Travis Howell
2a219cc701
HE 80+ speech files aren't encoded
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svn-id: r14853
2004-09-01 06:21:07 +00:00
Travis Howell
e0bb88b91c
Add some WIP code for HE games.
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Add some music adjustments
svn-id: r14839
2004-08-30 11:52:33 +00:00
Travis Howell
8b34cb4a6a
HE 7.0+ games don'yt use imuse
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svn-id: r14837
2004-08-30 09:43:21 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
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Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
4d4dd4fe02
Add some charset codes for HE 7.2 gasmes
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Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway)
svn-id: r14822
2004-08-29 01:24:17 +00:00
Travis Howell
0f71f50d37
Sound change for later HE 7.x games
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Revert cursor change, later games have no .he3 file.
Add some stubs/opcodes
Later HE games use hard code value for _numRoomVariables
svn-id: r14808
2004-08-28 09:19:53 +00:00
Travis Howell
75fd690c20
Safety check
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svn-id: r14804
2004-08-28 04:34:34 +00:00
Travis Howell
c89bfad61d
Correct music skip value for HE 7.2
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Play TALK sounds
svn-id: r14792
2004-08-27 00:08:43 +00:00
Travis Howell
6384093878
HE 7.2 games use @ as charset code
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Small sound fix
svn-id: r14767
2004-08-26 10:51:11 +00:00
Travis Howell
b1d8b144ba
More code/stubs for HE 7.2 games
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Add another temp hack
Add id for water, uses more actors
Another small correction to music playback for HE 7.2 games
svn-id: r14764
2004-08-26 08:47:07 +00:00
Travis Howell
8e2e48e40c
Add some stubs for HE 7.2
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Fix warning
Add music support for later HE 7.2 games
svn-id: r14761
2004-08-26 06:08:41 +00:00
Travis Howell
bdd0dfef43
init var.
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avoid valgrind warning
svn-id: r14722
2004-08-24 00:58:28 +00:00
Travis Howell
4f51ae9988
Basic start on freddemo (old version)
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svn-id: r14685
2004-08-22 15:02:53 +00:00
Travis Howell
a13966d64c
Switch to debug channel
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svn-id: r14678
2004-08-22 09:30:08 +00:00
Max Horn
d35ef7c7f1
Removed some obsolete TODO comments
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svn-id: r14669
2004-08-21 22:33:23 +00:00
Travis Howell
49d31d7fbe
Missed a spot
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svn-id: r14660
2004-08-21 04:15:03 +00:00
Travis Howell
3158a9c1d0
Missed one spot
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svn-id: r14659
2004-08-21 03:35:08 +00:00
Travis Howell
d63d23ed07
Add patch #999887 - Possible fix for bug #998276
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Also saves _currentMusic
svn-id: r14525
2004-08-09 01:07:48 +00:00
Travis Howell
dc476abe60
Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
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svn-id: r14524
2004-08-09 00:58:21 +00:00
Max Horn
908723cc84
Load SMUSH files and NUT fonts from mac container files, too (done that by adding a new high level method openFile to class ScummEngine)
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svn-id: r14346
2004-07-26 23:15:01 +00:00
Max Horn
f045cbf17c
Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now)
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svn-id: r14342
2004-07-26 17:14:57 +00:00
Travis Howell
ce620d17fd
Remove lefts overs of old hack
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svn-id: r14320
2004-07-24 14:24:34 +00:00
Travis Howell
370cf65966
Corrtection from disasm., mouth sync uses speech timing.
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Fix bug #
svn-id: r14319
2004-07-24 13:36:26 +00:00
Paweł Kołodziejski
9e7f2342c7
removed not needed code and moved pause mixer after pause imuse
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svn-id: r14274
2004-07-19 10:51:00 +00:00
Travis Howell
7da0466ec5
Alter check, since later games set VAR elsewhere.
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svn-id: r14230
2004-07-17 05:35:38 +00:00
Travis Howell
60dd6b7d3b
Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)
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svn-id: r14229
2004-07-17 05:29:56 +00:00
Travis Howell
bd8c7f08f6
Fix bugs:
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FT: Stadium Salesman Glitches
COMI: Wally's Fake piratehook still on ground after pick up
svn-id: r14221
2004-07-16 03:39:23 +00:00
Travis Howell
6a18e02a53
Actually use actor talkScript when required.
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svn-id: r14217
2004-07-15 12:26:10 +00:00
Travis Howell
84e77997d3
Fix music volume regression in HE games.
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svn-id: r14215
2004-07-15 05:44:57 +00:00
Travis Howell
d68d9a4e1d
Add support for sound offsets in HE games.
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svn-id: r14209
2004-07-14 07:29:09 +00:00
Travis Howell
c7e39d4191
Fix speech in HE games.
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svn-id: r14207
2004-07-14 04:54:06 +00:00
Travis Howell
a98f67562b
Add correct sample rate for DOS HE 6.0 games.
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svn-id: r14201
2004-07-13 05:02:27 +00:00
Travis Howell
ae70a7034e
Stop music when requested in HE games.
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Fix sfx status for HE games.
svn-id: r14200
2004-07-13 01:40:47 +00:00
Travis Howell
eb44bbc727
Fix music in 3DO versions of HE games.
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svn-id: r14199
2004-07-13 01:20:09 +00:00
Travis Howell
0cbed40ae4
Fix memory leak
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svn-id: r14198
2004-07-13 00:22:10 +00:00
Travis Howell
fd8f64f005
Correction
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svn-id: r14197
2004-07-12 14:21:16 +00:00
Travis Howell
fd60246277
Add HE 7.1 games music support, untested.
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svn-id: r14195
2004-07-12 13:22:48 +00:00
Travis Howell
621ff05ace
Add support for music in HE 7.0 games.
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Check music status correctly in 3DO versions.
svn-id: r14193
2004-07-12 09:02:18 +00:00
Travis Howell
995ac059f8
Caused no speech in imuse digital games.
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svn-id: r14153
2004-07-02 07:38:40 +00:00
Travis Howell
7b62636e75
Delay only required when using subtitles
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svn-id: r14050
2004-06-25 12:11:34 +00:00
Travis Howell
9cc7594384
Remove HE7 check that wasn't needed and caused resource load failures.
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Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.
svn-id: r14010
2004-06-23 09:13:25 +00:00
Travis Howell
7d6f56ed48
Enable some sound support in HE7 games.
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svn-id: r14006
2004-06-23 02:21:10 +00:00
Travis Howell
7989a98952
Add FBEAR: Partial fix for the piano, patch #977249
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svn-id: r13999
2004-06-22 10:39:46 +00:00
Jonathan Gray
b8bc0d72e5
Check if monkey sega cd sounds have already been demangled before trying to do demangle them. Patch #959129 from Jonathan Gevaryahu
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svn-id: r13935
2004-06-05 12:02:36 +00:00
Max Horn
0773177bba
Fix regression in DIG demo
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svn-id: r13627
2004-04-25 16:54:59 +00:00
Max Horn
a0647bd6b4
Patch #937443 (Monkey Island SegaCD Sound Fix), and some changes by me
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svn-id: r13619
2004-04-24 20:57:42 +00:00
Max Horn
9defe4fc18
Removed XOR encoding stuff from File class; instead the new Scumm::XORFile class provides this functionality now
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svn-id: r13597
2004-04-17 16:29:03 +00:00
Travis Howell
9b904682b1
Amiga Monkey Island 1 sound update from Quietust:
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Allows MP3 music support in demo and full game.
svn-id: r13593
2004-04-17 07:22:02 +00:00
Max Horn
8fc35a9a84
Fixing up the mess I made out of the branches <sigh>
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svn-id: r13551
2004-04-11 22:20:41 +00:00
Max Horn
560ab5384c
oops
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svn-id: r13550
2004-04-11 22:13:20 +00:00