Torbjörn Andersson
c1760e2aae
Mark the end of the Cine namespace.
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svn-id: r29413
2007-11-04 18:03:18 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Eugene Sandulenko
6e5b70f5e9
Patch #1733764 : "Fallback detection patch". GSoC student.
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svn-id: r27375
2007-06-12 12:22:25 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
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svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
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* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
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svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
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svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55adc889e7
(re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
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svn-id: r25539
2007-02-13 01:28:18 +00:00
Eugene Sandulenko
7b6bdd231d
AdvancedDetector now has built-in fallback detection based on file lists.
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Currently only gob engine benefits from it.
svn-id: r25374
2007-02-04 03:10:27 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
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more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Eugene Sandulenko
93687d376b
Add more paramteres to AdvancedDetector. Not used yet.
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svn-id: r25241
2007-01-28 07:31:26 +00:00
Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
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svn-id: r25194
2007-01-25 21:16:57 +00:00
Eugene Sandulenko
bb3cc79bc6
Reduce #include dependencies
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svn-id: r25178
2007-01-25 01:05:25 +00:00
Eugene Sandulenko
318210ad96
Add optional size parameter to ADGameFileDescription. Not used now.
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svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
edd2422a55
Hide all AdvacedDetector parameters into a structure for easier maintenance
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and extensibility
svn-id: r25163
2007-01-24 22:24:52 +00:00
Eugene Sandulenko
d3b0ff8ade
Reduce dependency from common/advancedDetector.h
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svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Torbjörn Andersson
48061b3392
Fixed warning.
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svn-id: r25092
2007-01-15 19:56:27 +00:00
Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
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svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
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svn-id: r24896
2006-12-19 23:57:04 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
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svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
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svn-id: r24881
2006-12-19 03:52:04 +00:00
Eugene Sandulenko
6eb8b98adc
Remove unneeded #include
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svn-id: r24813
2006-12-07 00:32:32 +00:00
Torbjörn Andersson
2564d954de
Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access
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path.)
svn-id: r24805
2006-12-03 17:08:37 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
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svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
84660f620b
Improve international support in CINE engine.
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svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
a977988058
Next step in AdvancedDetector unification. Moved all common functions to
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macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
2006-11-10 22:43:10 +00:00
Gregory Montoir
f9cf368a67
got rid of two memory leaks
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svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac
const correctness
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svn-id: r24488
2006-10-24 09:44:20 +00:00
Torbjörn Andersson
b2ce8001cd
Added MD5 for Future Wars included in the UK "Classic Collection".
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svn-id: r24343
2006-10-15 21:50:34 +00:00
Eugene Sandulenko
ab90fd086e
Reanmed CD -> "256 colors"
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svn-id: r24339
2006-10-15 21:11:27 +00:00
Eugene Sandulenko
018d5e350c
Since proper detection is added to CinE, build it by default and
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announce as supported. Future Wars is completable.
svn-id: r24321
2006-10-15 01:13:43 +00:00
Eugene Sandulenko
95749148cf
Add proper game detection to CinE engine.
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svn-id: r24320
2006-10-15 01:06:44 +00:00