17543 Commits

Author SHA1 Message Date
James Brown
4c9a95c3f9 Fix last BOOL
svn-id: r3868
2002-04-05 04:24:39 +00:00
James Brown
3f2f8f958c Move mp3_cd include within #IFDEF
svn-id: r3867
2002-04-05 04:18:30 +00:00
James Brown
a97ab0a7d3 Fix copy & paste error - use bool, not BOOL in cross-platform SDL apps.
svn-id: r3866
2002-04-05 04:17:32 +00:00
James Brown
ce4a1eb843 Remove (hopefully) obsolete Indy4 FIXME's
svn-id: r3865
2002-04-05 04:14:47 +00:00
Travis Howell
327581fb63 Add mp3_cd.cpp
svn-id: r3864
2002-04-05 01:51:23 +00:00
Nicolas Bacca
51f343dc05 MP3 CD patch reorganized
svn-id: r3863
2002-04-05 00:00:46 +00:00
Nicolas Bacca
2e288912a2 Revenge of the son of the charset fix
svn-id: r3862
2002-04-04 23:02:02 +00:00
Nicolas Bacca
cbad525cd3 MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom
svn-id: r3861
2002-04-04 22:47:03 +00:00
Vincent Hamm
7961107156 Removed ugly object fix that was implemented while the flags were buggy. Now you can exit the village in LoomCd
svn-id: r3860
2002-04-04 19:36:07 +00:00
Ruediger Hanke
a7897157f5 Removed some obsolete code
svn-id: r3859
2002-04-04 14:05:54 +00:00
Ruediger Hanke
954b58cd0c MorphOS port
svn-id: r3858
2002-04-04 12:54:27 +00:00
James Brown
a34bff0c87 Always remember, = != ==, and & != &&
svn-id: r3857
2002-04-04 04:38:18 +00:00
James Brown
22d93323fa Fix walking outside crash in Indy3
svn-id: r3856
2002-04-04 03:20:21 +00:00
James Brown
2403a5465e Fix idiotic typo in verbage fix
svn-id: r3855
2002-04-04 03:06:07 +00:00
James Brown
a0f9e4082d Fix Zak/Indy3 verbage issues.
svn-id: r3854
2002-04-04 02:58:04 +00:00
Paweł Kołodziejski
f133cf6f56 Reenable masking detection for Indy3/Zak/Loom - still not correct, I've got no idea how this code actually does the masking.
svn-id: r3853
2002-04-03 17:40:32 +00:00
James Brown
7afd2a11db Fix removal of objects in Zak/Indy3/Loom
svn-id: r3852
2002-04-03 16:20:17 +00:00
James Brown
aa160c52c0 Fix window title.
svn-id: r3851
2002-04-03 16:09:56 +00:00
James Brown
8258a26aed Fix bad opcode at Zak Airport
svn-id: r3850
2002-04-03 15:51:43 +00:00
James Brown
f896193a83 Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.
svn-id: r3849
2002-04-03 15:45:32 +00:00
Vincent Hamm
60c0e580ab fixed a little glitch that appeared in insane palette
svn-id: r3848
2002-04-02 17:22:03 +00:00
Vincent Hamm
5425849f43 Wrote the string map for V7. Gui colors are still bad
svn-id: r3847
2002-04-02 17:15:27 +00:00
James Brown
1415ba6d0c Fixed saved states - broke format of course, we need to come up with a better way to do this. Thanks jah :)
svn-id: r3846
2002-04-01 06:53:59 +00:00
Nicolas Bacca
d304e2da6c Re-enable Monkey Island 2 difficulty level choice
svn-id: r3845
2002-03-31 11:55:24 +00:00
Nicolas Bacca
73b8043302 Fix charset background problem in VC
svn-id: r3844
2002-03-31 09:06:51 +00:00
Nicolas Bacca
8780d0e5d6 Reswitched getVarOrDirectByte/Word to SIGNED int - fixes some disappearing objects problem due to an invalid elevation. Please yell if it breaks something else :)
svn-id: r3843
2002-03-31 08:35:42 +00:00
Nicolas Bacca
bbf5a49a95 Fix AKOS on VC :D
svn-id: r3842
2002-03-31 02:01:14 +00:00
Lionel Ulmer
37c990d3ab Another small init fix thanks to Valgrind (using Sam n Max this time).
svn-id: r3841
2002-03-30 21:24:15 +00:00
Lionel Ulmer
70850a3b73 Added some new initialisations thanks to Valgrind.
Please could people more aware than me of ScummVM internals check if they
are right :-)

svn-id: r3840
2002-03-30 20:12:20 +00:00
Lionel Ulmer
73c2f8b640 Fixed compilation on Linux (by removing a Windowism :-) ).
svn-id: r3839
2002-03-30 10:32:55 +00:00
James Brown
9a751f4e76 Fix some VC6++ debug actor-related crashes.
Mask, Charset color and WaitForMessage hangs still remain.

svn-id: r3838
2002-03-29 12:15:41 +00:00
James Brown
f5fef4c4c1 Allow Visual Studio debug to work. Note, this may be caused by either a fault in ScummVM or a problem with the debug single-threaded runtime....
svn-id: r3837
2002-03-27 10:28:52 +00:00
Travis Howell
4d37066213 Add recent changes from Makefile
svn-id: r3836
2002-03-26 07:22:48 +00:00
James Brown
4045ffa462 Update project file, and add some checks for uninitied arrays. Stops full throttle crashing, until the AKOS bug.
svn-id: r3835
2002-03-26 05:23:06 +00:00
James Brown
2c3657168f Fix sound under VC++ debug. Actor masks, actor animation and talking are still broken. Help. someone? Anyone?
svn-id: r3834
2002-03-26 05:22:07 +00:00
Vincent Hamm
71be0400dc Fixed most of the speed issues of insane
svn-id: r3833
2002-03-25 22:46:32 +00:00
Vincent Hamm
13bf453232 Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted every time it's opened
svn-id: r3832
2002-03-25 18:17:40 +00:00
Vincent Hamm
8d08bdd5dc Add init.cpp to the cvs
svn-id: r3831
2002-03-25 17:48:22 +00:00
Vincent Hamm
11cb8db187 Various fix in insane
svn-id: r3830
2002-03-25 17:45:55 +00:00
Vincent Hamm
c13853de28 Implemented gui during insane
svn-id: r3829
2002-03-25 14:22:09 +00:00
Vincent Hamm
5ca87c1269 Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
svn-id: r3828
2002-03-25 12:26:37 +00:00
Vincent Hamm
8a3adc01ee Fixed Makefile
svn-id: r3827
2002-03-25 11:09:10 +00:00
James Brown
7d6020f37a Fix text in pre-v3 games. Still broken:
Charset outline color, scripts randomly hanging, sound, actor animations,
bootparams, full throttle.

svn-id: r3826
2002-03-25 10:05:32 +00:00
Travis Howell
72d64af24b Update changed filenames
svn-id: r3825
2002-03-25 09:54:20 +00:00
James Brown
cc86a591d8 Fix game speed.
svn-id: r3824
2002-03-25 09:51:05 +00:00
James Brown
5e509a1d18 Finish gameDetector renaming.
svn-id: r3823
2002-03-25 08:51:34 +00:00
Paweł Kołodziejski
ef7ed53887 Visual C++ compilation fixes, and renaming gameDetector
svn-id: r3822
2002-03-25 08:46:24 +00:00
Travis Howell
516ad6a28f Add recent changes from Makefile
svn-id: r3821
2002-03-25 06:59:50 +00:00
Vincent Hamm
57cf1bfbee Rechanged the way the scumm class is choose (sorry, can't make up my mind). Implemented the different versions of loadCharset
svn-id: r3820
2002-03-25 02:09:05 +00:00
Vincent Hamm
055953b329 Created all the child scumm class. The good one is now selected according to the game database. Now we need to move all the specific stuff to the child class
svn-id: r3819
2002-03-25 01:40:51 +00:00