Johannes Schickel
cf91cebb9d
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
D G Turner
7432a33137
DRASCULA: Hookup up debug console correctly.
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This now opens correctly on CTRL-d keystroke.
2013-12-06 22:55:03 +00:00
Filippos Karapetis
d531484350
DRASCULA: Some renaming. Also, get rid of some extraneous globals
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This removes the superfluous talkHeight, talkWidth and timeDiff
variables. It also changes _loadedDifferentChapter to be a boolean
2013-08-19 03:08:58 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
89bbc9c292
DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables
2013-01-06 21:54:40 +02:00
Filippos Karapetis
00c0986562
DRASCULA: More animation cleanup. Separate subfunction of animation_12_5()
2013-01-04 23:06:19 +02:00
Filippos Karapetis
c1b0c80cce
DRASCULA: Merge some animation functions and document all animations
2013-01-04 19:31:25 +02:00
Filippos Karapetis
4adfdb17e3
DRASCULA: Add advanced savegame functionality
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This cleans up the save/load code and resolves multiple issues with the
original save/load screen.
Save game timestamps and thumbnails are now implemented, together with
the ability to load a game from the launcher.
F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog
(if the user has selected to use the ScummVM save screen).
2013-01-04 13:12:52 +02:00
D G Turner
4a59c954fd
DRASCULA: Replace usage of 'goto'.
2011-12-08 14:54:18 +00:00
Filippos Karapetis
8755ebc0aa
DRASCULA: Separated the save name syncing code, and added a TODO
2011-08-24 10:39:05 +03:00
Christoph Mallon
a5a8833c05
COMMON: Add DisposablePtr<T>, which replaces many repeated implementations of a dispose flag.
2011-08-07 15:19:08 +02:00
D G Turner
889f5d119a
DRASCULA: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 02:53:48 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Marcus Comstedt
379b3104a4
DRASCULA: Handle pitch in code using lockScreen()
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The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account. Fixes FMV problems on Dreamcast.
2011-05-05 00:04:10 +02:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
David Turner
96174d6842
DRASCULA: Fixed Code to allow Quit/RTL Function and avoid Memory Leakage.
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A memory leakage was traced down to a failure to call the engine destructor.
This was due to the engine directly calling OSystem quit() i.e. _system->quit(), rather than
just allowing engine::run() to return.
Have removed this code and implemented the changes required to allow graceful Quit/RTL to occur.
svn-id: r55583
2011-01-28 08:07:50 +00:00
David Turner
44035c3033
DRASCULA: Remove unecessary destructor from ArchiveMan.
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svn-id: r55581
2011-01-28 02:30:25 +00:00
David Turner
73a440cfe2
DRASCULA: Fix Memory Leaks in Rooms Table.
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Minor whitespace fixes as well.
svn-id: r55560
2011-01-27 07:58:57 +00:00
Max Horn
4ccce19876
ENGINES: Enhance namespace comments a bit
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svn-id: r53484
2010-10-15 12:48:19 +00:00
Eugene Sandulenko
671ed4873f
Drascula: Fixed bug #2826608 .
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Bug #2826608 : "DRASCULA: Cursor GFX error" fixed by introducing
separate buffer for cursors. This also fixes the root cause of
the problem.
svn-id: r49713
2010-06-15 10:21:42 +00:00
Eugene Sandulenko
2ccb5bb025
Drascula: Added debug console. Implemented a (buggy) room comand.
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svn-id: r49703
2010-06-15 10:18:34 +00:00
Torbjörn Andersson
2b4093a41f
Committed my proposed fix for bug #2970211 ("DRASCULA: missing german
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translation"), after a brief discussion with Fingolfin to make sure I wasn't
doing something silly.
svn-id: r48833
2010-04-28 20:47:49 +00:00
Max Horn
d78dba3bca
COMMON: Move Common::RandomSource to common/random.*
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svn-id: r48279
2010-03-18 15:07:11 +00:00
Max Horn
fc50408ce3
DRASCULA: Simplify playFLI and its subroutines
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svn-id: r48217
2010-03-09 23:36:18 +00:00
Max Horn
da81c58af1
DRASCULA: Some cleanup; turn some global C++ objects into members of DrasculaEngine
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svn-id: r48215
2010-03-09 23:35:30 +00:00
Nicola Mettifogo
3a1e7ccbae
Moved text parsing to a new class.
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svn-id: r48013
2010-02-09 01:22:24 +00:00
Max Horn
584a58fbce
Reduce header interdependencies
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svn-id: r48010
2010-02-08 21:51:36 +00:00
Nicola Mettifogo
56bf7a20d3
Renamed ArjFile to ArchiveMan, and _arj to _archives.
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svn-id: r48000
2010-02-08 18:17:32 +00:00
Nicola Mettifogo
0aefdb7826
Moved ArjFile to drascula.
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svn-id: r47999
2010-02-08 17:48:35 +00:00
Nicola Mettifogo
b658c61155
Let ArjFile return a SeekableReadStream instead of implementing
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the same interface itself. The caller is now responsible for
deleting the returned streams.
svn-id: r47994
2010-02-08 16:14:04 +00:00
Nicola Mettifogo
a9a0fdc694
Reduced references to _arj to the minimum. It is passed as a
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SeekableReadStream everywhere.
svn-id: r47993
2010-02-08 16:13:31 +00:00
Nicola Mettifogo
1fe0facb24
Pass the input stream to text parser functions.
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svn-id: r47992
2010-02-08 16:13:09 +00:00
Max Horn
df651bf20f
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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svn-id: r46128
2009-11-24 22:10:14 +00:00
Filippos Karapetis
d14f0ccfb5
Removed the superfluous VGA buffer, replacing it with direct writes to the video buffer
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svn-id: r43048
2009-08-04 17:22:18 +00:00
Torbjörn Andersson
2e13d89233
Added word-wrapping to Drascula's conversation options. Fixes bug #2826607 .
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svn-id: r42755
2009-07-25 13:07:50 +00:00
Eugene Sandulenko
d116a94e2b
Normalized types for several variables. Formatting
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svn-id: r40521
2009-05-13 11:59:49 +00:00
Eugene Sandulenko
17a68490be
Replace verb numbers with constants in selectVerb() call
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svn-id: r40476
2009-05-12 10:02:18 +00:00
Max Horn
dd98126423
Engines: Fused several init&go methods into a single run method
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svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Filippos Karapetis
ad3ee36805
Got rid of updateAnim2()
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svn-id: r35747
2009-01-05 20:17:33 +00:00
Filippos Karapetis
157e051280
Applied wjpalenstijn's patch to fix bug #2111826 - "DRASCULA: Inserting save game names lags"
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svn-id: r35221
2008-12-03 17:35:37 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Eugene Sandulenko
294b953843
- Renamed withVoices to _subtitlesDisabled as it reflect the true meaning.
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- Allowed to disable subtitles from options dialogs including RTL.
svn-id: r34675
2008-09-28 22:07:16 +00:00
Filippos Karapetis
6a4d96649e
- Moved some includes away from drascula.h
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- Moved grr() to talk.cpp
- Removed the unnecessary parameter length from isTalkFinished()
svn-id: r34577
2008-09-16 11:49:40 +00:00
Filippos Karapetis
7cf7f4bbf6
Rewrote the very confusing centerText() function into something that makes more sense, and matches the way that the original printed text on screen (in most cases)
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Fixes bugs #2102657 - "DRASCULA: Crash when talking to the piano player" and #2111820 - "DRASCULA: Dialog texts too long"
svn-id: r34558
2008-09-15 13:37:28 +00:00
Filippos Karapetis
cbf561a0a0
- Moved more animation data inside drascula.dat
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- Merged copyRect and copyRectClip
- Added enums for all the possible character directions and removed duplicate directions
- Extended the talk sequence commands a bit
- Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used
svn-id: r34503
2008-09-12 12:54:16 +00:00
Filippos Karapetis
6fd2cb99db
Cleanup
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svn-id: r34494
2008-09-11 15:35:56 +00:00
Filippos Karapetis
a12e2b8037
- Merged openDoor() and closeDoor()
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- Cleaned up updateDoor()
- Bugfixes to exitRoom() and gotoObject()
- Moved cursor-related functions to interface.cpp
- alapuertakeva -> roomExits
svn-id: r34493
2008-09-11 14:49:04 +00:00
Filippos Karapetis
fa3d3e3643
- The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
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- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!
svn-id: r34488
2008-09-11 09:31:45 +00:00
Filippos Karapetis
77cd9d6230
Removed the unused variable changeColor
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svn-id: r34480
2008-09-10 13:06:40 +00:00