013-11-18 08:28:03 -08:00
urukgit
6244b6afe2
AVALANCHE: Repair the timer.
2013-11-18 15:50:42 +01:00
Einar Johan Trøan Sømåen
b1bcf12791
WINTERMUTE: Add a fake detection entry for Czech Dead City.
...
The language data for the Czech version are in data.dcp, but the pairs
of {language.dcp, data.dcp} get preference over just a match on data.dcp,
thus we need to detect Czech as one of these pairs, giving the user the
choice of language on detection. In this case I just copied the english-detection.
2013-11-18 12:05:21 +01:00
Einar Johan Trøan Sømåen
ff574579bb
WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select languages properly.
...
Reversion 1.3 seems to have one language file in it’s main-folder, and
a full set in languages/ (not language/ like a few other games), the names
of the language-files are also different from what we’ve seen earlier.
2013-11-18 12:00:34 +01:00
Strangerke
a09bc5d5b7
TSAGE: R2R - Some renaming in scene 1750
2013-11-18 08:17:26 +01:00
Strangerke
de7fa24bc5
TSAGE: R2R - Remove useless function in scene 1750
2013-11-18 08:10:38 +01:00
Eugene Sandulenko
fc107e0005
FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()
2013-11-17 16:40:20 -08:00
Eugene Sandulenko
4e4a4bb005
FULLPIPE: Get rid of ambiguity in MovGraph2 class
2013-11-17 16:40:20 -08:00
Martin Kiewitz
52ec143e6d
SCI: added script patch to fix sq5 toolbox bug
...
fixes bug #6457
2013-11-18 00:52:04 +01:00
Strangerke
e80eef3bcd
TSAGE: R2R - Add comments related to flag 52, 53 and 54 in scene 1100
2013-11-17 23:51:52 +01:00
Johannes Schickel
2094bd31ec
OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.
2013-11-17 20:28:16 +01:00
Paul Gilbert
7c753d3a13
TSAGE: Cleanup and correct entrance/exits for R2R balloon launch
2013-11-16 18:42:38 -05:00
Paul Gilbert
027e8b3367
TSAGE: R2R fix for Quinn moving from output to ARM ship
2013-11-16 17:49:26 -05:00
Matthew Hoops
7a16890eb8
JANITORIAL: Fix engine ordering
2013-11-16 15:57:51 -05:00
Eugene Sandulenko
c870f52d01
FULLPIPE: MovGraph2::buildMovInfo1MessageQueue(), more types
2013-11-16 22:29:26 +02:00
Martin Kiewitz
297d5764fd
SCI: workaround for sq4 hintbook script bug ( #6447 )
2013-11-16 20:07:28 +01:00
Martin Kiewitz
2f3df97a71
SCI: fixing warning about missing braces
2013-11-16 19:26:48 +01:00
Eugene Sandulenko
6ee9433816
FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation. Almost there
2013-11-16 00:45:05 +02:00
Strangerke
ee7b4819ca
TSAGE: R2R - Add hardcoded logic to handle Seeker failing to open door in scene 1800. This fixes a bug in the original game.
2013-11-15 20:38:53 +01:00
Einar Johan Trøan Sømåen
eceaf7f8cb
WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now).
...
This is mostly a quick fix to solve the rather common case of wanting
to use bold Arial. This will not handle the user adding the actual Arial.ttf
file to the folder yet, but atleast it solves the common case of having
to fallback to FreeSans.
2013-11-15 15:27:50 +01:00
Paul Gilbert
441632de70
TSAGE: Fix for Quinn's visage in R2R forest campfire sequence
2013-11-14 22:39:53 -05:00
Paul Gilbert
f4f56fafea
TSAGE: Full height bugfix for R2R balloon landing scene
2013-11-14 22:01:06 -05:00
Paul Gilbert
aabadad155
TSAGE: Bugfixing and minor renaming for R2R Maglev scene
2013-11-14 21:19:45 -05:00
Eugene Sandulenko
228c1af0f6
FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation
2013-11-14 23:57:32 +02:00
D G Turner
8b9d4348f8
SDL: Fix bug where config file path could exceed maximum path length.
...
The fix is the change in the MAXPATHLEN check, but have also migrated
this to Common::String to make the fix easier.
Thanks to klusark for pointing out this problem.
2013-11-14 18:35:03 +00:00
Strangerke
ed68aea5ba
AVALANCHE: Fix bug when Tuck tries to grab Avvy
2013-11-14 17:52:44 +01:00
Joel Teichroeb
51dceaf165
GUI: Use Common::String for console history, to ensure buffer safety.
...
Previously, if the user enters a command that is more than 256
characters, it will overflow the history buffer.
By using a Common::String, this is not possible.
2013-11-14 15:23:01 +00:00
Joel Teichroeb
0ccc918940
GUI: Fix for potential bad cursor palette access in warning case.
...
Previously, if the colorsFound exceeded the maximum number of
cursor colors, a bad access to the cursor palette buffer could be
performed before the warning was emitted. This reordering avoids
that.
2013-11-14 15:11:16 +00:00
Paul Gilbert
180e660749
TSAGE: Fix for R2R Rimwall crash cutscene to be full screen
2013-11-13 22:27:46 -05:00
Paul Gilbert
7bd33ec8ea
TSAGE: Fix for walk regions around R2R intact spaceport ship
2013-11-13 22:20:28 -05:00
Paul Gilbert
a197516500
TSAGE: Fix to show walk cursor after getting joystick
2013-11-13 21:41:22 -05:00
Paul Gilbert
d23e803d75
TSAGE: Fix for corrupted R2R bridge speakers. This invalidates prior scene 300 saves
2013-11-13 20:51:30 -05:00
Strangerke
d034d92713
TSAGE: R2R - Fix wreckage disappearing when grabbing the diagnostic display, in scene 1550
2013-11-14 00:12:35 +01:00
Strangerke
842021e198
TSAGE: R2R - comment out some noisy warnings
2013-11-13 23:54:20 +01:00
Eugene Sandulenko
df0e33a09c
FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation con't
2013-11-13 23:38:14 +02:00
Paul Gilbert
601e18023c
TSAGE: Fix for R2R spaceport check for when to trigger ARM arriving cutscene
2013-11-13 07:56:56 -05:00
Paul Gilbert
9a0c24fa12
TSAGE: Fix for showing correct cursor on R2R bridge post spaceport landing
2013-11-13 07:20:18 -05:00
Paul Gilbert
058179d314
TSAGE: Fix to show UI after landing on spaceport cutscene
2013-11-13 07:11:38 -05:00
Strangerke
d16ba43669
TSAGE: R2R - Fix a crash when switching from active to passive scan after visiting canyon people
2013-11-13 08:49:31 +01:00
Paul Gilbert
73542cdff0
TSAGE: Fix for R2R crash loading voice after landing on spaceport
2013-11-12 22:08:29 -05:00
Paul Gilbert
4f7913c355
TSAGE: R2R Fix for restoriong scenes with objects using a shadow map
2013-11-12 21:50:52 -05:00
Paul Gilbert
2b8281b319
TSAGE: Fix for R2R cutscene scene 1500 to be full screen
2013-11-12 21:21:42 -05:00
Paul Gilbert
fe6ed6008e
TSAGE: Animation player fix to match speed with the original
2013-11-12 21:13:14 -05:00