Paweł Kołodziejski
b8e3dda84c
- whitespaces
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- fix for compilation at MAX, at include types
- changed to our types
svn-id: r12344
2004-01-12 19:08:04 +00:00
Torbjörn Andersson
c75f5efd2f
Sync the credits so that the text scroll and music will last for about the
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same amount of time. I don't think the original did this, but it turned out
to be pretty easy.
svn-id: r12334
2004-01-12 08:01:25 +00:00
Torbjörn Andersson
7309705db5
cleanup
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svn-id: r12322
2004-01-11 16:53:33 +00:00
Torbjörn Andersson
b9c3b7b008
Removed redundant comments.
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svn-id: r12279
2004-01-09 14:52:39 +00:00
Torbjörn Andersson
12cd552cab
Allow quitting during cutscenes and credits again. This is getting a bit
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hackish...
svn-id: r12247
2004-01-08 13:03:50 +00:00
Torbjörn Andersson
065f2bb9eb
It's a new year in BS2 land, too!
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svn-id: r12181
2004-01-06 13:44:17 +00:00
Torbjörn Andersson
eb5c4a1449
Made sure the screen is really cleared when drawing a dialog window, plus
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some other cleanups. (This was a regression caused by the less stupid
screen updates implemented recently.)
svn-id: r12180
2004-01-06 13:33:28 +00:00
Torbjörn Andersson
5f9cfba548
Slowed down the credits slightly. With the recent optimizations, the music
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lasted longer than the text. Now the text lasts longer than the music.
svn-id: r12151
2004-01-05 11:00:12 +00:00
Torbjörn Andersson
8a91ae3257
Adapted LavosSpawn's idea for more efficient screen updating. It still
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renders the entire screen every frame, but it tries to update (i.e. copy to
the backend) only the parts of the screen that actually changed. At least
approximately so.
svn-id: r12142
2004-01-04 15:11:30 +00:00
Torbjörn Andersson
0d327b3b79
Some tweaking of the new credits code. It is no longer necessary to have
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to have the credits.bmp file, though if you don't you won't see the
"Smacker" logo. (Whether or not this is a feature is open to debate.)
Happy New Year!
svn-id: r12062
2003-12-31 23:32:40 +00:00
Torbjörn Andersson
6899aa23cb
I still don't know how to draw the credits like the original did, but at
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least the credits text is showing now.
svn-id: r12053
2003-12-31 13:14:07 +00:00
Torbjörn Andersson
6ae8218d53
Hopefully the last big renaming. Now the datatypes have names like
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"StandardHeader" instead of "_standardHeader".
svn-id: r11997
2003-12-28 15:08:12 +00:00
Torbjörn Andersson
5eb38cb380
cleanup
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svn-id: r11364
2003-11-25 09:05:10 +00:00
Torbjörn Andersson
fa2b8ba8de
More cleanup. I've eliminated all the temporary global variables I've added
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over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
2003-11-16 14:18:29 +00:00
Torbjörn Andersson
446a01ba09
Moved low-level keyboard and mouse handling to a new Input class, and
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renamed the Display class Graphics for no better reason than me liking the
phrase "sound and graphics" better than "sound and display".
svn-id: r11258
2003-11-11 07:43:02 +00:00
Torbjörn Andersson
3d012651fd
The script engine frequently needs to pass pointers to various structures
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etc. to the different opcodes. Until now it has done so by casting the
pointer to an int32 (opcode parameters are represented as arrays of int32)
and then the opcode function casts it back to whatever pointer it needs.
At least in C there is no guarantee that a pointer can be represented as an
integer type (though apparently C99 may define such a type), so this has
struck me as unsafe ever since I first noticed it.
However, since all such pointers appear to point to the memory block owned
by the memory manager, we can easily convert them to integers by treating
them as offsets into the memory block. So that's what I have done. I hope I
caught all the occurences in the opcode functions, or we're going to have
some pretty interesting regressions on our hands...
svn-id: r11241
2003-11-10 07:52:15 +00:00
Torbjörn Andersson
9106229bef
Removed some now redundant header files.
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svn-id: r11209
2003-11-08 18:15:35 +00:00
Torbjörn Andersson
688c80b062
Moved more stuff into classes, changed some static allocation to dynamic,
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and removed some of the references to global variables.
At this point I believe everything in the main game engine has been moved
into classes - not necessarily the correct ones, but still... However,
there is some stuff in the driver directory that need to be taken care of
as well.
svn-id: r11207
2003-11-08 15:47:51 +00:00
Torbjörn Andersson
b3b0118292
The resource and memory managers are now created dynamically.
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Renamed the resource manager's open/close methods openResource() and
closeResource() to avoid confusion. (It was I who originally shortened
their names to open() and close(), but I've changed my mind now.)
Moved more stuff into Sword2Engine.
svn-id: r11088
2003-11-03 07:47:42 +00:00
Paweł Kołodziejski
99447628ac
fixed warning
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svn-id: r11069
2003-11-02 22:38:04 +00:00
Torbjörn Andersson
2adc147600
Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I
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promise I will get rid of g_sword2 later.)
svn-id: r11057
2003-11-02 17:17:10 +00:00
Torbjörn Andersson
db9b8070f6
More moving of stuff into classes. I had to make a few changes/cleanups to
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events.cpp, so there could be regressions.
svn-id: r11053
2003-11-02 15:58:45 +00:00
Torbjörn Andersson
94edf540ef
More moving of stuff into classes
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svn-id: r11025
2003-11-01 16:55:20 +00:00
Torbjörn Andersson
d7bd7d44b8
Use the ScummVM config manager instead of a separate BS2-specific config
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file, plus some other cleanup. I don't know how the config manager decides
if/when to save the settings to file, but we can worry about that later.
svn-id: r11001
2003-10-29 07:53:05 +00:00
Max Horn
2fef2dcb84
bs2 -> sword2
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svn-id: r10997
2003-10-28 19:51:30 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00
Torbjörn Andersson
7c4cc25cec
Enable the debug console. Actually, what I've done is to adapt the debug
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console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
2003-10-26 15:42:49 +00:00
Torbjörn Andersson
3a43829b88
Moved the opcode functions into the Logic class.
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svn-id: r10885
2003-10-18 08:11:50 +00:00
Torbjörn Andersson
8b42d65a7e
Dumped most of the remaining "driver" code into a new "Display" class. This
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touches a lot of the code, of course, and adds yet another global variable
(temporarily, I hope), but everything still seems to work.
Knock on wood.
svn-id: r10806
2003-10-15 06:40:31 +00:00
Torbjörn Andersson
a29d128bd3
Use RandomSource instead of rand().
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svn-id: r10682
2003-10-08 18:02:53 +00:00
Torbjörn Andersson
29b646b30a
Some cleanup, some code removal and some unstubbing. Nothing important.
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svn-id: r10659
2003-10-07 07:07:47 +00:00
Torbjörn Andersson
4fad04846a
Changed to use #include "bs2/..." and removed the inclusion of standard C
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headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
2003-10-04 08:07:03 +00:00
Max Horn
5a074e6137
added namespace Sword2
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svn-id: r10581
2003-10-04 00:52:27 +00:00
Torbjörn Andersson
2a41216f08
ScummVM naming conventions and cleanup in the Sword2Sound class.
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svn-id: r10514
2003-10-01 06:36:25 +00:00
Torbjörn Andersson
568a4bd839
Changed the resource manager object to use more ScummVM-like naming.
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svn-id: r10499
2003-09-30 09:27:27 +00:00
Torbjörn Andersson
b8fa67a8bb
Changed the "logic" object to use ScummVM naming conventions.
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svn-id: r10496
2003-09-30 06:40:01 +00:00
Torbjörn Andersson
93b8cefe19
Tiny whitespace / comment change.
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svn-id: r10478
2003-09-29 06:48:48 +00:00
Torbjörn Andersson
e19e7c879a
Save enough information about the currently playing music before the
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credits so that it can be properly resumed afterwards.
svn-id: r10429
2003-09-27 16:10:43 +00:00
Torbjörn Andersson
8ad28e3a7e
More cleanup, and I've replaced most - not quite all - of BS2's debug
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message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
b21208e6a9
Some more reformatting / cleanup, and removal of comments that did nothing
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but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
2003-09-26 10:07:18 +00:00
Torbjörn Andersson
f5d8300043
Really clear the screen during the credits.
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svn-id: r10408
2003-09-25 13:04:46 +00:00
Torbjörn Andersson
57d99796ea
Changed the keyboard handling to store "keyboard events", rather than just
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characters. Hopefully this will make things work smoother on the Mac, but I
have no way of testing that.
svn-id: r10376
2003-09-23 15:59:52 +00:00
Torbjörn Andersson
f8591911ab
Since we probably won't have anything like the original BS2 launcher menu,
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make the 'C' key run the credits. I haven't yet implemented the credits
function, but it does play the music at least.
svn-id: r10366
2003-09-23 06:27:58 +00:00
Torbjörn Andersson
3c7c60196f
ScummVM code formatting conventions
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svn-id: r10350
2003-09-21 16:11:26 +00:00
Max Horn
468275bb94
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
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svn-id: r10278
2003-09-17 21:06:16 +00:00
Torbjörn Andersson
d6c2957d5c
cleanup
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svn-id: r10269
2003-09-17 13:03:13 +00:00
Jonathan Gray
5825a28330
properly close down when playing demo
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svn-id: r9921
2003-08-30 15:21:51 +00:00
Max Horn
01f020da2b
SetPalette conflicts with an OS symbol on OS X
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svn-id: r9829
2003-08-23 14:42:37 +00:00
James Brown
ec447fdfbb
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
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svn-id: r9782
2003-08-19 14:57:26 +00:00
Oliver Kiehl
0f85cc3061
rename bs2 to sword2 to have the same name as the original engine.
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besides this way all our engines start with an "s" ;)
svn-id: r9301
2003-07-30 19:25:31 +00:00