bbouclet
a82878aca7
myst3 added a function to uncompress the faces' watermasks
2011-09-03 11:35:18 +02:00
bbouclet
e50eace777
Myst3 : Use proper header and namespace
2011-09-03 11:35:18 +02:00
Bastien Bouclet
6ca044fea3
Myst3 : Mouse movement. Had to hack a bit the SDL backend ...
2011-09-03 11:35:18 +02:00
Bastien Bouclet
8f25d71cdf
More cleanup. Introduced the new Scene class
2011-09-03 11:35:18 +02:00
Bastien Bouclet
7ed6fea515
Myst3 : cleanup
2011-09-03 11:35:18 +02:00
Bastien Bouclet
9b5562ea4d
myst3 : The room faces are now read from the archive files
2011-09-03 11:35:18 +02:00
Bastien Bouclet
e7ef82a6a4
Refactoring : new class Room
2011-09-03 11:35:18 +02:00
Bastien Bouclet
17f4a4acc1
Modified the myst3 engine so that it shows a room
2011-09-03 11:35:18 +02:00
Bastien Bouclet
d7575c510a
Added the JPEG decoder from ScummVM
2011-09-03 11:35:18 +02:00
Bastien Bouclet
b7c71188d1
Added archive reading functions to the myst 3 engine
2011-09-03 11:35:18 +02:00
Bastien Bouclet
fc7f7fa11c
Added an empty Myst 3 engine
2011-09-03 11:35:18 +02:00
Giulio Camuffo
ca30d2f5f2
GRIM: Readded detection of german version.
2011-09-03 10:52:49 +02:00
Giulio Camuffo
8426af0885
COMMON: Add a new ostream-like debug class.
2011-08-31 15:37:42 +02:00
Giulio Camuffo
594d9cf38d
GRIM: Added Vector2d's getters and setters for its data.
2011-08-31 14:27:38 +02:00
Giulio Camuffo
41d597c879
GRIM: Keep the z value of the vector.
2011-08-31 14:07:29 +02:00
Giulio Camuffo
7b890e2b7b
GRIM: Calculate the best position when colliding with an actor.
2011-08-30 18:46:19 +02:00
Giulio Camuffo
589ca13702
Added some 2d geometry classes.
2011-08-30 18:46:19 +02:00
Pawel Kolodziejski
049e29d42d
Merge pull request #338 from YakBizzarro/smush-speed
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SMUSH: Set the speed to an hardcoded value for normal movies, reads from the video file for looping movies.
2011-08-30 03:31:18 -07:00
Pawel Kolodziejski
2207422d82
Merge pull request #337 from bgK/overlay_fixes
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SDL: Fix copying the screen to the overlay
2011-08-29 19:54:10 -07:00
Bastien Bouclet
bb0e833fa7
SDL: Fix copying the screen to the overlay
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- glReadPixels did not use the correct overlay height
- The copied image was flipped vertically
- Screen change ID was not updated, which prevented the theme engine
from detecting screen resolution changes
2011-08-29 21:44:40 +02:00
Pawel Kolodziejski
1c32722e59
Merge pull request #336 from clone2727/emi-ps2-audio
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GRIM: Add support for EMI PS2 audio
2011-08-28 19:56:32 -07:00
Matthew Hoops
09a1edd46f
GRIM: Fix license on the SCX code
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I'm too used to adding the ScummVM one in the header :P
2011-08-28 22:13:06 -04:00
Einar Johan T. Sømåen
35fe2b7d21
README: Mention patch-guide in wiki
2011-08-29 03:36:23 +02:00
Matthew Hoops
03f13f8307
AUDIO: Update Vag/XA code from ScummVM
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Looping sounds now work in EMI PS2
2011-08-28 20:13:11 -04:00
Giulio Camuffo
938ec904c2
GRIM: Set the right engine mode when taking the savegame image.
2011-08-27 19:09:54 +02:00
Einar Johan T. Sømåen
8241f8554a
GRIM: Document a bit more in Bitmap/gfx_base
2011-08-27 05:27:46 +02:00
Matthew Hoops
a8154e2a12
GRIM: Add support for mono SCX audio
2011-08-25 11:08:59 -04:00
Matthew Hoops
b464928791
GRIM: Make SCXStream not use MemoryWriteStreamDynamic
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It's much faster now
2011-08-25 02:59:06 -04:00
Pawel Kolodziejski
b72d70d01c
GRIM: added spanish version
2011-08-25 06:50:26 +02:00
Matthew Hoops
94a9eca6f6
GRIM: Add preliminary support for EMI PS2 audio
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It's a bit slow the current way as the interleaving needs to happen differently. Probably in a similar manner to Audio::Codec in ScummVM.
2011-08-24 20:41:30 -04:00
Giulio Camuffo
e40734303b
GRIM: Removed the g_currentUpdatedActor hack.
2011-08-24 16:51:44 +02:00
Giulio Camuffo
bf4603c2c3
GRIM: Don't check the engine mode in L1_IsMoviePlaying. Fix #301
2011-08-23 15:48:58 +02:00
Giulio Camuffo
707ff45db1
GRIM: Use StackLock instead of Mutex directly.
2011-08-23 14:34:00 +02:00
Giulio Camuffo
cfbfe00f46
GRIM: Use a mutex to make sure smush runs only one frame at a time.
2011-08-23 12:24:03 +02:00
Giulio Camuffo
6803acbf8d
GRIM: Create _startPos when playing a smuch movie.
2011-08-22 15:03:06 +02:00
Giulio Camuffo
1c090f5bca
GRIM: Readded detection for the italian version.
2011-08-22 14:54:39 +02:00
Pawel Kolodziejski
30eb93be28
ALL: update credits
2011-08-21 16:21:30 +02:00
Pawel Kolodziejski
acaba7f0ff
Merge pull request #329 from usineur/master
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EMI: added russian version detection + update credits
2011-08-21 07:09:04 -07:00
Matthieu Milan
5408339436
EMI: added russian version
2011-08-21 15:13:27 +02:00
Matthieu Milan
1136659d6f
update credits
2011-08-21 15:12:43 +02:00
Pawel Kolodziejski
eec746b255
GRIM: added unpatched english version md5sum
2011-08-20 11:29:37 +02:00
Pawel Kolodziejski
f1ec85b39e
GRIM: added french version
2011-08-19 15:55:11 +02:00
Pawel Kolodziejski
cb440197ef
GRIM: move detection on VOX0001.LAB file, please send md5sums
2011-08-19 10:50:09 +02:00
Einar Johan T. Sømåen
dccbb64167
GRIM: We dont need to check before deleting
2011-08-15 22:05:02 +02:00
somaen
54c1e8d952
Merge pull request #327 from clone2727/master
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Fix EMI demo video
2011-08-15 12:26:31 -07:00
Matthew Hoops
0ab7c1254d
GRIM: Fix the EMI demo video
2011-08-15 15:17:23 -04:00
Matthew Hoops
282d3e221c
GRIM: Don't assert out when failing to open a video
2011-08-15 15:17:06 -04:00
Andrea Corna
4f72a44018
SMUSH: Set the speed to an hardcoded value for normal movies, reads from the video file for looping movies.
2011-08-14 22:06:33 +02:00
Einar Johan T. Sømåen
3c1957e902
GRIM: Make sure _data is allocated when deleting it
2011-08-14 19:48:25 +02:00
Einar Johan T. Sømåen
deb79b725e
EMI: Add preliminary .sur-parsing to Material
2011-08-14 19:45:11 +02:00