Kostas Nakos
5df28554ac
Adding the new kFeatureDisableKeyFiltering OSystem feature.
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This feature is used by agi's prediction dialog and is a hint to the backend
to temporarily switch off any keyboard mapping, used in devices with limited
keyboard input. Also, supply some comments to the newly added event & feature.
svn-id: r27069
2007-06-03 18:44:03 +00:00
Filippos Karapetis
476088e822
Silence an MSVC8 warning
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svn-id: r27059
2007-06-02 21:02:35 +00:00
Kostas Nakos
9b0d6d0898
implement most-recently-used scheme for dictionary words
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svn-id: r27058
2007-06-02 20:39:04 +00:00
Kostas Nakos
299cbcb059
better handle mode changes and command line length
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svn-id: r27057
2007-06-02 19:56:18 +00:00
Kostas Nakos
8d97729ee8
adding multi-tap alpha input
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svn-id: r27056
2007-06-02 19:32:57 +00:00
Kostas Nakos
a01eda95b8
oops, remove debugging output
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svn-id: r27048
2007-06-02 08:21:09 +00:00
Kostas Nakos
f935b6981b
permit only one instance of predictive dialog, add handling of keypad keys
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svn-id: r27047
2007-06-02 08:15:06 +00:00
Kostas Nakos
26971aa6ab
kill misplaced cursor, refresh only when necessary, add some (cheap) visual feedback on keypress
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svn-id: r27046
2007-06-02 06:53:52 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Kostas Nakos
10764e965c
fixed predictive dialog messing up state if another dialog was already shown
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svn-id: r27023
2007-05-30 19:51:08 +00:00
Kostas Nakos
346b12d701
properly direct pred. dialog's output, when started thru the event mechanism
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svn-id: r27022
2007-05-30 19:49:33 +00:00
Max Horn
0de170c980
Removing useless common/fs.h includes
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svn-id: r27018
2007-05-30 17:44:52 +00:00
Kostas Nakos
f66fb12718
added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on demand by the backends
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svn-id: r27005
2007-05-29 20:07:19 +00:00
Eugene Sandulenko
d37e8b62b6
Removing debug leftovers
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svn-id: r26962
2007-05-27 08:22:04 +00:00
Matthew Hoops
a26a36dad6
typo (interpretator => interpreter)
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svn-id: r26945
2007-05-26 17:01:32 +00:00
Eugene Sandulenko
dcf368c3a4
Add fallback detector to AGI engine.
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svn-id: r26939
2007-05-26 15:16:21 +00:00
Eugene Sandulenko
32a8e572d2
Fix potential memory overwrite
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svn-id: r26938
2007-05-26 15:14:25 +00:00
Eugene Sandulenko
6a3848a299
Make new Schiller previews names more consistent.
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svn-id: r26807
2007-05-12 14:52:25 +00:00
Filippos Karapetis
069e84b33b
Added MD5 from bug report " #1717129 - Schiller Preview No.2"
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svn-id: r26803
2007-05-12 11:52:29 +00:00
Max Horn
750d0072ce
Fixed warnings, cleanup
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svn-id: r26799
2007-05-10 07:48:54 +00:00
Filippos Karapetis
633be17e7f
Fixed bug #1715284 : Roger sometimes disappears
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svn-id: r26790
2007-05-08 22:35:21 +00:00
Filippos Karapetis
50800d5969
Fixed bug #1658514 : AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
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svn-id: r26782
2007-05-07 19:42:59 +00:00
Filippos Karapetis
3413dda0e9
Fixed some comments
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svn-id: r26771
2007-05-07 05:06:22 +00:00
Filippos Karapetis
ae3e16c970
Changed a workaround made for Space Trek to apply to all AGI fanmade games. The original workaround was inactive for Space Trek in ScummVM, but was activated for some older AGI games, which was not its original purpose. If this causes regressions with other fanmade games, it'd be best to limit it to Space Trek only
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svn-id: r26766
2007-05-06 14:57:35 +00:00
Filippos Karapetis
d4d04a150d
Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
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svn-id: r26764
2007-05-06 14:36:02 +00:00
Filippos Karapetis
dc1e1a3f11
Removed several goto statements
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svn-id: r26763
2007-05-06 10:35:47 +00:00
Filippos Karapetis
0ab860d60d
Fixed bug #1658643 : AGI: SQ1 (2.2 DOS ENG) Graphic error, ego leaves behind copy
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Also, removed one of the two workarounds for the KQ4 intro, as it's not needed
svn-id: r26754
2007-05-05 23:54:29 +00:00
Filippos Karapetis
b82c68542c
Fix bug #1712585
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svn-id: r26753
2007-05-05 16:10:12 +00:00
Filippos Karapetis
0ba5afa585
Slight optimization
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svn-id: r26745
2007-05-04 11:00:16 +00:00
Filippos Karapetis
3fccd9c06f
AGI: Changed a nasty workaround regarding views to only apply to a specific view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486 , #1660169 , #1660192 , #1660162 and #1660354
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svn-id: r26743
2007-05-04 08:55:28 +00:00
Filippos Karapetis
21e5311650
Handle the escape key properly in KQ4. Fixes bug #1660158
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svn-id: r26677
2007-04-29 14:06:46 +00:00
Torbjörn Andersson
6ba72121ad
Changed abs() to ABS()
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svn-id: r26639
2007-04-28 04:29:05 +00:00
Eugene Sandulenko
a3ca3a3a3f
Make AGIPAL support more robust
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svn-id: r26598
2007-04-26 20:18:12 +00:00
Filippos Karapetis
aa8fa78f62
Patch #1705791 : Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
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Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074 ) and possibly others
svn-id: r26589
2007-04-24 15:43:16 +00:00
Eugene Sandulenko
8d1a5da680
Patch #1705392 : "Fix regression with patch #1704914 "
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svn-id: r26573
2007-04-23 08:12:43 +00:00
Eugene Sandulenko
f01fbb8467
Patch from bugreport #1678230 : "AGI: Entering text while screen is shaking"
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svn-id: r26568
2007-04-22 16:17:14 +00:00
Eugene Sandulenko
55152e4055
Fix for loading savegames from the command line.
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svn-id: r26567
2007-04-22 16:06:00 +00:00
Eugene Sandulenko
b0ae4bf1a3
Patch #1704914 : "Fix for #1671426 : MH2 : Doesn't recognize Enter for actions"
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svn-id: r26562
2007-04-21 21:47:14 +00:00
Eugene Sandulenko
08f5b5f31d
Patch #1704575 : 'Fix for #1692346 : "KQ2: Cannot leave menu"'
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svn-id: r26561
2007-04-21 21:39:27 +00:00
Eugene Sandulenko
3be109b646
More safe version of patch #1689533 : "AGI: Load from command line"
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svn-id: r26560
2007-04-21 21:35:30 +00:00
Neil Millstone
c6d41c0755
Updating DS port for changes in main codebase. Code changes for DevkitArm r20 and latest libnds.
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svn-id: r26394
2007-04-06 18:34:53 +00:00
Gregory Montoir
5aca9dce8c
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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svn-id: r26357
2007-04-01 17:36:13 +00:00
Max Horn
00919e3a93
Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
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svn-id: r26330
2007-03-30 22:59:45 +00:00
Johannes Schickel
69639ea0bf
cleanup.
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svn-id: r26315
2007-03-29 16:50:06 +00:00
Torbjörn Andersson
0c5d862ab1
Removed code that at least for now is presumed dead.
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svn-id: r26304
2007-03-25 20:23:14 +00:00
Eugene Sandulenko
989f7b67cb
- Save AGIPAL resource number properly
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- Move GfxMgr constructor to .cpp file
svn-id: r26278
2007-03-22 22:29:00 +00:00
Matthew Hoops
a722b767a8
- adding support for saving AGIPAL games
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- adding debug comment when using a new AGIPAL palette
- changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101
svn-id: r26277
2007-03-22 22:03:21 +00:00
Matthew Hoops
cc93bea7b8
adding debug message if running AGIPAL game
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svn-id: r26271
2007-03-21 21:38:53 +00:00
Matthew Hoops
080a76503b
adding AGIPAL support (for changing palettes in some fan games) Patch:1684685
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svn-id: r26270
2007-03-21 20:13:40 +00:00
Matthew Hoops
96823c885f
updating shake.screen warning/comment to reflect that AGIPAL uses it, and not AGIMOUSE
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svn-id: r26237
2007-03-18 23:35:24 +00:00