Commit Graph

67925 Commits

Author SHA1 Message Date
James Brown
5eb73a9af4 Remove some testing stuff.
svn-id: r3649
2002-03-05 17:36:09 +00:00
James Brown
a2a497a46f Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
made with previous versions.

svn-id: r3648
2002-03-05 16:13:09 +00:00
James Brown
441ad35080 Removed some debugging messages.
svn-id: r3647
2002-03-05 15:50:11 +00:00
James Brown
d700f88c90 A few more hacks to make Sam run faster - fixes the Gator Golf crash.
svn-id: r3646
2002-03-05 15:29:54 +00:00
James Brown
9dec4275b6 Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.

svn-id: r3645
2002-03-05 09:58:12 +00:00
James Brown
5753e81bea Sam and Max inventory hack. Makes it work, but is nasty ;)
svn-id: r3644
2002-03-05 09:24:42 +00:00
Vincent Hamm
c994e8bc8b Fixed Indy4's necklace bug. Indy4 is now finishable
svn-id: r3643
2002-03-03 22:14:47 +00:00
Vincent Hamm
e924cd5c26 Fixed Dott protection
svn-id: r3642
2002-03-03 21:33:43 +00:00
James Brown
945d81761b Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not hex.. should fix).
svn-id: r3641
2002-03-02 12:54:37 +00:00
James Brown
ddad6760a5 LoomCD fix. Thanks khalek.
svn-id: r3640
2002-03-02 12:21:06 +00:00
James Brown
0ad040d954 Er, malloc good.
svn-id: r3639
2002-03-02 08:48:31 +00:00
James Brown
ee33febf34 Null pointer fix, as suggested by Michael Knorr
svn-id: r3638
2002-03-02 08:41:52 +00:00
Vincent Hamm
4c12e5cf39 Fixed a little typo
svn-id: r3637
2002-02-27 22:53:01 +00:00
Vincent Hamm
71a97abfc2 Added an option to specify the game data path
svn-id: r3636
2002-02-27 22:48:55 +00:00
Marcus Comstedt
9a6ac48c0f Generally recognize LFL games...
svn-id: r3635
2002-02-27 18:32:53 +00:00
Marcus Comstedt
0386f90592 Simple compilation instructions, with pointers to necessary resources.
svn-id: r3634
2002-02-27 01:12:49 +00:00
Marcus Comstedt
2b99e57578 Compressed savegames.
svn-id: r3633
2002-02-27 01:02:16 +00:00
James Brown
038cd2a3c2 Increased charset buffer width.
svn-id: r3632
2002-02-26 04:09:11 +00:00
Marcus Comstedt
de5799b13c Added an assertion to catch buffer overruns in actorTalk().
svn-id: r3631
2002-02-25 23:00:32 +00:00
Marcus Comstedt
1247c1984f Added stubs for cd_playtrack() and BoxTest().
svn-id: r3630
2002-02-25 20:42:46 +00:00
James Brown
8a84e16c2c Sam and Max, roomops error changed to warning.
svn-id: r3629
2002-02-25 18:28:30 +00:00
James Brown
1e9a7c39fd Very very big hack to kind-of make zak256 and indy3 capable of walking.
Please, for the love of god, someone fix this. :)

svn-id: r3628
2002-02-25 17:29:51 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
James Brown
c8522359f5 Add vars.c to the Visual C workspace.
svn-id: r3626
2002-02-24 16:23:44 +00:00
Travis Howell
d87271cee2 Add vars.cpp to Makefile.mingw
svn-id: r3625
2002-02-24 00:23:26 +00:00
Vincent Hamm
cef0ef44d3 Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
svn-id: r3624
2002-02-23 23:23:28 +00:00
Lionel Ulmer
b4123064b4 Added 'x11.cpp' file used on my iPAQ to remove the SDL dependency.
svn-id: r3623
2002-02-23 17:39:46 +00:00
Vincent Hamm
ed72e7dc80 Fixed the indy3 logo
svn-id: r3622
2002-02-22 16:59:24 +00:00
James Brown
f5f66b2bfd Sam crash fix.
svn-id: r3621
2002-02-22 16:32:04 +00:00
Vincent Hamm
8168c0b11d Fixed some boxes issues. Matrix is still buggy
svn-id: r3620
2002-02-22 16:06:09 +00:00
Vincent Hamm
f92ed783cb Fixed a buggy test that caused troubles with costumes in games after zak
svn-id: r3619
2002-02-21 23:59:07 +00:00
Vincent Hamm
bb0a9a1a5e Fixed indy and zak costumes
svn-id: r3618
2002-02-21 23:43:19 +00:00
Vincent Hamm
1ba81a102e Partial fix for Zak's costume system
svn-id: r3617
2002-02-21 22:48:13 +00:00
Vincent Hamm
3f0e2ed2f2 Removed the need for subdirectory for V5 and latter games
svn-id: r3616
2002-02-20 22:24:40 +00:00
Vincent Hamm
ec69a097c4 Fixed a resource bug when reading font files
svn-id: r3615
2002-02-20 21:56:38 +00:00
James Brown
42c478fa25 Oops, didn't mean to check this one in.
svn-id: r3614
2002-02-20 01:58:23 +00:00
James Brown
f0b89789eb Quick patch for a Zak script bug.
svn-id: r3613
2002-02-20 01:56:41 +00:00
Vincent Hamm
495be47007 Removed the walkaround in 'wait text' since it's not required anymore
svn-id: r3612
2002-02-19 22:44:23 +00:00
Vincent Hamm
63f99e3dff Fixed getStringWidth. Fixed various text misspositions. Reworked the the redraw text background to make it more acqurate. Added support for colored strings.
svn-id: r3611
2002-02-19 22:36:09 +00:00
Vincent Hamm
38325e4e6d Fixed the resore text background bug
svn-id: r3610
2002-02-19 21:20:26 +00:00
James Brown
d352341269 Some temporary changes. New debug command 'b' draws walkboxes on the screen.
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes
draw correctly, although the actors still don't navigate right.

svn-id: r3609
2002-02-19 18:04:21 +00:00
James Brown
5897caa9e5 Voice support for loom talkie. Thanks Arisme.
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors.

svn-id: r3608
2002-02-19 03:11:46 +00:00
Marcus Comstedt
834c5efee9 Prototype for initSound()
svn-id: r3607
2002-02-18 19:56:50 +00:00
Marcus Comstedt
87d96a2c79 Recognize Zak256.
svn-id: r3606
2002-02-18 19:55:37 +00:00
Marcus Comstedt
6c41198027 Sound update.
svn-id: r3605
2002-02-18 18:58:15 +00:00
James Brown
19c87ef627 Remove debug message
svn-id: r3604
2002-02-17 18:56:06 +00:00
James Brown
a57424e212 Make Zak and Indy print stuff! Yay :)
Text overlapping bug tho..

svn-id: r3603
2002-02-17 18:55:46 +00:00
James Brown
8d8c1a4326 Make Monkey1 EGA display some pictures.
svn-id: r3602
2002-02-17 12:49:45 +00:00
James Brown
27592af43e Fixes Indy/Zak when using the GDI driver. Thanks BBrox.
svn-id: r3601
2002-02-17 11:25:17 +00:00
James Brown
12d5b69ebc Indy3 charset crash fix.
svn-id: r3600
2002-02-17 10:50:34 +00:00