Travis Howell
be7a28f65e
Avoid all scumm var conflicts in C64 maniac
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svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell
806ee522d1
Move unused scumm vars in C64 maniac to safe position, to prevent conflicts for now
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svn-id: r21276
2006-03-14 10:35:01 +00:00
Torbjörn Andersson
660c23ba3f
Updated comment with more circumstantial evidence that the low-frequency note
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bug is a bug in our fmopl.cpp. Ken Silverman's Adlib emulator doesn't seem to
exhibit the bug either. (But is apparently less feature complete than MAME's.)
svn-id: r21275
2006-03-14 09:55:41 +00:00
Travis Howell
f6d69c6d45
Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482 .
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svn-id: r21274
2006-03-14 09:33:37 +00:00
Travis Howell
c196543572
Fix regression in C64 zak, script 5 was not been run when room changed
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svn-id: r21273
2006-03-14 07:45:46 +00:00
Eugene Sandulenko
a483083f35
Tweaked a little scumm main dialog and scumm save/load dialog. Still plenty
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to do.
svn-id: r21271
2006-03-14 03:52:29 +00:00
Torbjörn Andersson
784728bf8d
Further clarifications to the comment about the "low-frequency notes at
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beginning of music" bugs. As an experiment, I tried hooking up ScummVM with the
most recent version of the FMOPL code, and the bug went away.
Unfortunately, I believe we are stuck with the ancient version for license (and
performance?) reasons.
svn-id: r21267
2006-03-13 23:53:15 +00:00
Torbjörn Andersson
221263e275
Cleaned up the comments in unkOutput2(), and added a big note about the bug
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where low-frequent noises are playing at the beginning of some new sounds.
svn-id: r21265
2006-03-13 23:05:11 +00:00
Lars Persson
d66d7ff76b
Changed type for samplesleft in order for MIN macro to work properly on all platforms
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svn-id: r21264
2006-03-13 21:38:20 +00:00
Johannes Schickel
ccd0a09f7a
- Fixed regression when moving waitTicks to delay (removes wrongly drawn shapes and wrongly call of the kyragame fading in the outro)
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- Removes a new line from a warning in seqplayer.cpp
svn-id: r21263
2006-03-13 17:19:19 +00:00
Torbjörn Andersson
9399a2b58e
Things continue to fall into place. In other words, more renamings:
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unk3 -> spacing1
unk7 -> spacing2
unk12 -> fractionalSpacing
updateCallback4() -> update_setNoteSpacing()
updateCallback9() -> update_stopChannel()
updateCallback15() -> update_stopOtherChannel()
updateCallback17() -> update_setupInstrument()
updateCallback28() -> update_setFractionalNoteSpacing()
updateCallback43() -> update_nop1()
updateCallback47() -> update_nop2()
svn-id: r21261
2006-03-13 13:56:19 +00:00
Travis Howell
71a7754a37
Fix a valgrind warning
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svn-id: r21260
2006-03-13 11:58:01 +00:00
Torbjörn Andersson
480aee83aa
I was going to hold off on this until the "Pool of Sorrow" music had been fixed
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but it seems that it drifts out of sync after a few repeats even with the
original interpreter. It's a feature!
This cleanup clears up some of the more confusing break/continues in the
callbackProcess() function, and gets rid of _continueFlag.
svn-id: r21259
2006-03-13 11:57:09 +00:00
Travis Howell
b8cf88622b
Fix a few valgrind warnings
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svn-id: r21258
2006-03-13 11:52:16 +00:00
Paul Gilbert
c5d90e026f
Fix to remove warning on validating frame offsets in animation decoder
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svn-id: r21257
2006-03-13 11:40:40 +00:00
Paul Gilbert
c44069fdfc
Added further disassembly of animation decoder routine
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svn-id: r21256
2006-03-13 11:33:17 +00:00
Paul Gilbert
3c303c0dfd
Add proper handling for animations with frame offset tables during decoding
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svn-id: r21255
2006-03-13 11:20:58 +00:00
Paul Gilbert
92eb7b7aa5
Changed temp variable from byte to word to fix decoding of some animation resources
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svn-id: r21254
2006-03-13 11:18:18 +00:00
Travis Howell
c6082389a2
Confirmed it is safe to remove workaround for Macintosh HE99 version of water.
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svn-id: r21253
2006-03-13 10:00:10 +00:00
Travis Howell
8f8d7b6e07
Add opcode difference in setObjectName opcode for C64 maniac
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svn-id: r21251
2006-03-13 07:46:54 +00:00
Travis Howell
06dddefe90
Add masking support for C64 maniac, not perfect
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svn-id: r21250
2006-03-13 06:06:51 +00:00
Travis Howell
833e343059
Fix object glitches in C64 maniac
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svn-id: r21249
2006-03-13 03:52:26 +00:00
Travis Howell
d0f834ee40
Update and restore old debug code for masking
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svn-id: r21248
2006-03-13 02:22:22 +00:00
Torbjörn Andersson
1d439592dd
Until now, we have confusingly used the terms "state" or "table" where we
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really mean "channel". Fixed that:
OutputState -> Channel
_curTable -> _curChannel
_outputTables[] -> _channels[]
The biggest change was modifying all the "state" and "table" local variables
and function parameters.
Ahd, at no extra charge:
_outputTable[] -> _regOffset[]
svn-id: r21247
2006-03-12 23:21:01 +00:00
Torbjörn Andersson
2ab85f9ea6
Renamed callback1 to primaryEffect and callback2 to secondaryEffect.
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svn-id: r21246
2006-03-12 22:47:51 +00:00
Torbjörn Andersson
9f941a18cf
Cleaned up comment and did some more renaming:
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unk4 -> position (measured on a very short ruler :-)
unk5 -> duration
svn-id: r21245
2006-03-12 22:33:24 +00:00
Johannes Schickel
e19d079d2b
- Renames some functions:
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updateCallback31 -> update_setChannelTempo
updateCallback42 -> update_resetToGlobalTempo
updateCallback55 -> update_setTempoReset
- Renames some vars:
unk1 -> tempo
unk6 -> tempoReset
- Fixes tempo bugs
svn-id: r21244
2006-03-12 21:54:06 +00:00
Torbjörn Andersson
165265166b
Updated for Jamieson630's latest iMUSE changes.
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svn-id: r21242
2006-03-12 18:46:33 +00:00
Jamieson Christian
4d5a3e4c45
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
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svn-id: r21241
2006-03-12 18:06:22 +00:00
Johannes Schickel
20095d8e93
- Changes usage of regBx to regAx in primaryEffect2 (seems to be a bug introduced when renaming).
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- Changes unk41 and unk32 to signed.
- Fixes wrong sound when dropping items (that was also a little bug in primaryEffect2)
svn-id: r21240
2006-03-12 17:58:04 +00:00
Torbjörn Andersson
63245b8eba
Compensate for rounding errors in _samplesPerCallback by having readBuffer()
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generate "leap samples". I doubt this will make any noticeable difference, but
at least now we can probably rule out timer inaccuracies from the list of
possible suspects for the remaining bugs.
Also removed unnecessary mutex locking/unlocking from readBuffer(), spotted by
LordHoto.
svn-id: r21239
2006-03-12 17:50:36 +00:00
Johannes Schickel
9d3136fb71
Corrects former commit which deleted sound file loading after the scene with malcolm and kallak.
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Also corrects callback50() which seem to improve the sound a bit in the kallak writing scene.
svn-id: r21238
2006-03-12 17:08:46 +00:00
Torbjörn Andersson
72d2ef7221
After several days, telling LordHoto over and over that "no, I don't think the
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timer inaccuracies can cause that kind of problems, or we'd have noticed it in
the other game engines as well", guess what? The other game engines do not
necessary use a timer for their Adlib music. So now Kyra doesn't either.
Fortunately for my dignity, the music is still a bit uneven at times, but the
situation does seem to have improved a bit, and the sound effects sound better
to me now.
svn-id: r21237
2006-03-12 17:05:59 +00:00
Johannes Schickel
cb085df0f5
Fixes non looping tracks and a fading bug, which silenced the music, with mt-32.
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svn-id: r21236
2006-03-12 15:38:59 +00:00
Johannes Schickel
cd28f28d32
Music in the last two intro scenes plays now again with adlib.
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Cleaned up the sound code a bit (removed some unneeded functions).
svn-id: r21234
2006-03-12 14:22:27 +00:00
Torbjörn Andersson
c8347b23b1
Added debug message for the standard "note on" opcodes as well.
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svn-id: r21233
2006-03-12 12:55:16 +00:00
Torbjörn Andersson
84af303787
And now, for a change, some more renamings:
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update1() -> setupDuration()
updateAndOutput1() -> setupNote()
setInstrument() -> setupInstrument() (just for the symmetry)
updateAndOutput3() -> noteOn()
That made the following two renamings seem natural:
updateCallback10() -> update_playRest()
updateCallback27() -> update_playNote()
I decided to number the secondary effects, even though there's only one:
update_setupSecondaryEffect() -> update_setupSecondaryEffect1()
update_removeSecondaryEffect() -> update_removeSecondaryEffect1()
And finally, I renamed the effects callbacks:
stateCallback1_1() -> primaryEffect1()
stateCallback1_2() -> primaryEffect2()
stateCallback2_1() -> secondaryEffect1()
svn-id: r21232
2006-03-12 12:40:14 +00:00
Travis Howell
230a68755e
Unfortunately the workaround for Macintosh version of water is still required.
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svn-id: r21231
2006-03-12 10:56:14 +00:00
Torbjörn Andersson
d57e2e88c0
Added a block of comments about command parsing and timing. Perhaps it will be
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of use in tracking down the tempo bugs.
svn-id: r21230
2006-03-12 10:47:20 +00:00
Travis Howell
fd389260f8
Adjust basename array setting in HE99+ games, for filename substitution
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svn-id: r21229
2006-03-12 10:44:42 +00:00
Travis Howell
e94aa88ece
Adjust version setting for Macintosh versions of HE80+ games, which is checked by water
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svn-id: r21228
2006-03-12 09:51:24 +00:00
Travis Howell
66730f3b6b
Use script support for Macintosh versions of HE80+ games
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svn-id: r21227
2006-03-12 09:27:56 +00:00
Travis Howell
8602fe7432
Revert mistaken commit of local debug code
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svn-id: r21222
2006-03-12 04:19:03 +00:00
Travis Howell
3e72b26adc
Revert mistaken commit of local debug code
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svn-id: r21220
2006-03-12 01:06:23 +00:00
Travis Howell
f9797f3ac3
Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
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svn-id: r21219
2006-03-12 00:53:30 +00:00
Torbjörn Andersson
5bd5cef6cf
Some more renaming:
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updateCallback18() -> update_setupPrimaryEffect1()
updateCallback19() -> update_removePrimaryEffect1()
updateCallback21() -> update_setupPrimaryEffect2()
updateCallback40() -> update_removePrimaryEffect2()
updateCallback14() -> update_setupSecondaryEffect()
updateCallback30() -> update_removeSecondaryEffect()
updateCallback37() -> update_changeExtraLevel1()
updateCallback34() -> update_changeExtraLevel2()
svn-id: r21217
2006-03-11 17:25:12 +00:00
Travis Howell
beb0c9e297
Fix endian issue in getArrayDim()
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svn-id: r21216
2006-03-11 09:43:00 +00:00
Torbjörn Andersson
985ab14c79
Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again.
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svn-id: r21214
2006-03-11 07:37:09 +00:00
Jamieson Christian
2708fe34f3
Another ScummEngine reference in IMuse bites the dust.
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svn-id: r21213
2006-03-11 01:06:30 +00:00
Travis Howell
d5066f3741
Remove unused case in o5_actorOps, which is never triggered by any game scripts
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svn-id: r21212
2006-03-10 23:15:05 +00:00